Gold in WoW has value based on the time it takes a player to earn it. The various methods of farming gold, such as growing herbs, yield maybe 20,000 gold per hour. That means at a price of 100,000 gold, a token represents about five hours of grinding, or offers a wage of $3 per hour. The idea of gold being worth a certain amount per hour is a useful way of framing this discussion, in fact.
“I think [the levelling experience] is a pretty hotly debated topic internally, about how to handle that,” Dawson said in a recent interview with Gamesindustry.biz. “I think we recognize that we’re not giving new players as good an experience as we can, and we do want to focus on how to make that experience better. There’s 15 years of content that people should have the option to do if they want to, but we also want the ability for players to play with their friends quickly. That’s why we developed things like the boost [which automatically raises one character to an appropriate level for the current expansion], which you get if you purchase the game itself. The scaling tech was also a way to help us do that, and you can sort of choose your own path through expansions and story content.”
Dungeons still give too much experience. Yes, I'll get some hate mail for this. But due to the way dungeons -- especially at some levels -- scale, along with experience buffs, the fastest way from 1-110 now involves grinding one dungeon over and over and over again. It's the equivalent of the South Park "Make Love, Not Warcraft" episode, only instead of killing boars, you're killing endless worms in Ragefire Chasm or gnolls in The Stockades.
UAB Glocash Payment and its affiliated companies (the 'Controller’ or ‘IGVault’ or ‘we’) respect your privacy rights and recognize the importance of protecting the Personal data (as defined below) provided by you to us. The privacy of each and every customer (the ‘Customer’ or ‘you’) matters to us, and we strive for transparency in all of our data privacy practices, especially when it comes to identifying the information we collect, use, share, and disclose (hereinafter – the Personal data), as well as the ways we help keep your personal data safe. In order to that the Company is obligated to use and process the Personal data of the Customers only in accordance with this privacy policy (hereinafter – Privacy policy) and the applicable legal acts which regulate the protection of Personal data. This Privacy Policy also describes the choices available to you regarding the Company's use of the Personal data you provide to us, and the actions you can take to access this information and request that the Company correct or delete it. 

Welcome! While this leveling guide is specifically made for the class and specialization(s) listed, we also have a general Battle for Azeroth leveling guide that focuses on the specific features of the Battle for Azeroth expansion including preparation of your mission table that will be used to unlock new areas, progressing on your faction's War Effort to save time at Level 120, and a reminder to keep ALL of the gear you find for the Scrap-o-Matic 1000 or Shred-Master Mk1, which will greatly increase your resource generating capabilities. Please visit our 110 to 120 leveling guide for this information and more (including Heirloom and War Mode advice that also applies to players who are not yet Level 110.
Again it breaks down to personal preference. I didn’t have an issue doing them at 120 on the toons I did them on. I felt like they took you out of the way when I just wanted to finish the zones. Too each his own. I liked it because I would finish the quest then be right there at the hubs for the quest on the new continent after I’ve finished all the quest on the first continent.
Fourth, beginning in Mists of Pandaria with the Halfhill farm, and continuing in Warlords of Draenor with various garrison buildings that produced resources, Blizzard has been making trade goods more plentiful and easier to obtain. In Legion, herbs, fish and enchanting materials were so abundant that a very small population of gatherers could supply more raw materials than the economy could consume.

C'est très important : ne vendez pas les pièces d'équipement que vous trouverez lors de votre leveling. Il y a une nouvelle mécanique introduite dans BFA appellée Recycleur qui vous permettra d'y placer des pièces d'équipements en échange de matériaux d'artisanats, ce qui sera très importants pour vos réputations et gains de Puissance d'Azerite (dont nous allons parler après). Ce système est très similaire au Forgeron de "Diablo 3" et les habitués du jeu s'y retrouveront.
Madmortem - Alliance Madmortem - Horde Magtheridon - Alliance Magtheridon - Horde Mal Ganis - Alliance Mal Ganis - Horde Malfurion - Alliance Malfurion - Horde Malygos - Alliance Malygos - Horde Mannoroth - Alliance Mannoroth - Horde Marécage de Zangar - All... Marécage de Zangar - Horde Mazrigos - Alliance Mazrigos - Horde Medivh - Alliance Medivh - Horde Minahonda - Alliance Minahonda - Horde Moonglade - Alliance Moonglade - Horde Mug'thol - Alliance Mug'thol - Horde Malorne - Alliance Malorne - Horde
Make sure you have the two Flight-Path toys purchased, as this can save you time. It won't have EVERY flight path, but will have major locations for faster travel if you need to switch zones entirely(which you will). If you buy the toys on one faction, it unlocks for the other faction as well. So don't spend double the gold! These toys can be found at the heirloom vendor(Undercity for Horde, Ironforge for Alliance)
“I am just stunned with the way Dugi Guides works. They are the absolute best around. From the ridiculously low price to the service provided, Dugi is the man! I struggled for years to get my Death Knight up in levels, now with Dugi Guides I turn days of leveling into hours! I am a casual player due to my extreme time constraints so I like to maximize my gaming effiency. I was getting bored with wow because leveling had become an agonizingly slow process. I tried Dugi Guides and BOOM, I’m a lean mean leveling machine! I love wow once again and it’s all because of Dugi! I showed my buddies and their eyes almost popped out of their heads, they all went home and got the guides. I’ve never seen a company work so hard for so little money.

At Level 78, you unlock the stat Mastery, which increases your Shadow damage. When you unlock this stat you should switch your level 56 talent from All Will Serve to Clawing Shadows, as it benefits more from the Mastery. The mechanical change when using Clawing Shadows is that you will be able to pop Festering Wounds from a distance. If you want to attack multiple targets with Clawing Shadows using Death and Decay's cleave effect, make sure you play the Death and Decay below your own feet instead of the target.
For reference, my previous best time abusing Method-0 in 7.3.5 was 32.4 hours(as show in the old thread). A difference of just over 8 hours; which isn't all that bad, all things considered. And I believe I made several errors along the way, which could be cleaned up in future runs. I believe that that gap could be significantly closed by using a monk's bonus, but I hate playing monk...so...yeah. YMMV
B Baelgun Alliance Baelgun Horde Balnazzar Alliance Balnazzar Horde Blackhand Alliance Blackhand Horde Blackmoore Alliance Blackmoore Horde Blackrock Alliance Blackrock Horde Blade's Edge Alliance Blade's Edge Horde Bladefist Alliance Bladefist Horde Bloodfeather Alliance Bloodfeather Horde Bloodhoof Alliance Bloodhoof Horde Bloodscalp Alliance Bloodscalp Horde Blutkessel Alliance Blutkessel Horde Boulderfist Alliance Boulderfist Horde Bronze Dragonflight Alliance Bronze Dragonflight Horde Bronzebeard Alliance Bronzebeard Horde Burning Blade Alliance Burning Blade Horde Burning Legion Alliance Burning Legion Horde Burning Steppes Alliance Burning Steppes Horde
These two expansions are virtually identical in terms of exp/h. I personally favor Mount Hyjal, and think it's very slightly faster. But if you know Jade Forest well you can just as easily keep up there. Ultimately you'll end up doing both anyway, so it's mostly academic. Every time I've tested Valley of Four Winds or Deepholme, or any other zone in MOP/CATA's level range, they were worse exp/h. You should not even need to complete both zones to ding 91, so it's more important to just pick one and go.
By using the Company's web sites, you acknowledge that you have read this Privacy Policy and you consent to the practices described herein with respect to the Company's collection, use ,store, share and disclosure the Personal data provided by you to us. We reserve the right to change this Privacy Policy in accordance with the terms herein at any time, which is why we encourage you to visit this page often, review this Privacy Policy frequently, and remain informed about any changes to it.
Edit 20 It’s been a week since this post and a lot of people are still reaching out to me with questions which is fine. I have had a few different people reach out to me to help make YouTube videos based off this guide and more info in BFA which I’m more than willing to do. Whoever gets the videos up first I will link them here for you guys to enjoy.
×