Gold-making blog Just My Two Copper suggests that enchanting will be quite the money making profession during the initial phase of Patch 5.3. This is because with players racking up new shield heirloom items and new PvP weapons and cloaks, and the tendency of PvP fans to max out every potential stat in their gear to win their matches, they will spend a pretty penny on Enchanting boosts. Just My Two Copper expects direct enchanting fees as well as the costs of Enchanting materials to rise during the start of the patch.
Fifth: As for Azerite Armor, I recommend getting the Chest first from Magini and if you do Vol'dun first, the first piece you can get will be a Head and the final piece from the zone with be Shoulders. That will give you all 3 pieces of Azerite Armor when you leave the first zone which will help out. If you are leveling a different spec from what you plan on playing, (i.e leveling as a dps when you plan to heal/tank) you will receive at least 2 pieces from every zone then 1 piece from starting the War Campaign that you can choose your Main Spec trait for. Pick the traits that will help you level the fastest.
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The guide works great (of course expect a) BUT, after reaching 120 there should also be a guide to open and explore the remaining areas. Also, sometimes when multiple objectives are required, the guide forces you to follow in the order the guide prefers and if you don’t the objective is not rewarded. Gotta start catching up on the followers guides also. All in all, the $47 a year in-game guide is well worth it.
Allowing WoW Tokens to be used for Battle.net balance creates new demand for tokens. There are some players in WoW with lots of gold who have considerable excess even after paying for their subscriptions with tokens. There is a limit on the amount of subscription any player can use, and that amount of tokens doesn’t make a dent in the gold hoards held by some players. Now, assuming those players want to buy stuff in other Blizzard games, they have incentive to buy a lot more tokens.
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A good part of the reason it’s taking me so long is the new level-scaling system. Now that zones and their quests scale with the players level, I’m spending more time questing and less time hopping into random dungeons. And with the experience point requirements to level increased for levels 1 to 60, the random dungeons aren’t nearly the level-fests they once were, making questing a much more attractive prospect.
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These two expansions are virtually identical in terms of exp/h. I personally favor Mount Hyjal, and think it's very slightly faster. But if you know Jade Forest well you can just as easily keep up there. Ultimately you'll end up doing both anyway, so it's mostly academic. Every time I've tested Valley of Four Winds or Deepholme, or any other zone in MOP/CATA's level range, they were worse exp/h. You should not even need to complete both zones to ding 91, so it's more important to just pick one and go.

Most heirlooms only work in a limited level range in their default form and must be upgraded to work at higher levels. That costs gold, and you’ll need around 30,000 gold to outfit yourself with a fully upgraded set (counting only those that give you bonus experience). You may need to spend some time on a boosted character to acquire the gold you need to outfit another character with heirlooms, but it’s well worth the effort.
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A new expansion unlocks exponentially more powerful gear, letting you easily breeze through Warlords of Draenor dungeons and raids. A great gold making strategy is to solo these challenges and amass a large amount of gold that you get to keep instead of splitting with your group. Start with soloing easy dungeons and work your way towards harder dungeons until you are comfortable enough to take on soloing raids. Speed and clearing ability is key – stick to those you can run through without skipping a beat and you will see your gold making per hour go through the roof.
I just decided that I would simply finish leveling my hunter the hard way, but when i can get heirlooms ill make a warrior and follow your guide to 80. I definitly want an 80 warrior for cataclysm... seeing as worgen warrior is going to be a crazy tank! By the way, is using heirlooms with your guides ok? And what class should I be for a tank? I will obviously be switching to worgen anyway but i would prefer best tanking until then. Thanks Jame!
Enchants. I honestly wasn't 100% certain which enchants were best, since scaling has screwed up a lot of things. IMO, just pick the enchant for each armor slot that has the highest bonus without level restrictions. The exception is that you'll definitely want Mark of the Hidden Satyr for your neck piece, and probably Elemental Force for your weapon. Both of these proc consistently and strongly across all levels.
Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group. 

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Obtaining Items from the Black Market Auction House Everything about the Black Market Auction House, including unique items for sale, how to place bids, and where to find the Auction House. Professions in Battle for Azeroth Professions in Battle for Azeroth, the next WoW expansion after Legion, have received a significant update, with many new recipes as well as a significant skill squish. In this overview, we'll highlight the major recipes, reagents, and useful items each profession offers. Obtaining Blizzard Shop and BlizzCon Vanity Items How to purchase and collect all of the mounts and pets from the in-game Blizzard Shop and special promotional events like BlizzCon. Obtaining All the WoW Trading Card Game Items Learn all about the quirky Trading Card Game items, from spectral mounts to weather machines, as well as look-alike items that are easier to obtain.
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WOW Power Leveling is our primary service, we have been in the business that wow power leveling for 4 years!We don't use any Bots or Macros to power level your character. So we can ensure your account is 100% safe. All of our employees are veteran World of Warcraft players, who personally powerleveling your character, to provide even more safety to your account. As we know, when you first start a game of World of Warcraft, you will be taken to your race's starting area. All the races except trolls and gnomes begin in a unique location. So it takes a long time to powerlevel a powerful character for many players, for the player's energy and time are limited. So please let us do this task for you, one of our wow power leveling service for you as a full- time job other than part-time. We will complete the wow power leveling in a very short time, and you can play the character at your desired level. During the progress of wow power leveling, you can get all information about your wow power leveling status anytime.
At 96 the standard wisdom is to immediately drop what you're doing and proceed to Spires of Arak and do the quests to unlock the Inn, granting a further 20% experience bonus while in that zone. You'll want to do that eventually anyway, but I'm not sure it outweighs the quest experience from Gorgrond. However, if you decided to go to Spires immediately at 96, restrict yourself only to bonus objectives and again leave Treasures until you're 100+. Make certain that when you being the quests to unlock the inn, you speak with the quest NPC to also learn Archaeology, since it's required to collect several of the treasures in Spires. 

Fifth: World Quest are back and are still important for leveling your Heart of Azeroth and gaining rep. I do recommend you do these in Warmode for the additional bonuses but if you don’t like PvP I would at least suggest doing a clear of all the quest that don’t give AP in Normal mode then going back and clearing the ones that do give AP in Warmode for the bonus. Emissaries are back and work the same way though it is very important to hold off on any emissary quest that gives you gear until you are at least 310 item level. Once you hit 310 item level, the reward jumps to 340 loot instead of 325? (its somewhere around that area). Try to delay these the best you can, but don’t risk missing out on free loot.

Full disclosure on my time with Battle for Azeroth thus far: I leveled a Horde character to 120 and completed all three Zandalar storylines plus put about 20 hours into end-game content. I have also leveled an Alliance character partway through Kul Tiras and completed portions of the Stormsong Valley and Tiragarde Sound storylines. My only experience in Drustavar has been through the eyes of the Horde thus far.
Anyway both got to 110 at around 50h played. I messed up with my Pal by going to Legion once I hit 100 instead of finishing treasures and bonuses in WoD. All in all, if I picked the best zones and was only trying to level as fast as I could, I would probably could have done it in roughly 40h. Note that it would have a been A LOT faster with a Monk as both Ret and Rogues don't really have a decent AoE until 40+ (45 for Ret and 63 for Rogue I believe). The daily also helps a lot. I know that leveling my Monk before the pre-patch was insanely fast. Might be slower with the changes to FoF, however.

Instead, go to Timeless Isle and take the portal to Gorgrond. From there, fly to your respective faction starting zone(Frostfire Ridge or SMV), go to your garrison, and do the quests to unlock your garrison(A short quest chain beginning down near the water where you'd otherwise start after the Dark Portal scenario). For now DO NOT collect any more treasures than absolutely needed to buy 1 or 2 experience potions! Treasures continue to be worth superior exp/h all the way to level 107!!! You don't want to begin collecting them until lvl 100 or later.
According to Game Director Ion Hazzikostas “We are seeing the same sort of discrepancies that folks in this thread and others have pointed out,” said Hazzikostas. “But we still have yet to pinpoint the exact aspect of scaling that we failed to account for. We want to understand why the numbers are off and fix the underlying cause: Were stats on gear reduced too much? Some aspect of creature armor or other combat calculations? Are our baseline values accurate, but the shape of the scaling curve wrong such that it’s particularly far off the mark in the 60-80 range?

With 8.0, Blizzard introduced World of Warcraft’s second ever stat squish — where all the numbers in the game are lowered across the board for clarity. While it may make the game easier to read, it has caused some serious in-game problems. Since the patch, Blizzard has been throwing out hotfixes each day, fixing things that the stat squish either forgot to alter or simply broke.
You can skill up your fishing from 1 to 150 in any fishable water in Zandalar or Kul Tiras. Go to the nearest water, find the fishing skill icon in your spell book (P) at the profession tab, drag this icon to somewhere on your action bar. Stand in front of the lake/river and press the fishing button. Mouse over the lure in the water, and when it splashes, right click on it.
While Leveling your characters in BfA you'll also need to complete the new War Campaign quests in order to unlock world quests and the ability to venture to the other factions contintent. We cover all of this in our War Campaign guides and with out new Guide Tabs feature you can have both Leveling and War Campaign guides loaded at the same time to easily switch between them.
A: There’s no deposit, and the Auction House does not take a cut of the gold for WoW Token sales. The standard deposit is designed to dissuade players from spamming the auction house with items that aren’t selling, and the standard cut is designed to dissuade players from buying and reselling items for minuscule markups. These issues don’t apply to the WoW Token, so there’s no need for a deposit or cut.
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I personally like it but I have healed for 11 years. This will actually be the first xpac where I actually main a DPS (UDK) ever in my history of WoW. The thing I actually really like about pally is they have an Azerite trait that gives the whole group a mini stampeding roar whenever you use golden pony. That is a great utility for a class to have. If I decide to not do UDK I will be doing HPal because it’s the one healer I have never mained.

My second least-favorite part: leveling ranges. Zones are divided into leveling ranges; some are for levels 10-60, others for levels 58-80, and so on. On the surface, that appears to make sense; while there are odd moments where you're presented with the content from two expansions at once, it does mean that you're more or less going through content in order, at least by expansion if not by level.
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