Another problem is that gold isn’t a finite resource; the game is constantly creating more of it. Gold is created every time someone completes a quest, kills an enemy or sells trash to a vendor. Some gold is siphoned back out of the game economy by repair bills, flight paths and a “tax” on auction house sales. Occasionally, a lot of gold is destroyed when someone buys a pricey vanity mount from a vendor. But gold is created quicker than it is destroyed, and it becomes less valuable as it becomes less scarce.
The WoW token is very simple: You pay Blizzard $20 for a token, and then you can sell the token on the in-game auction house. A player with gold can buy a token and redeem it for a month of WoW subscription time or for $15 of Battle.net balance, which is like a gift card credit that can be redeemed in WoW or other Blizzard games such as Hearthstone and Overwatch. You get their gold; they get your cash, or at least most of it.
The level cap represents the ultimate goal and culmination of the leveling process, with max-level characters having gained access to all class abilities and talents, and being able to access end-game content and equip the most powerful gear. By providing an equal limit for the progression of all characters, the level cap allows for competitive and balanced gameplay in both PvE and PvP.
Arms is the best leveling spec for Warrior in Battle For Azeroth. Fury is a great single target spec, but lacks the AoE needed to compete with Arms. You will be striving to fight 2-3 enemies at a time for optimal results and Arms has the perfect spells and talents for the job. My tests have shown the average amount of mobs you will fight at once is around 2.3, which makes Sweeping Strikes amazing for leveling. Perhaps my favorite combination in the game is Avatar + Ravager + Sweeping Strikes. It slices down large packs of mobs in seconds.
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You’ll need things produced by many of these professions to optimize your character, but you only get two professions you can do yourself. Unless you want to grind on a second character to collect all the reputation-gated recipes for other professions, you will probably need to buy the stuff you can’t make for yourself on the auction house. And if the price of the stuff you need exceeds whatever your questing and your followers are bringing in, you might want to sell some of your own trade goods or raw materials in order to finance your purchases.
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The downside is that War Mode will make you vulnerable to other players, which means you might be killed more often. Whether it’s worthwhile will depend on the zones you’re visiting and how active the other faction is on your server cluster. Heavily populated realms usually mean more players on both sides, and more conflict, but on quieter realms, you may rarely run across an enemy.
Professions: This may seem strange for a leveling guide, but the first opportunity you get, pick up both the Mining and Herbalism gathering professions. Not only will this allow you to track many various quest objectives on your map, but you also get a fair amount of experience whenever you gather. I'd put it at around 10% of a quest turn-in per gather. Since most of your wasted time in WoW is travel time, stopping to gather ore or herbs can keep your exp/h rolling as long as you don't go too far out of your way. You should only gather if it's convenient, and on the way to an actual quest objective. Don't make gathering your priority.
As you continue to push through end-game content and you raise your reputations with various groups, you unlock more quests that send you to the opposing faction's continent where you generally try to mess with them, gather intel on their movements, and, of course, kill a whole bunch of them. These quest lines are fun, but generally pretty short and don't actually propel you through much of the three opposing zones.
Obtaining Items from the Black Market Auction House Everything about the Black Market Auction House, including unique items for sale, how to place bids, and where to find the Auction House. Professions in Battle for Azeroth Professions in Battle for Azeroth, the next WoW expansion after Legion, have received a significant update, with many new recipes as well as a significant skill squish. In this overview, we'll highlight the major recipes, reagents, and useful items each profession offers. Obtaining Blizzard Shop and BlizzCon Vanity Items How to purchase and collect all of the mounts and pets from the in-game Blizzard Shop and special promotional events like BlizzCon. Obtaining All the WoW Trading Card Game Items Learn all about the quirky Trading Card Game items, from spectral mounts to weather machines, as well as look-alike items that are easier to obtain.
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For future reference, it is a great option to purchase mounts and pets as a long-term investment. Not only do their prices scale well even when a new expansion drops, but there is always a demand for them. The only drawback to this strategy is you would need a hefty amount of initial wow gold investment and also maybe have to go through the motions of spending for a guild bank.
Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).

C'est très important : ne vendez pas les pièces d'équipement que vous trouverez lors de votre leveling. Il y a une nouvelle mécanique introduite dans BFA appellée Recycleur qui vous permettra d'y placer des pièces d'équipements en échange de matériaux d'artisanats, ce qui sera très importants pour vos réputations et gains de Puissance d'Azerite (dont nous allons parler après). Ce système est très similaire au Forgeron de "Diablo 3" et les habitués du jeu s'y retrouveront.

The guide works great (of course expect a) BUT, after reaching 120 there should also be a guide to open and explore the remaining areas. Also, sometimes when multiple objectives are required, the guide forces you to follow in the order the guide prefers and if you don’t the objective is not rewarded. Gotta start catching up on the followers guides also. All in all, the $47 a year in-game guide is well worth it.
Quests from the Tortollans, a race of turtle people, can be mind-numbingly dumb and slow. One of the standards that you'll see is one of those matching games arranged in a grid where you can only turn over two items at once to see if they match. Another, and the worst of all the quests I've done in 13 years with World of Warcraft, is a turtle "maze" where you slowly guide a slow-ass turtle through a slow-ass grid for seemingly no reason other than to get a reward at the end.
Most heirlooms only work in a limited level range in their default form and must be upgraded to work at higher levels. That costs gold, and you’ll need around 30,000 gold to outfit yourself with a fully upgraded set (counting only those that give you bonus experience). You may need to spend some time on a boosted character to acquire the gold you need to outfit another character with heirlooms, but it’s well worth the effort.
All the things that kept trade goods cheap while the value of gold was falling are no longer true in the new expansion. Most players are working on gearing up their main characters right now, and it will be a while before people earn the levels and reputations on secondary characters to serve the markets for high-end trade goods, so there are fewer crafters competing with each other to serve a community that is swollen with returning players.
Fully rested experience (this is the blue color your experience bar takes instead of purple) grants 200% more experience per kill. Quest experience does not work the same as mob experience. Instead of just using the rested bonus, quest experience pushes the bar further upwards extending the rested bonus. Say if half your experience bar is blue. If you turn in 10 quests all at one the normal experience from them all could boost a character a full level. Unlike mobs where the experience gain will use up said bonus - the quests merely 'push' the bar further. Doing this could net you a level and still have the 200% bonus for mob kills applying to milk the rest bonus.

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Anyway both got to 110 at around 50h played. I messed up with my Pal by going to Legion once I hit 100 instead of finishing treasures and bonuses in WoD. All in all, if I picked the best zones and was only trying to level as fast as I could, I would probably could have done it in roughly 40h. Note that it would have a been A LOT faster with a Monk as both Ret and Rogues don't really have a decent AoE until 40+ (45 for Ret and 63 for Rogue I believe). The daily also helps a lot. I know that leveling my Monk before the pre-patch was insanely fast. Might be slower with the changes to FoF, however.
Gold-making blog Just My Two Copper suggests that enchanting will be quite the money making profession during the initial phase of Patch 5.3. This is because with players racking up new shield heirloom items and new PvP weapons and cloaks, and the tendency of PvP fans to max out every potential stat in their gear to win their matches, they will spend a pretty penny on Enchanting boosts. Just My Two Copper expects direct enchanting fees as well as the costs of Enchanting materials to rise during the start of the patch.
He then added, "There is another issue tangentially related to this discussion that I also would like to address: Many feel that it takes too long to level in the 60-80 range in particular, and that the combat pacing issues discussed here are just a piece of that larger problem. We agree – currently players are taking about 15% longer per level, on average, in that range as compared to before 60 or after 80. We’re in the process of assembling a set of changes that will smooth out the experience curve at level 60 and beyond, reducing the experience requirements for those levels."
Professions have changed dramatically in Legion. While before you simply had to pay for recipes when you were in town, now the trainers as you to gather certain materials or defeat certain targets in order to unlock additional recipes. How can you profit from this new system? Well, to compensate players with the harder recipe unlocks, the developers have implemented a recipe rank system.
The most recent run I did on my hunter, I never set foot in Ghostlands, nor did I need to fully complete Dustwallow Marsh. There are a LOT of quest lines in each of these zones that might not be available unless you progress and complete story-line quests in order. Northern Barrens and Andorhal are especially bad in this regard, but many zones you can easily miss out on a lot of quests if you don't do a vital quest. So make sure you keep an eye on the minimap for quest ! indicators.
I found that in most cases, I could pick the zones I liked and skip everything else. It was slower, but I still wasn't forced to do quest zones I hated (and, notably, I skipped the entire Cataclysm expansion's content -- sorry, Thrall.) I did do dungeons, both in group finder and by two-boxing (more on that in a moment as well), but only once for the quests, and mostly to clear what felt like an awfully long slog from 40 to level 80.
For Alliance it's Lok'Modan, Redridge, Darkshore, Felwood, Stranglethorn (both parts), Plaguelands. Somewhere between 3 - 3.5 of these get you to 60 in like a 16 hours /played, if you queue for dungeons at the same time. I recommend dropping everything at 45 and going to Darkshore-Felwood if you didn't do them yet - they are literally the fastest levelling zones in the game right now, maybe only trumped by Silverpine.
Bags: This SHOULD be a no-brainer. The cheap-o version are Netherweave bags, but if you have the gold I recommend you get the largest bags you can afford, since it means you won't have to stop to clean them out as often. In fact, if you have an excess of gold, it's probably not even worth your time to stop and loot mobs that aren't quest objectives. This seems like a small thing, but over the course of 100+ levels, all those clicks to loot add up. 

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While this income stream dried up when Legion came out in 2016, Draenor garrisons multiplied the total amount of gold in circulation many times. During the Mists of Pandaria expansion, you were rich if you had a few hundred thousand gold but, after Warlords, rich meant being a multimillionaire. However, the impact of this extra gold was blunted for a while, because WoW Tokens were redeemable only for more game time until February 2017, limiting how much gold rich players were willing to sell.
Full disclosure on my time with Battle for Azeroth thus far: I leveled a Horde character to 120 and completed all three Zandalar storylines plus put about 20 hours into end-game content. I have also leveled an Alliance character partway through Kul Tiras and completed portions of the Stormsong Valley and Tiragarde Sound storylines. My only experience in Drustavar has been through the eyes of the Horde thus far.
While this income stream dried up when Legion came out in 2016, Draenor garrisons multiplied the total amount of gold in circulation many times. During the Mists of Pandaria expansion, you were rich if you had a few hundred thousand gold but, after Warlords, rich meant being a multimillionaire. However, the impact of this extra gold was blunted for a while, because WoW Tokens were redeemable only for more game time until February 2017, limiting how much gold rich players were willing to sell.
Once you have your potions, proceed to complete all the bonus objectives in your starting zone. This should easily level you to 92, where you can proceed to Gorgrond. Interesting enough, for some reason many Gorgrond quests are worth nearly double the experience of quests in other zones. Maybe this is a bug, maybe intended, I'm not sure. But I actually recommend you do all the quests and bonus objectives in Gorgrond. For your outpost choice, I recommend choosing the Gladiators, since they give access to more treasures than the shredder IMO.
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Before you begin, you must decide on whether or not to enable War Mode. War Mode makes it so that you will only see other players with War Mode enabled, which also enables PvP activity. Note that if you are in a party with someone not on War Mode while you are, you will be unable to see him or her. War Mode provides an experience buff as well as the enabling of three PvP talents that will greatly increase your power. Regardless of whether or not you enable War Mode, your objectives will remain the same in that you must complete all quest content to unlock flying later on and many of your War Campaign and Allied Race requirements. War Mode enables 10% bonus experience, 10% better rewards from World Quests, and allows for the gathering of Conquest points which can be used to buy gear. If you do play on War Mode, it is recommended to play with friends. Leveling without War Mode will not be significantly more time consuming.
Once again, as soon as you hit 70 - I recommend to go and learn faster flying. This speeds up your questing A LOT, and is worth the time and gold. It will cost 4500 if you go to the capitol, or 5000 if you prefer Shattrath/Dalaran, because you will not have reputation with them at that point. This price will sadly be above what a totally new character can afford, if you don't have any Main. But you should go and buy flying as soon as you have enough money.
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