Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
14 Nov A Classic Story Once upon a time, I dinged level 80... I remember it being cold as i was in Northrend. Not to my surprise, I started receiving mail in my inbox. The mail was sent from many of my guild members and non-guild friends on my server. I received Cupcakes, Cakes, Fireworks and even some Beers to congratulate me on reaching max level. I must have receive at least 25 messages all within 15 minutes. The next day my Guild Master suggested that all members of the guild collect Borean Leather to help build my armour. It took us approximately a week to collect and my Armor was complete; I was ready for raiding! As I walked through Stormwind (my main was Alliance at the time.) many people approached me in awe of my achievement and congratulated me on receiving my armour set. These we're people i knew, people that we're always around, they we're people I had made memories with. I made many friends during the golden years of wow, in fact I still talk to many of them via social media today. We created a bond that was based on memories, trust, reliability and friendship. Sadly none of them play the game anymore, and in honesty; i don't think they ever will again..... ------- The above is a true story that wow players will sadly never experience today. ------- Something happened after Cataclysm that started the decline of the world we once knew. To make things clear, It wasn't the fact that the world was now broken. Somehow, Blizzard got the idea that the heart of Warcraft was its story.... The truth is, most of us already knew the story. I myself, had been playing warcraft back in the day on DOS. The RTS version of warcraft was always the best medium to tell the story, while world of warcraft was an opportunity for us to create our own stories, our own legends and legacy’s. ------ In hindsight, it would have been so much better if Blizzard released an RTS alongside it's expansion, this would have given them the opportunity to tell the story while allowing player to live in the same world via WOW. Saying the above, I am truly grateful for classic wow, however I think they've missed the mark. Firstly, it baffles me that people believe vanilla wow players do not want better graphic or animations. Vanilla player always welcomed a better-looking game as we regularly upgraded our hardware for it. I truly believe this is because (New) Blizzard have no idea what the actual heart of wow is anymore. Assuming it's aesthetics and possibly the nostalgia from start zones, the music etc.... This is far from the truth... ------ The heart of Vanilla wow is within the story above, and it hurts me to accept and admit this but the truth is, the heart of wow is dying because (New) Blizzard have lost sight of it. Yes, vanilla wow was a pain in the backside, but that's what made it great. Walking for 30 minutes with a group of 40 members to a raid was a priceless experience. The fact that you know every member of the party, and every member was important to the group as a whole, including yourself, where every member was valued; some more than others, but valued none the less. ------ In its current state, levelling has become a chore, while the end game has become a marathon, with a bunch of non-sense thrown in between that you'll most likely solo as you can't progress without them. ------ (New) Blizzard, we've given you our support and time from day one... I've deleted my account once, and I’m reaching that point again.... Please start listening, before you lose the last of us! Take care...Taurnimator0 14 Nov
If you’re eager to claim your character name in WoW Classic, take note: we’ll be opening character creation on Tuesday, August 13.** Players with an active subscription or game time on their account will be able to create up to three characters per World of Warcraft account. We’ll have more information on realm names closer to launch, but rest assured—you’ll have plenty of time to figure out your plans for realm domination!
14 Nov Classic ideas 3 Hello Blizzard, this is continue of my article https://eu.battle.net/forums/en/wow/topic/17624483167?page=1 https://eu.battle.net/forums/en/wow/topic/17624503200?page=1 1) I want to thank Blizzard for the improvements and perfect working of all skills. It is pleasant to feel the titanic work of Blizzard, which causes precisely those impressions that will attract new players. Thank you for changing in graphics, animation, effects and gameplay: interaction of mobs with walls, correct agro radius of the mobs, pets attack of invisible target, stunning in the air, normal work of Charge, attack distance same for all races, debuff timer, increase limits of players on the server and many other improvements. 2) Old talent system is based on passive numbers improvements and offer only 3-4 unique skills for each build. Many of mind-blowing, ultra, special skills were release only in Burning Crusade. Old talent system is a competition of builds, depend of raid items — One build became weaker and change priority for another, but they don’t balance between themselves. Otherwise, if they will be equal, so everybody will use only the easiest and most universal build - as in Heroes of the Storm. I think the original concept of PvE was not implemented to the end, supposed to players will choosing from huge variation potential and depth of mechanics in long way of PvE gear. I would like to see huge changes and improvements in all builds. 3) I want to see more combined builds, like Survival + Beast Master with nature damage. In game are six possible builds for each class, but half of them are not competitive. Fire Mage can be playable until AQ40 and after it is much weaker than Frost mage, then this is final best one. Elemental mage is not so good as Frost mage and thats what i want to change. Druids have just one best build at all - this is so poor! I think that final gameplay for each build should be rework to save all builds as competitive, justify the investment of talents. I think best solution is to release more things that would give power to other builds. 4) Old idea was to increase damage from one build to another - "Step by step", but it is depend only before AQ40 and after - there all previos build cant be so power as top bulid, becouse of Naxx gear bonus. New players don’t like so hardcore system if they gear and build will became useless in one moment and they will be kicked from static because of previous gear. Compromise solution is to correct final balance of items and classes, so more alternative builds stay equal in start, middle, late PvE. 5) Each class has one build is for questing and at 60 lvl you have to choose between two other builds. All classes have one branch completely dedicated to fan questing and thats what need to remake for more relevant build 60 lvl. Make all builds playable, successful, fair, and interesting. Classic have bad balance for hybrid classes and this is very wrong. Priority must be on a gameplay. Game lose interest, bccouse make weaker hybrids than a dedicated class. All specialisations must have equal balance. 6) In Vanila Warrior could reach 1300 damage and hunter only 800 - i hope this is already correct to same alike damage. 7) Warriors are only one tank in Vanila and all rest were bad. I hope Blizzard will make big changes for another tanks and extend their tank abilities. I hope now all tanks will add opportunities for aggro and armor. 8) If you play Druid, no one needed you in a raid, except for being a healer. I hope you will increase the effectiveness of all class healing results up to Priests and increase damage in other DD build, like Moonkin form. 9) Reduce the shooting area for hunters - this annoying and your already know that its impossible to play like that. Increase the speed of the arrows. Make traps work in combat. Nerf Lupus and other too much powerful pets - every pet must be good in its own way. Add pet sharing from the Stable - this will stop so many wipes. Set all pet skills in book so you don’t have to create macros. Fix that if you go - your pet just ran away. Reduce pet appetite by 10 times. 10) Take away "Old needs" for eat after each pack and make health regeneration every 2.5 seconds or faster. Game in Vanila remember me «Go go orc», where player pushing forward party all time for so slow instance run.Тыцтыдыц25 14 Nov
14 Nov Some thoughts about sharding,loot-trading etc As stated in an earlier post (https://eu.battle.net/forums/en/wow/topic/17619571827), I didn't start playing the game until Jan./Feb. 2006, so my own experience with Vanilla is limited (compared to many others in the community). I do however want Classic to be as close to Vanilla as it can possibly be. (Disclaimer; I do admit I haven't gone too deep into all the topics, in regards to the implications of implementing such and such. These are just a random dude's thoughts about an upcoming revamp I'm really hyped about.) -Updated graphics and new models; I don't really have a problem with either. I think. I mean, it's not a deal-breaker for me, but I would prefer the old-school stuff. Currently playing on a potato, so I don't really know what updated graphics are anyways. :p -Sharding; no. Server-crashes (or login-queues) will always be preferable to sharding. Obviously nobody wants server-crashes or login-queues, but unlike sharding, it's not game-breaking. And besides, when the game comes out it will be 2019... are Blizzard saying they don't have the tech. to create sharding-free, non-hyperlaggy servers? I hear talks about how private servers manage to do it, so it will obviously be a non-issue for Blizzard to also do it... right? -Server-population; 3k-ish? Not sure tbh, but it should be (as with most other things) as close to Vanilla as possible. -Server-mergers; Don't really know how I feel about this, I just have more questions. Inevitably people will drop off, re-roll/switch servers etc., so what will happen with the "dead" servers? -Debuff-limit; 8 at launch. I don't really have an opinion on when 16 should be implemented, but it should be 8 at launch. -Loot-trading; a HUGE no-no! Not only was this not in Vanilla, this will 100% be abused. I can understand the point Frostadamus and others have made, that it could be used in raids but not dungeons, but there is no actual need for it to be implemented. -Progressive itemization; yes. This topic goes over my head, so I'll leave it up to the smart people to figure it out. But yes. -Content release; I like/agree with Esfand; ... -Classic being Classic; to borrow from a YT-comment (Michael Pate); "No one completed BWL unless they had completed MC. No one completed AQ40 who had not completed BWL. No one completed Naxx who had not completed AQ40." For some reason I see a lot of people who really hate this, that they can't just hit max level and jump right into a raid and expect to kill bosses. (You know, there are these pre-raid BiS-lists out there...) They also talk about tuning raids, balancing classes (and melee vs. casters) etc. I don't get it. This is supposed to be Classic, so the classes/roles will obviously not be balanced, nor should they be. Being out-healed by other classes, or out-dps'd? Yes, you will be. You personally may not top the meters, but the guild/raid will progress, and that's the point. Needing resistance-gear for specific encounters? Naturally (pun intended). Getting a fancy cloak to shield you from a terrible fire-breathing dragon? (points to you if you get the movie-reference) Definitely. Getting specific items in order to down a specific boss is a good thing, and in order to progress/complete a specific raid, you should have gathered enough gear/skill/experience from the previous raid(s). But if you are unable to leave your e-peen at the login-screen, you need to find a very hardcore raid(or pvp)guild, or I fear you will not enjoy Classic. Non-hardcore (and/or non-fanatical) guilds won't have a problem with hybrid specs joining their ranks, but all of this is subjective. Play the class/spec you want to play. If you hate tanking, don't play a tank. You should definitely try it out at some point, as with healing, but this is a game after all, it is supposed to be fun. So play the way you want to play, with people you want to play with, who has no problem with you playing the class/role you want to play. No matter your desire or playstyle, there will always be others out there who share your insanity/quirks. Great minds think alike and all that. :) I'm sure there are things I've forgotten to write about, misunderstood etc. Thankfully there are lots of more knowledgeable players out there who are also better at explaining why they think the way they think. But again, these are just my random thoughts on some topics. -Rychaq-Rychaq5 14 Nov
15 Nov I made more friends in this demo than I have ever done in BFA. I can't wait for Classic to fully launch, I absolutely fell in love with the demo and can't wait for the full release, a fond memory was grouping up for certain quests with strangers and upon completion we pondered if we could massacre the entire coastal Murloc population. We triumphed of course, barely. To those I met along the way, thanks for making the experience so enjoyable and I can't wait to play with you, and everyone else we are yet to meet on the launch of Classic.Xeio18 15 Nov
“What will be most interesting, and you alluded to this correctly, which is: what are the systems that people gravitate to that modern WoW has moved on past, but really have a strong hook? Whether it be the travel, whether it be the no flying,” mused Brack. “I mean I’m sure you’re familiar with the saga of different kind of flying motifs that we’ve done over the years. I think we finally ended up at a good compromise, but certainly flying will not be a part of Classic.”
15 Nov DM solo. A necessary change I'm an advocate for as few changes as possible, however something HAVE to be done about DM solo farming. DM solo farming was not a huge issue in 2005, because few people knew, and took advantage of the possibility. In 2018, and come 2019, it's a HUGE problem. The DM solo farm is well known and documented, with guides, and if nothing is done it will spread like wildfire. We dont know what the server populations will be, but lets start a thought experiment here; A full server have 2500 people online Hunter is the 4th most played class, behind warrior, mage and rogue. Data from private servers show a stunning consistency that around 12% of all characters are hunters. 0,12*2500=300 hunters. 300 Hunters are online on a full server at all times. Not all of them are max level at all times, and not all of them would solo farm DM, lets say one third of them do. Thats 100 hunters making 100g per hour, most of that is from vendoring trash. In other words 10000 gold is added to the server economy every-hour OUT OF THIN AIR Its far worse than controlling the devilsaur leathers, because those have to be sold to other players. If there is 2 players on a server, each with one gold, player A sells a devilsaur leather for 1g to player B, the purchasing power between players have shifted, but the server economy is still 2gold. If change is not implemented in stopping hunters and mages from solo farming DM, the economy will be completely inflated in a matter of a few weeks.Apoxxit97 15 Nov
15 Nov A Guild of First-Timers This post is only meant to gauge interest for a guild of this kind, as the release of Classic is still a while off. I'm interested in starting or joining a guild of likeminded individuals, who want to play Classic WoW without [excessive] use of guides and/or foreknowledge. I began playing WoW towards the end of The Burning Crusade, so I never actually experienced Vanilla, though I did play on Nostalrius for a bit. A private server environment never appealed to me much though, but I am excited to experience the slower pace and more social aspects that Classic holds in store for us on official servers. What I really hope for, though, is the opportunity to discover things for myself and to learn and grow alongside other people who may have missed the early days. Of course, most (all?) people who will play Classic will have played WoW at some point before, and not all knowledge and memories can be wiped ("Wow, cool, a new town called Goldshire! I wonder what I can do here?"). This is ok, and I do not suggest dogmatically avoiding any kinds of guides at all costs. I do, however, feel like a general guideline like this could make for a fun experience. As a guild, we would strive to progress through dungeons and raids on our own, figuring out pitfalls and challenges as we go along. Naturally, this means that we wouldn't be particularly "hardcore", and speed would not be our primary objective. Instead, I suggest emphasis is placed on exploration and trial-and-error. I do not want to explicitly exclude people who have played Vanilla, all are welcome. That being said, if one were to have great knowledge of many encounters, it might defeat the purpose of this guild if it was just shared with everyone from the beginning. Likewise, if a knowledgeable person like that were to keep quiet on purpose, it might become frustrating for them to see the rest futilely derping around and missing something obvious. Personally, I have been trying to keep myself from binge watching all kinds of stuff about Classic WoW, precisely because I want to discover it for myself. Despite my efforts, I already know some things, and surely other people interested in this will as well; but I believe there may still be value in what I am proposing. Information should be shared freely in the Guild as well, of course. The intent is to grow as a group, not each wait for everyone to individually figure out where Gromsblood grows before sharing it with them. As a final note, I would be willing to be the guild leader, though I hope it would be a very democratic and non-hierarchical environment in general. I cannot, however, guarantee that I will have enough time to continue to fill that role in the future, and other obligations prevent me from playing outside evenings and weekends in general. As such, if anyone else is interested in taking up a leading role, let me know. First of all, though, is anyone interested in a guild like this in the first place? PS: In case it wasn't obvious from where I have posted this, I am from the EU region. Also, I currently intend to play Alliance as a faction, but am in principle open to the possibility of playing Horde instead.Toh16 15 Nov
14 Nov What we know about Classic so far Release date: Summer 2019. Patch version source: 1.12 - Drums of War ("because it represents the most complete version of the classic experience."). The client is based on a reverse-engineer of the 7.3.5 Legion client. Classic patch version: 1.13 Subscription cost: Included in the current Battle for Azeroth WoW subscription. No separate (classic only) subscription announced. ("We've talked about not wanting to split the community into "Classic" and "Live,") Release roll-out stages: Stage 1: Azuregos, Lord Kazzak, Dire Maul, Molten Core, Onyxia's Lair. Stage 2: Battlegrounds and PvP rewards, Zul'Gurub, Blackwing Lair. Stage 3: Ahn'Quiraj and the opening of the Gates of Ahn'Quiraj event, Tier 0.5, Silithus content, Green Dragons Stage 4: Naxxramas an the Scourge invasion world event. Servers available: (preliminary) - Estimated at 20+ on launch (BlizzCon demo time-period had 20) Additional info: - No LFR/LFD tool. - No in-game shop. - No WoW Tokens purchasable for 'Classic' gold. - No achievements. - No unified server Auction Houses (Alliance+Horde). - No flying. - No phasing or cross-realm tech. - Sharding is not confirmed, although it is a possibility to help with server load during the initial launch. (see post 11 below for clarification on phasing ≠ sharding) - Old character models will be used. - Updated graphics (textures and lighting), however 2004 graphics will be available in the options menu. - Character services are not currently planned, but services like Realm Transfers could be added in the future. - If Realm Transfers are ever added in Classic, there will be no transfers between Classic and Modern WoW servers. - Transmog of Classic WoW drops on Modern WoW characters will not be available. - No instant email (1 hour delay) - Auto-completion of names or quickly clearing a mailbox have been left in. ("someone could create an add-on to do the very same thing") - 16 debuff limit. ("We don't want to mess with the 1.12 data, we don't want to mess with balance") - Improved loot trading stays, no more exploitative ninja looting from trade windows. ("we felt that was worth retaining for classic rather than creating a volume of support tickets that were wholly unnecessary to the experience") - Energy regeneration (such as Rogues) will follow the old method (20 energy p/ 2 seconds) instead of the current 1 energy every tenth of a second. - Colour blind mode from current retail will be available. - Right click reporting from current retail will be available. - Battle.net Integration, download and chat through the Blizzard launcher. - There are no former members of Nostalrius developers working in the WoW Classic project. - There are no plans to change the class balancing of that time. Add-ons: - Currently there's no 100% concrete solution. There won't be a full roll-back to the 1.12 add-on API as doing so would allow nearly complete automation of combat decision making (Bots), however the modern API offers some additional functionality for creating social features that could also undermine the authentic Classic experience. Developers are looking for a middle ground using community and add-on creators feedback. Don't forget to upvote if you find this useful. I'll keep this updated as more info comes in. Sources: - Dev Blog: https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic - Dev Blog: https://worldofwarcraft.com/en-us/news/22548005/dev-watercooler-inside-the-world-of-warcraft-classic-blizzcon-demo - Dev Blog: https://worldofwarcraft.com/en-gb/news/22646759 - Eurogamer: https://www.eurogamer.net/articles/2017-11-04-wow-classic-blizzard-answers-some-of-the-big-questions - Buffed.de: http://www.buffed.de/World-of-Warcraft-Spiel-42971/Specials/Classic-Interview-Server-Fraktionen-1268554/ - Blizzcon Classic panel: https://www.youtube.com/watch?v=hhKkP8LryYM - Gamestar.de: https://www.gamestar.de/artikel/world-of-warcraft-classic-leak-grafik-laesst-sich-per-knopfdruck-auf-retro-optik-umstellen,3336443.html - WoWHead: https://www.wowhead.com/news=288412/blizzcon-2018-wow-classic-interview-with-brian-birmingham-and-john-hight - Spidersweb.pl: https://www.spidersweb.pl/2018/11/world-of-warcraft-classic-blizzcon.htmlKallila11 14 Nov
When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].

Raiditem owns a top-class raid team who has over 10 years' experience of helping WoW gamers get all the WoW items they want. At Blizzcon 2017 Blizzard unveiled their plan on the development of WoW classic vanilla server, check out the official announcement video on YouTube for more details. As the most trustworthy site, raiditem.com will offer possibly the cheapest WOW Classic items including WoW Vanilla server gold, WoW Classic mounts, WoW legacy servers boe items, and other WoW Classic server service once the Vanilla WoW server officially releases.


14 Nov Will I gimp my raid by playing Shadow Priest? I have a burning passion for shadow priest in vanilla and I mostly want to raid. I've been talking to some people I know and some of them say that they would never bring a shadow priest into raid and others say that they absolutely want 1 shadow priest in their raid group. Why the mixed reactions? From my understanding, shadow priests in classic are mainly brought to raids to buff the damage output of your warlocks with Shadow Weaving. How many warlocks would a raid need to make 1 shadow priest worth bringing over a mage for example, and am I gimping the raids DPS by taking up that raid spot?Luminé39 14 Nov
15 Nov 7.3.5 client - worst pick to begin with So on your panel you explained why you couldn't use the old Classic Client and told us why u basically needed to recreate the entire game with 7.3.5. This was the worst and main wrong choice to begin with and I guess u guys noticed that but it was to late to go back. Instead of starting the Megaproject to recreate the entire old game you should just have outsourced your servers and build a new, small customer support team to work with the old interface there. By this pretty cheap demo and panel we now see which "insane idea" (quoting you) route you picked. That was a pretty bad pick and beside Sharding,16 debuff slots, new forced animations/sounds into classic graphics toggle, wrong stats, wrong mobaggro range, wrong UI, emptying the world by summoning stones, wrong npc pathing on quests and all the other crap this is by far the worst change to Classic. We take all this "its just a demo" as granted and trust you to fix those things until Release even if time runs low for the enormous amount of fixes needed there till summer 2019. Okay but 7.3.5 brings an endless list with its engine and code which is not comparable. Rogues won't be able to abuse front backstabbing skills, the physics are fundamentall different, there won't be no animation cancels, the movement feels like legion not classic, melees won't have the expanded range they often used to due code bug, Mobs do backpeddale when u "push" them, tldr blablabla. https://www.reddit.com/r/classicwow/comments/9ubyr6/wow_classic_demo_feedback_bugs_and_legion/ In short when people say "this doesn't feel like classic somehow" they're exactly right, because it is not classic. It is 7.3.5 with changed numbers and assets (BTW lots of your "classic graphic option" assets aren't even classic as well). The core of the new game ur building there is fundamentally different and you guys at blizz know exactly that it is, don't misslead anyone by sayin its "authetic" please. Basically it's like putting a Diablo2 character into Diablo3 and say "Here you go, this is Diablo 2". Guess what? No, its not.Uauu42 15 Nov
I recreated my very first character -- a human warrior, because in the last-push alpha test I joined in 2004, there was no Horde -- and logged in. Immediately, I was surprised by how good the graphics actually looked, for being 15 year old textures-on-polygons. Warcraft's bright colors and cartoony aesthetic continue to this day, so all the increased resolution and better-contoured characters in Lordaeron don't really change the game's visual aesthetic.
This is the first faction exclusive class available only for the Alliance players. Paladins in World of Warcraft: Classic end-game were considered as one of the best single target healers around. However, other Paladin specs were not that popular. While Protection Paladins found their spot with tanking groups of mobs across the dungeons, Retribution Paladins weren’t very popular in the end-game. However, Paladins were amazing levelers and World PvP participants due to their amazing utility skills and ‘oh shit’ buttons such as Lay on Hands or Bubble.
Nov 15 Why was it "easy" for Nost, but hard for Bliz During Blizzcon we were told how challenging (at least that's how it came off) it was for Blizzard to create a working version of Classic... but Nostalrius, with no ties to Blizzard, was able to make a relatively bug free version of Vanilla? When I say "bug free" I know there was "a lot" of issues, but nothing an entire team at Blizzard couldn't fix. Wouldn't it be less work?Goró64	Nov 15 

Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
It is a great advantage to start making some silver and your first gold coin at low levels already. Skinning is a nice choice here. Fast and easy way to gather resources, leather of all kinds while leveling for those who are at the race to level 60. There are many good spots to grind beast mobs and skin them. I like doing it as a Troll Hunter, trolls have a passive racial ability: + 5% bonus damage against beasts.
For some weird reason Warlock used to be underrepresented in vanilla WoW. However, the least popular doesn’t mean that they were bad. Warlocks had amazing damage and some truly unique utility abilities allowing them to summon players or create Healthstones for the whole group. Similarly to Hunters, Warlocks were amazing for solo players with the ability to summon various demons to help them.
Nov 15 Which class are you planning on rolling? I'm still trying to decide between: Orc shaman: enhancement until 60 then resto for pvp Undead priest: shadow unless I decide to raid a bit Leaning towards these healers since I don't mind the role and 5 mans will be insanely easy to pickup. I've also been tossing around the idea of rogue/mage since that is what I played back on during vanilla/BC (had a blast ganking).Xano24 Nov 15
15 Nov Playing the Classic Demo UPDATE: The playtime limits on the WoW Classic demo have now been removed. Enjoy! --- When the World of Warcraft: Classic demo becomes available to play at home on Friday, November 2, we will ensure maximum availability to players at home by initially establishing session limits. When the demo goes live, we’ll use a playtime time limit and a cooldown (that starts when you first log in) to help as many people as possible play the Classic demo as much as possible. We’ll start with a playtime limit of a cumulative 60 minutes and a cooldown of 90 minutes. Here are some examples of how that might work: If you play for 30 minutes and then log off for 60 minutes, when you come back you’ll have a fresh 60 minutes. If you play for 60 minutes, you’ll be disconnected and then have to wait 30 minutes before you can play again. If you play for 20 minutes, log off for 20 minutes, then play 40 more minutes, you’ll be logged off and wait 10 more minutes. Our goal is to lift session limits as quickly as we feasibly can after the demo goes live. We will then only reinstate session limits if unexpectedly high demand returns. We will update this post with further information on this, as necessary. Thank you!Kaivax31 15 Nov
Our initial runs exposed a few (expected) issues: the game sometimes crashed, didn’t recognize our modern video cards, and was incompatible with our current login system. That first pass also couldn’t support any of our modern security and anti-cheating capabilities. Clearly we had a lot of work to do to make WoW Classic live up to the Blizzard standard of quality, and deliver the experience players want.
Frequently, we are getting many questions from our customers, especially after Blizzard’s announcement about World of Warcraft Classic at BlizzCon 2017, how to farm gold in Vanilla World of Warcraft, currently on Light’s Hope Lighbringer, Elysium Nighthaven and Twinstar Kronos-WoW realms. So, we are glad to share our experience and some knowledge with you. It might be not a discovery for someone but it is good to brush things up we all know and summarize them in one place. We are looking forward to publish more related articles to help and save your time. This guide may help you not in just Vanilla WoW but in any other expansion you are playing.
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