How many hours will players grind for a token now worth $15? On the Chinese and European servers — which include Eastern European countries where minimum wages are less than the equivalent of $2 per hour — there are plenty of people willing to sell their time for these prices. There is more of a question of relative value in North America, where players tend to value their time more highly relative to subscription costs.
I do not recommend going for TBC, although I remember Hellfire peninsula to be decent, everything else is rather slow. Instead go for WotLK, Borean Thundra gets you levelled very fast, and then you can head straight for Icecrown at 67, which is also insanely fast, although admittedly has a few elite quests. You can go to Sholazar Basin alternatively. 2 zones should get you 60-80 no problem.
As late as possible. Early on, you’ll want to follow the missions in Battle for Azeroth right up until you get the option to send a follower on a two-hour long quest. As soon as you get there, stop doing the War Campaign missions. You can come back to them once you have reached something like 119 and a half and finish leveling with those if you want. If you don’t use these missions to cap off your leveling journey, then they’re the first thing you’ll want to do once you reach max level.
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On top of that, after several expansions of making trade goods more plentiful, Blizzard is making components for common consumables scarce again in Battle for Azeroth. The new flasks require a rare herb called Anchor Weed, which spawns randomly in place of other herbs, so it’s not plentiful anywhere and is difficult to farm in quantity. It’s much more precious than any commodity that herbalists have seen in several expansions.
Enchants. I honestly wasn't 100% certain which enchants were best, since scaling has screwed up a lot of things. IMO, just pick the enchant for each armor slot that has the highest bonus without level restrictions. The exception is that you'll definitely want Mark of the Hidden Satyr for your neck piece, and probably Elemental Force for your weapon. Both of these proc consistently and strongly across all levels.
The Broken Isles are unique among WoW continents in that you can progress through zones in any order you want. Once you have made it through the initial quests in Legion, you are free to move about four of the new zones — Val’sharah, Azsuna, Stormheim, and Highmountain — as you wish, with enemies, quests, and rewards scaling to your level. The fifth zone, Suramar, is mostly locked away until you’ve reached a certain point in the story.
I used fully upgraded and enchanted heirlooms; missing only the fishing ring. Leveling from 1-20 took ~3 hours, at which point I immediately turned on War Mode for the duration. I rarely encountered enemy players, and when I did they almost always left me alone. But the few times I did get ganked, the total cost in time was insignificant. Maybe a total of 5 deaths from ganks in the entire 40 hours.
Gold in WoW has value based on the time it takes a player to earn it. The various methods of farming gold, such as growing herbs, yield maybe 20,000 gold per hour. That means at a price of 100,000 gold, a token represents about five hours of grinding, or offers a wage of $3 per hour. The idea of gold being worth a certain amount per hour is a useful way of framing this discussion, in fact.
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Full disclosure on my time with Battle for Azeroth thus far: I leveled a Horde character to 120 and completed all three Zandalar storylines plus put about 20 hours into end-game content. I have also leveled an Alliance character partway through Kul Tiras and completed portions of the Stormsong Valley and Tiragarde Sound storylines. My only experience in Drustavar has been through the eyes of the Horde thus far.
Baelgun - Alliance Baelgun - Horde Balnazzar - Alliance Balnazzar - Horde Blackhand - Alliance Blackhand - Horde Blackmoore - Alliance Blackmoore - Horde Blackrock - Alliance Blackrock - Horde Blackscar - Alliance Blackscar - Horde Bloodfeather - Alliance Bloodfeather - Horde Bloodhoof - Alliance Bloodhoof - Horde Bloodscalp - Alliance Bloodscalp - Horde Blutkessel - Alliance Blutkessel - Horde Boulderfist - Alliance Boulderfist - Horde Bronze Dragonflight - Al... Bronze Dragonflight - Horde Bronzebeard - Alliance Bronzebeard - Horde Burning Blade - Alliance Burning Blade - Horde Burning Legion - Alliance Burning Legion - Horde Burning Steppes - Alliance Burning Steppes - Horde Bladefist - Alliance Bladefist - Horde Blade's Edge - Alliance Blade's Edge - Horde Booty Bay - Alliance Booty Bay - Horde Borean Tundra - Alliance Borean Tundra - Horde
War Mode, enabled and disabled in Stormwind, gives 15% bonus experience for quests and kills in any zone. whether you're a fan of pvp or not, this might be smart to turn on as Alliance starts on Kul'Tiras and the Horde are on Zandalar. Most horde are going to only be on our island for max level world quests. If you dont like PvP, my advice would be to turn Warmode on for the first few levels, then disable it around 112.
After about two weeks, the extreme volatility of the first few days has subsided. Prices fluctuated between 87,000 and 91,000 gold over the Feb 18-20 weekend, but intraday price variance continues to be high relative to historical standards, and it's still unclear whether these prices are sustainable in the long term, or whether they reflect the temporary impact of a handful of players dumping lots of gold.
Auto looting a mob will increase leveling speed for the expansion. to enable it = Esc, Interface, Controls, Enable Auto Loot. I'm including this because sometimes the simple things are missed. I, sadly, went 3/4 of the way through WoD not knowing that hitting the space bar for my mission tables is much MUCH faster than waiting it out. (i never claimed to be smart OKAY) =P
Possible solutions: nerf dungeon experience unless there are five people in the group. Drastically nerf experience if there's a high level character along. More importantly, fix the pacing of outdoor content so that people won't get frustrated and turn to cheesy methods like this -- even hardcore, Mythic-raiding, altaholic Day-1 Warcraft players like myself.
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Quite possibly the greatest source of information in regards to leveling I have seen for a new expansion. Bravo. Me and my friend are having a week long lan party at my house so we plan on leveling our mains to 120, doing all the week 1 shit and then starting at least another toon to get 120 as an alt (I personally am an altoholic, its bad, send help)
According to a recent report, the developers dug into the numbers and saw that this was a legitimate issue, as leveling in that range took about 15 percent longer than levels before or after. While the hotfix notes don't go into too many details, Blizzard explains that the experience required to gain a level has been lowered for the range of levels 40 to 100. That brings the amount of time needed to level between the magic 60 to 80 range down by 14 percent, with a smaller reduction in time between levels 40 and 49. We figure a lot of math had to go into figuring out a proper adjustment here but, assuming Blizzard's estimates are correct, that should appease players who felt like they were stuck within a certain range for too long.
It's not an enchantment, but you should buy or craft an iLVL 100+ belt, gloves, or boots with a gem socket for use with the new 5% bonus experience gem: Insightful Rubellite. I used a vendor-bought belt from the legacy valor vendor in Orgrimmar, since it was convenient and met the minimum ilvl bonus. Keep these in your bags until you can equip them, which should be just in time for treasure collections in WoD content. I didn't ever replace the belt until I dinged 110, since I didn't feel the stats from later upgraded belt drops made enough of a difference to outweigh the 5% bonus. This is explained below, in the WoD treasure section.