Drustvar is far and away the hardest Alliance zone, which is exactly why you want to do it first. If you have legendary items, they’ll still be usable, and if you don’t, this zone will still be easier early on than it will be later. Drustvar is also extremely fast and will let you jump out ahead of your competition in other zones, which means fewer players around to take your quest objectives.
By constantly doing quests, you will experience a very different game than if you just level through pure grinding. You'll be out there making a contribution towards the Alliance or the Horde. Doing these quests takes you through the heart of the game's story AND provides the fastest rate of experience. Have fun in World of Warcraft and enjoy developing your hero - your adventures will gain you great reputation amongst the land.

Fifth: World Quest are back and are still important for leveling your Heart of Azeroth and gaining rep. I do recommend you do these in Warmode for the additional bonuses but if you don’t like PvP I would at least suggest doing a clear of all the quest that don’t give AP in Normal mode then going back and clearing the ones that do give AP in Warmode for the bonus. Emissaries are back and work the same way though it is very important to hold off on any emissary quest that gives you gear until you are at least 310 item level. Once you hit 310 item level, the reward jumps to 340 loot instead of 325? (its somewhere around that area). Try to delay these the best you can, but don’t risk missing out on free loot.
Certain locations in World of Warcraft – primarily inns, capital cities, and private instanced zones like your garrison or class order hall – are rest areas. You know you’ve entered one because your character portrait will gain a “Zzz” icon where your level is normally shown, and because you can immediately log out of the game instead of waiting 20 seconds.
In Legion, some of the dungeons include the Black Rook Hold, a max-level dungeon in Val’Sharah that once served as an elven fortress but has been corrupted by a malevolent force. If you decide to quest in Stormheim, you can also try to clear the Halls of Valor, which lets you take on the Vrykul God-King and vanquish the pure Val’kyr that are superior to those found in Northrend.

I personally like it but I have healed for 11 years. This will actually be the first xpac where I actually main a DPS (UDK) ever in my history of WoW. The thing I actually really like about pally is they have an Azerite trait that gives the whole group a mini stampeding roar whenever you use golden pony. That is a great utility for a class to have. If I decide to not do UDK I will be doing HPal because it’s the one healer I have never mained.
A: The WoW Token feature is designed to facilitate the exchange of gold and game time between players in as secure, convenient, and fair a way as possible, and without making players feel like they’re playing a game with their hard-earned money. Having a set current market price and a straightforward exchange system is the best way to achieve that—you don’t need to worry about whether your Token will sell or not due to being undercut or the market shifting, and everyone receives exactly the amount of gold they were quoted.
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Try to gather up all quests for a dungeon before trying to queue up for it. Preferably pick up dungeon quests as soon as they are available to avoid getting them when you are over leveled. Dungeons themselves reward a good amount of experience due to the grouping of mobs, but the quests on top of that reward great experience and decent questing gear.
Isle of Quel'Danas: Special mention. At lvl 70 you can start doing the dailies here. Despite not being able to fly, the quest density is VERY high. I recommend hitting this every reset if you spend more than 24 hours REAL time(not /played)in the 70-80 level range. In fact, if you're doing a monk and only logging in once each day anyway, IQD WILL be your best exp/h for this level range. If you're going to hit the island more than once, it's probably worthwhile to change your hearth to the Shrine in MoP at this point to facilitate faster travel back and forth.
For Alliance it's Lok'Modan, Redridge, Darkshore, Felwood, Stranglethorn (both parts), Plaguelands. Somewhere between 3 - 3.5 of these get you to 60 in like a 16 hours /played, if you queue for dungeons at the same time. I recommend dropping everything at 45 and going to Darkshore-Felwood if you didn't do them yet - they are literally the fastest levelling zones in the game right now, maybe only trumped by Silverpine.
There are also numerous gold-making guides available for World of Warcraft players. Currently mmobux recommends Killer Guides' World of Warcraft Gold Guide, which covers a broad range from daily quests and professions to making gold while leveling and auction house trading. 'Standard' farming spots are covered as well, making it an interesting resource for bots as well. Yielding up to 500 gold per hour, the strategies are suitable for players of all skill levels. If Killer Guides keeps the guide up to date, it probably will become a valuable resource for professional farmers as well. There also seems to be a German-language version available: WoW Gold Guide (German)
I used fully upgraded and enchanted heirlooms; missing only the fishing ring. Leveling from 1-20 took ~3 hours, at which point I immediately turned on War Mode for the duration. I rarely encountered enemy players, and when I did they almost always left me alone. But the few times I did get ganked, the total cost in time was insignificant. Maybe a total of 5 deaths from ganks in the entire 40 hours.
I tell you my experience. I'm leveling a priest that it's 60 now and since I have also done some instances (and I have full heirloom set with 20% experience gain bonuses) and been very ahead of the guide, I skipped some zones since they were grey quest for me, well it was a real mess. Missing quests because I didn't to the previous to enable the following. Going in a zone then realizing that I couldn't do that quest because I didn't do the starting quest chain, very unconmfortable. In short what I suggest you it's not to skip areas, or make really sure that you do all the quests required (at least) and check carefully the previous zone you'll going to skip to make sure that you won't have problems with struggling finding where to start the quest chain to sync with the guide section.

As the biggest expansion of WoW, Battle For Azeroth absolutely swept across the whole Internet since it's released. There are so many new features in this brand new expansion. And you may find out that leveling up is more difficult than your imagination. Therefore, raiditem.com want to share a leveling guide with you. You can use this guide to upgrade quickly and get the wow mounts you fancy. Then, you may enjoy the glory to complete a noble quest.
Isle of Quel'Danas: Special mention. At lvl 70 you can start doing the dailies here. Despite not being able to fly, the quest density is VERY high. I recommend hitting this every reset if you spend more than 24 hours REAL time(not /played)in the 70-80 level range. In fact, if you're doing a monk and only logging in once each day anyway, IQD WILL be your best exp/h for this level range. If you're going to hit the island more than once, it's probably worthwhile to change your hearth to the Shrine in MoP at this point to facilitate faster travel back and forth.

Though related, this is no longer true. You can now purchase a lvl 90 character boost. Some power levelers have hoped for a day when you could use real money to buy individual items in-game, some times called "micro-transactions." At a Game Developers Conference 2008, Rob Pardo gave a strong indication, Blizzard would not ever go this route with World of Warcraft.
Fully rested experience (this is the blue color your experience bar takes instead of purple) grants 200% more experience per kill. Quest experience does not work the same as mob experience. Instead of just using the rested bonus, quest experience pushes the bar further upwards extending the rested bonus. Say if half your experience bar is blue. If you turn in 10 quests all at one the normal experience from them all could boost a character a full level. Unlike mobs where the experience gain will use up said bonus - the quests merely 'push' the bar further. Doing this could net you a level and still have the 200% bonus for mob kills applying to milk the rest bonus.
Selling gold for cash was, for a long time, against the game’s rules. But that didn’t stop large, sophisticated operations from springing up to take advantage of the opportunity to make real-world cash. The outfits that sold gold to players started out by paying foreign workers very low wages to endlessly grind the game, but they later started procuring their gold through quicker and more disruptive methods.
Professions: This may seem strange for a leveling guide, but the first opportunity you get, pick up both the Mining and Herbalism gathering professions. Not only will this allow you to track many various quest objectives on your map, but you also get a fair amount of experience whenever you gather. I'd put it at around 10% of a quest turn-in per gather. Since most of your wasted time in WoW is travel time, stopping to gather ore or herbs can keep your exp/h rolling as long as you don't go too far out of your way. You should only gather if it's convenient, and on the way to an actual quest objective. Don't make gathering your priority.
Take breaks. Unless you're straight up no-lifing it over a weekend or something, this leveling process is going to take ~40 hours. But any time you do need to step away, log out. That tiny little bit of rested exp is insignificant...but you never know when something might come up and you'll have to leave for a longer period of time than you expected. Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. Plus, you'll need to stretch, eat, shower, and maybe sleep. XD
Jeg har 3 andre nivå 80 Toons men bestemte seg for å rulle en Druid. Da han hets til 80 han vil være viktigste spec som Resto og av spec som balanse (kanskje en tank) Min viktigste Toon er nå en sjaman healer og ganske godt rustet og i ICC til 9 av 12 sjefer. Eventuelle innspill jeg kan komme på utjevning talenter og avslutter spillet på en druide er godt verdsatt
Tiragarde Sound and Stormsong Valley are both fairly similar zones, but Stormsong is a little longer, meaning that you might not even have to finish it to hit 120. Tiragarde also comes with a bit of a warning. There are plenty of side quests to do in the zone after you finish the story quests. Don’t do them. It’s not worth the time or the experience you’ll get.
Before anyone asks - yes there are archived copies of old addon versions both on our github repository and on several of the addon sites we use, and these will continue to be available after Cataclysm comes out, so you'll be able to get those old files if you really want them. I'm not going to bother making these more easily accessible unless you give me a very good reason. "I'm on a private server and I need them since we didn't upgrade to Cataclysm" is a BAD reason - and it's illegal.
Playing through these zones, each with their own unique but interconnected stories and refreshing designs, immediately brought me back to how I felt when I played vanilla World of Warcraft and some of its earliest expansions. Instead of being a hero with near god-like powers like in recent years, players are back to being more grounded adventurers (going on more grounded, but still enticing adventures).

War Mode, enabled and disabled in Stormwind, gives 15% bonus experience for quests and kills in any zone. whether you're a fan of pvp or not, this might be smart to turn on as Alliance starts on Kul'Tiras and the Horde are on Zandalar. Most horde are going to only be on our island for max level world quests. If you dont like PvP, my advice would be to turn Warmode on for the first few levels, then disable it around 112.
For the 2nd week of BFA, M+, Raids, and Rated PvP are still not open so there isn’t that much that you have to do. Do your Island Expos to level up your Heart of Azeroth, do WQs for rewards, do Warfronts and the 11 weekly quest turn ins, and run your Mythic Dungeons again to try to get the most gear before reset. I personally will be spending a lot of Week 2 farming mats for consumables for M+ and Raids but whatever you choose to do is up to you.

Another popular leveling guide is called “Booster”, which is also available for all races of Horde and Alliance. Similar to Zygor, Booster is an addon that you view inside the game, and it tells you exactly where to go and which quests to do every step of the way to level 120. The leveling path was created by professional gamers, and optimized to make your leveling as fast as possible. Booster also comes with free lifetime upgrades and updates, so you literally just have to pay once and use them forever, which is awesome. It’s created by a company called Dynasty Addons, that has been around for almost 10 years, and their guides and addons have always been updated in a timely manner for every expansion pack. It’s easy to see why this leveling guide is so popular.
Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.
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Leveling in WoW is pretty linear and easy compared to most other Mmorpgs, and the in game quest mechanics makes the leveling process pretty fast. Our WoW Leveling Guide is the best and quickest free leveling guide for WoW. Just start in your race starting zone and make your way to new level appropriate zones as you level up. This guide won’t go in depth on exactly what quest to do when, but you really don’t need anything like that in WoW anymore. However it will take you through leveling all the way from level 1 to level 90. From Classic WoW, Through the Burning Crusade, Wrath of the Lich King, Cataclysm and Mists of Pandaria.
It is reported that Battle for Azeroth is regarded as the best expansion for both developers and players in World of Warcraft last decade. Different from Legion, it brings the conflict back to Warcraft's core: the Horde versus the Alliance in all-out war. So far over 3.4 million units worldwide are enjoy BFA which is alse listed the fastest-selling expansion.

Once characters reach the level cap, gameplay turns from leveling to the end-game. This represents the culmination of the leveling process and the beginning of the deeper challenges awaiting max-level characters. While play prior to this point is oriented around accumulating experience and gaining new skills, the end-game represents the polished 'final destination' for players, at which characters are fully developed and ready to tackle the biggest challenges in the game, or to relax and make their own adventure.
Many people have asked whether we recommend leveling as Enhancement or Elemental. There’s no definitive answer here; it depends entirely on your comfort, your gear options, and if you’re in a group or solo. Enhancement benefits more from Honor Talents in open world leveling, and Elemental has stronger AOE damage for mass pulling. Feel free to experiment with both specs.
“For more than a year in WOTLK I did nothing but raiding and some dailies here and there. I leveled a bit on a few alts and, as all are aware, it cost to support alts sometimes. I did dailies, and LFG quests until the Dungeon finder came along. I did 2 or 3 randoms then logged off if not a raid night. I was bored with the grind of dailies and wanted a change.
Try to gather up all quests for a dungeon before trying to queue up for it. Preferably pick up dungeon quests as soon as they are available to avoid getting them when you are over leveled. Dungeons themselves reward a good amount of experience due to the grouping of mobs, but the quests on top of that reward great experience and decent questing gear.
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E Earthen Ring Alliance Earthen Ring Horde Echsenkessel Alliance Echsenkessel Horde Eitrigg Alliance Eitrigg Horde Eldre'Thalas Alliance Eldre'Thalas Horde Elune Alliance Elune Horde Emerald Dream Alliance Emerald Dream Horde Emeriss Alliance Emeriss Horde Eonar Alliance Eonar Horde Eredar Alliance Eredar Horde Executus Alliance Executus Horde Exodar Alliance Exodar Horde


This is also the reason why when I read in WoW forums of people skipping guide sections, due to being too low level I'm not agree and start ranting about it: it'll be a mess syncronizing with the guide and I've seen many people complaining about missing quests or accusing the guide for being innacurate, but not realizing that was their fault since they're skipping and missing a lot of quest chain requirement. Of course this apply if you're following a guide, believe me, it's very frustrating when you remain stuck in a guide section due to the reasons I've mentioned, more than doing grey quests (but they allow to be perfectly in sync with the guide) and goiing here and there to get the pre-requisite quests.
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