I'm with that guy, I'll probably pick whichever zone I want and not follow a set path for the questing experience itself (like the part about not picking up the treasures, if I see a shiny I'm going for it lol), but I'll come back to this post for the gearing/rep-gain stuff. Thanks for taking the time to type it out. Also the bit about scrapping gear instead of selling it was something I hadn't thought of so thanks.
My second least-favorite part: leveling ranges. Zones are divided into leveling ranges; some are for levels 10-60, others for levels 58-80, and so on. On the surface, that appears to make sense; while there are odd moments where you're presented with the content from two expansions at once, it does mean that you're more or less going through content in order, at least by expansion if not by level.

Auto looting a mob will increase leveling speed for the expansion. to enable it = Esc, Interface, Controls, Enable Auto Loot. I'm including this because sometimes the simple things are missed. I, sadly, went 3/4 of the way through WoD not knowing that hitting the space bar for my mission tables is much MUCH faster than waiting it out. (i never claimed to be smart OKAY) =P


Recently, Blizzard provided their own WoW Token system for players to buy and sell World of Warcraft Gold. However, the constantly fluctuating supply and demand means that prices will vary. Consequently, getting the best prices isn't guaranteed, nor do you know when you'll make a sale. You also can't trade or resell any tokens you buy, as they become instantly "Soulbound".
Blizzard changed the leveling experience at the same time those new characters became available. It used the scaling tech available in its later zones to make broad swaths of older areas available to a much wider level range, so that characters could choose what quests or zones they wanted to do and stay there, rather than out-leveling them too quickly.

In recent weeks, players have been giving Blizzard an earful concerning experience gains and leveling in World of Warcraft. It looks like a couple of issues are at the heart of these problems, including time to kill certain baddies and the time it takes to level up between levels 60 and 80. While Blizzard is still trying to figure out why some baddies are taking too long to kill, the hope is that a hotfix launched this week will address the problem of leveling.
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.
Though related, this is no longer true. You can now purchase a lvl 90 character boost. Some power levelers have hoped for a day when you could use real money to buy individual items in-game, some times called "micro-transactions." At a Game Developers Conference 2008, Rob Pardo gave a strong indication, Blizzard would not ever go this route with World of Warcraft.
In particular, between 2014 and 2016, it was possible for dedicated players to generate quantities of gold that were previously impossible to obtain, and have not been possible to obtain since. The Warlords of Draenor expansion was the first time the game included nonplayer character followers that players could send on missions to collect resources, items and other useful stuff, including gold.

Once you reach 575 you can purchase vendor recipes for the last 25 points. The Blacksmithing recipes are on a vendor in Vale of Eternal Blossoms. You can enter Vale of Eternal Blossoms after completing the questA Celestial Experience (requires level 87). After you completed the quest, you can find Jorunga Stonehoof (Horde) in Shrine of Two Moons and Cullen Hammerbrow (Alliance) in Shrine of Seven Stars.


I tell you my experience. I'm leveling a priest that it's 60 now and since I have also done some instances (and I have full heirloom set with 20% experience gain bonuses) and been very ahead of the guide, I skipped some zones since they were grey quest for me, well it was a real mess. Missing quests because I didn't to the previous to enable the following. Going in a zone then realizing that I couldn't do that quest because I didn't do the starting quest chain, very unconmfortable. In short what I suggest you it's not to skip areas, or make really sure that you do all the quests required (at least) and check carefully the previous zone you'll going to skip to make sure that you won't have problems with struggling finding where to start the quest chain to sync with the guide section.
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
"'Going big' increases your production and decreases your waste. How does one make a lot of cards, though? Since they're tied to a daily cooldown, the options are to buy the cooldown from other scribes, or to have multiple scribes... If you plan to step it up and make decks, though, you'll need to either develop a network of scribes willing to sell you their daily cooldown, or make a bunch of alts into scribes."
If you already have a high level character or a friend willing to give you gold then you can purchase Heirloom items. These items are bound to account and are accessible through the Heirlooms tab using Shift+P. The benefits of these Heirloom items is that they scale with your level keeping your gear up to date without you having to worry about upgrades, and they provide a significant XP bonus.

I'm very, very interested in a guide that takes into the following: 1) Dungeon finder; and 2) Heirloom items. I've never helped with a guide before, but would be open to help in collaborating on the project. With the leveling guides I've used (primarily this one) I, too, find that I level at a rate that throws the pace of the guide way off (not its fault at all, I can't say enough good stuff about the guide) to the point that I get frustrated and just queue up for dungeons.
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If you level with friends Prot would probably be the way to go so you could pull and face tank the packs. I leveled 2 pallies both ret on beta and had 0 issues. Selfless healer and wake of ashes work absolute wonders. I leveled a bit as prot and just felt like I did 0 damage. I leveled solo so I don’t know about the xp fall off but I would assume it’s the same as legion.
At 98 you have the option to drop what you're doing and return to your capitol city to start the quest for your Legion Artifact weapon. However, I do not believe this is necessary to do right away unless you're struggling with kill speed in your current gear. I would recommend waiting for a natural pause, such as hearthing to repair and clear your bags. From 100 to 107 you won't even really fight mobs that often; only just enough to clear the way to any treasure you need to pick up.
As the gold price of a $20 token falls, more people with gold are willing to convert it into tokens, and fewer people with money are willing to buy gold at that rate. As the gold price rises, the value of the token begins to exceed the value of the time spent accumulating the gold for some market participants and they stop selling their gold. Meanwhile, other people with cash are enticed to enter the market because of the high amount of gold they can get for their tokens.
 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
The Horde 12-25 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.

My second least-favorite part: leveling ranges. Zones are divided into leveling ranges; some are for levels 10-60, others for levels 58-80, and so on. On the surface, that appears to make sense; while there are odd moments where you're presented with the content from two expansions at once, it does mean that you're more or less going through content in order, at least by expansion if not by level.


He goes on to say that the changes went too far, and that they have "no desire" to keep moving in that direction. The problem is they don't know how to fix it quite yet. Hazzikostas understandably says that they don't want to make blanket changes that miss the "real source of the problem," which is exacerbated at levels 60-80 when the leveling curve gets particularly punishing. The sky isn't completely falling though based on data: Hazzikostas says that leveling is 15% longer. In the short term they want to increase experience gained at these levels to soften that blow.
“I am just stunned with the way Dugi Guides works. They are the absolute best around. From the ridiculously low price to the service provided, Dugi is the man! I struggled for years to get my Death Knight up in levels, now with Dugi Guides I turn days of leveling into hours! I am a casual player due to my extreme time constraints so I like to maximize my gaming effiency. I was getting bored with wow because leveling had become an agonizingly slow process. I tried Dugi Guides and BOOM, I’m a lean mean leveling machine! I love wow once again and it’s all because of Dugi! I showed my buddies and their eyes almost popped out of their heads, they all went home and got the guides. I’ve never seen a company work so hard for so little money.
From my understanding, the world boss is always there when your faction controls the Warfront. Like other world bosses you can only get gear from him once a week. There are other world bosses in the zones outside the warfront and 1 spawns a week just like Legion. I’m not 100% sure that the warfront will be available on launch but I have yet to read anything that says otherwise. The quest also reset once a week as well. Think of Warfronts like old Tol-Barad
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Dugi’s leveling guides cover everything from level 1 to 120, for both Horde and Alliance, and any race and class you can think of. You get an addon that you load inside the game which shows you step-by-step how to get to the maximum level in a streamlined fashion. There’s even a waypoint arrow that shows you the direction you need to go, so you’re always on the right track. The addon instructs you which quests to pick up, where and how to do them, when to turn them in, and even other features as well. Dugi guides have been around since 2005, so they’re probably going to be around in the future as well, keeping everything up to date and current.
REALMS Aerie Peak Aman'Thul Area 52 Arthas Baelgun Barthilas Blackrock Bleeding Hollow Burning Legion Cenarius Dalaran Darkspear Earthen Ring Emerald Dream Frostmourne Garona Garrosh Hyjal Illidan Kel'Thuzad Kil'jaeden Korgath Lightbringer Mal'Ganis Moon Guard Proudmoore Ravenholdt Sargeras Saurfang Shattered Hand Stormrage Stormreaver Thrall Tichondrius Turalyon Wyrmrest Accord Zul'jin Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar Agamaggan, Archimonde, Jaedenar, and The Underbog Aggramar and Fizzcrank Akama, Dragonmaw, and Mug'thol Alleria and Khadgar Alexstrasza and Terokkar Altar of Storms, Anetheron, Magtheridon, and Ysondre Alterac Mountains, Balnazzar, Gorgonnash, The Forgotten Coast, and Warsong Andorhal, Scilla, Ursin, and Zuluhed Antonidas and Uldum Anub’arak, Chromaggus, Crushridge, Garithos, Nathrezim, and Smolderthorn Anvilmar and Undermine Arathor and Drenden Argent Dawn and The Scryers Arygos and Llane Auchindoun, Cho'gall, and Laughing Skull Azgalor, Azshara, Destromath, and Thunderlord Azjol-Nerub and Khaz Modan Azuremyst and Staghelm Baelgun and Doomhammer Black Dragonflight, Gul'dan, and Skullcrusher Blackhand and Galakrond Blackwater Raiders and Shadow Council Blackwing Lair, Dethecus, Detheroc, Haomarush, Lethon, and Shadowmoon Bladefist and Kul Tiras Blade's Edge and Thunderhorn Blood Furnace, Mannoroth, and Nazjatar Bloodhoof and Duskwood Bloodscalp, Boulderfist, Dunemaul, Maiev, and Stonemaul Borean Tundra and Shadowsong Bronzebeard and Shandris Burning Blade, Lightning's Blade, and Onyxia Caelestrasz and Nagrand Cairne and Perenolde Cenarion Circle and Sisters of Elune Coilfang, Dark Iron, Dalvengyr, and Demon Soul Dawnbringer and Madoran Darrowmere and Windrunner Dath'Remar and Khaz'goroth Deathwing, Executus, Kalecgos, and Shattered Halls Dentarg and Whisperwind Detheroc and Shadowmoon Draenor and Echo Isles Dragonblight and Fenris Draka and Suramar Drak’Tharon, Firetree, Malorne, Rivendare, Spirestone, and Stormscale Drak'thul and Skywall Dreadmaul and Thaurissan Durotan and Ysera Eitrigg and Shu'halo Eldre’Thalas and Korialstrasz Elune and Gilneas Eonar and Velen Eredar, Gorefiend, Spinebreaker, and Wildhammer Exodar and Medivh Farstriders, Silver Hand, and Thorium Brotherhood Feathermoon and Scarlet Crusade Frostmane, Ner'zhul, and Tortheldrin Frostwolf and Vashj Ghostlands and Kael'thas Gnomeregan and Moonrunner Greymane and Tanaris Grizzly Hills and Lothar Gundrak and Jubei'Thos Hellscream and Zangarmarsh Hydraxis and Terenas Icecrown and Malygos Kargath and Norgannon Kilrogg and Winterhoof Kirin Tor, Sentinels, and Steamwheedle Cartel Lightninghoof, Maelstrom, and The Venture Co Malfurion and Trollbane Misha and Rexxar Mok'Nathal and Silvermoon Muradin and Nordrassil Nazgrel, Nesingwary, and Vek'nilash Quel'dorei and Sen'jin Ravencrest and Uldaman Ravenholdt and Twisting Nether Runetotem and Uther

Also get the Heirloom Mount. Being able to have basic riding speed from the beginning will save you a lot of time if you're starting from level 1. Allied races start at 20, so this is a non-issue for them. It's important to note that Pandaren can not use this mount until they finish their starting zone and pick a faction. Being Horde or Alliance is a requirement of the mount.
If you are just coming out of Level 110, you will probably have a number of different Legendary items to choose from. Your Legendaries' special effects will stop working at Level 116, but until then they can be a very powerful addition to help you level quickly. These are our Legendary recommendations for leveling as an Unholy Death Knight in Battle for Azeroth.
If you bought Legion and have no desire to go through old content, good news! The new expansion comes with a free boost to level 100 for one character. You can buy these boosts from the in-game store whenever you want, but they normally cost $60, so savor this free one. Use it for a class that you are confident you will enjoy. As a fresh level 100 character, you will be able to immediately begin the quest that takes you the Broken Isles, the new region where Legion takes place.

Even though the value of gold relative to real money plunged during the Legion expansion, we didn’t see corresponding increases in auction house commodity prices, with the exceptions of big-ticket vanity items like TCG mounts. Consumable prices in gold were actually stable or falling during the same period that the value of gold relative to the dollar was plunging by more than 80 percent.

For scribes who can't and won't go all in with crafting Darkmoon Cards, an attractive alternative is to also dip into the other "odds and ends" inscription items. Particularly popular and profitable are BoE shoulder enchants (both blue and purple rarity), Runescrolls of Fortitude and the pair of companion kites. And if players had to choose only one of these, BoE should enchants are "easily one of the best money makers, in terms of gold per hour" because of their consistent demand and persistently solid wow gold price
B Baelgun Alliance Baelgun Horde Balnazzar Alliance Balnazzar Horde Blackhand Alliance Blackhand Horde Blackmoore Alliance Blackmoore Horde Blackrock Alliance Blackrock Horde Blade's Edge Alliance Blade's Edge Horde Bladefist Alliance Bladefist Horde Bloodfeather Alliance Bloodfeather Horde Bloodhoof Alliance Bloodhoof Horde Bloodscalp Alliance Bloodscalp Horde Blutkessel Alliance Blutkessel Horde Boulderfist Alliance Boulderfist Horde Bronze Dragonflight Alliance Bronze Dragonflight Horde Bronzebeard Alliance Bronzebeard Horde Burning Blade Alliance Burning Blade Horde Burning Legion Alliance Burning Legion Horde Burning Steppes Alliance Burning Steppes Horde
If you want to spend as little time on your alt as possible - just do Legion Invasions. You can use sites like (https://wow.gameinfo.io/invasions) to track when the next invasion will be. Log in, fly to the closest world quest, and once there - right-click on the quest's name in your quest log and "Find Group". Sign up for some group, or if there's none - just start your own immediately, and people will come to you. It is 10 times faster to do invasion quests in a group. Once that particular quest is complete - leave the group, and fly to the next one, where you should find another group. Don't expect the group from one world quest to follow you to the next. Then you simply log out until next invasion. You can do 1-2 invasions a day, and each invasion will give you about a level or 1.5 of experience, if you have full heirloom gear. Each invasion will take about 20 minutes.
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I used fully upgraded and enchanted heirlooms; missing only the fishing ring. Leveling from 1-20 took ~3 hours, at which point I immediately turned on War Mode for the duration. I rarely encountered enemy players, and when I did they almost always left me alone. But the few times I did get ganked, the total cost in time was insignificant. Maybe a total of 5 deaths from ganks in the entire 40 hours.
Prices fluctuated so much because nobody knows what a WoW Token is worth now. Since the WoW Token interface also doesn’t let you know how many tokens are actually for sale at any given time, it’s unclear whether buyers and sellers are rushing into and out of the market at different price points, or whether a single gold-rich buyer using a low point as an opportunity to liquidate can send the price skyrocketing.
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 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
Selling gold for cash was, for a long time, against the game’s rules. But that didn’t stop large, sophisticated operations from springing up to take advantage of the opportunity to make real-world cash. The outfits that sold gold to players started out by paying foreign workers very low wages to endlessly grind the game, but they later started procuring their gold through quicker and more disruptive methods.

Many people have asked whether we recommend leveling as Enhancement or Elemental. There’s no definitive answer here; it depends entirely on your comfort, your gear options, and if you’re in a group or solo. Enhancement benefits more from Honor Talents in open world leveling, and Elemental has stronger AOE damage for mass pulling. Feel free to experiment with both specs.

Also note that power leveling is sometimes used to refer to paying someone else to level your character to cap as fast as possible (i.e. they power level for you); a distinction used by Blizzard is to refer to the paid leveling as "power leveling service." This behavior is against Blizzard's Terms of Service. Power leveling yourself, which this article covers, is perfectly acceptable.

Prices fluctuated so much because nobody knows what a WoW Token is worth now. Since the WoW Token interface also doesn’t let you know how many tokens are actually for sale at any given time, it’s unclear whether buyers and sellers are rushing into and out of the market at different price points, or whether a single gold-rich buyer using a low point as an opportunity to liquidate can send the price skyrocketing.
 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
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