Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.
Once again, as soon as you hit 70 - I recommend to go and learn faster flying. This speeds up your questing A LOT, and is worth the time and gold. It will cost 4500 if you go to the capitol, or 5000 if you prefer Shattrath/Dalaran, because you will not have reputation with them at that point. This price will sadly be above what a totally new character can afford, if you don't have any Main. But you should go and buy flying as soon as you have enough money.

C'Thun - Alliance C'Thun - Horde Chants éternels - Alliance Chants éternels - Horde Cho'gall - Alliance Cho'gall - Horde Chromaggus - Alliance Chromaggus - Horde Confrérie du Thorium - A... Confrérie du Thorium - H... Conseil des Ombres - All... Conseil des Ombres - Horde Crushridge - Alliance Crushridge - Horde Culte de la Rive noire -... Culte de la Rive noire -... Chamber of Aspects - All... Chamber of Aspects - Horde Colinas Pardas - Alliance Colinas Pardas - Horde


Résumé des informations (TL;DR) : Spoil  Terminez toutes les quêtes disponibles, récupérez un maximum de Puissance d'Azerite, faites le Front de Guerre une fois niveau 120 pour récupérer un loot 370 ilvl et accéder aux quêtes, faites le Front de Guerre chaque semaine pour la réputation et l'AP, faites les World Quests pour la Rep/AP/Émisaires, trouvez de l'équipement grâce aux donjons et assurez vous de faire les 9 disponibles en difficulté mythique.

It's not an enchantment, but you should buy or craft an iLVL 100+ belt, gloves, or boots with a gem socket for use with the new 5% bonus experience gem: Insightful Rubellite. I used a vendor-bought belt from the legacy valor vendor in Orgrimmar, since it was convenient and met the minimum ilvl bonus. Keep these in your bags until you can equip them, which should be just in time for treasure collections in WoD content. I didn't ever replace the belt until I dinged 110, since I didn't feel the stats from later upgraded belt drops made enough of a difference to outweigh the 5% bonus. This is explained below, in the WoD treasure section.
The Company employs a software technology called clear gifs (a.k.a. Web Beacons/Web Bugs), that helps it better manage content on its web sites by informing the Company what content is effective. Clear gifs are tiny graphics with a unique identifier, similar in function to cookies, and are used to track the online movements of web users. In contrast to cookies, which are stored on a user's computer hard drive, clear gifs are embedded invisibly on web pages and are about the size of the period at the end of this sentence.
Fish, meanwhile, were significantly devalued by the Underlight Angler, an artifact-quality Legion fishing pole that made fishing so productive that a very small number of fishermen could supply an entire server with materials for cooking. At current rates, fishing in Battle for Azeroth is more time-consuming, which means less food to go around, and higher prices at the auction house. Of course, Blizzard could change spawn rates in a future patch, but as of now, signs point to an economy in which common necessities will be much more scarce.
Taerar - Alliance Taerar - Horde Talnivarr - Alliance Talnivarr - Horde Tarren Mill - Alliance Tarren Mill - Horde Teldrassil - Alliance Teldrassil - Horde Temple noir - Alliance Temple noir - Horde Terenas - Alliance Terenas - Horde Terrordar - Alliance Terrordar - Horde The Maelstrom - Alliance The Maelstrom - Horde The Sha'tar - Alliance The Sha'tar - Horde The Venture Co. - Alliance The Venture Co. - Horde Theradras - Alliance Theradras - Horde Thrall - Alliance Thrall - Horde Throk'Feroth - Alliance Throk'Feroth - Horde Thunderhorn - Alliance Thunderhorn - Horde Tichondrius - Alliance Tichondrius - Horde Tirion - Alliance Tirion - Horde Todeswache - Alliance Todeswache - Horde Trollbane - Alliance Trollbane - Horde Turalyon - Alliance Turalyon - Horde Twilight's Hammer - Alli... Twilight's Hammer - Horde Twisting Nether - Alliance Twisting Nether - Horde Tyrande - Alliance Tyrande - Horde Terokkar - Alliance Terokkar - Horde Thermaplugg - Alliance Thermaplugg - Horde
We're able to provide a power leveling serviceas as soon as it's available. Such as with the Burning Crusade,we provide a cheap service for any level through level 70. The price of the two new races (Blood Elf and Draenei) is the same price as the original races. It is an unimaginable price. We are sure that you will be well-pleased with our prominent service.

Mag'har Orc Allied Race Leveling Guide (20-120) Dark Iron Dwarf Allied Race Leveling Guide (20-120) Void Elf Allied Race Leveling Guide (20-120) Best Void Elf Allied Race specs for leveling, efficient zones to level in, and overview of available classes and level 20 starting abilities. Level a Void Elf to 110 for a special set of cosmetic Heritage Armor. Nightborne Allied Race Leveling Guide (20-120) Best Nightborne Allied Race specs for leveling, efficient zones to level in, and overview of available classes and level 20 starting abilities. Level a Nightborne to 110 for a special set of cosmetic Heritage Armor.


Take breaks. Unless you're straight up no-lifing it over a weekend or something, this leveling process is going to take ~40 hours. But any time you do need to step away, log out. That tiny little bit of rested exp is insignificant...but you never know when something might come up and you'll have to leave for a longer period of time than you expected. Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. Plus, you'll need to stretch, eat, shower, and maybe sleep. XD
REALMS Aerie Peak Aman'Thul Area 52 Arthas Baelgun Barthilas Blackrock Bleeding Hollow Burning Legion Cenarius Dalaran Darkspear Earthen Ring Emerald Dream Frostmourne Garona Garrosh Hyjal Illidan Kel'Thuzad Kil'jaeden Korgath Lightbringer Mal'Ganis Moon Guard Proudmoore Ravenholdt Sargeras Saurfang Shattered Hand Stormrage Stormreaver Thrall Tichondrius Turalyon Wyrmrest Accord Zul'jin Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar Agamaggan, Archimonde, Jaedenar, and The Underbog Aggramar and Fizzcrank Akama, Dragonmaw, and Mug'thol Alleria and Khadgar Alexstrasza and Terokkar Altar of Storms, Anetheron, Magtheridon, and Ysondre Alterac Mountains, Balnazzar, Gorgonnash, The Forgotten Coast, and Warsong Andorhal, Scilla, Ursin, and Zuluhed Antonidas and Uldum Anub’arak, Chromaggus, Crushridge, Garithos, Nathrezim, and Smolderthorn Anvilmar and Undermine Arathor and Drenden Argent Dawn and The Scryers Arygos and Llane Auchindoun, Cho'gall, and Laughing Skull Azgalor, Azshara, Destromath, and Thunderlord Azjol-Nerub and Khaz Modan Azuremyst and Staghelm Baelgun and Doomhammer Black Dragonflight, Gul'dan, and Skullcrusher Blackhand and Galakrond Blackwater Raiders and Shadow Council Blackwing Lair, Dethecus, Detheroc, Haomarush, Lethon, and Shadowmoon Bladefist and Kul Tiras Blade's Edge and Thunderhorn Blood Furnace, Mannoroth, and Nazjatar Bloodhoof and Duskwood Bloodscalp, Boulderfist, Dunemaul, Maiev, and Stonemaul Borean Tundra and Shadowsong Bronzebeard and Shandris Burning Blade, Lightning's Blade, and Onyxia Caelestrasz and Nagrand Cairne and Perenolde Cenarion Circle and Sisters of Elune Coilfang, Dark Iron, Dalvengyr, and Demon Soul Dawnbringer and Madoran Darrowmere and Windrunner Dath'Remar and Khaz'goroth Deathwing, Executus, Kalecgos, and Shattered Halls Dentarg and Whisperwind Detheroc and Shadowmoon Draenor and Echo Isles Dragonblight and Fenris Draka and Suramar Drak’Tharon, Firetree, Malorne, Rivendare, Spirestone, and Stormscale Drak'thul and Skywall Dreadmaul and Thaurissan Durotan and Ysera Eitrigg and Shu'halo Eldre’Thalas and Korialstrasz Elune and Gilneas Eonar and Velen Eredar, Gorefiend, Spinebreaker, and Wildhammer Exodar and Medivh Farstriders, Silver Hand, and Thorium Brotherhood Feathermoon and Scarlet Crusade Frostmane, Ner'zhul, and Tortheldrin Frostwolf and Vashj Ghostlands and Kael'thas Gnomeregan and Moonrunner Greymane and Tanaris Grizzly Hills and Lothar Gundrak and Jubei'Thos Hellscream and Zangarmarsh Hydraxis and Terenas Icecrown and Malygos Kargath and Norgannon Kilrogg and Winterhoof Kirin Tor, Sentinels, and Steamwheedle Cartel Lightninghoof, Maelstrom, and The Venture Co Malfurion and Trollbane Misha and Rexxar Mok'Nathal and Silvermoon Muradin and Nordrassil Nazgrel, Nesingwary, and Vek'nilash Quel'dorei and Sen'jin Ravencrest and Uldaman Ravenholdt and Twisting Nether Runetotem and Uther
Dungeons still give too much experience. Yes, I'll get some hate mail for this. But due to the way dungeons -- especially at some levels -- scale, along with experience buffs, the fastest way from 1-110 now involves grinding one dungeon over and over and over again. It's the equivalent of the South Park "Make Love, Not Warcraft" episode, only instead of killing boars, you're killing endless worms in Ragefire Chasm or gnolls in The Stockades.
Patch 5.3, like all new updates, is attracting a throng of returning players, many of which will be undergeared and willing to spend Gold to catch up with the rest. While the profits might not be as lucrative as with the new items, there may be less competition here. The key here is scanning the market for in-demand leveling gear and producing the right amount to avoid getting stuck with an unsellable stack of outdated items.
We’ve got precedent for what happens to commodity prices at the beginning of an expansion: They skyrocket. In early Legion, flasks went for between 1,500 and 2,000 gold, which was about the equivalent of a dollar and change. If the cash value of flasks holds with current gold pricing, Battle for Azeroth flasks could be selling for an unprecedented 7,500 to 10,000 gold in September.
Auto looting a mob will increase leveling speed for the expansion. to enable it = Esc, Interface, Controls, Enable Auto Loot. I'm including this because sometimes the simple things are missed. I, sadly, went 3/4 of the way through WoD not knowing that hitting the space bar for my mission tables is much MUCH faster than waiting it out. (i never claimed to be smart OKAY) =P
In Legion, some of the dungeons include the Black Rook Hold, a max-level dungeon in Val’Sharah that once served as an elven fortress but has been corrupted by a malevolent force. If you decide to quest in Stormheim, you can also try to clear the Halls of Valor, which lets you take on the Vrykul God-King and vanquish the pure Val’kyr that are superior to those found in Northrend.
Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.
Fully rested experience (this is the blue color your experience bar takes instead of purple) grants 200% more experience per kill. Quest experience does not work the same as mob experience. Instead of just using the rested bonus, quest experience pushes the bar further upwards extending the rested bonus. Say if half your experience bar is blue. If you turn in 10 quests all at one the normal experience from them all could boost a character a full level. Unlike mobs where the experience gain will use up said bonus - the quests merely 'push' the bar further. Doing this could net you a level and still have the 200% bonus for mob kills applying to milk the rest bonus.
The guide works great (of course expect a) BUT, after reaching 120 there should also be a guide to open and explore the remaining areas. Also, sometimes when multiple objectives are required, the guide forces you to follow in the order the guide prefers and if you don’t the objective is not rewarded. Gotta start catching up on the followers guides also. All in all, the $47 a year in-game guide is well worth it.

The community was apparently frustrated with Blizzard for a lack of communication concerning the issue, but it looks like that was due to the fact that their heads were down as they worked to understand the problem. It was explained that they didn't want to just roll out a quick bandage, as that would likely cause unforeseen issues down the road. Instead, they're crunching the numbers and digging into the code in the hopes of discovering a legitimate source of the problem.


One of the most profitable ways to farm in patch 5.4 is to buy Potions of Luck from the auction house and head to the Vale of Eternal Blossoms. In the northwestern corner, specifically the Ruins of Guo-Lai and the Guo-Lai Hills, there's tons of mobs that can be aggroed in huge groups and AOE'd down. The Potion of Luck will increase your chances of finding loot on the monsters, and these mobs in particular drop good crafting mats, Skycrystals, motes of harmony, and Gou-Lai keys. Many guides tout this as the greatest way to farm gold; depending on your ilvl and clear time, you can earn anywhere from 2.5-7.5k an hour.
Update: The reason for less experience from gathering is due to how Blizzard revamped professions and broke them down by expansion. In order to get full exp from gathering you'll simply need to find a profession trainer for the relevant expansion. (WoD you just mine or herb the first one ypu come across and the game gives you a scroll for learning WoD gathering).
Azeroth Auto Pilot est un formidable addon pour ceux qui veulent juste voir leur phase de pexing réduit au minimum et ont un intérêt minimal à lire les textes et regarder les cinématiques. De nombreux retours ont été faits aux développeurs au cours de sa création, et après avoir utilisé l'addon du côté de la Horde et de l'Alliance, nous pouvons désormais fortement vous en recommander l'utilisation.
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This gold making advice is applicable to most players, except if you are an enchanter, in which case there is a very strong case to turn them into dust and essence for your profession needs. As an advanced tip, you can explore the use of mobile apps that let you post on the auction house at the right time because the price of greens tends to fluctuate rapidly, and could mean a large loss of potential gold income.
Many people have asked whether we recommend leveling as Enhancement or Elemental. There’s no definitive answer here; it depends entirely on your comfort, your gear options, and if you’re in a group or solo. Enhancement benefits more from Honor Talents in open world leveling, and Elemental has stronger AOE damage for mass pulling. Feel free to experiment with both specs.
As you're leveling, I generally recommend you just follow the natural flow of the progression through each zone. They're laid out fairly reasonably. But don't be afraid to hop around, especially if you're near a quest objective. You shouldn't actually need ALL of the zones listed to reach 62. Pick the ones you like best. It's much more important to simply be as focused as possible and flow from one quest to the next.
5% was admittedly an exaggeration, just felt that low. I'd say it was probably closer to the 30-40% range. It was Artifacts of the Blacksilt, spent a good 10-15 minutes killing Blacksilt Seers to get two damn idols to drop. A quest that had me killing Elder Brown Bears for bear flanks also took quite a while, though that was less due to drop rate and more due to how spread out they were.
According to a recent report, the developers dug into the numbers and saw that this was a legitimate issue, as leveling in that range took about 15 percent longer than levels before or after. While the hotfix notes don't go into too many details, Blizzard explains that the experience required to gain a level has been lowered for the range of levels 40 to 100. That brings the amount of time needed to level between the magic 60 to 80 range down by 14 percent, with a smaller reduction in time between levels 40 and 49. We figure a lot of math had to go into figuring out a proper adjustment here but, assuming Blizzard's estimates are correct, that should appease players who felt like they were stuck within a certain range for too long.
I personally wouldn't recommend Bloodmyst Isle. There's a ton of quests but a lot of those quests have absolutely horrible drop rates on their items. A lot of the quest mobs also have very slow and/or spread out spawns so if there's other people there you're gonna be waiting for respawns or spending a lot of time traveling between spawn areas quite a bit. Overall it's just an incredibly slow zone as far as EXP goes.
Fully rested experience (this is the blue color your experience bar takes instead of purple) grants 200% more experience per kill. Quest experience does not work the same as mob experience. Instead of just using the rested bonus, quest experience pushes the bar further upwards extending the rested bonus. Say if half your experience bar is blue. If you turn in 10 quests all at one the normal experience from them all could boost a character a full level. Unlike mobs where the experience gain will use up said bonus - the quests merely 'push' the bar further. Doing this could net you a level and still have the 200% bonus for mob kills applying to milk the rest bonus.
A: The gold value of a Token will be determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after another player purchases your Token.
E Earthen Ring Alliance Earthen Ring Horde Echsenkessel Alliance Echsenkessel Horde Eitrigg Alliance Eitrigg Horde Eldre'Thalas Alliance Eldre'Thalas Horde Elune Alliance Elune Horde Emerald Dream Alliance Emerald Dream Horde Emeriss Alliance Emeriss Horde Eonar Alliance Eonar Horde Eredar Alliance Eredar Horde Executus Alliance Executus Horde Exodar Alliance Exodar Horde
NOTE: It is VERY important to not vendor any equipment you pick up. You will be deconstructing all of your gear for resources that will help you in the Warfronts to be fought! Deconstructing, or scrapping, your gear will be done using the Scrap-o-Matic 1000 if you are Alliance and the Shred-Master Mk1 if you are Horde. This works the same as the way the Obliterum Forge worked in Legion. The scrapping feature can be used on all Battle for Azeroth equipment found, not just craftable equipment, so save everything you acquire for the scrapper! Before we get started, keep in mind some of the tips below that can speed up your leveling process!
Edit 20 It’s been a week since this post and a lot of people are still reaching out to me with questions which is fine. I have had a few different people reach out to me to help make YouTube videos based off this guide and more info in BFA which I’m more than willing to do. Whoever gets the videos up first I will link them here for you guys to enjoy.

The problem currently is that a previous patch introduced a much smoother paced leveling system, though it was definitely slower. Many actually enjoyed the tweak to the overall progression system but ever since patch 8.0 went live, many MMORPG lovers are reported that is unnecessarily difficult to level through some of the older content drops, which was an unintended side affect according to Blizzard.
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