Enchants. I honestly wasn't 100% certain which enchants were best, since scaling has screwed up a lot of things. IMO, just pick the enchant for each armor slot that has the highest bonus without level restrictions. The exception is that you'll definitely want Mark of the Hidden Satyr for your neck piece, and probably Elemental Force for your weapon. Both of these proc consistently and strongly across all levels.
Heirlooms can certainly be used with our guides! You may find yourself getting ahead of the guide. If you start doing gray quests, just skip ahead to a later zone. The guide is just that - a *GUIDE* not a rule, as many people seem to think. Feel free to skip parts! Watch out for quest chains, though, especially in the last part of the 50-60 section. Hopefully we'll have some awesome features in our new addon that will make it easier to skip around!
E Earthen Ring Alliance Earthen Ring Horde Echsenkessel Alliance Echsenkessel Horde Eitrigg Alliance Eitrigg Horde Eldre'Thalas Alliance Eldre'Thalas Horde Elune Alliance Elune Horde Emerald Dream Alliance Emerald Dream Horde Emeriss Alliance Emeriss Horde Eonar Alliance Eonar Horde Eredar Alliance Eredar Horde Executus Alliance Executus Horde Exodar Alliance Exodar Horde
I'm with that guy, I'll probably pick whichever zone I want and not follow a set path for the questing experience itself (like the part about not picking up the treasures, if I see a shiny I'm going for it lol), but I'll come back to this post for the gearing/rep-gain stuff. Thanks for taking the time to type it out. Also the bit about scrapping gear instead of selling it was something I hadn't thought of so thanks.
Island Expeditions are a new idea that digs into the island vibe brought in by Battle for Azeroth and allows players to team up in groups of three to venture out onto various islands to gather all-important Azerite while fighting against enemies on the island and completing quests. The twist is that Island Expeditions are also a race against the opposite faction — whether it's three AI characters or three real players is up to you — but you may have to do a little player vs. player (or fake PvP) if you happen to run into them.
The publisher already commented on the game’s leveling speed following the launch of the Battle for Azeroth 8.0 pre-patch earlier this month. “Since the pre-patch we’ve made a large number of hotfixes and changes to leveling content, and are continuing to find and fix bugs wherever possible”, Blizzard wrote. “The intention was never to make leveling slower than it was in 7.3.5.”
The vanilla WoW Horde leveling guide you see on this site was originally made back in 2006 by Joana (AKA Mancow, or FuriousPaul). The guides have been tweaked many times over the years to make things "faster". The leveling guides were made because of all the messages I got from people asking me how I was able to level up so quickly on new realms. I was first to level 60 on 7 different realms (3 with Mancow and 4 with Joana), even winning Blizzard's "First to Level 50" contest they held back in 2006.
C'Thun - Alliance C'Thun - Horde Chants éternels - Alliance Chants éternels - Horde Cho'gall - Alliance Cho'gall - Horde Chromaggus - Alliance Chromaggus - Horde Confrérie du Thorium - A... Confrérie du Thorium - H... Conseil des Ombres - All... Conseil des Ombres - Horde Crushridge - Alliance Crushridge - Horde Culte de la Rive noire -... Culte de la Rive noire -... Chamber of Aspects - All... Chamber of Aspects - Horde Colinas Pardas - Alliance Colinas Pardas - Horde
I guess maybe I'm familiar enough with it to just slam it out. I don't recall any low droprate quests as bad as 5%. Although Blizzard has been screwing with stuff lately. Do you remember which quest it was? A lot of those can be skipped if they're too tedious. Like literally ALL the quests on that little island in the NE corner of the map with the ghost pirates underwater and the dragon whelps.
Résumé des informations (TL;DR) : Spoil Terminez toutes les quêtes disponibles, récupérez un maximum de Puissance d'Azerite, faites le Front de Guerre une fois niveau 120 pour récupérer un loot 370 ilvl et accéder aux quêtes, faites le Front de Guerre chaque semaine pour la réputation et l'AP, faites les World Quests pour la Rep/AP/Émisaires, trouvez de l'équipement grâce aux donjons et assurez vous de faire les 9 disponibles en difficulté mythique.
Congratulations on reaching Level 120! There are a myriad of new things to do. The first thing you should do is head to your faction hub ship where you have been doing your mission table quests and footholds to pick up and complete the quests necessary to unlock World Quests. World Quests will provide you an opportunity to grind reputation levels, acquire gear, and gather Azerite. There are tons of new things to do that we will cover in our Level 120 Battle Guide found here: Level 120 Battle Guide
So you're strapped for cash in World of Warcraft, and you need gold fast. Maybe there's an epic mount on the Auction House, or you're about to raid and need to finish enchanting your armor, or you're short on gold for glyphs. Whatever the reason, there's plenty of quick and mostly painless ways to farm up gold in WoW. Let's look at a few of the best ways.
Step-by-step class guides are on the way! The 1-12 Mulgore Guide is the first guide to get all the individual class steps. At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images). The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore. I want to thank crazyK and his Placeholderguild for helping me out with the individual class content. They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
Something to keep in mind as well is that this will make enchanting materials more valuable, since it is likely most players will now simply scrap their boe greens instead of getting them disenchanted. Also redundant dungeon/raid gear can be scrapped rather than traded to the (guild) enchanter in the run. Less stuff gets disenchanted, meaning there will be less ecnhanting materials, meaning their value will rise. All the more reason to DE rather than scrap as an ecnhanter.