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If you want an even faster leveling guide ,pick up the Dynasty leveling addon. This is an all in-game WoW Leveling Guide that automatically updates as you do quests and level up. You can still level fast without an in-game addon like this but they usually cut the leveling time in half. Most of my level 90’s have been leveled with this addon and i can usually get to level 90 in less than 3 days.
As you can see, every profession is represented with these quest givers. What I was alluding too with the scrap bot is if you scrap your gear, you will have the mats required for someone who has this profession to be able to make the required item for you. That or you could trade other players for the items required for these turn ins. You will need the help of other players or a lot of gold in order to complete all 11 of these turn ins. Having a guild here will help a lot with this process.
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5% was admittedly an exaggeration, just felt that low. I'd say it was probably closer to the 30-40% range. It was Artifacts of the Blacksilt, spent a good 10-15 minutes killing Blacksilt Seers to get two damn idols to drop. A quest that had me killing Elder Brown Bears for bear flanks also took quite a while, though that was less due to drop rate and more due to how spread out they were.
The biggest backdrop of Battle for Azeroth is the budding of a war between the Horde and the Alliance, two opposing factions that have more or less been on the same side of various struggles for a number of years. The separation of the two factions was refreshing and reminded me of leveling through vanilla WoW with unique zones given to each side (at least at the beginning).
“I think [the levelling experience] is a pretty hotly debated topic internally, about how to handle that,” Dawson said in a recent interview with Gamesindustry.biz. “I think we recognize that we’re not giving new players as good an experience as we can, and we do want to focus on how to make that experience better. There’s 15 years of content that people should have the option to do if they want to, but we also want the ability for players to play with their friends quickly. That’s why we developed things like the boost [which automatically raises one character to an appropriate level for the current expansion], which you get if you purchase the game itself. The scaling tech was also a way to help us do that, and you can sort of choose your own path through expansions and story content.”
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EXCEPTION: If you have Mining and only use Jewelcrafting to craft stone statues (for additional in-combat healing), then this may be a useful tradeskill. However, like Engineering above, it should not be a leveling focus and should only be used to assist with power leveling. Doing any more than this will become costly and should not be undertaken during the power-leveling process.

Instead, go to Timeless Isle and take the portal to Gorgrond. From there, fly to your respective faction starting zone(Frostfire Ridge or SMV), go to your garrison, and do the quests to unlock your garrison(A short quest chain beginning down near the water where you'd otherwise start after the Dark Portal scenario). For now DO NOT collect any more treasures than absolutely needed to buy 1 or 2 experience potions! Treasures continue to be worth superior exp/h all the way to level 107!!! You don't want to begin collecting them until lvl 100 or later.


Blizzard upping the health of creatures in those early zones has had a profound effect on how low my health bar gets. Even decked out in a full set of heirloom gear, my little fury warrior hasn’t one-shot much of anything in her 22 levels. Mobs that survive longer hit more often, hence my dangerously low health in the screenshot below. Players have to be a little more mindful now. That’s a good thing.
This is also the reason why when I read in WoW forums of people skipping guide sections, due to being too low level I'm not agree and start ranting about it: it'll be a mess syncronizing with the guide and I've seen many people complaining about missing quests or accusing the guide for being innacurate, but not realizing that was their fault since they're skipping and missing a lot of quest chain requirement. Of course this apply if you're following a guide, believe me, it's very frustrating when you remain stuck in a guide section due to the reasons I've mentioned, more than doing grey quests (but they allow to be perfectly in sync with the guide) and goiing here and there to get the pre-requisite quests.
Quests from the Tortollans, a race of turtle people, can be mind-numbingly dumb and slow. One of the standards that you'll see is one of those matching games arranged in a grid where you can only turn over two items at once to see if they match. Another, and the worst of all the quests I've done in 13 years with World of Warcraft, is a turtle "maze" where you slowly guide a slow-ass turtle through a slow-ass grid for seemingly no reason other than to get a reward at the end.
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From my understanding, the world boss is always there when your faction controls the Warfront. Like other world bosses you can only get gear from him once a week. There are other world bosses in the zones outside the warfront and 1 spawns a week just like Legion. I’m not 100% sure that the warfront will be available on launch but I have yet to read anything that says otherwise. The quest also reset once a week as well. Think of Warfronts like old Tol-Barad
In my opinion, Zygor makes the best WoW leveling guides. They have been around for more than 10 years, which shows their commitment to maintaining and updating their guides to provide you with an optimized leveling path for any class and race, whether it’s Horde or Alliance. Zygor is an addon that includes a waypoint arrow and a separate window with instructions that, taken together, show you step-by-step how to level your character to 120, FAST. You’ll know exactly what to do at all times. It’s also very easy to jump in at any level; you don’t have to start exactly at level 1 or 110 or anything. It’s a bit more expensive than the other options, but I’d say it’s definitely worth it.
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In 2015, Blizzard started letting players buy gold from each other using WoW Tokens, to try to control the process and mitigate damage. “Time is money, friend — but sometimes one is harder to come by than the other,” Blizzard says on the official page. “Now World of Warcraft players can use the WoW Token in exchange for game time or Battle.net Balance!”


 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.


Was doing it at 52 on my lightforged paladin and it was easily the slowest zone out of the ones I'd done. Granted, I didn't have War Mode on so I didn't have any PVP talents, but it felt like about 40% of my time was spent waiting around for respawns or wandering around looking for mobs to kill to get a quest item that had like a 5% drop rate. Maybe I just got unlucky but I definitely won't be going to that zone again for future heritage armor runs.
I'm very, very interested in a guide that takes into the following: 1) Dungeon finder; and 2) Heirloom items. I've never helped with a guide before, but would be open to help in collaborating on the project. With the leveling guides I've used (primarily this one) I, too, find that I level at a rate that throws the pace of the guide way off (not its fault at all, I can't say enough good stuff about the guide) to the point that I get frustrated and just queue up for dungeons.

You earn a large rested experience bonus when you log out in this rest areas. This gives you a massive 200-percent bonus to experience gain from most actions (though experience from quests isn’t included). The amount of rested experience you earn increases the longer you’re logged off, and your experience bar will be blue (instead of purple) while you have the bonus.


For scribes who can't and won't go all in with crafting Darkmoon Cards, an attractive alternative is to also dip into the other "odds and ends" inscription items. Particularly popular and profitable are BoE shoulder enchants (both blue and purple rarity), Runescrolls of Fortitude and the pair of companion kites. And if players had to choose only one of these, BoE should enchants are "easily one of the best money makers, in terms of gold per hour" because of their consistent demand and persistently solid wow gold price
Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.
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For scribes who can't and won't go all in with crafting Darkmoon Cards, an attractive alternative is to also dip into the other "odds and ends" inscription items. Particularly popular and profitable are BoE shoulder enchants (both blue and purple rarity), Runescrolls of Fortitude and the pair of companion kites. And if players had to choose only one of these, BoE should enchants are "easily one of the best money makers, in terms of gold per hour" because of their consistent demand and persistently solid wow gold price
I personally wouldn't recommend Bloodmyst Isle. There's a ton of quests but a lot of those quests have absolutely horrible drop rates on their items. A lot of the quest mobs also have very slow and/or spread out spawns so if there's other people there you're gonna be waiting for respawns or spending a lot of time traveling between spawn areas quite a bit. Overall it's just an incredibly slow zone as far as EXP goes.
En ce qui concerne la pièce d'armure contenant les améliorations d'Azerite, nous vous recommandons de prendre le Torse de Magni en premier. Si vous choisissez de commencer par Vol'dun, la première pièce que vous pourrez trouver sera un Casque, tandis que la dernière pièce seront des Épaulières. Cela vous donnera donc 3 pièces d'armure d'Azerite en quittant la première zone, ce qui vous sera d'une certaine aide.

Edit 20 It’s been a week since this post and a lot of people are still reaching out to me with questions which is fine. I have had a few different people reach out to me to help make YouTube videos based off this guide and more info in BFA which I’m more than willing to do. Whoever gets the videos up first I will link them here for you guys to enjoy.


At 98 you have the option to drop what you're doing and return to your capitol city to start the quest for your Legion Artifact weapon. However, I do not believe this is necessary to do right away unless you're struggling with kill speed in your current gear. I would recommend waiting for a natural pause, such as hearthing to repair and clear your bags. From 100 to 107 you won't even really fight mobs that often; only just enough to clear the way to any treasure you need to pick up. 

Gold sellers would steal players’ account information using keylogging malware and phishing scams, so they could strip characters and harvest everything of value. They used stolen accounts and the accounts of players who had paid for “power leveling” services to “bot” for resources, using automated cheat programs to harvest resources that they could quickly liquidate on the in-game auction house. This caused the price for traded goods to crash, which impacted the entire economy.

Once you have your potions, proceed to complete all the bonus objectives in your starting zone. This should easily level you to 92, where you can proceed to Gorgrond. Interesting enough, for some reason many Gorgrond quests are worth nearly double the experience of quests in other zones. Maybe this is a bug, maybe intended, I'm not sure. But I actually recommend you do all the quests and bonus objectives in Gorgrond. For your outpost choice, I recommend choosing the Gladiators, since they give access to more treasures than the shredder IMO.
Possible solutions: nerf dungeon experience unless there are five people in the group. Drastically nerf experience if there's a high level character along. More importantly, fix the pacing of outdoor content so that people won't get frustrated and turn to cheesy methods like this -- even hardcore, Mythic-raiding, altaholic Day-1 Warcraft players like myself.
The zones in Battle for Azeroth are littered with treasures and rare spawns that give the same amount of XP as quests. With Zygor's Leveling guide these points of interest are displayed directly on your map and can be clicked at anytime to add them underneath your current guide step. The guide will then switch focus to the POI, direct you to its completion, and tell you how to complete it.
Take breaks. Unless you're straight up no-lifing it over a weekend or something, this leveling process is going to take ~40 hours. But any time you do need to step away, log out. That tiny little bit of rested exp is insignificant...but you never know when something might come up and you'll have to leave for a longer period of time than you expected. Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. Plus, you'll need to stretch, eat, shower, and maybe sleep. XD
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