Once again, as soon as you hit 70 - I recommend to go and learn faster flying. This speeds up your questing A LOT, and is worth the time and gold. It will cost 4500 if you go to the capitol, or 5000 if you prefer Shattrath/Dalaran, because you will not have reputation with them at that point. This price will sadly be above what a totally new character can afford, if you don't have any Main. But you should go and buy flying as soon as you have enough money.

Literally just do quests as efficiently as you can. The difference between picking a perfect route and just doing whatever is like an hour, tops. I've already leveled 7 characters in bets because I won't be playing at launch (baby due in aug) and I've been under 12 hours on all but the first. I actually broke 10 on DH, but that's bcuz war mode and DH leech is OP, not because of a special route.

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He goes on to say that the changes went too far, and that they have "no desire" to keep moving in that direction. The problem is they don't know how to fix it quite yet. Hazzikostas understandably says that they don't want to make blanket changes that miss the "real source of the problem," which is exacerbated at levels 60-80 when the leveling curve gets particularly punishing. The sky isn't completely falling though based on data: Hazzikostas says that leveling is 15% longer. In the short term they want to increase experience gained at these levels to soften that blow.
Like most of those experienced players, I had all the benefits, including a full set of heirloom armor, which helps to boost the experience my character would get (though that bump was reduced at the same time the other changes were made.) I had a guild, the ability to fly in every zone, and pets and toys that made a pile of things more convenient. My new character started at level 20, as all allied races do.
“We are seeing the same sort of discrepancies that folks in this thread and others have pointed out,” said Hazzikostas. “But we still have yet to pinpoint the exact aspect of scaling that we failed to account for. We want to understand why the numbers are off and fix the underlying cause: Were stats on gear reduced too much? Some aspect of creature armor or other combat calculations? Are our baseline values accurate, but the shape of the scaling curve wrong such that it’s particularly far off the mark in the 60-80 range?
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Auto looting a mob will increase leveling speed for the expansion. to enable it = Esc, Interface, Controls, Enable Auto Loot. I'm including this because sometimes the simple things are missed. I, sadly, went 3/4 of the way through WoD not knowing that hitting the space bar for my mission tables is much MUCH faster than waiting it out. (i never claimed to be smart OKAY) =P

Guild Banners. The Banner of Cooperation and Battle Standard of Coordination will increase the experience from kills. They both have a 10 minute cooldown, but when you use one, the other is only locked out for 2 minutes. I was very bad about using these, so it might be worth using a macro to drop them on your first attack against an enemy. Keep in mind you must have reputation with your guild before being able to buy these, so new character may have a bit of a wait before picking them up.


Possible solutions: nerf dungeon experience unless there are five people in the group. Drastically nerf experience if there's a high level character along. More importantly, fix the pacing of outdoor content so that people won't get frustrated and turn to cheesy methods like this -- even hardcore, Mythic-raiding, altaholic Day-1 Warcraft players like myself.
As you continue to push through end-game content and you raise your reputations with various groups, you unlock more quests that send you to the opposing faction's continent where you generally try to mess with them, gather intel on their movements, and, of course, kill a whole bunch of them. These quest lines are fun, but generally pretty short and don't actually propel you through much of the three opposing zones.

Island Expeditions are a new idea that digs into the island vibe brought in by Battle for Azeroth and allows players to team up in groups of three to venture out onto various islands to gather all-important Azerite while fighting against enemies on the island and completing quests. The twist is that Island Expeditions are also a race against the opposite faction — whether it's three AI characters or three real players is up to you — but you may have to do a little player vs. player (or fake PvP) if you happen to run into them.
I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
Auto looting a mob will increase leveling speed for the expansion. to enable it = Esc, Interface, Controls, Enable Auto Loot. I'm including this because sometimes the simple things are missed. I, sadly, went 3/4 of the way through WoD not knowing that hitting the space bar for my mission tables is much MUCH faster than waiting it out. (i never claimed to be smart OKAY) =P
My side project is Super Castlevania IV, which I do stream it a few times a week for a few hours.  I talk a lot about WoW speedrunning on my channel, so feel free to follow and hang out to discuss vanilla WoW if you like.  Classic WoW will be my main focus for a long time.  Unfortunately I will have to wait until Classic WoW comes out before I start streaming it.

Leveling in WoW is pretty linear and easy compared to most other Mmorpgs, and the in game quest mechanics makes the leveling process pretty fast. Our WoW Leveling Guide is the best and quickest free leveling guide for WoW. Just start in your race starting zone and make your way to new level appropriate zones as you level up. This guide won’t go in depth on exactly what quest to do when, but you really don’t need anything like that in WoW anymore. However it will take you through leveling all the way from level 1 to level 90. From Classic WoW, Through the Burning Crusade, Wrath of the Lich King, Cataclysm and Mists of Pandaria.
The dark side of this disparity is griefing; max level players are able to easily disrupt questing areas in use by players of the opposite faction, and can one-shot most enemy characters. Sadly, even guards in most areas are unable to stand against well-equipped max level players, especially as the current expansion progresses and gear steadily increases in power. Of course, the best answer to this is usually to recruit some max level players of your own faction, or switch to a max level alt, and make the griefer regret the day they flew into Goldshire.

The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system. The Token will be making its debut in an upcoming patch—in the meantime, check out the FAQ below for details on how it works.
Stormheim is the zone you want to start it. For some reason Legion treasures are not worth any experience like they are in WoD...except in Stormheim. I haven't been able to find out any reason for this, and it's possible it may get fixed/nerfed at a later date. But for the time being you REALLY want to jump from treasure to treasure to augment your quest experience.
Recently, Blizzard provided their own WoW Token system for players to buy and sell World of Warcraft Gold. However, the constantly fluctuating supply and demand means that prices will vary. Consequently, getting the best prices isn't guaranteed, nor do you know when you'll make a sale. You also can't trade or resell any tokens you buy, as they become instantly "Soulbound". 

Congratulations on reaching Level 120! There are a myriad of new things to do. The first thing you should do is head to your faction hub ship where you have been doing your mission table quests and footholds to pick up and complete the quests necessary to unlock World Quests. World Quests will provide you an opportunity to grind reputation levels, acquire gear, and gather Azerite. There are tons of new things to do that we will cover in our Level 120 Battle Guide found here: Level 120 Battle Guide
The downside is that War Mode will make you vulnerable to other players, which means you might be killed more often. Whether it’s worthwhile will depend on the zones you’re visiting and how active the other faction is on your server cluster. Heavily populated realms usually mean more players on both sides, and more conflict, but on quieter realms, you may rarely run across an enemy.
The community was apparently frustrated with Blizzard for a lack of communication concerning the issue, but it looks like that was due to the fact that their heads were down as they worked to understand the problem. It was explained that they didn't want to just roll out a quick bandage, as that would likely cause unforeseen issues down the road. Instead, they're crunching the numbers and digging into the code in the hopes of discovering a legitimate source of the problem.
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