Was doing it at 52 on my lightforged paladin and it was easily the slowest zone out of the ones I'd done. Granted, I didn't have War Mode on so I didn't have any PVP talents, but it felt like about 40% of my time was spent waiting around for respawns or wandering around looking for mobs to kill to get a quest item that had like a 5% drop rate. Maybe I just got unlucky but I definitely won't be going to that zone again for future heritage armor runs.

Anyway, however you choose to get to the addon's menu, choose guide list and then pick the zone you want to quest in. There are some zones that will autoselect based on quests in your log, but not all guides or all quests are set up that way. (If you don't want to switch to a guide that auto-pops up choose "not now" or "never") As you can see in the screenshot, there are various categories of guides. Most max level content (such as Argus) is found in Achievements rather than leveling.
A: We’ve heard feedback from players that they’d be interested in a secure, legitimate way to acquire gold that doesn’t involve the use of unauthorized third-party gold-selling services—one of the primary sources of account compromises. We also know players who’ve amassed large amounts of gold through regular play would be interested in the ability to trade some to other players in exchange for game time, helping cover their subscription costs. The WoW Token feature gives players on both sides of the equation a secure and straightforward way to make that exchange. It opens up a new kind of payment option for World of Warcraft players, and we hope that it will also help lead to fewer account compromises and a better game experience overall.
Allowing WoW Tokens to be used for Battle.net balance creates new demand for tokens. There are some players in WoW with lots of gold who have considerable excess even after paying for their subscriptions with tokens. There is a limit on the amount of subscription any player can use, and that amount of tokens doesn’t make a dent in the gold hoards held by some players. Now, assuming those players want to buy stuff in other Blizzard games, they have incentive to buy a lot more tokens.

Once you have your potions, proceed to complete all the bonus objectives in your starting zone. This should easily level you to 92, where you can proceed to Gorgrond. Interesting enough, for some reason many Gorgrond quests are worth nearly double the experience of quests in other zones. Maybe this is a bug, maybe intended, I'm not sure. But I actually recommend you do all the quests and bonus objectives in Gorgrond. For your outpost choice, I recommend choosing the Gladiators, since they give access to more treasures than the shredder IMO. 

For the 2nd week of BFA, M+, Raids, and Rated PvP are still not open so there isn’t that much that you have to do. Do your Island Expos to level up your Heart of Azeroth, do WQs for rewards, do Warfronts and the 11 weekly quest turn ins, and run your Mythic Dungeons again to try to get the most gear before reset. I personally will be spending a lot of Week 2 farming mats for consumables for M+ and Raids but whatever you choose to do is up to you.

So, the initial leveling process is probably the longest it has been in an expansion in a long time. My first play through, it took me about 12 hours to finish every single quest in every single zone. Needless to say, due to leveling 7 times, my last leveling was done by a ret pally and took me just over 8 hours and completed every quest in the Horde zones. There are a few tips I would like to give for leveling in BFA.
In that expansion, NPC followers could get an ability called “treasure hunter” that doubled any gold rewards they earned from a quest. And “treasure hunter” perks stacked, so it was possible to get a few thousand gold per day, per garrison. Many casual players who had never had significant amounts of money before earned hundreds of thousands of gold during Warlords of Draenor. Players could sock away millions, since each character could earn roughly the same amount of gold from their garrisons, and you can have as many as 10 characters on a server.
Auto looting a mob will increase leveling speed for the expansion. to enable it = Esc, Interface, Controls, Enable Auto Loot. I'm including this because sometimes the simple things are missed. I, sadly, went 3/4 of the way through WoD not knowing that hitting the space bar for my mission tables is much MUCH faster than waiting it out. (i never claimed to be smart OKAY) =P

E Earthen Ring Alliance Earthen Ring Horde Echsenkessel Alliance Echsenkessel Horde Eitrigg Alliance Eitrigg Horde Eldre'Thalas Alliance Eldre'Thalas Horde Elune Alliance Elune Horde Emerald Dream Alliance Emerald Dream Horde Emeriss Alliance Emeriss Horde Eonar Alliance Eonar Horde Eredar Alliance Eredar Horde Executus Alliance Executus Horde Exodar Alliance Exodar Horde
With the level cap being raised in each expansion, new players are faced with a rather long and dated leveling experience until new level cap is reached. Blizzard already implemented stat squishes through the Battle for Azeroth 8.0 pre-patch last month, and has further lowered the amount of experience required to level, but even Blizzard believes that new players aren’t getting the leveling experience they deserve.

Fourth, beginning in Mists of Pandaria with the Halfhill farm, and continuing in Warlords of Draenor with various garrison buildings that produced resources, Blizzard has been making trade goods more plentiful and easier to obtain. In Legion, herbs, fish and enchanting materials were so abundant that a very small population of gatherers could supply more raw materials than the economy could consume.


You should try and quest efficiently - pulling several mobs if you can handle it, using your burst cooldowns while questing to kill everything faster. Many people would think that a 10-minute cooldown like Bloodlust is useless in open world, but you can do a "kill-15-mobs" quest in like 30 seconds if you pull a lot and use it. A free quest every 10 minutes is not that bad.
In addition, you'll want to pick up leg and shoulder enchants and have them in your bags. These enchants have a level requirement of 80/85, but can't be placed on items above iLVL 136. You can get around this by having a level 85-100 character apply the enchant before mailing it to the character you're leveling, thus getting use of the enchants before level 85.
Zygor's Leveling and Loremaster guide is the ultimate tool for players who want to level up quickly and earn the coveted Loremaster achievement. This guide will lead you quest by quest through every zone, telling you exactly where you need to go, how to complete objectives, and everything else required to reach level 120 in the fastest time possible.
Nagrand - Alliance Nagrand - Horde Nathrezim - Alliance Nathrezim - Horde Naxxramas - Alliance Naxxramas - Horde Nazjatar - Alliance Nazjatar - Horde Nefarian - Alliance Nefarian - Horde Neptulon - Alliance Neptulon - Horde Ner'zhul - Alliance Ner'zhul - Horde Nera'thor - Alliance Nera'thor - Horde Nethersturm - Alliance Nethersturm - Horde Nordrassil - Alliance Nordrassil - Horde Norgannon - Alliance Norgannon - Horde Nozdormu - Alliance Nozdormu - Horde Nemesis - Alliance Nemesis - Horde
"The way the glyph market works on most realms is that there are a couple of people willing to put in the long hours who will have every available glyph posted profitably, and undercut within minutes of being undercut. They all reduce the price very minimally when undercutting, and the "competition" isn't about price, it's about who can relist more frequently.
The dark side of this disparity is griefing; max level players are able to easily disrupt questing areas in use by players of the opposite faction, and can one-shot most enemy characters. Sadly, even guards in most areas are unable to stand against well-equipped max level players, especially as the current expansion progresses and gear steadily increases in power. Of course, the best answer to this is usually to recruit some max level players of your own faction, or switch to a max level alt, and make the griefer regret the day they flew into Goldshire.
While Leveling your characters in BfA you'll also need to complete the new War Campaign quests in order to unlock world quests and the ability to venture to the other factions contintent. We cover all of this in our War Campaign guides and with out new Guide Tabs feature you can have both Leveling and War Campaign guides loaded at the same time to easily switch between them.
The Horde vs Alliance rivalry continues in Battle for Azeroth and the conflict behind now get more opportunities to a head. Well, a good news for all fans fond of WoW gameplay: Popular Kronos Gold 3 Packages are now available for the Kronos 3 server by Twinster. Here raiditem.com will give you some details. We also welcome you to buy WoW gold with no risk and with fast delivery guaranteed at our site.
Auto looting a mob will increase leveling speed for the expansion. to enable it = Esc, Interface, Controls, Enable Auto Loot. I'm including this because sometimes the simple things are missed. I, sadly, went 3/4 of the way through WoD not knowing that hitting the space bar for my mission tables is much MUCH faster than waiting it out. (i never claimed to be smart OKAY) =P
This is also the reason why when I read in WoW forums of people skipping guide sections, due to being too low level I'm not agree and start ranting about it: it'll be a mess syncronizing with the guide and I've seen many people complaining about missing quests or accusing the guide for being innacurate, but not realizing that was their fault since they're skipping and missing a lot of quest chain requirement. Of course this apply if you're following a guide, believe me, it's very frustrating when you remain stuck in a guide section due to the reasons I've mentioned, more than doing grey quests (but they allow to be perfectly in sync with the guide) and goiing here and there to get the pre-requisite quests.
REALMS Aerie Peak Aman'Thul Area 52 Arthas Baelgun Barthilas Blackrock Bleeding Hollow Burning Legion Cenarius Dalaran Darkspear Earthen Ring Emerald Dream Frostmourne Garona Garrosh Hyjal Illidan Kel'Thuzad Kil'jaeden Korgath Lightbringer Mal'Ganis Moon Guard Proudmoore Ravenholdt Sargeras Saurfang Shattered Hand Stormrage Stormreaver Thrall Tichondrius Turalyon Wyrmrest Accord Zul'jin Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar Agamaggan, Archimonde, Jaedenar, and The Underbog Aggramar and Fizzcrank Akama, Dragonmaw, and Mug'thol Alleria and Khadgar Alexstrasza and Terokkar Altar of Storms, Anetheron, Magtheridon, and Ysondre Alterac Mountains, Balnazzar, Gorgonnash, The Forgotten Coast, and Warsong Andorhal, Scilla, Ursin, and Zuluhed Antonidas and Uldum Anub’arak, Chromaggus, Crushridge, Garithos, Nathrezim, and Smolderthorn Anvilmar and Undermine Arathor and Drenden Argent Dawn and The Scryers Arygos and Llane Auchindoun, Cho'gall, and Laughing Skull Azgalor, Azshara, Destromath, and Thunderlord Azjol-Nerub and Khaz Modan Azuremyst and Staghelm Baelgun and Doomhammer Black Dragonflight, Gul'dan, and Skullcrusher Blackhand and Galakrond Blackwater Raiders and Shadow Council Blackwing Lair, Dethecus, Detheroc, Haomarush, Lethon, and Shadowmoon Bladefist and Kul Tiras Blade's Edge and Thunderhorn Blood Furnace, Mannoroth, and Nazjatar Bloodhoof and Duskwood Bloodscalp, Boulderfist, Dunemaul, Maiev, and Stonemaul Borean Tundra and Shadowsong Bronzebeard and Shandris Burning Blade, Lightning's Blade, and Onyxia Caelestrasz and Nagrand Cairne and Perenolde Cenarion Circle and Sisters of Elune Coilfang, Dark Iron, Dalvengyr, and Demon Soul Dawnbringer and Madoran Darrowmere and Windrunner Dath'Remar and Khaz'goroth Deathwing, Executus, Kalecgos, and Shattered Halls Dentarg and Whisperwind Detheroc and Shadowmoon Draenor and Echo Isles Dragonblight and Fenris Draka and Suramar Drak’Tharon, Firetree, Malorne, Rivendare, Spirestone, and Stormscale Drak'thul and Skywall Dreadmaul and Thaurissan Durotan and Ysera Eitrigg and Shu'halo Eldre’Thalas and Korialstrasz Elune and Gilneas Eonar and Velen Eredar, Gorefiend, Spinebreaker, and Wildhammer Exodar and Medivh Farstriders, Silver Hand, and Thorium Brotherhood Feathermoon and Scarlet Crusade Frostmane, Ner'zhul, and Tortheldrin Frostwolf and Vashj Ghostlands and Kael'thas Gnomeregan and Moonrunner Greymane and Tanaris Grizzly Hills and Lothar Gundrak and Jubei'Thos Hellscream and Zangarmarsh Hydraxis and Terenas Icecrown and Malygos Kargath and Norgannon Kilrogg and Winterhoof Kirin Tor, Sentinels, and Steamwheedle Cartel Lightninghoof, Maelstrom, and The Venture Co Malfurion and Trollbane Misha and Rexxar Mok'Nathal and Silvermoon Muradin and Nordrassil Nazgrel, Nesingwary, and Vek'nilash Quel'dorei and Sen'jin Ravencrest and Uldaman Ravenholdt and Twisting Nether Runetotem and Uther
All the things that kept trade goods cheap while the value of gold was falling are no longer true in the new expansion. Most players are working on gearing up their main characters right now, and it will be a while before people earn the levels and reputations on secondary characters to serve the markets for high-end trade goods, so there are fewer crafters competing with each other to serve a community that is swollen with returning players.
Just before Battle for Azeroth goes live, you will want to log all of your characters out in the zone of Silithus so that you can acquire the quest to talk to Magni and obtain your Heart of Azeroth (refer to our Heart of Azeroth guide for more information about this item). This is the new artifact-type of piece of equipment that you will use for all of the Battle for Azeroth expansion. Once you acquire your permanent neck slot piece of equipment, get back to Stormwind or Orgrimmar to begin your scenario that leads into the introductory areas of Kul Tiras and Zandalar.
As you continue to push through end-game content and you raise your reputations with various groups, you unlock more quests that send you to the opposing faction's continent where you generally try to mess with them, gather intel on their movements, and, of course, kill a whole bunch of them. These quest lines are fun, but generally pretty short and don't actually propel you through much of the three opposing zones.
Dungeons still give too much experience. Yes, I'll get some hate mail for this. But due to the way dungeons -- especially at some levels -- scale, along with experience buffs, the fastest way from 1-110 now involves grinding one dungeon over and over and over again. It's the equivalent of the South Park "Make Love, Not Warcraft" episode, only instead of killing boars, you're killing endless worms in Ragefire Chasm or gnolls in The Stockades.

Common methods of power leveling include doing only those quests which are most efficient in terms of experience over time, and analyzing the quests in a given zone so as to do them in the most efficient order possible. Remember, the idea of power leveling is speed and efficiency--you may wish to obtain an addon that will show you how much experience per hour you are gaining to test your techniques. Additionally, ensure your character's talent build is crafted for maximum endurance. You want as little downtime (walking, drinking, eating, crafting, typing, etc.) as possible.
If you level with friends Prot would probably be the way to go so you could pull and face tank the packs. I leveled 2 pallies both ret on beta and had 0 issues. Selfless healer and wake of ashes work absolute wonders. I leveled a bit as prot and just felt like I did 0 damage. I leveled solo so I don’t know about the xp fall off but I would assume it’s the same as legion.
Try to gather up all quests for a dungeon before trying to queue up for it. Preferably pick up dungeon quests as soon as they are available to avoid getting them when you are over leveled. Dungeons themselves reward a good amount of experience due to the grouping of mobs, but the quests on top of that reward great experience and decent questing gear.
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Blizzard upping the health of creatures in those early zones has had a profound effect on how low my health bar gets. Even decked out in a full set of heirloom gear, my little fury warrior hasn’t one-shot much of anything in her 22 levels. Mobs that survive longer hit more often, hence my dangerously low health in the screenshot below. Players have to be a little more mindful now. That’s a good thing.
Heirlooms are special pieces of armor that level up with your character, so they have stats that are always respectable for your character’s level (up to level 110). Heirlooms that fit the head, shoulder, chest, legs, and back armor slot offer an experience bonus. The total bonus is 45 percent if you have them all. It’s also possible to acquire a ring that adds another 5 percent, but you must win a fishing contest acquire it, and that can take some time.
The community was apparently frustrated with Blizzard for a lack of communication concerning the issue, but it looks like that was due to the fact that their heads were down as they worked to understand the problem. It was explained that they didn't want to just roll out a quick bandage, as that would likely cause unforeseen issues down the road. Instead, they're crunching the numbers and digging into the code in the hopes of discovering a legitimate source of the problem.
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