Blizzard will release the World of Warcraft's new expansion: Battle for Azeroth with the next four days. It is said that BFA will launch all regions at the same time and the specific time for different countries has been leaked out. BFA's coming means that Legion will finally say goodbye to its fans. Here, let's follow raiditem.com to review some important changes in WoW's history.
There are various upsides to this imbalance. Max level players are able to complete lower level content with ease, allowing them to swiftly complete missed quests and achievements in earlier zones, and can travel through zones without being constantly attacked, since mobs will only attack players several levels higher than them if walked directly into. Max level also makes it possible to solo earlier group content such as dungeons and even raids, making farming loot such as mounts far easier, and for those interested in a challenge opening up a new subtype of play at slightly higher levels.
So you're strapped for cash in World of Warcraft, and you need gold fast. Maybe there's an epic mount on the Auction House, or you're about to raid and need to finish enchanting your armor, or you're short on gold for glyphs. Whatever the reason, there's plenty of quick and mostly painless ways to farm up gold in WoW. Let's look at a few of the best ways.
Recently, Blizzard provided their own WoW Token system for players to buy and sell World of Warcraft Gold. However, the constantly fluctuating supply and demand means that prices will vary. Consequently, getting the best prices isn't guaranteed, nor do you know when you'll make a sale. You also can't trade or resell any tokens you buy, as they become instantly "Soulbound".
My second least-favorite part: leveling ranges. Zones are divided into leveling ranges; some are for levels 10-60, others for levels 58-80, and so on. On the surface, that appears to make sense; while there are odd moments where you're presented with the content from two expansions at once, it does mean that you're more or less going through content in order, at least by expansion if not by level.
I used fully upgraded and enchanted heirlooms; missing only the fishing ring. Leveling from 1-20 took ~3 hours, at which point I immediately turned on War Mode for the duration. I rarely encountered enemy players, and when I did they almost always left me alone. But the few times I did get ganked, the total cost in time was insignificant. Maybe a total of 5 deaths from ganks in the entire 40 hours.
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As Blizzard calls it stats were "squished," and now players are finding it harder to level with that same scaling system. It's a two-fold issue, and game director Ion Hazzikostas isn't quite sure how to fix it yet. In a massive forum post several days ago he plainly explains the issue from the start, noting that "the feel and pacing of the level-up experience is a top priority for the team."
According to a recent report, the developers dug into the numbers and saw that this was a legitimate issue, as leveling in that range took about 15 percent longer than levels before or after. While the hotfix notes don't go into too many details, Blizzard explains that the experience required to gain a level has been lowered for the range of levels 40 to 100. That brings the amount of time needed to level between the magic 60 to 80 range down by 14 percent, with a smaller reduction in time between levels 40 and 49. We figure a lot of math had to go into figuring out a proper adjustment here but, assuming Blizzard's estimates are correct, that should appease players who felt like they were stuck within a certain range for too long.
Gold-making blog Just My Two Copper suggests that enchanting will be quite the money making profession during the initial phase of Patch 5.3. This is because with players racking up new shield heirloom items and new PvP weapons and cloaks, and the tendency of PvP fans to max out every potential stat in their gear to win their matches, they will spend a pretty penny on Enchanting boosts. Just My Two Copper expects direct enchanting fees as well as the costs of Enchanting materials to rise during the start of the patch.
Congratulations on reaching Level 120! There are a myriad of new things to do. The first thing you should do is head to your faction hub ship where you have been doing your mission table quests and footholds to pick up and complete the quests necessary to unlock World Quests. World Quests will provide you an opportunity to grind reputation levels, acquire gear, and gather Azerite. There are tons of new things to do that we will cover in our Level 120 Battle Guide found here: Level 120 Battle Guide