The first—and among the most important—decision we had to make was which version of the game to focus on. As many of you have noted, the classic period was two years long and full of changes. Core features like Battlegrounds were introduced in patches after WoW’s original launch, and class design similarly changed over time. After careful consideration, we decided on Patch 1.12: Drums of War as our foundation, because it represents the most complete version of the classic experience.
There’s a whole list of websites that are trying to compile the working addons for the WoW Classic beta. The easiest one to parse through is Will It Classic. The site has a list of addons — including a search function — and has color-coded each one to signify whether or not it’s working on the beta client. Keep in mind that the client runs on the Legion API, so there are a few semi-current addons that work without any tweaking by their creators.
There’s a whole list of websites that are trying to compile the working addons for the WoW Classic beta. The easiest one to parse through is Will It Classic. The site has a list of addons — including a search function — and has color-coded each one to signify whether or not it’s working on the beta client. Keep in mind that the client runs on the Legion API, so there are a few semi-current addons that work without any tweaking by their creators.

14 Nov A Classic Story Once upon a time, I dinged level 80... I remember it being cold as i was in Northrend. Not to my surprise, I started receiving mail in my inbox. The mail was sent from many of my guild members and non-guild friends on my server. I received Cupcakes, Cakes, Fireworks and even some Beers to congratulate me on reaching max level. I must have receive at least 25 messages all within 15 minutes. The next day my Guild Master suggested that all members of the guild collect Borean Leather to help build my armour. It took us approximately a week to collect and my Armor was complete; I was ready for raiding! As I walked through Stormwind (my main was Alliance at the time.) many people approached me in awe of my achievement and congratulated me on receiving my armour set. These we're people i knew, people that we're always around, they we're people I had made memories with. I made many friends during the golden years of wow, in fact I still talk to many of them via social media today. We created a bond that was based on memories, trust, reliability and friendship. Sadly none of them play the game anymore, and in honesty; i don't think they ever will again..... ------- The above is a true story that wow players will sadly never experience today. ------- Something happened after Cataclysm that started the decline of the world we once knew. To make things clear, It wasn't the fact that the world was now broken. Somehow, Blizzard got the idea that the heart of Warcraft was its story.... The truth is, most of us already knew the story. I myself, had been playing warcraft back in the day on DOS. The RTS version of warcraft was always the best medium to tell the story, while world of warcraft was an opportunity for us to create our own stories, our own legends and legacy’s. ------ In hindsight, it would have been so much better if Blizzard released an RTS alongside it's expansion, this would have given them the opportunity to tell the story while allowing player to live in the same world via WOW. Saying the above, I am truly grateful for classic wow, however I think they've missed the mark. Firstly, it baffles me that people believe vanilla wow players do not want better graphic or animations. Vanilla player always welcomed a better-looking game as we regularly upgraded our hardware for it. I truly believe this is because (New) Blizzard have no idea what the actual heart of wow is anymore. Assuming it's aesthetics and possibly the nostalgia from start zones, the music etc.... This is far from the truth... ------ The heart of Vanilla wow is within the story above, and it hurts me to accept and admit this but the truth is, the heart of wow is dying because (New) Blizzard have lost sight of it. Yes, vanilla wow was a pain in the backside, but that's what made it great. Walking for 30 minutes with a group of 40 members to a raid was a priceless experience. The fact that you know every member of the party, and every member was important to the group as a whole, including yourself, where every member was valued; some more than others, but valued none the less. ------ In its current state, levelling has become a chore, while the end game has become a marathon, with a bunch of non-sense thrown in between that you'll most likely solo as you can't progress without them. ------ (New) Blizzard, we've given you our support and time from day one... I've deleted my account once, and I’m reaching that point again.... Please start listening, before you lose the last of us! Take care...Taurnimator0 14 Nov
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
This Shadow Talent Build is the fastest for Leveling Up a Priest Class from 1-60 in WoW Classic patch 1.12. Spamming Shadow Damage DOTs while kite mobs will be the name of the game with this build, having the ability to sustain your health is just a bonus. You will just need to make sure you are stacking enough spirit so you don’t run out of mana often as that will slow down the levelling process drastically.
Wait, /sit to trigger crits is p-server thing? I distinctly remember people saying that if you sit, you will be crit when I played 1.12 Vanilla. On top of that - there’s that pally that one shot Kazzak in early Vanilla because he stacked a shitload of reckoning when it didn’t have a limit - it’s not inconceivable that he did it without /sit to trigger crits, but it would take him so, SO long to do that without /sit.
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Wait, /sit to trigger crits is p-server thing? I distinctly remember people saying that if you sit, you will be crit when I played 1.12 Vanilla. On top of that - there’s that pally that one shot Kazzak in early Vanilla because he stacked a shitload of reckoning when it didn’t have a limit - it’s not inconceivable that he did it without /sit to trigger crits, but it would take him so, SO long to do that without /sit.


Greetings! Development of World of Warcraft Classic is underway, and we’re very excited to share some of the challenges and solutions we’re working on. As we mentioned last BlizzCon, the process of restoring the classic game is not straightforward, and it’s important to us to take the time and effort to get it right—this includes poring over numerous game versions, data, and code; meticulously scrutinizing all the changes we’ve made over the years. Rest assured: The WoW Classic team is hard at work making it a reality, and we’re at a point in development where we’re ready to share some of the things we’ve been working on.
Notez que lors de la sortie du jeu, le mardi 27 août 2019, tout le contenu ne sera pas disponible immédiatement. Celui-ci sera déployé en 6 phases. En effet, les développeurs souhaitent attendre et voir comment la communauté s'approprie le jeu. Blizzard partagera le calendrier lorsque que les développeurs auront une idée plus claire de la façon dont les joueurs profitent du contenu. Nous vous proposons un calendrier qui sera mis à jour dès que les informations seront disponibles.
For some weird reason Warlock used to be underrepresented in vanilla WoW. However, the least popular doesn’t mean that they were bad. Warlocks had amazing damage and some truly unique utility abilities allowing them to summon players or create Healthstones for the whole group. Similarly to Hunters, Warlocks were amazing for solo players with the ability to summon various demons to help them.
15 Nov The ride to war? or Que to war..?? So I am having a hard time accepting this.. But one the best things (for me), was saddle up, and travel to war with my friends in Vanilla. I remember one of the best memories, and one of the most authentic Vanilla and MMO- Feeling, yet one of the most satisfiying moments for me and my friends, was when we first ran off to the battleground vendors, and qued up from there, and farmed the gear from the tokens we got, every time we was hitting a 29, 39,49 and so on. I remember everyday you met new friends, talked to old buddies on the server, small chid chat while you waited untill it was your turn to get into AV/WG/AB. I remember even the awesome moments when you met some on the road, and you all knew where you was going. These was one of the best moments for me. It gave me the Horde/Alliance feelings, and great MMO- feels. Then I remember they planted vendors and quebots in capitals, and the great areas was all empty. IMO it was here it all started with "LFG" and "AFK in SW/Org". Running to a BG is as much important part of classic, as running to dungeons. So, any info about this ?Healors4 15 Nov
15 Nov Progressive itemization and Stages all in one At Blizzcon they showed the 4 Content Stages : https://youtu.be/hhKkP8LryYM?t=2735 As you can see its their "Current thinking" - Meaning its not final. I think we can make it more "vanilla-like" by changing it to 6 Stages and incorporate Progressive Itemization. Lets fiddle with it! Proto-type: 1: - World of Warcraft (7th Nov. 2004 - Patch 1.1-1.1.2) MC (Launch gear) Onyxia Maraudon 2: Ruins of the Dire Maul (6th March 2005 - Patch 1.3-1.4.2) Dire Maul (World Buff and gear on par with early Raid gear) Azuregos Lord Kazak 3: Assault on Blackwing Lair (7th June 2005 - Patch 1.5-1.6.1) BWL PvP Rewards (which included epic PvP and PvE gear) Darkmoon Faire (World Buff and epic trinkets via Darkmoon Cards) Thorium Brotherhood Rep rewards 4 - Rise of the Blood God (13th Sep. 2005 - Patch 1.7-1.8.4) ZG (World Buff, Shoulder Enchants, Oils ect.) Green Dragons BG Weekends (Speeds up PvP rewards) Tier 0.5 (not sure) Upgraded MC gear 5 - The Gates of Ahn'Qiraj (3rd Jan 2006 - patch 1.9-1.10.2) AQ 20/40 Silithus content Upgraded PvP gear Upgraded and new Dungeon gear 6 - Shadow of the Necropolis (20th Jun 2006 - patch 1.11+) Naxx Scourge Invasion And the rest So, yeah - Please feel free to suggest changes. I probably missed something. Just remember that we (nor Blizzard) can get i 100% correct as it was - But we can get closer than those 4 Stages, thats for sure.Ståål19 15 Nov
Another way to make gold. This option works well at level 60 when you have some good gear already. Obviously, you should have some gold ready to buy reagents. Be ready for expenses up to 225 skill points in any profession: items below that are not worth much. You will get first income after 225 skill points in Leatherworking, Blacksmithing, Alchemy or Tailoring. Unfortunately, Engineering and Enchanting will still require some investments.  The only way to make gold with enchanting is disenchanting skill (we talked about it).
- We do have a single money back guarantee (refund policy) in existence for every server we operate on. We do strive to deliver your purchased goods as soon as possible, but it may happen that we are AFK due to offline activities. You should not worry though - if the gold is not delivered to you within 24 hours, a 100% refund can be provided to you simply by sending an e-mail to shop@v7gaming.com - we won't ask any questions to you.
Nov 15 Why was it "easy" for Nost, but hard for Bliz During Blizzcon we were told how challenging (at least that's how it came off) it was for Blizzard to create a working version of Classic... but Nostalrius, with no ties to Blizzard, was able to make a relatively bug free version of Vanilla? When I say "bug free" I know there was "a lot" of issues, but nothing an entire team at Blizzard couldn't fix. Wouldn't it be less work?Goró64 Nov 15

Hey kid… You want unlimited power? Buy now at the low-low-low-low-low price of your eternal soul ^(and the destruction of your entire planet, ruin of your culture and its way of life), but hey, don’t worry about that. Just think about those guys who called you names at Shaman school, think about the elders who cast you out, and think about the 15 foot tall burning infernal crushing their proportionally tiny skull between its… Do rocks have fingers? Who cares kid, just think of the power.
Blizz stated in a watercooler that they're using the 1.12 database as a starting point. I don't think it's a stretch for people to assume that most game features and mechanics will be in their 1.12 state. The kind of stuff I would expect to see reverted would be numerous AV changes, but I seriously doubt class mechanics are going to be reverted. I'd be surprised if the threat changes that ruin pre-naxx encounters are reverted.
In terms of what the World of Warcraft Classic Best Classes are, Warrior and Priest stand out almost instantly. This is partly due to the fact that Protection Warrior is the only viable Tank Class in WoW Vanilla Patch 1.12. Both the Proc Warrior and Priest are required for Raids and when combined in a PVP setting can be a fierce combo on the battlegrounds. 

You will see a resurgence of power leveling services, item trade services, and gold farming. Classic will have a fresh economy meaning for your average gold farmer time spent in classic is way more efficient. It will probably be worse than it was back in the day. Just look at the blizzard group finder on retail, littered with advertisements for m+ boosting websites. Disgusting. There will be so many gold farmers blizz probably won't be able to keep up. And this is what I truly fear because if the gold farmers start to win activision will step in and introduce wow token. And classic will die.
Hey kid… You want unlimited power? Buy now at the low-low-low-low-low price of your eternal soul ^(and the destruction of your entire planet, ruin of your culture and its way of life), but hey, don’t worry about that. Just think about those guys who called you names at Shaman school, think about the elders who cast you out, and think about the 15 foot tall burning infernal crushing their proportionally tiny skull between its… Do rocks have fingers? Who cares kid, just think of the power.
15 Nov A Guild of First-Timers This post is only meant to gauge interest for a guild of this kind, as the release of Classic is still a while off. I'm interested in starting or joining a guild of likeminded individuals, who want to play Classic WoW without [excessive] use of guides and/or foreknowledge. I began playing WoW towards the end of The Burning Crusade, so I never actually experienced Vanilla, though I did play on Nostalrius for a bit. A private server environment never appealed to me much though, but I am excited to experience the slower pace and more social aspects that Classic holds in store for us on official servers. What I really hope for, though, is the opportunity to discover things for myself and to learn and grow alongside other people who may have missed the early days. Of course, most (all?) people who will play Classic will have played WoW at some point before, and not all knowledge and memories can be wiped ("Wow, cool, a new town called Goldshire! I wonder what I can do here?"). This is ok, and I do not suggest dogmatically avoiding any kinds of guides at all costs. I do, however, feel like a general guideline like this could make for a fun experience. As a guild, we would strive to progress through dungeons and raids on our own, figuring out pitfalls and challenges as we go along. Naturally, this means that we wouldn't be particularly "hardcore", and speed would not be our primary objective. Instead, I suggest emphasis is placed on exploration and trial-and-error. I do not want to explicitly exclude people who have played Vanilla, all are welcome. That being said, if one were to have great knowledge of many encounters, it might defeat the purpose of this guild if it was just shared with everyone from the beginning. Likewise, if a knowledgeable person like that were to keep quiet on purpose, it might become frustrating for them to see the rest futilely derping around and missing something obvious. Personally, I have been trying to keep myself from binge watching all kinds of stuff about Classic WoW, precisely because I want to discover it for myself. Despite my efforts, I already know some things, and surely other people interested in this will as well; but I believe there may still be value in what I am proposing. Information should be shared freely in the Guild as well, of course. The intent is to grow as a group, not each wait for everyone to individually figure out where Gromsblood grows before sharing it with them. As a final note, I would be willing to be the guild leader, though I hope it would be a very democratic and non-hierarchical environment in general. I cannot, however, guarantee that I will have enough time to continue to fill that role in the future, and other obligations prevent me from playing outside evenings and weekends in general. As such, if anyone else is interested in taking up a leading role, let me know. First of all, though, is anyone interested in a guild like this in the first place? PS: In case it wasn't obvious from where I have posted this, I am from the EU region. Also, I currently intend to play Alliance as a faction, but am in principle open to the possibility of playing Horde instead.Toh16 15 Nov
Making "new" guides seems kinda out of place. Not only is there still alot of information from back then available, there came alot of information up for minmaxing available for both leveling and raiding, ontop of various bis gear lists that cover patch progression aswell if necessary. Wether people like or dislike pservers does not make the various information found on their forums less valuable.
Earning gold in World of Warcraft: Classic is all about optimizing your spendings. Back in the day, your character’s skills were acquired from a trainer, using money. Don’t just buy everything he or she offers! Read the skill descriptions and be mindful about them. Quite a few characters can live through the levelling process without learning some of their utility or damage spells. These won’t go anywhere and you’ll be able to learn them later on.
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