The original WoW was painful. Mobs took forever to die; one additional enemy in a fight was a pain, two probably meant death. There was a ton of running. Most buffs lasted two minutes, many took reagents, abilities were trained and often out of reach if you lacked the necessary gold. Warlocks had to farm shards, hunters had to carry ammo -- even my warrior did, since in vanilla WoW she can carry a bow and fire arrows herself.
Similarly to Alliance’s Paladin, Shaman is a unique class option for Horde. Shaman boasts amazing group utility with its strong buffs through totems. Windfury totem is a must in any raid while Bloodlust in Classic is unique to the Shaman class. Restoration Shamans were considered the best group healers while other specs were also amazing in PvP environment capable of dishing out insane burst damage. Additionally, Shamans were able to wear mail armor, so any piece with spell power on mail set piece was almost certainly yours.
14 Nov Classic WoW alternate timeline Hi, I'd love to hear some players opinion on the following: WoW Classic to be an alternate timeline. Players stay at level 60 and further content will be developed. Like different Raids, Dragon Isles, that weird Snail-Like-Building for possible old god content, Mount Hyjal, Dead Wind pass. Devs could implement all the old stuff that was planned for Vanilla wow. Deathwing... Azshara Battleground. Or staggering release of Expansions until Wrath of the Lich King? (Personally I wouldn't like that.. I'd rather stay in Vanilla forever... like until I'm a old man in my 80s dying while goldfarming or something.) Or just straight staying on the Naxx Patch forever? My favourite would be having a long time for the Naxx patch so more ppl can kill Kel'thuzad and then developing this unplanned content sounds like a very very awesome Idea for me. Having a level 60 alternate timeline to current wow would make it even better. Greetings Dandin (name of my first char ever :) )Payneprime34 14 Nov
15 Nov 7.3.5 client - worst pick to begin with So on your panel you explained why you couldn't use the old Classic Client and told us why u basically needed to recreate the entire game with 7.3.5. This was the worst and main wrong choice to begin with and I guess u guys noticed that but it was to late to go back. Instead of starting the Megaproject to recreate the entire old game you should just have outsourced your servers and build a new, small customer support team to work with the old interface there. By this pretty cheap demo and panel we now see which "insane idea" (quoting you) route you picked. That was a pretty bad pick and beside Sharding,16 debuff slots, new forced animations/sounds into classic graphics toggle, wrong stats, wrong mobaggro range, wrong UI, emptying the world by summoning stones, wrong npc pathing on quests and all the other crap this is by far the worst change to Classic. We take all this "its just a demo" as granted and trust you to fix those things until Release even if time runs low for the enormous amount of fixes needed there till summer 2019. Okay but 7.3.5 brings an endless list with its engine and code which is not comparable. Rogues won't be able to abuse front backstabbing skills, the physics are fundamentall different, there won't be no animation cancels, the movement feels like legion not classic, melees won't have the expanded range they often used to due code bug, Mobs do backpeddale when u "push" them, tldr blablabla. https://www.reddit.com/r/classicwow/comments/9ubyr6/wow_classic_demo_feedback_bugs_and_legion/ In short when people say "this doesn't feel like classic somehow" they're exactly right, because it is not classic. It is 7.3.5 with changed numbers and assets (BTW lots of your "classic graphic option" assets aren't even classic as well). The core of the new game ur building there is fundamentally different and you guys at blizz know exactly that it is, don't misslead anyone by sayin its "authetic" please. Basically it's like putting a Diablo2 character into Diablo3 and say "Here you go, this is Diablo 2". Guess what? No, its not.Uauu42 15 Nov
Similarly to Alliance’s Paladin, Shaman is a unique class option for Horde. Shaman boasts amazing group utility with its strong buffs through totems. Windfury totem is a must in any raid while Bloodlust in Classic is unique to the Shaman class. Restoration Shamans were considered the best group healers while other specs were also amazing in PvP environment capable of dishing out insane burst damage. Additionally, Shamans were able to wear mail armor, so any piece with spell power on mail set piece was almost certainly yours.
Balance: Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times. Feral: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. Guardian: Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec. Restoration: Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target. Hunter
I now have a Patreon Page where you guys can support me while I work on Vanilla WoW leveling guides every day.  I appreciate all of you who support me on there, it means a lot to me right now.  Doing this full time is taxing on my financial situation.  My goal is to make the best Vanilla WoW leveling guides on the web and the donations keep me going at it healthfully.  There is also cool rewards you get in return for donating.  Thanks!
14 Nov Classic WoW alternate timeline Hi, I'd love to hear some players opinion on the following: WoW Classic to be an alternate timeline. Players stay at level 60 and further content will be developed. Like different Raids, Dragon Isles, that weird Snail-Like-Building for possible old god content, Mount Hyjal, Dead Wind pass. Devs could implement all the old stuff that was planned for Vanilla wow. Deathwing... Azshara Battleground. Or staggering release of Expansions until Wrath of the Lich King? (Personally I wouldn't like that.. I'd rather stay in Vanilla forever... like until I'm a old man in my 80s dying while goldfarming or something.) Or just straight staying on the Naxx Patch forever? My favourite would be having a long time for the Naxx patch so more ppl can kill Kel'thuzad and then developing this unplanned content sounds like a very very awesome Idea for me. Having a level 60 alternate timeline to current wow would make it even better. Greetings Dandin (name of my first char ever :) )Payneprime34 14 Nov

Similarly to Alliance’s Paladin, Shaman is a unique class option for Horde. Shaman boasts amazing group utility with its strong buffs through totems. Windfury totem is a must in any raid while Bloodlust in Classic is unique to the Shaman class. Restoration Shamans were considered the best group healers while other specs were also amazing in PvP environment capable of dishing out insane burst damage. Additionally, Shamans were able to wear mail armor, so any piece with spell power on mail set piece was almost certainly yours.
Fifteen years of iterative design means that the World of Warcraft that existed in 2006 is dissimilar to World of Warcraft: Battle for Azeroth as it exists in 2019, even if you’re playing the same content. The cumulative effect of thousands of tweaks means that pinpointing exactly what made Classic so special is a nebulous undertaking. Flying mounts, for instance, were a welcome addition when they were introduced in The Burning Crusade. It eventually became clear to players, however, that the convenience and fantasy they offered came along with a number of significant drawbacks like reduced interaction with topography, enemy NPCs, and other players. In spite of this, flying limitations are met generally with negative feedback on the part of BFA’s community. Such conveniences are difficult to unlearn.
HOWEVER, I did find out that there was an exploit to get around it (one of those rare exploits where you would WANT a bit of lag). Basically if you spammed “X” to sit/stand/sit/stand, then if a mob hit you while you were sitting and right as you were standing up, then it would register as a crit, but on the server side you would be standing, thus allowing the ability to proc.

15 Nov Changing sides As an old Horde player starting from the end of Vanilla, I've experienced a lot of content Horde-side and grew a bit tired of it. Now I'm torn between 2 options: 1) Recreating character that I had (this mage, actually, who's name was Xoljin before the transfer) to bathe in that nostalgia. 2) Changing a faction to get new experience. I guess there are other old-timers with the same stories, so what do you guys think? Another question, since I can't remember: was it possible to create characters of both factions on PvE and RP servers? What about RP-PvP?Арканист7	15 Nov 

That's not to say that everyone has an unrealistic vision of what vanilla WoW was like. There were already plenty of people on the WoW Classic forums pointing out that perceived bugs are just recreations of the original game. And as noted before, a flaw to one player is a key component of the original positive experience to another. WoW Classic will surely please plenty of purists in spades. But this goes to show that it won't be for everyone who has fond memories of the game circa 2006.

There’s the reason why some players used to call the game World of Roguecraft. Rogue was one of the most popular classes in classic WoW and there’s a good reason for it. During vanilla, Rogues topped DPS meters in raids and dungeons, but their main strength was world PvP. Rogues could stealth through enemies avoiding unwanted engagements with the opposing faction. Additionally, a huge variety of crowd control abilities and high burst damage made them the worst nightmare for the cloth-wearing classes. However, Rogues were in a bit of disadvantage regarding end-game gearing since most of their gear pieces were useful to other in-game classes as well.
Nov 7, 2017 Welcome - Please Read! Welcome to the Classic Discussion forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft: Classic with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Getting the Most Out of the Forums: http://us.battle.net/wow/en/forum/topic/2016792409 Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Ornyx1 Nov 7, 2017
 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
Nov 15 Looking Forward. So simple fun thread to see how you all think and feel. Name 1 thing you are definitely looking forward to, preferably not the obvious stuff but whatever go wild! I'll start with one. Professions aiding in immersion. Not sure if many noticed this but something I am excited about playing a hunter is the professions and how they aid in immersion for the hunter class so freaking well. All of the secondary profs help hunter immersion. Cooking, Fishing and First Aid all actually fueled the hunter lifestyle. Add in Skinning and Leather Working and it's straight up Hunter RPG.Melaned22 Nov 15

If you’re eager to claim your character name in WoW Classic, take note: we’ll be opening character creation on Tuesday, August 13.** Players with an active subscription or game time on their account will be able to create up to three characters per World of Warcraft account. We’ll have more information on realm names closer to launch, but rest assured—you’ll have plenty of time to figure out your plans for realm domination!
If you’re into MMORPG games, you’ve probably heard that World of Warcraft is preparing to release a classic version of the game this summer. However, not many people have played in the real Classic and current in-game classes might seem completely unrecognizable to some. In the early days of World of Warcraft, the class choice was very important – leveling was super slow, which meant that you could get stuck with your character for months.
One may think that the AH may suffer a reduction of competitivity, leading to higher prices, but in an healthy server the gold farmer's farm will be taken over by actual players. Giving the chance to a more fair gameplay where you can go out and farm the materials that you need, instead to see them always farmed by gold sellers that sell them to you, without letting you many room to make gold in a fair way.
14 Nov A Classic Story Once upon a time, I dinged level 80... I remember it being cold as i was in Northrend. Not to my surprise, I started receiving mail in my inbox. The mail was sent from many of my guild members and non-guild friends on my server. I received Cupcakes, Cakes, Fireworks and even some Beers to congratulate me on reaching max level. I must have receive at least 25 messages all within 15 minutes. The next day my Guild Master suggested that all members of the guild collect Borean Leather to help build my armour. It took us approximately a week to collect and my Armor was complete; I was ready for raiding! As I walked through Stormwind (my main was Alliance at the time.) many people approached me in awe of my achievement and congratulated me on receiving my armour set. These we're people i knew, people that we're always around, they we're people I had made memories with. I made many friends during the golden years of wow, in fact I still talk to many of them via social media today. We created a bond that was based on memories, trust, reliability and friendship. Sadly none of them play the game anymore, and in honesty; i don't think they ever will again..... ------- The above is a true story that wow players will sadly never experience today. ------- Something happened after Cataclysm that started the decline of the world we once knew. To make things clear, It wasn't the fact that the world was now broken. Somehow, Blizzard got the idea that the heart of Warcraft was its story.... The truth is, most of us already knew the story. I myself, had been playing warcraft back in the day on DOS. The RTS version of warcraft was always the best medium to tell the story, while world of warcraft was an opportunity for us to create our own stories, our own legends and legacy’s. ------ In hindsight, it would have been so much better if Blizzard released an RTS alongside it's expansion, this would have given them the opportunity to tell the story while allowing player to live in the same world via WOW. Saying the above, I am truly grateful for classic wow, however I think they've missed the mark. Firstly, it baffles me that people believe vanilla wow players do not want better graphic or animations. Vanilla player always welcomed a better-looking game as we regularly upgraded our hardware for it. I truly believe this is because (New) Blizzard have no idea what the actual heart of wow is anymore. Assuming it's aesthetics and possibly the nostalgia from start zones, the music etc.... This is far from the truth... ------ The heart of Vanilla wow is within the story above, and it hurts me to accept and admit this but the truth is, the heart of wow is dying because (New) Blizzard have lost sight of it. Yes, vanilla wow was a pain in the backside, but that's what made it great. Walking for 30 minutes with a group of 40 members to a raid was a priceless experience. The fact that you know every member of the party, and every member was important to the group as a whole, including yourself, where every member was valued; some more than others, but valued none the less. ------ In its current state, levelling has become a chore, while the end game has become a marathon, with a bunch of non-sense thrown in between that you'll most likely solo as you can't progress without them. ------ (New) Blizzard, we've given you our support and time from day one... I've deleted my account once, and I’m reaching that point again.... Please start listening, before you lose the last of us! Take care...Taurnimator0	14 Nov

You can also make good gold for opening lockboxes, park yourself in a public place like Ironforge Commons or Orgrimmar near the Auction House, and let Trade Chat know you’re available.  You can even make gold by offering to stealth in and pick the Shadowforge Lock open in Blackrock Depths!  You’ll need to level up your lockpicking though, so work hard on it like any other profession. Try Redridge, Wetlands, and near the coastal nagas in Ashenvale.
Most profitable professions are considered to be Herbalism and Enchanting in pair. You can have Enchanting only for Disenchanting skill, it will bring decent gold. Consider the fact of disenchanting all soulbound armor, not just selling them to a vendor, but I do not recommend to disenchant any kind of weapons, it is more profitable to sell it to a merchant if it is a soulbound item, or sell it on auction house if it is BoE (bind on equip).

14 Feb 2014 Forum Guidelines - Please Read Welcome to the World of Warcraft discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the World of Warcraft community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Reporting You can quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to our general Code of Conduct, here are some common courtesy guidelines to follow to ensure these forums remain a constructive and friendly gathering place for the community. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic to gather attention is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Note that threads discussing e.g. the Blizzard authenticator or Blizzard’s latest press release are allowed to have Blizzard in the title as it’s then relevant to the discussion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Posting TLDR or L2P constitutes as trolling Posting TLDR (Too Long, Didn’t Read) is saying you don’t care about a player’s post. Posting L2P (Learn to Play) mocks the player for their skill or experience level rather than provide constructive input on the post itself. Both are considered trolling and will lead to a suspension.Takralus2 14 Feb 2014
Travel Time is what you will be doing the most of, thus talents or abilities that increase movement speed will likely have the highest impact on leveling speed.The more important concept is this: Shaving off seconds of downtime between pulls is equally valuable to shaving off seconds of In Combat Time. When you think about it this way, Damage Mitigation and Regenerative talents / abilities / stats have almost offensive properties and should potentially be valued equally to stats that increase damage.
15 Nov question about hunter So i saw this leveling guide for hunter in classic and it seems like u need some kind of addon to track ur auto shot. So my question is how did auto shot work back then? did u have to stand still to be able to shoot auto shots? and did like using arcane shot reset the timer of auto shot wich means if u are 1 sec from an auto shot but uses arcane instead u get new 3 sec (or whatever the wep speed is) before an auto shot is fired? thanksCirluica29 15 Nov
There’s the reason why some players used to call the game World of Roguecraft. Rogue was one of the most popular classes in classic WoW and there’s a good reason for it. During vanilla, Rogues topped DPS meters in raids and dungeons, but their main strength was world PvP. Rogues could stealth through enemies avoiding unwanted engagements with the opposing faction. Additionally, a huge variety of crowd control abilities and high burst damage made them the worst nightmare for the cloth-wearing classes. However, Rogues were in a bit of disadvantage regarding end-game gearing since most of their gear pieces were useful to other in-game classes as well.

So we asked ourselves, would it still be possible to deliver an authentic classic experience if we took our modern code, with all its back-end improvements and changes, and used it to process the Patch 1.12 game data? While that might seem counterintuitive, this would inherently include classic systems like skill ranks, old quests and terrain, talents, and so on, while later features like Transmog and Achievements would effectively not exist because they were entirely absent from the data. After weeks of R&D, experimentation, and prototyping, we were confident we could deliver the classic WoW content and gameplay without sacrificing the literally millions of hours put in to back-end development over the past 13 years.
Nov 15 Professions Hey guys. Can you think of good items that you crafted and lasted for several levels at least? I have played on private servers and with 1.12 itemization, there was barely anything that I could use for even 3 levels. I have leveled up a leartheworker and only thing I remember using was Deviate Scale Belt. Yes, it's very decent and could last a few levels. But later, there are some blue gloves which are fine, but nothing brilliant. And "Guardian Belt"(+6 spirit, +6 stamina) is pathetic for a blue. I remember trying to craft Robe of power as Tailor for a mage but it wasn't that brilliant either, maybe you digress. :) Sure, at level 60, there are nice robes for tailors but before that, do you think using the 1.12 client diminishes the role of crafting professions for leveling? Imagine ability to craft some brilliant item(for each profession) at level 30 that would last full ten levels just like Warrior's Whirlwind Axe, would be decent, no? Warlocks also have similar quest for Enchanted Gold Bloodrobe, but for classes that don't have such class quests would be an enormous boost.Holylr34 Nov 15
Now that you know to loot everything (see tip #1), you’ll have a lot of items in your bags. Any item that is white quality or greater may sell on the Auction House. How do you know what will sell well on the auction house? Trade goods and green quality (or better) items will almost always sell on the Auction House. See our Auction House guide (coming soon!) for more information.
Beginning May 15, select WoW players will be invited to participate in a small-scale, focused closed beta test. Players will also get a chance to help put our servers and technology through their paces in a series of stress tests running from May through July—you can opt in now through Account Management and select the WoW Classic beta. Subsequent stress tests will extend the opportunity to even more players. Level caps will also be in place to ensure we’re emphasizing the “stress” in “stress test”
15 Nov Progressive itemization and Stages all in one At Blizzcon they showed the 4 Content Stages : https://youtu.be/hhKkP8LryYM?t=2735 As you can see its their "Current thinking" - Meaning its not final. I think we can make it more "vanilla-like" by changing it to 6 Stages and incorporate Progressive Itemization. Lets fiddle with it! Proto-type: 1: - World of Warcraft (7th Nov. 2004 - Patch 1.1-1.1.2) MC (Launch gear) Onyxia Maraudon 2: Ruins of the Dire Maul (6th March 2005 - Patch 1.3-1.4.2) Dire Maul (World Buff and gear on par with early Raid gear) Azuregos Lord Kazak 3: Assault on Blackwing Lair (7th June 2005 - Patch 1.5-1.6.1) BWL PvP Rewards (which included epic PvP and PvE gear) Darkmoon Faire (World Buff and epic trinkets via Darkmoon Cards) Thorium Brotherhood Rep rewards 4 - Rise of the Blood God (13th Sep. 2005 - Patch 1.7-1.8.4) ZG (World Buff, Shoulder Enchants, Oils ect.) Green Dragons BG Weekends (Speeds up PvP rewards) Tier 0.5 (not sure) Upgraded MC gear 5 - The Gates of Ahn'Qiraj (3rd Jan 2006 - patch 1.9-1.10.2) AQ 20/40 Silithus content Upgraded PvP gear Upgraded and new Dungeon gear 6 - Shadow of the Necropolis (20th Jun 2006 - patch 1.11+) Naxx Scourge Invasion And the rest So, yeah - Please feel free to suggest changes. I probably missed something. Just remember that we (nor Blizzard) can get i 100% correct as it was - But we can get closer than those 4 Stages, thats for sure.Ståål19 15 Nov
Nov 13 WoW Classic BlizzCon Demo Pre-Download Hi everyone! We’re incredibly excited for you all to get your hands on the WoW Classic BlizzCon demo next week, and to help make things as smooth as possible, we’re making the client available to download for Virtual Ticket holders starting today. Over the next 24 hours, we’ll be enabling the ability to download the WoW Classic demo through the Battle.net app for players who have purchased the BlizzCon Virtual Ticket, as well as standard BlizzCon ticket holders who have added their Virtual Goodies code to their Battle.net account. If you don’t see the option to install the demo right away, don’t worry – you’ll still have plenty of time to download the client before the demo goes live during BlizzCon next week. We can’t wait for you to get a peek at what we’ve been working on, and hope you enjoy this preview of what’s to come!Ythisens156 Nov 13
14 Nov Pserver mechanics So, like a bunch of people here, I played Vanilla on release. Quit after TBC, and only ever picked up the game again in the Pserver scene, which was cool, but I think there are a lot of misconceptions regarding things that work a certain way on private, and never did on live. I think it'd be good if we made a list of differences, to sort this out. 1. Sitting to trigger crit mechanics works on P, didn't on vanilla. 2. Frontstabbing is a thing on P, wasn't on vanilla (I think). 3. Melee DPS is always way higher on P. 4. Warrior charge has always behaved oddly on mangos core 5. The current trend in Pservers is getting 4-5 ony kills per lockout by having 35 people die and leave before the ki ll. Was this possible back then? And so on. Anyone wanna add to the list?Visgoth27 14 Nov
Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.

One player said in a comment posted in response to the list, “Yeah people don’t realize the sheer enormity of game system evolution WoW has gone through since release. I’m not the biggest fan of BoA by any stretch, but I’ve played since closed beta vanilla, and I doubt I’ll be going back to classic. Leveling was painful. Experiencing these old systems once was enough.”


15 Nov Progressive itemization and Stages all in one At Blizzcon they showed the 4 Content Stages : https://youtu.be/hhKkP8LryYM?t=2735 As you can see its their "Current thinking" - Meaning its not final. I think we can make it more "vanilla-like" by changing it to 6 Stages and incorporate Progressive Itemization. Lets fiddle with it! Proto-type: 1: - World of Warcraft (7th Nov. 2004 - Patch 1.1-1.1.2) MC (Launch gear) Onyxia Maraudon 2: Ruins of the Dire Maul (6th March 2005 - Patch 1.3-1.4.2) Dire Maul (World Buff and gear on par with early Raid gear) Azuregos Lord Kazak 3: Assault on Blackwing Lair (7th June 2005 - Patch 1.5-1.6.1) BWL PvP Rewards (which included epic PvP and PvE gear) Darkmoon Faire (World Buff and epic trinkets via Darkmoon Cards) Thorium Brotherhood Rep rewards 4 - Rise of the Blood God (13th Sep. 2005 - Patch 1.7-1.8.4) ZG (World Buff, Shoulder Enchants, Oils ect.) Green Dragons BG Weekends (Speeds up PvP rewards) Tier 0.5 (not sure) Upgraded MC gear 5 - The Gates of Ahn'Qiraj (3rd Jan 2006 - patch 1.9-1.10.2) AQ 20/40 Silithus content Upgraded PvP gear Upgraded and new Dungeon gear 6 - Shadow of the Necropolis (20th Jun 2006 - patch 1.11+) Naxx Scourge Invasion And the rest So, yeah - Please feel free to suggest changes. I probably missed something. Just remember that we (nor Blizzard) can get i 100% correct as it was - But we can get closer than those 4 Stages, thats for sure.Ståål19 15 Nov
World of Warcraft Classic has been in closed beta for just under a week. In that time hundreds of players clashed in the Arathi Highlands, the Classic WoW subreddit crested 100,000 subscribers, and the beta has garnered over 150,000 concurrent viewers on Twitch. I've personally invested 20 hours into the beta at this point and am shocked to find myself enjoying parts of the 15-year-old MMO that I remember as mundane. Going in, I knew I'd love the single-shard servers, non-homogeneous classes, lack of flying mounts, and many reasons to interact with other players, but I didn't expect to enjoy the surprising difficulty of simply questing on my own. It's easy to take what I'm playing for granted but the fact of the matter is that WoW Classic wouldn't exist without years of deliberation on the part of a passionate fanbase, followed by years of development on the part of an equally passionate developer.
15 Nov Wall jump and moonwalk in classic It's been reported by demo players that you currently can't "moonwalk" or wall jump in classic wow, along with many other non-vanilla like mechanics. This isn't a big surprise since the game is based off of the BFA client and is far from being done, but it brings up some concerns. As said on the classic wow panel, they're trying to get "as close as possible" to vanilla. This might be good enough when it comes to things like graphics or zones configuration, but not when it comes to things like player movement. I'm worried that the game is always gonna feel like an imitation of vanilla rather than the real thing because of the BFA base. Are there any plans to make sure things like wall jumping and moonwalking are in the game?Ruftvess29 15 Nov
Another way to make gold. This option works well at level 60 when you have some good gear already. Obviously, you should have some gold ready to buy reagents. Be ready for expenses up to 225 skill points in any profession: items below that are not worth much. You will get first income after 225 skill points in Leatherworking, Blacksmithing, Alchemy or Tailoring. Unfortunately, Engineering and Enchanting will still require some investments.  The only way to make gold with enchanting is disenchanting skill (we talked about it).
For some weird reason Warlock used to be underrepresented in vanilla WoW. However, the least popular doesn’t mean that they were bad. Warlocks had amazing damage and some truly unique utility abilities allowing them to summon players or create Healthstones for the whole group. Similarly to Hunters, Warlocks were amazing for solo players with the ability to summon various demons to help them.
In order to save up gold quickly, you must be mindful of your character’s professions. According to various sources, the most profitable profession back in the day used to be herbalism. Mining and skinning are right up there as well. Gathering-oriented professions have an advantage compared to the crafting ones in the early levels because gathering doesn’t require you to spend gold in order to make some coins. You can find plenty of herbs to collect, ores to mine and beasts to skin, all while you’re levelling. Everything you manage to gather can then be sold in the auction house fairly quickly.
Notez cependant, que les développeurs ont précisé que le nombre de personnes qui rejoindront la bêta fermée sera beaucoup moins important que pour une bêta ordinaire. Il ne s'agit pas ici d'équilibrer le jeu, mais de corriger des bugs et des problèmes qui pourraient apparaître. Afin d'y avoir une chance de participer, vous devez vous inscrire via le site www.wowclassic.com.

So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.


On August 27, veterans and newcomers will be able to relive World of Warcraft’s epic origins as they assemble a 40-player raid to take on the fiery hazards of Molten Core; fight for their faction in the ongoing world PvP struggle between Southshore and Tarren Mill; muster a realm-wide war effort to open the gates of Ahn’Qiraj; and much more. Click HERE to see the content release plan!

Nov 15 5 reasons I'm doubtful of WoW Classic I played WoW from patch 1.4 until Sunwell. And I'm not convinced on Classic. 1. I understand nostalgia for the gameplay, and it was a great game, by I don't get why people would want the old graphics when it looked outdated back then. Someone will level a warrior or rogue at snail pace and those 2004 boring graphics will reinforce his perception that the game is bad because it looks bad. 2. The lack of a second talent tree. This was the most demanded feature and I don't see people sticking with the game without it. 3. This has always been in the game, but weekly resets, I never got it, let people able to reset raids. Maybe have a 2 hours cooldown, but if a guild wants to farm a raid every night, or twice on a sunday, or farm the first 3 bosses of MC, let them. Gearing 40-60 people with weekly resets, in this day and age, good luck. 4. Dungeon finder, not sure people will like that, again bad decision. 5. The graphics, no seriously, this is bad on every level of game design, it just make the game look worse, a straight negative with no benefit.Pekuakami24 Nov 15
So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.
Wait, /sit to trigger crits is p-server thing? I distinctly remember people saying that if you sit, you will be crit when I played 1.12 Vanilla. On top of that - there’s that pally that one shot Kazzak in early Vanilla because he stacked a shitload of reckoning when it didn’t have a limit - it’s not inconceivable that he did it without /sit to trigger crits, but it would take him so, SO long to do that without /sit.
It is a great advantage to start making some silver and your first gold coin at low levels already. Skinning is a nice choice here. Fast and easy way to gather resources, leather of all kinds while leveling for those who are at the race to level 60. There are many good spots to grind beast mobs and skin them. I like doing it as a Troll Hunter, trolls have a passive racial ability: + 5% bonus damage against beasts.
In OSRS, before bonds (their equivalent of tokens) were released, there was a strong gold industry, but most people who bought gold did so by buying bonds on the main game, then finding a dedicated 'swapper' who'd exchange their RS3 gold for an appropriate amount of OSRS gold (taking a cut for themselves, of course). I wonder if a similar system will pop up in classic wow
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