That's not to say that everyone has an unrealistic vision of what vanilla WoW was like. There were already plenty of people on the WoW Classic forums pointing out that perceived bugs are just recreations of the original game. And as noted before, a flaw to one player is a key component of the original positive experience to another. WoW Classic will surely please plenty of purists in spades. But this goes to show that it won't be for everyone who has fond memories of the game circa 2006.
14 Nov Classic ideas 3 Hello Blizzard, this is continue of my article https://eu.battle.net/forums/en/wow/topic/17624483167?page=1 https://eu.battle.net/forums/en/wow/topic/17624503200?page=1 1) I want to thank Blizzard for the improvements and perfect working of all skills. It is pleasant to feel the titanic work of Blizzard, which causes precisely those impressions that will attract new players. Thank you for changing in graphics, animation, effects and gameplay: interaction of mobs with walls, correct agro radius of the mobs, pets attack of invisible target, stunning in the air, normal work of Charge, attack distance same for all races, debuff timer, increase limits of players on the server and many other improvements. 2) Old talent system is based on passive numbers improvements and offer only 3-4 unique skills for each build. Many of mind-blowing, ultra, special skills were release only in Burning Crusade. Old talent system is a competition of builds, depend of raid items — One build became weaker and change priority for another, but they don’t balance between themselves. Otherwise, if they will be equal, so everybody will use only the easiest and most universal build - as in Heroes of the Storm. I think the original concept of PvE was not implemented to the end, supposed to players will choosing from huge variation potential and depth of mechanics in long way of PvE gear. I would like to see huge changes and improvements in all builds. 3) I want to see more combined builds, like Survival + Beast Master with nature damage. In game are six possible builds for each class, but half of them are not competitive. Fire Mage can be playable until AQ40 and after it is much weaker than Frost mage, then this is final best one. Elemental mage is not so good as Frost mage and thats what i want to change. Druids have just one best build at all - this is so poor! I think that final gameplay for each build should be rework to save all builds as competitive, justify the investment of talents. I think best solution is to release more things that would give power to other builds. 4) Old idea was to increase damage from one build to another - "Step by step", but it is depend only before AQ40 and after - there all previos build cant be so power as top bulid, becouse of Naxx gear bonus. New players don’t like so hardcore system if they gear and build will became useless in one moment and they will be kicked from static because of previous gear. Compromise solution is to correct final balance of items and classes, so more alternative builds stay equal in start, middle, late PvE. 5) Each class has one build is for questing and at 60 lvl you have to choose between two other builds. All classes have one branch completely dedicated to fan questing and thats what need to remake for more relevant build 60 lvl. Make all builds playable, successful, fair, and interesting. Classic have bad balance for hybrid classes and this is very wrong. Priority must be on a gameplay. Game lose interest, bccouse make weaker hybrids than a dedicated class. All specialisations must have equal balance. 6) In Vanila Warrior could reach 1300 damage and hunter only 800 - i hope this is already correct to same alike damage. 7) Warriors are only one tank in Vanila and all rest were bad. I hope Blizzard will make big changes for another tanks and extend their tank abilities. I hope now all tanks will add opportunities for aggro and armor. 8) If you play Druid, no one needed you in a raid, except for being a healer. I hope you will increase the effectiveness of all class healing results up to Priests and increase damage in other DD build, like Moonkin form. 9) Reduce the shooting area for hunters - this annoying and your already know that its impossible to play like that. Increase the speed of the arrows. Make traps work in combat. Nerf Lupus and other too much powerful pets - every pet must be good in its own way. Add pet sharing from the Stable - this will stop so many wipes. Set all pet skills in book so you don’t have to create macros. Fix that if you go - your pet just ran away. Reduce pet appetite by 10 times. 10) Take away "Old needs" for eat after each pack and make health regeneration every 2.5 seconds or faster. Game in Vanila remember me «Go go orc», where player pushing forward party all time for so slow instance run.Тыцтыдыц25 14 Nov
As of right now, there is no official exact release date, aside from confirmation of summer 2019. It is expected to hit the internet roughly mid-July, or possibly in August. Something as highly anticipated as WoW Classic could launch with weeks of notice and still break records. As of April 21st 2019, World of Warcraft Classic has entered internal employee alpha testing.
Before work began on World of Warcraft: Classic, it was only possible for players to experience the original World of Warcraft by using private servers, which are illegal, often have stability or corruption problems, and generally are very imperfect recreations of the authentic World of Warcraft experience. As much as Blizzard has been aware of the desires of their community, until recently it seemed impossible for them to emulate Classic servers due to the technical hurdles of essentially having to run two massively multiplayer online games side-by-side. A breakthrough was then achieved that made it possible to run Classic servers on the modern architecture of current World of Warcraft servers.
I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
Nov 15 I Don't Have Time To Reach Rank 11-14 I Don't Have Time To Reach Rank 11-14 and this is perfectly ACCEPTABLE! I actually like the fact that rank 11-14 is extremely hard to get and time consuming. I don't care if it's not about skill, it is very RPG feeling in the fact that, the people who put in the most time and effort spilling the most enemy blood are the ones who get the best rewards. as somebody who will NEVER have a chance of getting those ranks and items because; 1. I do not have time to do it 2. even if I did have time I still wouldn't do it because I mentally could not farm BG's that many hours for 3 months I support the PvP system and think it is great, and acquiring the hugely powerful items is a big reward and a status symbol. in Classic WoW the game is less about YOU and more about your guild. even if you are not the person to get rank 14, or a Legendary item it still feels awesome when your guild mates get them because it will make your guild stronger. LOVE IT!Agonyy107 Nov 15
In OSRS, before bonds (their equivalent of tokens) were released, there was a strong gold industry, but most people who bought gold did so by buying bonds on the main game, then finding a dedicated 'swapper' who'd exchange their RS3 gold for an appropriate amount of OSRS gold (taking a cut for themselves, of course). I wonder if a similar system will pop up in classic wow 

15 Nov question about hunter So i saw this leveling guide for hunter in classic and it seems like u need some kind of addon to track ur auto shot. So my question is how did auto shot work back then? did u have to stand still to be able to shoot auto shots? and did like using arcane shot reset the timer of auto shot wich means if u are 1 sec from an auto shot but uses arcane instead u get new 3 sec (or whatever the wep speed is) before an auto shot is fired? thanksCirluica29 15 Nov
15 Nov 7.3.5 client - worst pick to begin with So on your panel you explained why you couldn't use the old Classic Client and told us why u basically needed to recreate the entire game with 7.3.5. This was the worst and main wrong choice to begin with and I guess u guys noticed that but it was to late to go back. Instead of starting the Megaproject to recreate the entire old game you should just have outsourced your servers and build a new, small customer support team to work with the old interface there. By this pretty cheap demo and panel we now see which "insane idea" (quoting you) route you picked. That was a pretty bad pick and beside Sharding,16 debuff slots, new forced animations/sounds into classic graphics toggle, wrong stats, wrong mobaggro range, wrong UI, emptying the world by summoning stones, wrong npc pathing on quests and all the other crap this is by far the worst change to Classic. We take all this "its just a demo" as granted and trust you to fix those things until Release even if time runs low for the enormous amount of fixes needed there till summer 2019. Okay but 7.3.5 brings an endless list with its engine and code which is not comparable. Rogues won't be able to abuse front backstabbing skills, the physics are fundamentall different, there won't be no animation cancels, the movement feels like legion not classic, melees won't have the expanded range they often used to due code bug, Mobs do backpeddale when u "push" them, tldr blablabla. https://www.reddit.com/r/classicwow/comments/9ubyr6/wow_classic_demo_feedback_bugs_and_legion/ In short when people say "this doesn't feel like classic somehow" they're exactly right, because it is not classic. It is 7.3.5 with changed numbers and assets (BTW lots of your "classic graphic option" assets aren't even classic as well). The core of the new game ur building there is fundamentally different and you guys at blizz know exactly that it is, don't misslead anyone by sayin its "authetic" please. Basically it's like putting a Diablo2 character into Diablo3 and say "Here you go, this is Diablo 2". Guess what? No, its not.Uauu42 15 Nov
I received a beta invite for Classic, and had also been an alpha and beta tester for the original game 15 years ago. That isn't unique; plenty of people in Northshire Valley had had the same experience, suggesting to me that active players who were Day 1 WoW gamers or had participated in the original tests might have gotten priority invitations to this one.
14 Nov Maining two characters? I really can't decide between maining shaman or hunter. Is it possible to level both simultaneously? I'm not a huge fan of constant min/maxing, but I wonder if it is possible to utilize rested time in a really efficient way and not lose too much time, compared to leveling just one character at a time. How many characters will you level at the same time, around the same level?Felsome16 14 Nov
Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15

The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
Brewmaster: Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards. Mistweaver: Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec. Windwalker: Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Paladin  

Nov 15 Can both versions be played at the same time? I would play a lot of classic wow in between the queue times in modern wow. I have to wait for queues for raids, wait for M+, wait for pvp queues, wait for mount respawns. During the demo, I had to decide if I wanted to test out the classic demo, or obtain new items on my modern characters. I would have played a lot more classic wow during my downtime in modern wow, but there was an issue where my modern wow account would be logged out of the game, if my classic wow account demo logged in. Pretty please, I would really like if the classic account did not log out the modern wow account and both could be logged in at the same time.Hunterhir8 Nov 15
It was the first time in a decade that I wasn't gunning for the end game, pillaging the beta test to determine the fastest way to level and get to the "good stuff," and tweaking my add-ons to skip as much content as I could to get there. I even read a quest or two, though I admit to using the option (still available, even in vanilla) to turn off the line-by-line scrolling of quest text.
Expected More That WoW Classic Will Resurrect That Hardcore Breed Of MMO That So Many Players Originally Fell In Love With. In World Of Warcraft Classic, It's Built Using Patch 1.12, Titled Drums Of War, Released On August 22, 2006, Equipment And Abilities Will Remain Stable In Order To Reflect The Minor Adjustment That Blizzard Made With Each Path While Dungeons, Raids, And PVP Features Will Constantly Change.
- We do have a single money back guarantee (refund policy) in existence for every server we operate on. We do strive to deliver your purchased goods as soon as possible, but it may happen that we are AFK due to offline activities. You should not worry though - if the gold is not delivered to you within 24 hours, a 100% refund can be provided to you simply by sending an e-mail to shop@v7gaming.com - we won't ask any questions to you.
Nov 15 Which class are you planning on rolling? I'm still trying to decide between: Orc shaman: enhancement until 60 then resto for pvp Undead priest: shadow unless I decide to raid a bit Leaning towards these healers since I don't mind the role and 5 mans will be insanely easy to pickup. I've also been tossing around the idea of rogue/mage since that is what I played back on during vanilla/BC (had a blast ganking).Xano24 Nov 15
To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net Account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community.
Travel Time is what you will be doing the most of, thus talents or abilities that increase movement speed will likely have the highest impact on leveling speed.The more important concept is this: Shaving off seconds of downtime between pulls is equally valuable to shaving off seconds of In Combat Time. When you think about it this way, Damage Mitigation and Regenerative talents / abilities / stats have almost offensive properties and should potentially be valued equally to stats that increase damage.

Note: My goal here was to create a comprehensive list of everything you'd need in order to learn to play any class (from Level 1 to Naxxramas)—meaning I am only including class-specific resources here (so no profession guides, general leveling guides, etc). Teeb's Resource list is much broader in scope, and I highly recommend you take advantage of it (as it contains a plethora of non-class specific resources as well). If you're not aware, Teeb is also responsible for the Race & Class Comparison Tool, Dungeon Tier Sets Gallery, and a huge variety of other insanely useful resources. 

One player said in a comment posted in response to the list, “Yeah people don’t realize the sheer enormity of game system evolution WoW has gone through since release. I’m not the biggest fan of BoA by any stretch, but I’ve played since closed beta vanilla, and I doubt I’ll be going back to classic. Leveling was painful. Experiencing these old systems once was enough.”
We have no idea what implications this might have and whether or not it even indicates anything, since Patch 8.2 is still in testing and a Tuesday launch is more than unlikely due to Essence tuning and Azshara's Eternal Palace, which is supposedly coming shortly after launch. Blizzard said they wouldn't be delaying the new raid like they did with Battle of Dazar'alor.
A demo of the game was available at BlizzCon 2018, and was downloadable on home computers for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12.[4] Players started at level 15, and the only available zones were Westfall and the Barrens.[5] It was based on patch 1.13.0, essentially patch 1.12.0 ported to a modern infrastructure. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the BlizzCon Exhaustion debuff.[6] The debuff was removed on the second day of BlizzCon 2018.[7]
Even though a modern server architecture is used, Classic servers won't have the same features that current World of Warcraft does. There won't be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking. There are still a lot of questions about how the team will tackle it. This endeavor is being undertaken by an entirely separate team at Blizzard from the one working on World of Warcraft and its next expansion.[2]

I think that the token is a nice solution for the problem. Back in the days, blizzard tryed to ban gold sellers, but it was a lost cause. Instead, the token seems to have resolved the problem, letting workers that want to raid with consumables and stuffs to have the golds to do it. Personally, I don't find the gold buying really fair, but I understand that for many people is a necessity and I prefer to leave the economy and the farming spots to the player instead to the gold sellers.


“What will be most interesting, and you alluded to this correctly, which is: what are the systems that people gravitate to that modern WoW has moved on past, but really have a strong hook? Whether it be the travel, whether it be the no flying,” mused Brack. “I mean I’m sure you’re familiar with the saga of different kind of flying motifs that we’ve done over the years. I think we finally ended up at a good compromise, but certainly flying will not be a part of Classic.”

You create a meta where you're constantly buying gold. Gold is very important in vanilla consumables are the difference between being a hardcore raider and being a casual. The notion that wow token doesn't create inflation is incorrect. By giving every player the ability to buy gold you're increasing how much gold your average player will have. the 1% rich player who has the ingame gold to buy these tokens was not trading with that gold. But now they buy ingame time and the gold that was sitting in their pocket is now being used to trade, buy items, herbs, etc. now there's more gold in circulation. Now everything costs a little bit more gold. And if you're a player who's not buying wow tokens with real life money you have to farm just a little bit longer to compete. That's why wow token is bad.


First thing you should do is to learn the market for the specific item you would like to monopolize. Let’s say it is Kingsblood. We can see a stack of Kingsblood is selling for 1 gold. There are 10 stacks on Auction House. To control the market, you have to buy out all the lots of Kingsblood, even single ones. Next move is to make auctions of Kingsblood you have bought for the price you want. Be reasonable and make it 2 gold. But all people are still being used to the old price of 1 gold and will not buy your Kingsblood at first. You have to maintain your auctions for 2 gold all the time, no need to put all Kingsblood you have at once, 3-5 lots are enough at the beginning. You can see, other sellers may start create auctions for 2 gold as well. That’s what we need.  But if someone is selling for cheaper price, buy out their Kingsblood immediately. Soon people will start to accept your price of 2 gold as a regular price and will buy your stuff. Now you just to have to sell all Kingsblood you got. Control several markets. It can be anything, even twink blue items or items level 20-30 or 30-40. Same strategy works everywhere. It requires lots of time to track the markets and check auction house. It is not that easy as it may seem, you should spend at least a week of monitoring to be sure about prices, you will fail if you buy out everything at once without research. Soon or later, too many people will decide to sell your item as well. As they could see price change and think it had happened naturally. Market becomes overflooded. It is important to quit before the collapse. This always happens.

HOWEVER, I did find out that there was an exploit to get around it (one of those rare exploits where you would WANT a bit of lag). Basically if you spammed “X” to sit/stand/sit/stand, then if a mob hit you while you were sitting and right as you were standing up, then it would register as a crit, but on the server side you would be standing, thus allowing the ability to proc.
15 Nov question about hunter So i saw this leveling guide for hunter in classic and it seems like u need some kind of addon to track ur auto shot. So my question is how did auto shot work back then? did u have to stand still to be able to shoot auto shots? and did like using arcane shot reset the timer of auto shot wich means if u are 1 sec from an auto shot but uses arcane instead u get new 3 sec (or whatever the wep speed is) before an auto shot is fired? thanksCirluica29 15 Nov
So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.
14 Nov Classic ideas 3 Hello Blizzard, this is continue of my article https://eu.battle.net/forums/en/wow/topic/17624483167?page=1 https://eu.battle.net/forums/en/wow/topic/17624503200?page=1 1) I want to thank Blizzard for the improvements and perfect working of all skills. It is pleasant to feel the titanic work of Blizzard, which causes precisely those impressions that will attract new players. Thank you for changing in graphics, animation, effects and gameplay: interaction of mobs with walls, correct agro radius of the mobs, pets attack of invisible target, stunning in the air, normal work of Charge, attack distance same for all races, debuff timer, increase limits of players on the server and many other improvements. 2) Old talent system is based on passive numbers improvements and offer only 3-4 unique skills for each build. Many of mind-blowing, ultra, special skills were release only in Burning Crusade. Old talent system is a competition of builds, depend of raid items — One build became weaker and change priority for another, but they don’t balance between themselves. Otherwise, if they will be equal, so everybody will use only the easiest and most universal build - as in Heroes of the Storm. I think the original concept of PvE was not implemented to the end, supposed to players will choosing from huge variation potential and depth of mechanics in long way of PvE gear. I would like to see huge changes and improvements in all builds. 3) I want to see more combined builds, like Survival + Beast Master with nature damage. In game are six possible builds for each class, but half of them are not competitive. Fire Mage can be playable until AQ40 and after it is much weaker than Frost mage, then this is final best one. Elemental mage is not so good as Frost mage and thats what i want to change. Druids have just one best build at all - this is so poor! I think that final gameplay for each build should be rework to save all builds as competitive, justify the investment of talents. I think best solution is to release more things that would give power to other builds. 4) Old idea was to increase damage from one build to another - "Step by step", but it is depend only before AQ40 and after - there all previos build cant be so power as top bulid, becouse of Naxx gear bonus. New players don’t like so hardcore system if they gear and build will became useless in one moment and they will be kicked from static because of previous gear. Compromise solution is to correct final balance of items and classes, so more alternative builds stay equal in start, middle, late PvE. 5) Each class has one build is for questing and at 60 lvl you have to choose between two other builds. All classes have one branch completely dedicated to fan questing and thats what need to remake for more relevant build 60 lvl. Make all builds playable, successful, fair, and interesting. Classic have bad balance for hybrid classes and this is very wrong. Priority must be on a gameplay. Game lose interest, bccouse make weaker hybrids than a dedicated class. All specialisations must have equal balance. 6) In Vanila Warrior could reach 1300 damage and hunter only 800 - i hope this is already correct to same alike damage. 7) Warriors are only one tank in Vanila and all rest were bad. I hope Blizzard will make big changes for another tanks and extend their tank abilities. I hope now all tanks will add opportunities for aggro and armor. 8) If you play Druid, no one needed you in a raid, except for being a healer. I hope you will increase the effectiveness of all class healing results up to Priests and increase damage in other DD build, like Moonkin form. 9) Reduce the shooting area for hunters - this annoying and your already know that its impossible to play like that. Increase the speed of the arrows. Make traps work in combat. Nerf Lupus and other too much powerful pets - every pet must be good in its own way. Add pet sharing from the Stable - this will stop so many wipes. Set all pet skills in book so you don’t have to create macros. Fix that if you go - your pet just ran away. Reduce pet appetite by 10 times. 10) Take away "Old needs" for eat after each pack and make health regeneration every 2.5 seconds or faster. Game in Vanila remember me «Go go orc», where player pushing forward party all time for so slow instance run.Тыцтыдыц25 14 Nov
11 Nov WoW Classic Demo Extended! It’s been awesome seeing all the excitement building around WoW Classic and the play-at-home demo we released as part of the BlizzCon Virtual Ticket. So awesome, in fact, that we’d like to keep the party going for a few more days! We’ve extended the duration of the WoW Classic Demo to last through the weekend, ending at 19:00 CET on Monday, November 12. That should give you plenty of time to track down those remaining Zhevra Hooves, or finish cooking up some Westfall Stew. We hope you’re enjoying the WoW Classic Demo and can’t wait to share the full game with you next summer!Taepsilum16	11 Nov

15 Nov [A] Ace of Spades is recruiting Ace of Spades is currently looking for a Raid Leader! We are looking for someone to take up the position of Raid Leader within Ace of Spades, Ace of Spades is a guild with raiding at its core, Ace of Spades within itself is always pushing for the best out of its members whether they are raiding with us or not. There are two parts to Ace of Spades comprising of its social wing which is what everyone joins as, unless they are applying strictly as a raider and its raiding department. And then we have the raiding wing whose members are aiming to always be the best that they can be whilst at the same time having fun with their friends both in and out of raids all with the mindset to help each other get to the next boss! What is expected of you as the Raid Leader: Making sure that everyone is knowledgeable on a tactic when facing a boss. Hosting the nights that the raid team is raiding. Making sure that Items are distributed fairly depending on DKP and so forth Resolving issues that arise within the raiding team that you can personally deal with [If unable to deal with them bring them to my notice as soon as possible so the issue can be resolved in a timely manner] To add and deduct correct amounts of DKP to all players within the raidWhat we look for within a Raid Leader: Knowledge of all the raids and the boss mechanics [Both current and coming out in a later patch]. The ability to communicate effectively with those in the raid team so they know what to do. Be able to talk with the people in the raid and keep a level head even when things go wrong and a wipe is forced. Experience within a leadership group [Preferably of a large group in a stressful situation]. Commitment to the raiding team as if you aren’t bothered neither will those who are raiding with you. Someone who has experience with the DKP looting system and can confidently add and deduct DKP when required. Someone who has the prior experience and raid knowledge to sort the raid teams into workable teams.If this sounds like you contact me via either Battlenet at: Devilgaming#2564 OR contact me via Discord at: Jester#6058. What we are also looking for: We are looking for both Social and Raiding players to join our Guild altogether, if you want to join and spend your time leveling up, doing dungeons or simply PvPing that is all fine as well simply contact me via the contact information above and we can get you set up! I hope to hear from you all soon.Calish4 15 Nov

15 Nov What classes will be rare/common? Given that with Wow Classic, players will have the benefit of hindsight, what classes will be oversubscribed and which will be rare? I prefer playing spellcasters and would love to go mage, but it would be a bit boring if there were loads of other mages around. Seems like there might be. What's a good compromise, lock?Ballam37 15 Nov


On August 27, veterans and newcomers will be able to relive World of Warcraft’s epic origins as they assemble a 40-player raid to take on the fiery hazards of Molten Core; fight for their faction in the ongoing world PvP struggle between Southshore and Tarren Mill; muster a realm-wide war effort to open the gates of Ahn’Qiraj; and much more. Click HERE to see the content release plan!
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
Balance: Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times. Feral: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. Guardian: Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec. Restoration: Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target. Hunter
One player said in a comment posted in response to the list, “Yeah people don’t realize the sheer enormity of game system evolution WoW has gone through since release. I’m not the biggest fan of BoA by any stretch, but I’ve played since closed beta vanilla, and I doubt I’ll be going back to classic. Leveling was painful. Experiencing these old systems once was enough.”
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.
14 Nov Loot trading is fine It's funny, I've heard that loot trading is bad because it encourages ninja looting, and also that it's bad because it reduces the chances of ninja looting. If you get 3 of your friends to roll on an item, specifically so you can get it, congratulations, you have reached the pinnacle of what an MMO stands for and certainly deserve the item much more than the other person. This can also be done without loot trading, by everyone rolling, and then making a ticket to transfer it over to your friend that really needed it. Takes a lot longer, and Blizzard has to divert time and resources into it. Why wouldn't they crowdsource a personal problem? If someone rolls on an item that they don't need, wins it and decides to try and sell you the item? Now is the time to tell all your friends to avoid that person. Oh you don't have any friends? I guess you have to make some then? This is what an MMO is all about. Since everyone is on the same realm in Classic, your reputation matters. Sure, you can fool people by just leveling another character, but that takes a long time in Classic. Most people decide it's not worth it to be a dick.Monkehh48 14 Nov

There’s the reason why some players used to call the game World of Roguecraft. Rogue was one of the most popular classes in classic WoW and there’s a good reason for it. During vanilla, Rogues topped DPS meters in raids and dungeons, but their main strength was world PvP. Rogues could stealth through enemies avoiding unwanted engagements with the opposing faction. Additionally, a huge variety of crowd control abilities and high burst damage made them the worst nightmare for the cloth-wearing classes. However, Rogues were in a bit of disadvantage regarding end-game gearing since most of their gear pieces were useful to other in-game classes as well.

15 Nov 7.3.5 client - worst pick to begin with So on your panel you explained why you couldn't use the old Classic Client and told us why u basically needed to recreate the entire game with 7.3.5. This was the worst and main wrong choice to begin with and I guess u guys noticed that but it was to late to go back. Instead of starting the Megaproject to recreate the entire old game you should just have outsourced your servers and build a new, small customer support team to work with the old interface there. By this pretty cheap demo and panel we now see which "insane idea" (quoting you) route you picked. That was a pretty bad pick and beside Sharding,16 debuff slots, new forced animations/sounds into classic graphics toggle, wrong stats, wrong mobaggro range, wrong UI, emptying the world by summoning stones, wrong npc pathing on quests and all the other crap this is by far the worst change to Classic. We take all this "its just a demo" as granted and trust you to fix those things until Release even if time runs low for the enormous amount of fixes needed there till summer 2019. Okay but 7.3.5 brings an endless list with its engine and code which is not comparable. Rogues won't be able to abuse front backstabbing skills, the physics are fundamentall different, there won't be no animation cancels, the movement feels like legion not classic, melees won't have the expanded range they often used to due code bug, Mobs do backpeddale when u "push" them, tldr blablabla. https://www.reddit.com/r/classicwow/comments/9ubyr6/wow_classic_demo_feedback_bugs_and_legion/ In short when people say "this doesn't feel like classic somehow" they're exactly right, because it is not classic. It is 7.3.5 with changed numbers and assets (BTW lots of your "classic graphic option" assets aren't even classic as well). The core of the new game ur building there is fundamentally different and you guys at blizz know exactly that it is, don't misslead anyone by sayin its "authetic" please. Basically it's like putting a Diablo2 character into Diablo3 and say "Here you go, this is Diablo 2". Guess what? No, its not.Uauu42 15 Nov


Wait, /sit to trigger crits is p-server thing? I distinctly remember people saying that if you sit, you will be crit when I played 1.12 Vanilla. On top of that - there’s that pally that one shot Kazzak in early Vanilla because he stacked a shitload of reckoning when it didn’t have a limit - it’s not inconceivable that he did it without /sit to trigger crits, but it would take him so, SO long to do that without /sit.
You will need initial funds to start this way. Buy for cheap and sell for actual price or higher – that sounds pretty easy. But you should have basic knowledge of prices and always track the market. People use to sell for cheap when they need fast gold or don’t know real value of the item. So, it’s your chance to act. If you see anyone selling an item for low price in trade channel, contact them immediately. You should use all of your trade skills to negotiate about the price to make it as low as possible. It’s important ability to communicate. Besides, it’s good to get addons to trade effectively on Auction House: Aux or Auctioneer. They allow you to scan auction, compare prices, find cheapest options, post items quickly, and many other useful tools. It is possible to make your first thousand out of ten gold you have in a pocket. 
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