The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
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A new expansion unlocks exponentially more powerful gear, letting you easily breeze through Warlords of Draenor dungeons and raids. A great gold making strategy is to solo these challenges and amass a large amount of gold that you get to keep instead of splitting with your group. Start with soloing easy dungeons and work your way towards harder dungeons until you are comfortable enough to take on soloing raids. Speed and clearing ability is key – stick to those you can run through without skipping a beat and you will see your gold making per hour go through the roof.
Blizzard has taken steps in recent years to smooth out out the leveling experience — Legion allows players to immediately boost one character to level 100, for instance — but if you want to roll multiple characters without spending money on multiple level boosters, you’ll need to spend time leveling. Thankfully, with the right maneuvers, it’s possible to level a character to 110 in a relatively short time. Here are some pointers for leveling in World of Warcraft, so you can rush through old zones and explore the new.
The guide works great (of course expect a) BUT, after reaching 120 there should also be a guide to open and explore the remaining areas. Also, sometimes when multiple objectives are required, the guide forces you to follow in the order the guide prefers and if you don’t the objective is not rewarded. Gotta start catching up on the followers guides also. All in all, the $47 a year in-game guide is well worth it.
“The biggest struggle of overhauls like item scaling is being able to exhaustively test it,” he said. “You can’t expect any group of a few hundred people to go in and hit every piece of content that’s ever been developed over the past 15 years of World of Warcraft. That is difficult and challenging to do. What we did was listen to a lot of feedback from the PTR, what those changes looked like there. “The community is a great resource for helping us understand what we missed, and we were able to develop technology to be agile about fixing the problems very quickly in a live environment when we did come across them. We did have a few hiccups when we launched the patch in terms of scaling issues, but a lot of those were addressed rather quickly and that’s due to the technology we’ve developed to hot-fix our servers and almost anything in the game without down-time.”
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The most recent run I did on my hunter, I never set foot in Ghostlands, nor did I need to fully complete Dustwallow Marsh. There are a LOT of quest lines in each of these zones that might not be available unless you progress and complete story-line quests in order. Northern Barrens and Andorhal are especially bad in this regard, but many zones you can easily miss out on a lot of quests if you don't do a vital quest. So make sure you keep an eye on the minimap for quest ! indicators.
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Again, I play on Hoard side. I had an issue with the War Campaign guide. The guide suggests I pick up the “Wanted” posts at each outpost. I was not able to pick up these until I had finished unlocking all three outposts and the World Quests. I was able to proceed with some of the guide by manually double checking them to X, but the guide didn’t work quite right after that. I had to go back and pick up the next Outpost then it would be ok, until at the next location I needed to X the Wanted quests again.

There are professions you can train in to make money in the game. You can be an herbalist to pick useful plants; an alchemist to make potions; a miner to mine ore; a blacksmith to craft armor; a jewelcrafter, who can cut gems that can be socketed into certain items to augment them; or an enchanter, who can enchant items to have bonus stats or effects.
A: Buying gold from third-party services negatively impacts the game experience for everyone. The overwhelming majority of the gold these services provide comes from stolen player accounts, halting the victims’ ability to play the game and contribute to their guilds. On top of this, gold selling companies often farm resources using hack programs, sell fake product codes as a scam, and spam entire realms with ads to buy gold, disrupting the game in very real ways.
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The vanilla WoW Horde leveling guide you see on this site was originally made back in 2006 by Joana (AKA Mancow, or FuriousPaul).  The guides have been tweaked many times over the years to make things "faster".  The leveling guides were made because of all the messages I got from people asking me how I was able to level up so quickly on new realms.  I was first to level 60 on 7 different realms (3 with Mancow and 4 with Joana), even winning Blizzard's "First to Level 50" contest they held back in 2006.
Blizzard changed the leveling experience at the same time those new characters became available. It used the scaling tech available in its later zones to make broad swaths of older areas available to a much wider level range, so that characters could choose what quests or zones they wanted to do and stay there, rather than out-leveling them too quickly.
You can have a maximum of 25 quests on 1 toon. Starting fresh (0/25 quests) on a toon will be beneficial at the start of a new expansion. ahhhh a fresh start. On the flip side, stocking up with 25 completed quests, ready to turn in, might be beneficial too. As soon as BFA launches, turn them all in for a great small boost to EXP before you even step foot into the new land.
Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.
A: There’s no deposit, and the Auction House does not take a cut of the gold for WoW Token sales. The standard deposit is designed to dissuade players from spamming the auction house with items that aren’t selling, and the standard cut is designed to dissuade players from buying and reselling items for minuscule markups. These issues don’t apply to the WoW Token, so there’s no need for a deposit or cut.

Guide to Obtaining and Selling the WoW Token Buying and selling the WoW Token, which allows players to buy game time with gold, or make extra gold by selling the token on the Auction House. What is Blizzard (Battle.net) Balance Overview of Blizzard (Battle.net) Balance, a currency used to buy Blizzard Entertainment products including World of Warcraft character services. How to Purchase World of Warcraft Game Time The cost of a WoW game time subscription, how to acquire a subscription, gift one, and cancel it, as well as how to play WoW for free.
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