For scribes who can't and won't go all in with crafting Darkmoon Cards, an attractive alternative is to also dip into the other "odds and ends" inscription items. Particularly popular and profitable are BoE shoulder enchants (both blue and purple rarity), Runescrolls of Fortitude and the pair of companion kites. And if players had to choose only one of these, BoE should enchants are "easily one of the best money makers, in terms of gold per hour" because of their consistent demand and persistently solid wow gold price

If you have a lot of gold, you can use it to pay other players to do some of the game’s less exciting activities, like fishing, herbing and mining. Some high-end guilds like to amass large stashes of gold so that they can provide consumable crafted items like stat-enhancing alchemy flasks and cooked food items that buff players, as well as enchantments and gems, to their raiders.
Stormheim is the zone you want to start it. For some reason Legion treasures are not worth any experience like they are in WoD...except in Stormheim. I haven't been able to find out any reason for this, and it's possible it may get fixed/nerfed at a later date. But for the time being you REALLY want to jump from treasure to treasure to augment your quest experience.
Guide to Obtaining and Selling the WoW Token Buying and selling the WoW Token, which allows players to buy game time with gold, or make extra gold by selling the token on the Auction House. What is Blizzard (Battle.net) Balance Overview of Blizzard (Battle.net) Balance, a currency used to buy Blizzard Entertainment products including World of Warcraft character services. How to Purchase World of Warcraft Game Time The cost of a WoW game time subscription, how to acquire a subscription, gift one, and cancel it, as well as how to play WoW for free.
Même logique que du côté de la Horde, Drustvar est la zone la plus difficile, et la Vallée Chantorage la plus facile lorsque les choses se corsent. Nous vous recommandons également d'attendre le niveau 120 avant de lancer la Campagne de Guerre, puisque celle-ci va juste vous faire sortir du sentier. Nous vous conseillons également de ne pas tuer de monstres rares ou de récupérer de trésors, puisqu'ils ne sont pas si rentables que ça. L'équipement trouvé sur les monstres rare est en plus meilleur à plus haut niveau grâce au scaling : une raison de plus pour attendre d'être niveau 120 avant de les tuer !
“We are seeing the same sort of discrepancies that folks in this thread and others have pointed out,” said Hazzikostas. “But we still have yet to pinpoint the exact aspect of scaling that we failed to account for. We want to understand why the numbers are off and fix the underlying cause: Were stats on gear reduced too much? Some aspect of creature armor or other combat calculations? Are our baseline values accurate, but the shape of the scaling curve wrong such that it’s particularly far off the mark in the 60-80 range?
“Dugi’s guides are the greatest thing that has happened to me in my whole time playing WoW. I have almost all of them now and they are so helpful and easy to use. It couldn’t be simpler to install them and start using them straight away. The waypoint arrows are spot on and each step of every guide is detailed with everything you need to know. They really are perfect and i have recommended them to all of my friends in-game.
Welcome! While this leveling guide is specifically made for the class and specialization(s) listed, we also have a general Battle for Azeroth leveling guide that focuses on the specific features of the Battle for Azeroth expansion including preparation of your mission table that will be used to unlock new areas, progressing on your faction's War Effort to save time at Level 120, and a reminder to keep ALL of the gear you find for the Scrap-o-Matic 1000 or Shred-Master Mk1, which will greatly increase your resource generating capabilities. Please visit our 110 to 120 leveling guide for this information and more (including Heirloom and War Mode advice that also applies to players who are not yet Level 110.

I do not recommend going for TBC, although I remember Hellfire peninsula to be decent, everything else is rather slow. Instead go for WotLK, Borean Thundra gets you levelled very fast, and then you can head straight for Icecrown at 67, which is also insanely fast, although admittedly has a few elite quests. You can go to Sholazar Basin alternatively. 2 zones should get you 60-80 no problem.
The additional recipe ranks can be obtained either by exploring the outdoor Broken Isles zones or as rewards when you dive into the dungeons of the region. If you’re feeling up to the challenge, you can aim to hit skill level 100 and player level 100 to open up profession world quests, which rewards higher rank recipes for your Legion gold making operation.

Même logique que du côté de la Horde, Drustvar est la zone la plus difficile, et la Vallée Chantorage la plus facile lorsque les choses se corsent. Nous vous recommandons également d'attendre le niveau 120 avant de lancer la Campagne de Guerre, puisque celle-ci va juste vous faire sortir du sentier. Nous vous conseillons également de ne pas tuer de monstres rares ou de récupérer de trésors, puisqu'ils ne sont pas si rentables que ça. L'équipement trouvé sur les monstres rare est en plus meilleur à plus haut niveau grâce au scaling : une raison de plus pour attendre d'être niveau 120 avant de les tuer !


Gold in WoW has value based on the time it takes a player to earn it. The various methods of farming gold, such as growing herbs, yield maybe 20,000 gold per hour. That means at a price of 100,000 gold, a token represents about five hours of grinding, or offers a wage of $3 per hour. The idea of gold being worth a certain amount per hour is a useful way of framing this discussion, in fact.


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Further, players with large stashes of gold are currently converting all their in-game wealth into Battle.net balance right now, which is likely pushing prices up. Some of these players have lots of gold income from expansive auction-house rackets, and these players may keep buying tokens … but many of them are just liquidating the stashes they earned from their Draenor garrisons.

As you're leveling, I generally recommend you just follow the natural flow of the progression through each zone. They're laid out fairly reasonably. But don't be afraid to hop around, especially if you're near a quest objective. You shouldn't actually need ALL of the zones listed to reach 62. Pick the ones you like best. It's much more important to simply be as focused as possible and flow from one quest to the next.
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Blizzard will release the World of Warcraft's new expansion: Battle for Azeroth with the next four days. It is said that BFA will launch all regions at the same time and the specific time for different countries has been leaked out. BFA's coming means that Legion will finally say goodbye to its fans. Here, let's follow raiditem.com to review some important changes in WoW's history.
Battle for Azeroth (110-120) Leveling Tips and Consumables How to level from 110 to 120 as quickly as possible in WoW Battle for Azeroth, including recommended zone order, best consumables, general leveling tips, and best addons. Leveling from 1-60: Questing and Dungeons Recommended leveling paths for new players between 1 and 60 in World of Warcraft. Includes tips for questing zones and leveling dungeons. Heirloom Collections Guide A guide to the Heirloom Collections Tab. A complete list of all heirlooms, how much they cost, which vendors sell them, what currency you need, and more!
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The reason for this is simple: Most players don’t need a lot of gold or care very much about it. An active player might earn an income of a few thousand gold per week from sending followers on missions and doing World Quests that award gold. They might then spend most of that money at the auction house buying things like flasks and stat-buffing food to do raids and Mythic+ dungeons. Gold just isn’t a big deal for them.
You can skill up your fishing from 1 to 150 in any fishable water in Zandalar or Kul Tiras. Go to the nearest water, find the fishing skill icon in your spell book (P) at the profession tab, drag this icon to somewhere on your action bar. Stand in front of the lake/river and press the fishing button. Mouse over the lure in the water, and when it splashes, right click on it.
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Ever since Blizzard introduced the WoW Token, World of Warcraft's in-game gold has had a more direct comparison to real-world markets. WoW tokens can be bought with real money ($20) and then sold on the World of Warcraft auction house for gold. Players who buy a WoW token with gold get to redeem it for $15 on their Blizzard account, which is equal to one month of WoW playtime.
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Gold in WoW has value based on the time it takes a player to earn it. The various methods of farming gold, such as growing herbs, yield maybe 20,000 gold per hour. That means at a price of 100,000 gold, a token represents about five hours of grinding, or offers a wage of $3 per hour. The idea of gold being worth a certain amount per hour is a useful way of framing this discussion, in fact.

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Even though the value of gold relative to real money plunged during the Legion expansion, we didn’t see corresponding increases in auction house commodity prices, with the exceptions of big-ticket vanity items like TCG mounts. Consumable prices in gold were actually stable or falling during the same period that the value of gold relative to the dollar was plunging by more than 80 percent.
I found that in most cases, I could pick the zones I liked and skip everything else. It was slower, but I still wasn't forced to do quest zones I hated (and, notably, I skipped the entire Cataclysm expansion's content -- sorry, Thrall.) I did do dungeons, both in group finder and by two-boxing (more on that in a moment as well), but only once for the quests, and mostly to clear what felt like an awfully long slog from 40 to level 80.
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Dugi’s leveling guides cover everything from level 1 to 120, for both Horde and Alliance, and any race and class you can think of. You get an addon that you load inside the game which shows you step-by-step how to get to the maximum level in a streamlined fashion. There’s even a waypoint arrow that shows you the direction you need to go, so you’re always on the right track. The addon instructs you which quests to pick up, where and how to do them, when to turn them in, and even other features as well. Dugi guides have been around since 2005, so they’re probably going to be around in the future as well, keeping everything up to date and current.
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To put that in perspective, the high-priced vanity mount released with Legion is a giant spider called the Bloodfang Widow. It costs 2 million gold. If you wanted to buy one with cash, using WoW tokens, it would have cost over $1,100 at the time Legion was released, in August 2016. If you wanted to do the same thing in July 2018, it would have cost less than $200.
Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.
Take breaks. Unless you're straight up no-lifing it over a weekend or something, this leveling process is going to take ~40 hours. But any time you do need to step away, log out. That tiny little bit of rested exp is insignificant...but you never know when something might come up and you'll have to leave for a longer period of time than you expected. Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. Plus, you'll need to stretch, eat, shower, and maybe sleep. XD
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
But when it comes time to level another character for any reason, this pace is going to make me think twice. And that's a shame. I'm not someone who gets any particular joy out of instant-boosting a character to max level. There are dozens of zones -- no exaggeration -- that I wouldn't mind experiencing again, if I could do a few of them at a time and feel like I was making meaningful progress on another level-110 in the process.
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Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.


In addition to questing and running dungeons in the Broken Isles, players should also remember to visit their class hall, which is like the garrisons from Draenor, but themed around your character’s class.The quest lines in your hall provide valuable experience and open up important features, like artifact weapon upgrades, that will drastically up your character’s power.
As you continue to push through end-game content and you raise your reputations with various groups, you unlock more quests that send you to the opposing faction's continent where you generally try to mess with them, gather intel on their movements, and, of course, kill a whole bunch of them. These quest lines are fun, but generally pretty short and don't actually propel you through much of the three opposing zones.
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