I used fully upgraded and enchanted heirlooms; missing only the fishing ring. Leveling from 1-20 took ~3 hours, at which point I immediately turned on War Mode for the duration. I rarely encountered enemy players, and when I did they almost always left me alone. But the few times I did get ganked, the total cost in time was insignificant. Maybe a total of 5 deaths from ganks in the entire 40 hours.
Fish, meanwhile, were significantly devalued by the Underlight Angler, an artifact-quality Legion fishing pole that made fishing so productive that a very small number of fishermen could supply an entire server with materials for cooking. At current rates, fishing in Battle for Azeroth is more time-consuming, which means less food to go around, and higher prices at the auction house. Of course, Blizzard could change spawn rates in a future patch, but as of now, signs point to an economy in which common necessities will be much more scarce.
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My second least-favorite part: leveling ranges. Zones are divided into leveling ranges; some are for levels 10-60, others for levels 58-80, and so on. On the surface, that appears to make sense; while there are odd moments where you're presented with the content from two expansions at once, it does mean that you're more or less going through content in order, at least by expansion if not by level.
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Stormheim is the zone you want to start it. For some reason Legion treasures are not worth any experience like they are in WoD...except in Stormheim. I haven't been able to find out any reason for this, and it's possible it may get fixed/nerfed at a later date. But for the time being you REALLY want to jump from treasure to treasure to augment your quest experience.
These two expansions are virtually identical in terms of exp/h. I personally favor Mount Hyjal, and think it's very slightly faster. But if you know Jade Forest well you can just as easily keep up there. Ultimately you'll end up doing both anyway, so it's mostly academic. Every time I've tested Valley of Four Winds or Deepholme, or any other zone in MOP/CATA's level range, they were worse exp/h. You should not even need to complete both zones to ding 91, so it's more important to just pick one and go.
First up we have patch 7.3.5, which was implemented several months ago as a major shakeup to how leveling was approached. Instead of going from low to high level zones like the way the game had always operated, Blizzard opened up the map with more of a Guild Wars 2 type system -- you now have more of a choice of where to go with a scaling mechanic. But when combined with 8.0's massive stat overhaul, things got murky.
Many people have asked whether we recommend leveling as Enhancement or Elemental. There’s no definitive answer here; it depends entirely on your comfort, your gear options, and if you’re in a group or solo. Enhancement benefits more from Honor Talents in open world leveling, and Elemental has stronger AOE damage for mass pulling. Feel free to experiment with both specs.
Some players like to try to game the auction house to make gold by buying things for low prices and crafting them into more valuable things, or simply reselling them at higher prices. You can also use large amounts of gold to buy special luxury items like very expensive vendor mounts that carry portable auction houses and repair vendors. Sometimes you can find special mounts that were exclusive to the Warcraft collectible trading card game that was discontinued in 2013, though many of the most desirable ones, like the Spectral Tiger and the Giant Rooster, are very rarely sold on most servers, and go for the maximum price of 10 million gold.
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