Travel Time is what you will be doing the most of, thus talents or abilities that increase movement speed will likely have the highest impact on leveling speed.The more important concept is this: Shaving off seconds of downtime between pulls is equally valuable to shaving off seconds of In Combat Time. When you think about it this way, Damage Mitigation and Regenerative talents / abilities / stats have almost offensive properties and should potentially be valued equally to stats that increase damage.
Some quests in my guide are marked as "SKIP" and colored in red. These quests are simply either too hard to solo or not worth the XP/time and are skipped. My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it. If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
Through out the game, the quest log will be capped to 20 many times. The guide makes use of maximizing the total amount of quests you can accept at once. Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest. If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.
- We do have a single money back guarantee (refund policy) in existence for every server we operate on. We do strive to deliver your purchased goods as soon as possible, but it may happen that we are AFK due to offline activities. You should not worry though - if the gold is not delivered to you within 24 hours, a 100% refund can be provided to you simply by sending an e-mail to email@example.com - we won't ask any questions to you.
Recently the new essence received from PvP which gives you access to an extra PvP talent, that also works in PvE situations, has made waves and there are plenty of threads about it on the forums. One in particular got a blue response which clarified just how powerful and how relevant the essence is supposed to be for PvE-focused players. Each spec gets a specific PvP talent added and some of them currently selected on the PTR are a little too powerful and feel mandatory for PvE, such as Moonkin Aura for Boomkins and Leader of the Pack for Feral Druids, but Blizzard clarified it is not their intention to have must-have talents for PvE available through the essence, as its primary goal is to add additional choice for PvP players.
The argument for this is simple: what makes classic WoW great to one player might be different from what makes it great for another. And who are Blizzard's designers to say which old features were just good or bad design for each player? It's an approach that shows Blizzard believes (at least to some degree) that WoW doesn't just belong to its creators but to its fans. That struggle between authorial intent or game design orthodoxy and "the player is always right" is at the heart of many of gaming's big contemporary controversies. But so far, Blizzard seems committed to its plan with regard to WoW Classic.
To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net Account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community.
Before work began on World of Warcraft: Classic, it was only possible for players to experience the original World of Warcraft by using private servers, which are illegal, often have stability or corruption problems, and generally are very imperfect recreations of the authentic World of Warcraft experience. As much as Blizzard has been aware of the desires of their community, until recently it seemed impossible for them to emulate Classic servers due to the technical hurdles of essentially having to run two massively multiplayer online games side-by-side. A breakthrough was then achieved that made it possible to run Classic servers on the modern architecture of current World of Warcraft servers.
Who is Joana? Joana, (AKA Mancow, or FuriousPaul) speedran 1-60 vanilla WoW from 2005 - 2007. I have been server first to level 60 seven times in a row, along with winning Blizzard's "First to level 50" contest they held back in 2006. I also have the fastest time through original vanilla 1-60 WoW in 4 days 20 hours. I have produced a very useful 1-60 horde speed leveling guide along with a 1-60 speedrun video.
You can’t go wrong with a mage. In fact, Mage was the most popular class in World of Warcraft: Classic due to their ability to farm with ease. Back in the day, the player majority even leveled mages as alts in order to gather gold quickly. In addition to their monstrous ranged DPS, mages also have tons of useful utility. As a mage, you’ll be able to conjure food and water, place portals to the major cities, and even earn gold from doing so.
File data: This is often very dense data like 3D models, textures, animations and terrain. Our user interface is built up from XML and Lua files. Many of the art files do not use the same file formats that commercial art tools spit out. Our build pipeline takes these raw art files and translates them into something optimized for our game to read and process.
So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.
You create a meta where you're constantly buying gold. Gold is very important in vanilla consumables are the difference between being a hardcore raider and being a casual. The notion that wow token doesn't create inflation is incorrect. By giving every player the ability to buy gold you're increasing how much gold your average player will have. the 1% rich player who has the ingame gold to buy these tokens was not trading with that gold. But now they buy ingame time and the gold that was sitting in their pocket is now being used to trade, buy items, herbs, etc. now there's more gold in circulation. Now everything costs a little bit more gold. And if you're a player who's not buying wow tokens with real life money you have to farm just a little bit longer to compete. That's why wow token is bad.
An advice for those who are trying to compete monopolizers: you cannot beat them by selling for less if they follow right steps. You should do opposite: sell for more. Because market will come down if the price goes unreasonably high. You can set a bid on item for the price it should cost and buy out price for higher than a monopolizer is selling. So, common buyer may get an item for the right price or monopolizer has to buy the item at his loss.
Wait, /sit to trigger crits is p-server thing? I distinctly remember people saying that if you sit, you will be crit when I played 1.12 Vanilla. On top of that - there’s that pally that one shot Kazzak in early Vanilla because he stacked a shitload of reckoning when it didn’t have a limit - it’s not inconceivable that he did it without /sit to trigger crits, but it would take him so, SO long to do that without /sit.
Nov 15 NO CHANGES. Change it, we won't play. NO server cap above 2500 NO further restrictions towards addon APIs NO sharding NO increased/decreased XP rate NO loot trading NO CRZ NO phasing NO connected realms NO dynamic respawn NO LFD/LFR NO new models NO dual talents NO wow token NO character boost NO shop NO transmog NO achievement NO heirlooms NO arena NO bfa character customization NO esports NO rated BG NO raid re-tuning NO class re-balancing NO personal loot NO flying NO mythic keystone dungeon NO multiple difficulties NO aoe-looting NO Death Knight NO Monk NO Demon Hunter NO blood elf NO draenei NO playable worgen/goblin NO allied races NO pandas No anti-cheat that blocks wall climbing (I want to see mount hyjal) YES to CRBG in the final patch. NO to any other cross realm technology These changes are unacceptable. Sorry I am speaking the truth. BTW. NO "NO CHANGES, BUT ..."Castradys254 Nov 15
"Challenge is part of it," Birmingham continued. "The world feels dangerous. There are difficult group quests out in the world, elite quests that you can't do by yourself, or you would have to over-level if you wanted to do them by yourself. Where they really push you to find somebody else to help you out, or out level them and come back later, or you can just leave them and go on. You don't have to complete every quest in every zone. You can choose your path through the world. So I think that is exactly the classic gameplay that people are looking for."
15 Nov Progressive itemization and Stages all in one At Blizzcon they showed the 4 Content Stages : https://youtu.be/hhKkP8LryYM?t=2735 As you can see its their "Current thinking" - Meaning its not final. I think we can make it more "vanilla-like" by changing it to 6 Stages and incorporate Progressive Itemization. Lets fiddle with it! Proto-type: 1: - World of Warcraft (7th Nov. 2004 - Patch 1.1-1.1.2) MC (Launch gear) Onyxia Maraudon 2: Ruins of the Dire Maul (6th March 2005 - Patch 1.3-1.4.2) Dire Maul (World Buff and gear on par with early Raid gear) Azuregos Lord Kazak 3: Assault on Blackwing Lair (7th June 2005 - Patch 1.5-1.6.1) BWL PvP Rewards (which included epic PvP and PvE gear) Darkmoon Faire (World Buff and epic trinkets via Darkmoon Cards) Thorium Brotherhood Rep rewards 4 - Rise of the Blood God (13th Sep. 2005 - Patch 1.7-1.8.4) ZG (World Buff, Shoulder Enchants, Oils ect.) Green Dragons BG Weekends (Speeds up PvP rewards) Tier 0.5 (not sure) Upgraded MC gear 5 - The Gates of Ahn'Qiraj (3rd Jan 2006 - patch 1.9-1.10.2) AQ 20/40 Silithus content Upgraded PvP gear Upgraded and new Dungeon gear 6 - Shadow of the Necropolis (20th Jun 2006 - patch 1.11+) Naxx Scourge Invasion And the rest So, yeah - Please feel free to suggest changes. I probably missed something. Just remember that we (nor Blizzard) can get i 100% correct as it was - But we can get closer than those 4 Stages, thats for sure.Ståål19 15 Nov
Arcane: Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion. Fire: Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec. Frost: Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves. Monk
15 Nov (A)Elysium is Recruiting for Classic Greetings friends, I am the Owner of Elysium Gaming an multigaming and MMO organisation. I play WoW since Vanilla Beta and i am thrilled that we are gonna play again my most beloved game ever :) For that reason even though is early, we recruit people to join our ranks and start our journey together. We accept old and new players who want to play again or learn the game from the side of the Alliance. We are not elitists, we have patiance so we can teach and help those who need it and same time to prepare the guild for the end game. We are interested in PvE and PvP but also in every possible in game event. We are open to ideas and sugestions and after all we will deside all together how to run things.Thats the purpose we start now the recruiting,so we can gather as often as possible on our discord and discuss how we want our guild to be. All together we will deside about everything. I am experienced Guild Master and Raid Leader and i am sure i will be able to help so we can create something nice. If you are interested, please add me as friend Ariakan#2206 so we can discuss farther or join our discord channel https://discord.gg/rCy8sSd Thank youAriakán2 15 Nov
Mounts also take up space in your bags, bags which will of course be much smaller. Every bag space counts. With no guild banks, and much smaller storage space, your bank alts are going to be essential. You’ll need to remember to always post everything back to a bank alt, and to remember to get everything from the mail box to the Auction House. Which is only in Ironforge or Orgrimmar.
Frequently, we are getting many questions from our customers, especially after Blizzard’s announcement about World of Warcraft Classic at BlizzCon 2017, how to farm gold in Vanilla World of Warcraft, currently on Light’s Hope Lighbringer, Elysium Nighthaven and Twinstar Kronos-WoW realms. So, we are glad to share our experience and some knowledge with you. It might be not a discovery for someone but it is good to brush things up we all know and summarize them in one place. We are looking forward to publish more related articles to help and save your time. This guide may help you not in just Vanilla WoW but in any other expansion you are playing.
The Gold Queen is written by Alyzande. Working on her 14th level 110, she has 9 years expertise in making gold, 19,000+ achievements, 1593 days played, over 39 million gold earned, and now playing World of Warcraft Legion live. The Gold Queen blog teaches you how to make gold playing Warcraft using ethical trading, auction house flipping, crafting, reselling, snatch lists, and farming gold making. Want more updates on Warcraft Legion? Support my Patreon for exclusive pre-release Legion Gold Guides.
15 Nov question about hunter So i saw this leveling guide for hunter in classic and it seems like u need some kind of addon to track ur auto shot. So my question is how did auto shot work back then? did u have to stand still to be able to shoot auto shots? and did like using arcane shot reset the timer of auto shot wich means if u are 1 sec from an auto shot but uses arcane instead u get new 3 sec (or whatever the wep speed is) before an auto shot is fired? thanksCirluica29 15 Nov
Step-by-step class guides are on the way! The 1-12 Mulgore Guide is the first guide to get all the individual class steps. At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images). The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore. I want to thank crazyK and his Placeholderguild for helping me out with the individual class content. They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
Once WoW Classic Launches As Appointed, New WoW Currency Just Like WOW Gold Must Be Provided For Almost Anything Including Exchange WoW Items. Exactly, We MMOAH, A Platform Owning Hundreds Of MMO Game Currency Including The Coming World Of Warcraft Classic Gold Keeping Up To Date And Satisfying-Full Inventory, Have Been Selling Game Currency For Several Years To Worldwide Clients, We'll Provide 100% Secure Online Payment System, Fast Delivery And Cheapest Prices Even 100% Refund With NO.1 Reputation Checked On Trustpilot, Ownedcore And Epicnpc Reviews. Now, We Start To Accept WoW Classic Gold Quick Order, Don't Delay Any Longer, Hope A Joyful Trading.
I am currently working full time on my Vanilla WoW leveling guides. Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area. As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return). Or you can donate directly with PayPal if you like. All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
So, if you happen to have two good 1h weapons, and are Fury specced, don't be afraid to try out dual wielding. Some people swear by it, and I can see why. Getting miss/parry with 2h weapon is cancer, and having two weapon swings for two different chances at crit, can really help smooth out your damage and make it less random. If you're still skeptical, I'd suggest trying it out once you get Thrash Blade, or if you happen to have a Flurry Axe. With really sick 1h weapons, dual-wielding can definitely feel great.