Power leveling is the term used to describe the process of leveling a character as rapidly as possible with the least amount of play time. It can be used from any level up to level cap. Contrary to what many believe, efficient power leveling does not require endless hours of grinding. The best methods of power leveling involve doing many quests in an orderly fashion.
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Fifth: World Quest are back and are still important for leveling your Heart of Azeroth and gaining rep. I do recommend you do these in Warmode for the additional bonuses but if you don’t like PvP I would at least suggest doing a clear of all the quest that don’t give AP in Normal mode then going back and clearing the ones that do give AP in Warmode for the bonus. Emissaries are back and work the same way though it is very important to hold off on any emissary quest that gives you gear until you are at least 310 item level. Once you hit 310 item level, the reward jumps to 340 loot instead of 325? (its somewhere around that area). Try to delay these the best you can, but don’t risk missing out on free loot.
I personally like it but I have healed for 11 years. This will actually be the first xpac where I actually main a DPS (UDK) ever in my history of WoW. The thing I actually really like about pally is they have an Azerite trait that gives the whole group a mini stampeding roar whenever you use golden pony. That is a great utility for a class to have. If I decide to not do UDK I will be doing HPal because it’s the one healer I have never mained.
In recent weeks, players have been giving Blizzard an earful concerning experience gains and leveling in World of Warcraft. It looks like a couple of issues are at the heart of these problems, including time to kill certain baddies and the time it takes to level up between levels 60 and 80. While Blizzard is still trying to figure out why some baddies are taking too long to kill, the hope is that a hotfix launched this week will address the problem of leveling.
For future reference, it is a great option to purchase mounts and pets as a long-term investment. Not only do their prices scale well even when a new expansion drops, but there is always a demand for them. The only drawback to this strategy is you would need a hefty amount of initial wow gold investment and also maybe have to go through the motions of spending for a guild bank.
Gold in World of Warcraft is a currency that is awarded in small quantities for completing quests and missions, defeating enemies, and selling unwanted items to vendors. It is used in the game to purchase things like armor repairs, crafting reagents and the use of flight paths that ferry players to various locations. It is also the currency of exchange on WoW’s auction house.
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.

I hope this information helps a lot for players that haven’t had the chance to play Beta and gives you an idea of what you should be trying to accomplish your first 2 weeks of BFA. If you plan on pulling all-nighters, please don’t be reckless and over strain yourself. People have died from lack of sleep. If you want some tips on staying up I recommend taking a nap before launch time, eating a healthy meal full of protein before launch, snacking on fruit and nuts (my personal go to is clementine oranges and almonds) while leveling, if you do decide to drink energy drinks I do recommend not getting the ones packed with sugar (I prefer no sugar no carb Redbull and G-Fuel) and making sure you drink at least 2 bottles of water in between every energy drink so you stay hydrated and don’t crash. A good time to get some sleep is after you finish all the questing and you are 120 which again will take average played 10+ hours. Again, please don’t be stupid and end up hurting yourself over a video game; everyone must sleep at some point, so you won’t be too behind the curve.
For your tank... I'm assuming you meant which race should you be, not which class, since you seem to want to be a warrior! Well, if you were Horde side I'd recommend Tauren for the health buff. But honestly, I *never* pick a race based on the racial features - only based on the flavor. If you are going Alliance side, I am quite partial to dwarf warriors myself but pick whatever seems most fun to you!
WOW Power Leveling is our primary service, we have been in the business that wow power leveling for 4 years!We don't use any Bots or Macros to power level your character. So we can ensure your account is 100% safe. All of our employees are veteran World of Warcraft players, who personally powerleveling your character, to provide even more safety to your account. As we know, when you first start a game of World of Warcraft, you will be taken to your race's starting area. All the races except trolls and gnomes begin in a unique location. So it takes a long time to powerlevel a powerful character for many players, for the player's energy and time are limited. So please let us do this task for you, one of our wow power leveling service for you as a full- time job other than part-time. We will complete the wow power leveling in a very short time, and you can play the character at your desired level. During the progress of wow power leveling, you can get all information about your wow power leveling status anytime.
Même logique que du côté de la Horde, Drustvar est la zone la plus difficile, et la Vallée Chantorage la plus facile lorsque les choses se corsent. Nous vous recommandons également d'attendre le niveau 120 avant de lancer la Campagne de Guerre, puisque celle-ci va juste vous faire sortir du sentier. Nous vous conseillons également de ne pas tuer de monstres rares ou de récupérer de trésors, puisqu'ils ne sont pas si rentables que ça. L'équipement trouvé sur les monstres rare est en plus meilleur à plus haut niveau grâce au scaling : une raison de plus pour attendre d'être niveau 120 avant de les tuer !

Pick druid, paladin or monk. Get heirlooms if you can. Grind mobs until level 5 - 6. Start doing the easy "just kill these mobs outside town" quests until 15. Queue rdf as every role and do every dungeon you can (with heirlooms you could probably solo the dungeons) while you travel to higher lever zones. Keep doing the simplest quests while you're waiting for rdf (which shouldn't be long). I leveled a druid to 100 once doing this in maybe a day /played, but he was also rested for most of the process.

It's not an enchantment, but you should buy or craft an iLVL 100+ belt, gloves, or boots with a gem socket for use with the new 5% bonus experience gem: Insightful Rubellite. I used a vendor-bought belt from the legacy valor vendor in Orgrimmar, since it was convenient and met the minimum ilvl bonus. Keep these in your bags until you can equip them, which should be just in time for treasure collections in WoD content. I didn't ever replace the belt until I dinged 110, since I didn't feel the stats from later upgraded belt drops made enough of a difference to outweigh the 5% bonus. This is explained below, in the WoD treasure section.
Once you reach 575 you can purchase vendor recipes for the last 25 points. The Blacksmithing recipes are on a vendor in Vale of Eternal Blossoms. You can enter Vale of Eternal Blossoms after completing the questA Celestial Experience (requires level 87). After you completed the quest, you can find Jorunga Stonehoof (Horde) in Shrine of Two Moons and Cullen Hammerbrow (Alliance) in Shrine of Seven Stars.

C'Thun - Alliance C'Thun - Horde Chants éternels - Alliance Chants éternels - Horde Cho'gall - Alliance Cho'gall - Horde Chromaggus - Alliance Chromaggus - Horde Confrérie du Thorium - A... Confrérie du Thorium - H... Conseil des Ombres - All... Conseil des Ombres - Horde Crushridge - Alliance Crushridge - Horde Culte de la Rive noire -... Culte de la Rive noire -... Chamber of Aspects - All... Chamber of Aspects - Horde Colinas Pardas - Alliance Colinas Pardas - Horde
M Madmortem Alliance Madmortem Horde Magtheridon Alliance Magtheridon Horde Mal'Ganis Alliance Mal'Ganis Horde Malfurion Alliance Malfurion Horde Malorne Alliance Malorne Horde Malygos Alliance Malygos Horde Mannoroth Alliance Mannoroth Horde Marécage de Zangar Alliance Marécage de Zangar Horde Mazrigos Alliance Mazrigos Horde Medivh Alliance Medivh Horde Minahonda Alliance Minahonda Horde Moonglade Alliance Moonglade Horde Mug'thol Alliance Mug'thol Horde

I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
He then added, "There is another issue tangentially related to this discussion that I also would like to address: Many feel that it takes too long to level in the 60-80 range in particular, and that the combat pacing issues discussed here are just a piece of that larger problem. We agree – currently players are taking about 15% longer per level, on average, in that range as compared to before 60 or after 80. We’re in the process of assembling a set of changes that will smooth out the experience curve at level 60 and beyond, reducing the experience requirements for those levels."
Something to keep in mind as well is that this will make enchanting materials more valuable, since it is likely most players will now simply scrap their boe greens instead of getting them disenchanted. Also redundant dungeon/raid gear can be scrapped rather than traded to the (guild) enchanter in the run. Less stuff gets disenchanted, meaning there will be less ecnhanting materials, meaning their value will rise. All the more reason to DE rather than scrap as an ecnhanter.
When you have completed your third zone, you should be nearly max level, but you still have work to do! Head back to your faction hub and complete the last foothold quest to unlock your fourth mission table champion. After, you will want to do your newly available invasion missions for your faction. This quest chain is one that will be time gated by reputation levels earned with the 7th Legion for the Alliance and iThe Honorbound for the Horde. Complete as many quests as you can and then finish up your leveling with side quests you may have left in previous zones as necessary.
I personally wouldn't recommend Bloodmyst Isle. There's a ton of quests but a lot of those quests have absolutely horrible drop rates on their items. A lot of the quest mobs also have very slow and/or spread out spawns so if there's other people there you're gonna be waiting for respawns or spending a lot of time traveling between spawn areas quite a bit. Overall it's just an incredibly slow zone as far as EXP goes.
Once again, as soon as you hit 70 - I recommend to go and learn faster flying. This speeds up your questing A LOT, and is worth the time and gold. It will cost 4500 if you go to the capitol, or 5000 if you prefer Shattrath/Dalaran, because you will not have reputation with them at that point. This price will sadly be above what a totally new character can afford, if you don't have any Main. But you should go and buy flying as soon as you have enough money.
Full disclosure on my time with Battle for Azeroth thus far: I leveled a Horde character to 120 and completed all three Zandalar storylines plus put about 20 hours into end-game content. I have also leveled an Alliance character partway through Kul Tiras and completed portions of the Stormsong Valley and Tiragarde Sound storylines. My only experience in Drustavar has been through the eyes of the Horde thus far.

For the 2nd week of BFA, M+, Raids, and Rated PvP are still not open so there isn’t that much that you have to do. Do your Island Expos to level up your Heart of Azeroth, do WQs for rewards, do Warfronts and the 11 weekly quest turn ins, and run your Mythic Dungeons again to try to get the most gear before reset. I personally will be spending a lot of Week 2 farming mats for consumables for M+ and Raids but whatever you choose to do is up to you.
By constantly doing quests, you will experience a very different game than if you just level through pure grinding. You'll be out there making a contribution towards the Alliance or the Horde. Doing these quests takes you through the heart of the game's story AND provides the fastest rate of experience. Have fun in World of Warcraft and enjoy developing your hero - your adventures will gain you great reputation amongst the land.
“We would prefer a targeted solution versus just applying a band-aid fix that could mask deeper issues that could cause problems down the line, but at some point it’s not fair to give you a degraded experience for the sake of that investigation, so we’ll likely go ahead with a blanket health reduction in the near future while we continue to investigate. Either way, the current state is not the game experience we intended, and it’s something we will fix.”
"The way the glyph market works on most realms is that there are a couple of people willing to put in the long hours who will have every available glyph posted profitably, and undercut within minutes of being undercut. They all reduce the price very minimally when undercutting, and the "competition" isn't about price, it's about who can relist more frequently.
If you come to G2G.com by google "buy gold wow" or “wow gold sell" or "buy wow gold offgamers" or "how to make money playing mmo games" or "Return to Karazhan" or "the Armies of Legionfall" or "world of warcraft usa price gaming" or "trust webs selling gold mmo games" or "Broken Shore" or "Cathedral of Eternal Night" or "wow gold canada", then you are at the right place for the cheapest wow gold!

“For more than a year in WOTLK I did nothing but raiding and some dailies here and there. I leveled a bit on a few alts and, as all are aware, it cost to support alts sometimes. I did dailies, and LFG quests until the Dungeon finder came along. I did 2 or 3 randoms then logged off if not a raid night. I was bored with the grind of dailies and wanted a change.


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The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
“I think [the levelling experience] is a pretty hotly debated topic internally, about how to handle that,” Dawson said in a recent interview with Gamesindustry.biz. “I think we recognize that we’re not giving new players as good an experience as we can, and we do want to focus on how to make that experience better. There’s 15 years of content that people should have the option to do if they want to, but we also want the ability for players to play with their friends quickly. That’s why we developed things like the boost [which automatically raises one character to an appropriate level for the current expansion], which you get if you purchase the game itself. The scaling tech was also a way to help us do that, and you can sort of choose your own path through expansions and story content.”
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Take breaks. Unless you're straight up no-lifing it over a weekend or something, this leveling process is going to take ~40 hours. But any time you do need to step away, log out. That tiny little bit of rested exp is insignificant...but you never know when something might come up and you'll have to leave for a longer period of time than you expected. Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. Plus, you'll need to stretch, eat, shower, and maybe sleep. XD
Again it breaks down to personal preference. I didn’t have an issue doing them at 120 on the toons I did them on. I felt like they took you out of the way when I just wanted to finish the zones. Too each his own. I liked it because I would finish the quest then be right there at the hubs for the quest on the new continent after I’ve finished all the quest on the first continent.

You earn a large rested experience bonus when you log out in this rest areas. This gives you a massive 200-percent bonus to experience gain from most actions (though experience from quests isn’t included). The amount of rested experience you earn increases the longer you’re logged off, and your experience bar will be blue (instead of purple) while you have the bonus.

First up we have patch 7.3.5, which was implemented several months ago as a major shakeup to how leveling was approached. Instead of going from low to high level zones like the way the game had always operated, Blizzard opened up the map with more of a Guild Wars 2 type system -- you now have more of a choice of where to go with a scaling mechanic. But when combined with 8.0's massive stat overhaul, things got murky.


Isle of Quel'Danas: Special mention. At lvl 70 you can start doing the dailies here. Despite not being able to fly, the quest density is VERY high. I recommend hitting this every reset if you spend more than 24 hours REAL time(not /played)in the 70-80 level range. In fact, if you're doing a monk and only logging in once each day anyway, IQD WILL be your best exp/h for this level range. If you're going to hit the island more than once, it's probably worthwhile to change your hearth to the Shrine in MoP at this point to facilitate faster travel back and forth.
Grinding mobs is tedious and slow. Questing is much faster since you get the massive quest experience in addition to the monster's experience. There is no grinding in this guide - you can go through every single level by simply questing! There is minimal traveling time as the guide leads you visually through maps so you can quickly rack up quest experience.
It's not an enchantment, but you should buy or craft an iLVL 100+ belt, gloves, or boots with a gem socket for use with the new 5% bonus experience gem: Insightful Rubellite. I used a vendor-bought belt from the legacy valor vendor in Orgrimmar, since it was convenient and met the minimum ilvl bonus. Keep these in your bags until you can equip them, which should be just in time for treasure collections in WoD content. I didn't ever replace the belt until I dinged 110, since I didn't feel the stats from later upgraded belt drops made enough of a difference to outweigh the 5% bonus. This is explained below, in the WoD treasure section.
 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
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