The guide works great (of course expect a) BUT, after reaching 120 there should also be a guide to open and explore the remaining areas. Also, sometimes when multiple objectives are required, the guide forces you to follow in the order the guide prefers and if you don’t the objective is not rewarded. Gotta start catching up on the followers guides also. All in all, the $47 a year in-game guide is well worth it.
The level cap represents the ultimate goal and culmination of the leveling process, with max-level characters having gained access to all class abilities and talents, and being able to access end-game content and equip the most powerful gear. By providing an equal limit for the progression of all characters, the level cap allows for competitive and balanced gameplay in both PvE and PvP.
If you have a lot of gold, you can use it to pay other players to do some of the game’s less exciting activities, like fishing, herbing and mining. Some high-end guilds like to amass large stashes of gold so that they can provide consumable crafted items like stat-enhancing alchemy flasks and cooked food items that buff players, as well as enchantments and gems, to their raiders.
Azeroth Auto Pilot est un formidable addon pour ceux qui veulent juste voir leur phase de pexing réduit au minimum et ont un intérêt minimal à lire les textes et regarder les cinématiques. De nombreux retours ont été faits aux développeurs au cours de sa création, et après avoir utilisé l'addon du côté de la Horde et de l'Alliance, nous pouvons désormais fortement vous en recommander l'utilisation.
Professions: This may seem strange for a leveling guide, but the first opportunity you get, pick up both the Mining and Herbalism gathering professions. Not only will this allow you to track many various quest objectives on your map, but you also get a fair amount of experience whenever you gather. I'd put it at around 10% of a quest turn-in per gather. Since most of your wasted time in WoW is travel time, stopping to gather ore or herbs can keep your exp/h rolling as long as you don't go too far out of your way. You should only gather if it's convenient, and on the way to an actual quest objective. Don't make gathering your priority.
The reason for this is simple: Most players don’t need a lot of gold or care very much about it. An active player might earn an income of a few thousand gold per week from sending followers on missions and doing World Quests that award gold. They might then spend most of that money at the auction house buying things like flasks and stat-buffing food to do raids and Mythic+ dungeons. Gold just isn’t a big deal for them.
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The recruit also grants the recruiter levels, with the latter gaining one level for every two levels the recruit gains. There are a lot of rules and restrictions to that, however. It all basically boils down to leveling alternate characters together. The recruiter can even earn epic mounts and battle pets if you stick with the game for a couple months.


He then added, "There is another issue tangentially related to this discussion that I also would like to address: Many feel that it takes too long to level in the 60-80 range in particular, and that the combat pacing issues discussed here are just a piece of that larger problem. We agree – currently players are taking about 15% longer per level, on average, in that range as compared to before 60 or after 80. We’re in the process of assembling a set of changes that will smooth out the experience curve at level 60 and beyond, reducing the experience requirements for those levels."

Also get the Heirloom Mount. Being able to have basic riding speed from the beginning will save you a lot of time if you're starting from level 1. Allied races start at 20, so this is a non-issue for them. It's important to note that Pandaren can not use this mount until they finish their starting zone and pick a faction. Being Horde or Alliance is a requirement of the mount.
Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.
If you bought Legion and have no desire to go through old content, good news! The new expansion comes with a free boost to level 100 for one character. You can buy these boosts from the in-game store whenever you want, but they normally cost $60, so savor this free one. Use it for a class that you are confident you will enjoy. As a fresh level 100 character, you will be able to immediately begin the quest that takes you the Broken Isles, the new region where Legion takes place.
With 8.0, Blizzard introduced World of Warcraft’s second ever stat squish — where all the numbers in the game are lowered across the board for clarity. While it may make the game easier to read, it has caused some serious in-game problems. Since the patch, Blizzard has been throwing out hotfixes each day, fixing things that the stat squish either forgot to alter or simply broke.
Many people have asked whether we recommend leveling as Enhancement or Elemental. There’s no definitive answer here; it depends entirely on your comfort, your gear options, and if you’re in a group or solo. Enhancement benefits more from Honor Talents in open world leveling, and Elemental has stronger AOE damage for mass pulling. Feel free to experiment with both specs.
From my experience on the Beta as an enchanter/tailor, scrap every trinket (and maybe rings). Trinkets seem to always give expulsom and it's needed in the higher enchants. Scrap any cloth green drops for the extra cloth, but other gear and blues and purples disenchant for the mats. The scrapper seems bad at the return on some items. I'd scrap old Azerite armor and get some cloth and a bit of thread.

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I've been having a lot of fun throughout World of Warcraft's Legion expansion, but I'm coming from the experience of having played it since the beginning with a heap of high-level characters to romp around with. For many Legion is their first crack at WoW (or their first MMO), and several changes to the leveling system have a lot of people up in arms.
Fourth, beginning in Mists of Pandaria with the Halfhill farm, and continuing in Warlords of Draenor with various garrison buildings that produced resources, Blizzard has been making trade goods more plentiful and easier to obtain. In Legion, herbs, fish and enchanting materials were so abundant that a very small population of gatherers could supply more raw materials than the economy could consume.
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