14 Nov Loot trading is fine It's funny, I've heard that loot trading is bad because it encourages ninja looting, and also that it's bad because it reduces the chances of ninja looting. If you get 3 of your friends to roll on an item, specifically so you can get it, congratulations, you have reached the pinnacle of what an MMO stands for and certainly deserve the item much more than the other person. This can also be done without loot trading, by everyone rolling, and then making a ticket to transfer it over to your friend that really needed it. Takes a lot longer, and Blizzard has to divert time and resources into it. Why wouldn't they crowdsource a personal problem? If someone rolls on an item that they don't need, wins it and decides to try and sell you the item? Now is the time to tell all your friends to avoid that person. Oh you don't have any friends? I guess you have to make some then? This is what an MMO is all about. Since everyone is on the same realm in Classic, your reputation matters. Sure, you can fool people by just leveling another character, but that takes a long time in Classic. Most people decide it's not worth it to be a dick.Monkehh48 14 Nov
Most profitable professions are considered to be Herbalism and Enchanting in pair. You can have Enchanting only for Disenchanting skill, it will bring decent gold. Consider the fact of disenchanting all soulbound armor, not just selling them to a vendor, but I do not recommend to disenchant any kind of weapons, it is more profitable to sell it to a merchant if it is a soulbound item, or sell it on auction house if it is BoE (bind on equip).
Nov 15 How to fix paladin dps Just make holy wrath & exorcism work on all types of enemy but not affect player characters. It's an easy fix that will make pally dps better in pve but stay the same as they were in vanilla in pvp. Put this thing into a deep ret talent so it will require people to spec deep in ret to be able to dps. A good spot is add it with two-hand weapon specialization making it so that by putting talents into it all hostile aside from players and undeads(since they are already affected by the default version) to be affected by the dmg and effects of the spells effectiveness by 33%/66%/100%. I doubt they would even do this so im just throwing out ideas since too many of you dont actually read the forum and only read the OP here you go to explain a bit of my reasoning because this change wont make ret stronger than pure dps; clearly most of you people didnt play vanilla nor know anything about naxx. ...Toushin260 Nov 15
Nov 15 NO CHANGES. Change it, we won't play. NO server cap above 2500 NO further restrictions towards addon APIs NO sharding NO increased/decreased XP rate NO loot trading NO CRZ NO phasing NO connected realms NO dynamic respawn NO LFD/LFR NO new models NO dual talents NO wow token NO character boost NO shop NO transmog NO achievement NO heirlooms NO arena NO bfa character customization NO esports NO rated BG NO raid re-tuning NO class re-balancing NO personal loot NO flying NO mythic keystone dungeon NO multiple difficulties NO aoe-looting NO Death Knight NO Monk NO Demon Hunter NO blood elf NO draenei NO playable worgen/goblin NO allied races NO pandas No anti-cheat that blocks wall climbing (I want to see mount hyjal) YES to CRBG in the final patch. NO to any other cross realm technology These changes are unacceptable. Sorry I am speaking the truth. BTW. NO "NO CHANGES, BUT ..."Castradys254 Nov 15
In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years.
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