The zone you start in isn't under your control, in as much as it's pre-selected for you based on your race. But for leveling purposes we want to make scaling work for us as much as possible. That means sticking to the lower level zones. Even though scaling will increase the level of the quests and mobs in those zones, the layout and design of them is built for a player with no mount. So you'll blaze through them and gain more exp/hour than higher level zones which assume you DO have a mount.
Fish, meanwhile, were significantly devalued by the Underlight Angler, an artifact-quality Legion fishing pole that made fishing so productive that a very small number of fishermen could supply an entire server with materials for cooking. At current rates, fishing in Battle for Azeroth is more time-consuming, which means less food to go around, and higher prices at the auction house. Of course, Blizzard could change spawn rates in a future patch, but as of now, signs point to an economy in which common necessities will be much more scarce.

Tons of Positive Reviews: We are constantly improving our service by being honest, friendly, and helpful. We have been rewarded by having countless positive reviews from customers over our 15 years in the gaming industry. You can read some of our compiled reviews at Trustpilot, Ownedcore, Mmobux, Bizrate, etc. We have enough WoW gold for sale at MmoGah so do not hesitate to buy from us today.
In the end leveling quickly in World of Warcraft is a lot about experience and leveling you 2nd or 3rd character will always be quicker than leveling your first one, no matter what leveling guide you use. We at FMG hope you find our World of Warcraft leveling guide useful and if you need help with anything or have comments about the guide, leave us a comment here and we’ll get back to you!
Full disclosure on my time with Battle for Azeroth thus far: I leveled a Horde character to 120 and completed all three Zandalar storylines plus put about 20 hours into end-game content. I have also leveled an Alliance character partway through Kul Tiras and completed portions of the Stormsong Valley and Tiragarde Sound storylines. My only experience in Drustavar has been through the eyes of the Horde thus far.

World of Warcraft is an MMORPG title released by Blizzard Entertainment in 2004. The game is another franchise of the popular Warcraft series which has received numerous awards. It is set in a fantasy world of Azeroth where gnomes, dwarves, elves, humans, orcs, undead and other monsters roam the virtual world. Players choose a race, class and profession to play and advance through the game. The game offers both PvE where players can play solo as well as PvP play which involves other players. There are 5 expansions to date, as follows: The Burning Crusade, released in Jan 2007, Wrath of the Lich King, released in Nov 2008, Cataclysm, released in Dec 2010, Mists of Pandaria, released in Sep 2012, and Warlords of Draenor, released in Nov 2014.
"The way the glyph market works on most realms is that there are a couple of people willing to put in the long hours who will have every available glyph posted profitably, and undercut within minutes of being undercut. They all reduce the price very minimally when undercutting, and the "competition" isn't about price, it's about who can relist more frequently.
As you're leveling, I generally recommend you just follow the natural flow of the progression through each zone. They're laid out fairly reasonably. But don't be afraid to hop around, especially if you're near a quest objective. You shouldn't actually need ALL of the zones listed to reach 62. Pick the ones you like best. It's much more important to simply be as focused as possible and flow from one quest to the next.

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Professions have changed dramatically in Legion. While before you simply had to pay for recipes when you were in town, now the trainers as you to gather certain materials or defeat certain targets in order to unlock additional recipes. How can you profit from this new system? Well, to compensate players with the harder recipe unlocks, the developers have implemented a recipe rank system.
C'Thun - Alliance C'Thun - Horde Chants éternels - Alliance Chants éternels - Horde Cho'gall - Alliance Cho'gall - Horde Chromaggus - Alliance Chromaggus - Horde Confrérie du Thorium - A... Confrérie du Thorium - H... Conseil des Ombres - All... Conseil des Ombres - Horde Crushridge - Alliance Crushridge - Horde Culte de la Rive noire -... Culte de la Rive noire -... Chamber of Aspects - All... Chamber of Aspects - Horde Colinas Pardas - Alliance Colinas Pardas - Horde
Si vous êtes en train d'XP sur une autre spécialisation que celle que vous prévoyez de jouer (comme DPS alors que vous prévoyez de jouer Tank/Heal), vous recevrez au moins 2 pièces à chaque zone, puis 1 pièce en commençant la Campagne de Guerre, lorsque vous choisirez votre Main Spé. Choisissez alors les traits qui vous aideront à gagner de l'expérience rapidement.
For your tank... I'm assuming you meant which race should you be, not which class, since you seem to want to be a warrior! Well, if you were Horde side I'd recommend Tauren for the health buff. But honestly, I *never* pick a race based on the racial features - only based on the flavor. If you are going Alliance side, I am quite partial to dwarf warriors myself but pick whatever seems most fun to you!
I'm very, very interested in a guide that takes into the following: 1) Dungeon finder; and 2) Heirloom items. I've never helped with a guide before, but would be open to help in collaborating on the project. With the leveling guides I've used (primarily this one) I, too, find that I level at a rate that throws the pace of the guide way off (not its fault at all, I can't say enough good stuff about the guide) to the point that I get frustrated and just queue up for dungeons.

A: There’s no deposit, and the Auction House does not take a cut of the gold for WoW Token sales. The standard deposit is designed to dissuade players from spamming the auction house with items that aren’t selling, and the standard cut is designed to dissuade players from buying and reselling items for minuscule markups. These issues don’t apply to the WoW Token, so there’s no need for a deposit or cut.
Our deliveryman buys the object you put on sale in the auction house in the game to perform the delivery. After placing your order on IGVault, if you “Auction house” as delivery method, you must also choose one of the objects that you are about to put on sale in the game as well as its quantity. (To find the object rapidly and to accelerate the delivery, we have put some common objects in the menu for your choice)

Thanks for this guide. In the preparation section, you could add Goblin Gliders which are always super useful. I also recommend picking Northrend Engineering and Draenor Archeology as temporary professions. The first allows the use of the loot-a-rang toy which allows looting movs from a distance. The second one is required to picknsome treasures in Draenor.


There are also numerous gold-making guides available for World of Warcraft players. Currently mmobux recommends Killer Guides' World of Warcraft Gold Guide, which covers a broad range from daily quests and professions to making gold while leveling and auction house trading. 'Standard' farming spots are covered as well, making it an interesting resource for bots as well. Yielding up to 500 gold per hour, the strategies are suitable for players of all skill levels. If Killer Guides keeps the guide up to date, it probably will become a valuable resource for professional farmers as well. There also seems to be a German-language version available: WoW Gold Guide (German)
Adjacent to the necklace is the Azerite gear, which is received from quests and dungeons. They are pieces of gear for your head, chest, and shoulders slots with unlockable attributes that you gain as your Heart of Azeroth necklace gains levels, allowing you to customize the bonuses you get from the gear and even boost its item level at a certain point.
Enchants. I honestly wasn't 100% certain which enchants were best, since scaling has screwed up a lot of things. IMO, just pick the enchant for each armor slot that has the highest bonus without level restrictions. The exception is that you'll definitely want Mark of the Hidden Satyr for your neck piece, and probably Elemental Force for your weapon. Both of these proc consistently and strongly across all levels.

Third: Do Warfront when you can (if they open for the first week which I haven’t read anything that says they aren’t) because it gives a 370 piece of gear and gives you access to Arathi Highlands where you can kill a world boss and do quest for rep. They did remove the 355 drops (despite what Preach said in his last video, I just went and checked it before typing this up) and they only drop 280.


In addition, you'll want to pick up leg and shoulder enchants and have them in your bags. These enchants have a level requirement of 80/85, but can't be placed on items above iLVL 136. You can get around this by having a level 85-100 character apply the enchant before mailing it to the character you're leveling, thus getting use of the enchants before level 85.
This whole affair has caused myriad arguments with the community, with some old-timers noting that the time-to-level increase is a joke compared to Vanilla, and newcomers sharing their point of view that World of Warcraft is slower than a lot of other games on the market. I can certainly understand both mentalities, but given that the leveling system is sort of a token process now and is already frustrating for a lot of players -- seeing it shaken up this much can't be good for the game.
Auto looting a mob will increase leveling speed for the expansion. to enable it = Esc, Interface, Controls, Enable Auto Loot. I'm including this because sometimes the simple things are missed. I, sadly, went 3/4 of the way through WoD not knowing that hitting the space bar for my mission tables is much MUCH faster than waiting it out. (i never claimed to be smart OKAY) =P
Third: Do Warfront when you can (if they open for the first week which I haven’t read anything that says they aren’t) because it gives a 370 piece of gear and gives you access to Arathi Highlands where you can kill a world boss and do quest for rep. They did remove the 355 drops (despite what Preach said in his last video, I just went and checked it before typing this up) and they only drop 280.
Heirloom experience should be boosted, now that zones scale. If a zone scales along with me, it shouldn't matter if it gives me 20 levels instead of 10. I'm still enjoying the experience, even as a veteran player. I don't need to see every zone on every character again; that's the point of heirlooms. I can still enjoy the leveling experience, and the scaling, and the full outdoor experience of the zones -- and still get to the end game content I enjoy in a somewhat reasonable time as an employed adult. And the change wouldn't affect new players.
The compensation is only available to Auction House delivery. If your wow gold is removed within 24 hours after you have received it, then we will bear up to 50% loss of your removed gold (not more than 50 dollars). If the prices change after you have placed order, then set your purchasing prices as basis. Please follow this Removed WoW Gold Compensation Statement for a smooth compensation.

Zygor's Leveling and Loremaster guide is the ultimate tool for players who want to level up quickly and earn the coveted Loremaster achievement. This guide will lead you quest by quest through every zone, telling you exactly where you need to go, how to complete objectives, and everything else required to reach level 120 in the fastest time possible.
Prices fluctuated so much because nobody knows what a WoW Token is worth now. Since the WoW Token interface also doesn’t let you know how many tokens are actually for sale at any given time, it’s unclear whether buyers and sellers are rushing into and out of the market at different price points, or whether a single gold-rich buyer using a low point as an opportunity to liquidate can send the price skyrocketing.
First up we have patch 7.3.5, which was implemented several months ago as a major shakeup to how leveling was approached. Instead of going from low to high level zones like the way the game had always operated, Blizzard opened up the map with more of a Guild Wars 2 type system -- you now have more of a choice of where to go with a scaling mechanic. But when combined with 8.0's massive stat overhaul, things got murky.
The guide should advance to the point where you are in the zone's progression. There are a few steps that can-not autocomplete and they should (hopefully) have comments to the effect of -- you need to manually check this step off. -- For some reason you have to click these steps off 2-3 times to work. (the first time will move the tom-tom arrow, the 2nd time unchecks it and the 3rd click advances the guide).
A: The amount of time it takes to receive your gold after putting a Token up for sale depends on a variety of factors, including the current supply and demand. When you list a Token, you’ll be quoted an estimated time based on the current Token supply and the rate of recent transactions, but the actual amount of time it takes to sell is likely to vary (note that Tokens do not expire). In most cases, Tokens are sold in the order in which they were put up for sale; however, there are some exceptions to this, such as when a Token purchase is undergoing verification.
Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.
Full disclosure on my time with Battle for Azeroth thus far: I leveled a Horde character to 120 and completed all three Zandalar storylines plus put about 20 hours into end-game content. I have also leveled an Alliance character partway through Kul Tiras and completed portions of the Stormsong Valley and Tiragarde Sound storylines. My only experience in Drustavar has been through the eyes of the Horde thus far.
So you're strapped for cash in World of Warcraft, and you need gold fast. Maybe there's an epic mount on the Auction House, or you're about to raid and need to finish enchanting your armor, or you're short on gold for glyphs. Whatever the reason, there's plenty of quick and mostly painless ways to farm up gold in WoW. Let's look at a few of the best ways.
Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests. 

The vanilla WoW Horde leveling guide you see on this site was originally made back in 2006 by Joana (AKA Mancow, or FuriousPaul).  The guides have been tweaked many times over the years to make things "faster".  The leveling guides were made because of all the messages I got from people asking me how I was able to level up so quickly on new realms.  I was first to level 60 on 7 different realms (3 with Mancow and 4 with Joana), even winning Blizzard's "First to Level 50" contest they held back in 2006.
I made one for my guildies but its for the Horde leveling process. One tip that goes for both factions is that you dont need to do all 3 zones to hit 120. I did like 1 and than three quarters of another. But once your 120 you need friendly with all 3 of your factions new reps to unlock world quests so make sure you hit at least friendly with all 3 while your leveling.
The trend then reversed, and the price fell all the way back to 60,000 gold on Wednesday before recovering to around 80,000 Wednesday night. Over the weekend, prices have been fluctuating between 80,000 and 100,000 gold. When prices climb too high, people start paying cash to buy tokens and get gold, but the people with the gold stop buying tokens.

Again, I play on Hoard side. I had an issue with the War Campaign guide. The guide suggests I pick up the “Wanted” posts at each outpost. I was not able to pick up these until I had finished unlocking all three outposts and the World Quests. I was able to proceed with some of the guide by manually double checking them to X, but the guide didn’t work quite right after that. I had to go back and pick up the next Outpost then it would be ok, until at the next location I needed to X the Wanted quests again.
101+ At this point you'll start taking a penalty on quest/bonus objective experience for every level past 100. Treasures, however, remain worth their full value all the way through level 105, at which point they'll be worth something like 15% less, and then another 15% more when you ding 106. I recommend that you stop questing/gathering entirely, and collect all the treasures you can stomach, only avoiding any annoying to reach ones inside caves or behind elites/rares(where scaling does bizarro things).
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From my experience on the Beta as an enchanter/tailor, scrap every trinket (and maybe rings). Trinkets seem to always give expulsom and it's needed in the higher enchants. Scrap any cloth green drops for the extra cloth, but other gear and blues and purples disenchant for the mats. The scrapper seems bad at the return on some items. I'd scrap old Azerite armor and get some cloth and a bit of thread.
Quests from the Tortollans, a race of turtle people, can be mind-numbingly dumb and slow. One of the standards that you'll see is one of those matching games arranged in a grid where you can only turn over two items at once to see if they match. Another, and the worst of all the quests I've done in 13 years with World of Warcraft, is a turtle "maze" where you slowly guide a slow-ass turtle through a slow-ass grid for seemingly no reason other than to get a reward at the end.
You may be starting out ...or this may be your next alt to walk along the world of Azeroth. But while some players of "World of Warcraft" may wish to enjoy the ride and level at their pace, many others want to get to level cap as soon as possible. Many questing guides exist for this reason. Many guides show exact routes and quest information to hit each area as quickly and efficiently as possible.

Another problem is that gold isn’t a finite resource; the game is constantly creating more of it. Gold is created every time someone completes a quest, kills an enemy or sells trash to a vendor. Some gold is siphoned back out of the game economy by repair bills, flight paths and a “tax” on auction house sales. Occasionally, a lot of gold is destroyed when someone buys a pricey vanity mount from a vendor. But gold is created quicker than it is destroyed, and it becomes less valuable as it becomes less scarce.
Ever since Blizzard introduced the WoW Token, World of Warcraft's in-game gold has had a more direct comparison to real-world markets. WoW tokens can be bought with real money ($20) and then sold on the World of Warcraft auction house for gold. Players who buy a WoW token with gold get to redeem it for $15 on their Blizzard account, which is equal to one month of WoW playtime.
First up we have patch 7.3.5, which was implemented several months ago as a major shakeup to how leveling was approached. Instead of going from low to high level zones like the way the game had always operated, Blizzard opened up the map with more of a Guild Wars 2 type system -- you now have more of a choice of where to go with a scaling mechanic. But when combined with 8.0's massive stat overhaul, things got murky.
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