Take breaks. Unless you're straight up no-lifing it over a weekend or something, this leveling process is going to take ~40 hours. But any time you do need to step away, log out. That tiny little bit of rested exp is insignificant...but you never know when something might come up and you'll have to leave for a longer period of time than you expected. Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. Plus, you'll need to stretch, eat, shower, and maybe sleep. XD
According to Game Director Ion Hazzikostas “We are seeing the same sort of discrepancies that folks in this thread and others have pointed out,” said Hazzikostas. “But we still have yet to pinpoint the exact aspect of scaling that we failed to account for. We want to understand why the numbers are off and fix the underlying cause: Were stats on gear reduced too much? Some aspect of creature armor or other combat calculations? Are our baseline values accurate, but the shape of the scaling curve wrong such that it’s particularly far off the mark in the 60-80 range?
Gold in WoW has value based on the time it takes a player to earn it. The various methods of farming gold, such as growing herbs, yield maybe 20,000 gold per hour. That means at a price of 100,000 gold, a token represents about five hours of grinding, or offers a wage of $3 per hour. The idea of gold being worth a certain amount per hour is a useful way of framing this discussion, in fact.
At 98 you have the option to drop what you're doing and return to your capitol city to start the quest for your Legion Artifact weapon. However, I do not believe this is necessary to do right away unless you're struggling with kill speed in your current gear. I would recommend waiting for a natural pause, such as hearthing to repair and clear your bags. From 100 to 107 you won't even really fight mobs that often; only just enough to clear the way to any treasure you need to pick up.

Bags: This SHOULD be a no-brainer. The cheap-o version are Netherweave bags, but if you have the gold I recommend you get the largest bags you can afford, since it means you won't have to stop to clean them out as often. In fact, if you have an excess of gold, it's probably not even worth your time to stop and loot mobs that aren't quest objectives. This seems like a small thing, but over the course of 100+ levels, all those clicks to loot add up.


Edit 20 It’s been a week since this post and a lot of people are still reaching out to me with questions which is fine. I have had a few different people reach out to me to help make YouTube videos based off this guide and more info in BFA which I’m more than willing to do. Whoever gets the videos up first I will link them here for you guys to enjoy.

While Leveling your characters in BfA you'll also need to complete the new War Campaign quests in order to unlock world quests and the ability to venture to the other factions contintent. We cover all of this in our War Campaign guides and with out new Guide Tabs feature you can have both Leveling and War Campaign guides loaded at the same time to easily switch between them.


Level with a pet if you can because it will help keep you safe. If your pet is tanking all of the damage from the enemies you’re fighting, you won’t have to. The other reason is that pets are easier and cheaper to heal than you are. If you don’t have a pet, make sure you know how to use your defensive abilities. You can’t level quickly if you are dying all the time.
In addition to questing and running dungeons in the Broken Isles, players should also remember to visit their class hall, which is like the garrisons from Draenor, but themed around your character’s class.The quest lines in your hall provide valuable experience and open up important features, like artifact weapon upgrades, that will drastically up your character’s power.
Gold-making blog Just My Two Copper suggests that enchanting will be quite the money making profession during the initial phase of Patch 5.3. This is because with players racking up new shield heirloom items and new PvP weapons and cloaks, and the tendency of PvP fans to max out every potential stat in their gear to win their matches, they will spend a pretty penny on Enchanting boosts. Just My Two Copper expects direct enchanting fees as well as the costs of Enchanting materials to rise during the start of the patch.

The Horde 12-25 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.

Players have ever thought that Warfront are one of the most important and anticipated feature. Warfronts are a 20-man, PvE, large-scale cooperative mode meant to represent the large-scale war on the homefront, as members of each faction fight for control of a location critical to their war efforts. But now the Warfronts seem less worth players' attention.


Heirlooms can certainly be used with our guides! You may find yourself getting ahead of the guide. If you start doing gray quests, just skip ahead to a later zone. The guide is just that - a *GUIDE* not a rule, as many people seem to think. Feel free to skip parts! Watch out for quest chains, though, especially in the last part of the 50-60 section. Hopefully we'll have some awesome features in our new addon that will make it easier to skip around!

The trend then reversed, and the price fell all the way back to 60,000 gold on Wednesday before recovering to around 80,000 Wednesday night. Over the weekend, prices have been fluctuating between 80,000 and 100,000 gold. When prices climb too high, people start paying cash to buy tokens and get gold, but the people with the gold stop buying tokens.
The problem currently is that a previous patch introduced a much smoother paced leveling system, though it was definitely slower. Many actually enjoyed the tweak to the overall progression system but ever since patch 8.0 went live, many MMORPG lovers are reported that is unnecessarily difficult to level through some of the older content drops, which was an unintended side affect according to Blizzard.
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Further, players with large stashes of gold are currently converting all their in-game wealth into Battle.net balance right now, which is likely pushing prices up. Some of these players have lots of gold income from expansive auction-house rackets, and these players may keep buying tokens … but many of them are just liquidating the stashes they earned from their Draenor garrisons.
If you queue as a healer - take care to always have a stack of water of appropriate level. You can buy it at an innkeeper for next to nothing, but remember that it will become too low-lvl for you very fast, so you need to buy new water every 10-20 levels. Alternatively, you can buy a stack of every tier of water in Stormwind, and just always carry it with you. Another alternative, if you see a mage - always ask him (politely) to create a table for you. Grab 2-3 stacks so you have extra for the next runs.  
Auto looting a mob will increase leveling speed for the expansion. to enable it = Esc, Interface, Controls, Enable Auto Loot. I'm including this because sometimes the simple things are missed. I, sadly, went 3/4 of the way through WoD not knowing that hitting the space bar for my mission tables is much MUCH faster than waiting it out. (i never claimed to be smart OKAY) =P
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Heirloom experience should be boosted, now that zones scale. If a zone scales along with me, it shouldn't matter if it gives me 20 levels instead of 10. I'm still enjoying the experience, even as a veteran player. I don't need to see every zone on every character again; that's the point of heirlooms. I can still enjoy the leveling experience, and the scaling, and the full outdoor experience of the zones -- and still get to the end game content I enjoy in a somewhat reasonable time as an employed adult. And the change wouldn't affect new players.
A: We’ve heard feedback from players that they’d be interested in a secure, legitimate way to acquire gold that doesn’t involve the use of unauthorized third-party gold-selling services—one of the primary sources of account compromises. We also know players who’ve amassed large amounts of gold through regular play would be interested in the ability to trade some to other players in exchange for game time, helping cover their subscription costs. The WoW Token feature gives players on both sides of the equation a secure and straightforward way to make that exchange. It opens up a new kind of payment option for World of Warcraft players, and we hope that it will also help lead to fewer account compromises and a better game experience overall.
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
Fourth, beginning in Mists of Pandaria with the Halfhill farm, and continuing in Warlords of Draenor with various garrison buildings that produced resources, Blizzard has been making trade goods more plentiful and easier to obtain. In Legion, herbs, fish and enchanting materials were so abundant that a very small population of gatherers could supply more raw materials than the economy could consume.
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