In August 2016, when Legion was released, a WoW token was worth 35,000 gold. Prices began to rise after Blizzard announced that tokens would be redeemable for Battle.net balance, and when the new functionality was released, the price of a token surged to about 90,000 gold. In July 2018, shortly before the release of Battle for Azeroth, prices peaked above 200,000 gold per token.
Arms is the best leveling spec for Warrior in Battle For Azeroth. Fury is a great single target spec, but lacks the AoE needed to compete with Arms. You will be striving to fight 2-3 enemies at a time for optimal results and Arms has the perfect spells and talents for the job. My tests have shown the average amount of mobs you will fight at once is around 2.3, which makes Sweeping Strikes amazing for leveling. Perhaps my favorite combination in the game is Avatar + Ravager + Sweeping Strikes. It slices down large packs of mobs in seconds.
The WoW token is very simple: You pay Blizzard $20 for a token, and then you can sell the token on the in-game auction house. A player with gold can buy a token and redeem it for a month of WoW subscription time or for $15 of Battle.net balance, which is like a gift card credit that can be redeemed in WoW or other Blizzard games such as Hearthstone and Overwatch. You get their gold; they get your cash, or at least most of it.
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In 2015, Blizzard started letting players buy gold from each other using WoW Tokens, to try to control the process and mitigate damage. “Time is money, friend — but sometimes one is harder to come by than the other,” Blizzard says on the official page. “Now World of Warcraft players can use the WoW Token in exchange for game time or Battle.net Balance!”
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Thanks for this guide. In the preparation section, you could add Goblin Gliders which are always super useful. I also recommend picking Northrend Engineering and Draenor Archeology as temporary professions. The first allows the use of the loot-a-rang toy which allows looting movs from a distance. The second one is required to picknsome treasures in Draenor.
Gathering nodes need to be fixed. Herbalism and mining give small amounts of experience as you level, mostly rewarding you for going out of your way to gather nodes. A change a while back makes them scale naturally with your skill level, so that you can mine or herb anything, anywhere, just getting varying amounts of usable fragments or whole items depending on your skill.
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Also note that power leveling is sometimes used to refer to paying someone else to level your character to cap as fast as possible (i.e. they power level for you); a distinction used by Blizzard is to refer to the paid leveling as "power leveling service." This behavior is against Blizzard's Terms of Service. Power leveling yourself, which this article covers, is perfectly acceptable.

Im pretty much Herb Alch for life because I like not having to rely on anyone else for my consumables. The addition of Sky Golem completely changed herbalism for me. All professions are represented with the 11 warfront quest and I can promise you if you know how to play the AH a little you can make a fortune off the items required for turn in. That also being said, profs were not a big focal point for me on my months of beta testing. I went herb alch on the first pre-made character just so I could have consumables for Raid and M+ testing.

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The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
Même logique que du côté de la Horde, Drustvar est la zone la plus difficile, et la Vallée Chantorage la plus facile lorsque les choses se corsent. Nous vous recommandons également d'attendre le niveau 120 avant de lancer la Campagne de Guerre, puisque celle-ci va juste vous faire sortir du sentier. Nous vous conseillons également de ne pas tuer de monstres rares ou de récupérer de trésors, puisqu'ils ne sont pas si rentables que ça. L'équipement trouvé sur les monstres rare est en plus meilleur à plus haut niveau grâce au scaling : une raison de plus pour attendre d'être niveau 120 avant de les tuer !
Fourth: When the enemy faction controls the Warfront, you get access to 11 quests that allows you to trade materials for AP and honorbound rep. This is huge because you get 750 AP per turn in and 500 rep per turn in which gives you a total of 8250 AP and 5500 rep; that is a massive amount. All the material you got from scrapping all your leveling gear will come in handy here and I imagine that you will be able to trade other players for different turn ins. I highly recommend trying your best to do all 11. Also, this will be a great opportunity to make some serious cash for your profession because people will be buying the same items in bulk.

Fourth, beginning in Mists of Pandaria with the Halfhill farm, and continuing in Warlords of Draenor with various garrison buildings that produced resources, Blizzard has been making trade goods more plentiful and easier to obtain. In Legion, herbs, fish and enchanting materials were so abundant that a very small population of gatherers could supply more raw materials than the economy could consume.


Many people have asked whether we recommend leveling as Enhancement or Elemental. There’s no definitive answer here; it depends entirely on your comfort, your gear options, and if you’re in a group or solo. Enhancement benefits more from Honor Talents in open world leveling, and Elemental has stronger AOE damage for mass pulling. Feel free to experiment with both specs.
Also note that power leveling is sometimes used to refer to paying someone else to level your character to cap as fast as possible (i.e. they power level for you); a distinction used by Blizzard is to refer to the paid leveling as "power leveling service." This behavior is against Blizzard's Terms of Service. Power leveling yourself, which this article covers, is perfectly acceptable.

Professions have changed dramatically in Legion. While before you simply had to pay for recipes when you were in town, now the trainers as you to gather certain materials or defeat certain targets in order to unlock additional recipes. How can you profit from this new system? Well, to compensate players with the harder recipe unlocks, the developers have implemented a recipe rank system.
While Leveling your characters in BfA you'll also need to complete the new War Campaign quests in order to unlock world quests and the ability to venture to the other factions contintent. We cover all of this in our War Campaign guides and with out new Guide Tabs feature you can have both Leveling and War Campaign guides loaded at the same time to easily switch between them.
Once you reach 575 you can purchase vendor recipes for the last 25 points. The Blacksmithing recipes are on a vendor in Vale of Eternal Blossoms. You can enter Vale of Eternal Blossoms after completing the questA Celestial Experience (requires level 87). After you completed the quest, you can find Jorunga Stonehoof (Horde) in Shrine of Two Moons and Cullen Hammerbrow (Alliance) in Shrine of Seven Stars.
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I do not recommend going for TBC, although I remember Hellfire peninsula to be decent, everything else is rather slow. Instead go for WotLK, Borean Thundra gets you levelled very fast, and then you can head straight for Icecrown at 67, which is also insanely fast, although admittedly has a few elite quests. You can go to Sholazar Basin alternatively. 2 zones should get you 60-80 no problem.
As you're leveling, I generally recommend you just follow the natural flow of the progression through each zone. They're laid out fairly reasonably. But don't be afraid to hop around, especially if you're near a quest objective. You shouldn't actually need ALL of the zones listed to reach 62. Pick the ones you like best. It's much more important to simply be as focused as possible and flow from one quest to the next.
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The community was apparently frustrated with Blizzard for a lack of communication concerning the issue, but it looks like that was due to the fact that their heads were down as they worked to understand the problem. It was explained that they didn't want to just roll out a quick bandage, as that would likely cause unforeseen issues down the road. Instead, they're crunching the numbers and digging into the code in the hopes of discovering a legitimate source of the problem.
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