A demo of the game was available at BlizzCon 2018, and was downloadable on home computers for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12.[4] Players started at level 15, and the only available zones were Westfall and the Barrens.[5] It was based on patch 1.13.0, essentially patch 1.12.0 ported to a modern infrastructure. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the BlizzCon Exhaustion debuff.[6] The debuff was removed on the second day of BlizzCon 2018.[7]

Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
14 Nov Refund? Lawfully speaking, if Blizzard decides to back down on their promise of removing sharding after the population has stabilized, could you request a full refund? I mean false advertising is against the law, isn't it? I'm asking because I can tolerate sharding for the first few weeks because I can just not play during that time, but I have this nagging feeling that Blizzard isn't planning on removing it completely and will still continue to use sharding when the stress on the servers becomes too much, and I'm pretty sure I'm not alone on this matter.Spiike35 14 Nov
15 Nov Regeneration on classic demo Hey I haven't seen any discussion about this yet, but wasn't the regeneration on the demo a bit much? From watching streams and videos from different content creators it seem they were regenerating health and mana way faster than I remember and definitely faster compared to vanilla servers. What's your opinions on this, oh wise forum debaters?Eaqe2F22511 15 Nov
Nov 15 Professions Hey guys. Can you think of good items that you crafted and lasted for several levels at least? I have played on private servers and with 1.12 itemization, there was barely anything that I could use for even 3 levels. I have leveled up a leartheworker and only thing I remember using was Deviate Scale Belt. Yes, it's very decent and could last a few levels. But later, there are some blue gloves which are fine, but nothing brilliant. And "Guardian Belt"(+6 spirit, +6 stamina) is pathetic for a blue. I remember trying to craft Robe of power as Tailor for a mage but it wasn't that brilliant either, maybe you digress. :) Sure, at level 60, there are nice robes for tailors but before that, do you think using the 1.12 client diminishes the role of crafting professions for leveling? Imagine ability to craft some brilliant item(for each profession) at level 30 that would last full ten levels just like Warrior's Whirlwind Axe, would be decent, no? Warlocks also have similar quest for Enchanted Gold Bloodrobe, but for classes that don't have such class quests would be an enormous boost.Holylr34 Nov 15

15 Nov A Guild of First-Timers This post is only meant to gauge interest for a guild of this kind, as the release of Classic is still a while off. I'm interested in starting or joining a guild of likeminded individuals, who want to play Classic WoW without [excessive] use of guides and/or foreknowledge. I began playing WoW towards the end of The Burning Crusade, so I never actually experienced Vanilla, though I did play on Nostalrius for a bit. A private server environment never appealed to me much though, but I am excited to experience the slower pace and more social aspects that Classic holds in store for us on official servers. What I really hope for, though, is the opportunity to discover things for myself and to learn and grow alongside other people who may have missed the early days. Of course, most (all?) people who will play Classic will have played WoW at some point before, and not all knowledge and memories can be wiped ("Wow, cool, a new town called Goldshire! I wonder what I can do here?"). This is ok, and I do not suggest dogmatically avoiding any kinds of guides at all costs. I do, however, feel like a general guideline like this could make for a fun experience. As a guild, we would strive to progress through dungeons and raids on our own, figuring out pitfalls and challenges as we go along. Naturally, this means that we wouldn't be particularly "hardcore", and speed would not be our primary objective. Instead, I suggest emphasis is placed on exploration and trial-and-error. I do not want to explicitly exclude people who have played Vanilla, all are welcome. That being said, if one were to have great knowledge of many encounters, it might defeat the purpose of this guild if it was just shared with everyone from the beginning. Likewise, if a knowledgeable person like that were to keep quiet on purpose, it might become frustrating for them to see the rest futilely derping around and missing something obvious. Personally, I have been trying to keep myself from binge watching all kinds of stuff about Classic WoW, precisely because I want to discover it for myself. Despite my efforts, I already know some things, and surely other people interested in this will as well; but I believe there may still be value in what I am proposing. Information should be shared freely in the Guild as well, of course. The intent is to grow as a group, not each wait for everyone to individually figure out where Gromsblood grows before sharing it with them. As a final note, I would be willing to be the guild leader, though I hope it would be a very democratic and non-hierarchical environment in general. I cannot, however, guarantee that I will have enough time to continue to fill that role in the future, and other obligations prevent me from playing outside evenings and weekends in general. As such, if anyone else is interested in taking up a leading role, let me know. First of all, though, is anyone interested in a guild like this in the first place? PS: In case it wasn't obvious from where I have posted this, I am from the EU region. Also, I currently intend to play Alliance as a faction, but am in principle open to the possibility of playing Horde instead.Toh16	15 Nov 

PHASED CONTENT ROLLOUT – Following its launch, World of Warcraft Classic’s content will be released over the course of multiple phases reflecting the game’s original order. Re-experience WoW history unfolding as heroes gear up for Blackwing Lair; players battle for PvP Honor and Rank rewards; and entire realms band together to open the gates of Ahn’Qiraj.


Where to get materials and reagents you may ask? Buy for cheap off farmers in bulk or track Auction House lots. Get in touch with most big sellers. Communication is important here, send a whisper or write them a letter. It would be good for both of you to establish business relationships. Constant suppliers and buyers is convenient for both parties to save the time and effort.
14 Nov Maining two characters? I really can't decide between maining shaman or hunter. Is it possible to level both simultaneously? I'm not a huge fan of constant min/maxing, but I wonder if it is possible to utilize rested time in a really efficient way and not lose too much time, compared to leveling just one character at a time. How many characters will you level at the same time, around the same level?Felsome16 14 Nov
When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].

Nov 15 I pay $12 for FFXIV. Why pay $15 for Classic? I copied this from a reply I made with slight edits, but I feel this should be brought up in a post. I'm mostly a FFXIV player nowadays. I used to play classic a lot and have only played modern WoW on and off because friends kept bugging me to come back... and then we would all quit a month or so in. I currently pay $12 for FFXIV because they have an option to pay 12 for having only 1 character per server. Paying $15 dollars for an old game that was already released is just too much. I don't like modern WoW at all. I don't like the changes they are making to 'their classic'. If I have to pay $15 dollars for a game I won't play and a modern Blizzard's take on classic WoW, then I'm not going to pay anything and go on private servers. I don't like private servers either because the people running it are often corrupt and you never know when the servers will be shut down, but I am also not willing to shell out $15 for something that isn't worth it. If I can pay $12 to play FFXIV which is a modern mmo that receives constant updates, I shouldn't have to pay $15 to play an old MMO that's already been released and is getting unnecessary changes.Destroynme111 Nov 15
It is also worth noting that World of Warcraft Classic isn't exactly an archive from 2006. It has been rebuilt from patch 1.12, using modern data architecture and reaps the benefits of the modern engine. This means a lot of non-controversial quality-of-life features will still be present and it is possible to run WoW Classic servers on modern server architecture. As you can imagine, much has changed in the last 13 years in the tech space. That's before smartphones were even a thing. The modern engine no longer allows certain behaviours that could be used to get out of bounds, also adds widescreen monitor support and accessibility options! However, it does have the disadvantage of not being able to run on 32-bit systems which isn't that kind to older systems considering the game is from 2006.
I think that the token is a nice solution for the problem. Back in the days, blizzard tryed to ban gold sellers, but it was a lost cause. Instead, the token seems to have resolved the problem, letting workers that want to raid with consumables and stuffs to have the golds to do it. Personally, I don't find the gold buying really fair, but I understand that for many people is a necessity and I prefer to leave the economy and the farming spots to the player instead to the gold sellers. 
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