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For a new player, this will only break the immersion and spoil the 'story' of the various great storylines found throughout the game. Veteran players may want to level fast but still, revisit old places to re-experience the game through fresh eyes. How is a player to level quickly without breaking the immersion of the game? Level smart. There are ways to quickly level that apply to any area of the game.
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As you're leveling, I generally recommend you just follow the natural flow of the progression through each zone. They're laid out fairly reasonably. But don't be afraid to hop around, especially if you're near a quest objective. You shouldn't actually need ALL of the zones listed to reach 62. Pick the ones you like best. It's much more important to simply be as focused as possible and flow from one quest to the next.
Once again, as soon as you hit 70 - I recommend to go and learn faster flying. This speeds up your questing A LOT, and is worth the time and gold. It will cost 4500 if you go to the capitol, or 5000 if you prefer Shattrath/Dalaran, because you will not have reputation with them at that point. This price will sadly be above what a totally new character can afford, if you don't have any Main. But you should go and buy flying as soon as you have enough money.

Arms is the best leveling spec for Warrior in Battle For Azeroth. Fury is a great single target spec, but lacks the AoE needed to compete with Arms. You will be striving to fight 2-3 enemies at a time for optimal results and Arms has the perfect spells and talents for the job. My tests have shown the average amount of mobs you will fight at once is around 2.3, which makes Sweeping Strikes amazing for leveling. Perhaps my favorite combination in the game is Avatar + Ravager + Sweeping Strikes. It slices down large packs of mobs in seconds.


Skinning is a good money maker as throughout your travels you will fight many beasts. It also won't take much time, only 1-5 seconds after every beast. Miners and herbalists have to travel all the way to the nodes. Skinning also provides the passive bonus Master of Anatomy, increasing critical strike (which is especially helpful for agility-based characters who take it with Leatherworking).
Elixirs serve the same purpose as Flasks, but the buff expires if you die. You'll only use these between 1-70, generally speaking, until you can start buying Flasks which persist through death. Try not to die, and carry extras just in case. If you can't find an Elixir with the stat you want, look under scrolls, since they count as battle or guardian buffs as well.
Also get the Heirloom Mount. Being able to have basic riding speed from the beginning will save you a lot of time if you're starting from level 1. Allied races start at 20, so this is a non-issue for them. It's important to note that Pandaren can not use this mount until they finish their starting zone and pick a faction. Being Horde or Alliance is a requirement of the mount.

The dark side of this disparity is griefing; max level players are able to easily disrupt questing areas in use by players of the opposite faction, and can one-shot most enemy characters. Sadly, even guards in most areas are unable to stand against well-equipped max level players, especially as the current expansion progresses and gear steadily increases in power. Of course, the best answer to this is usually to recruit some max level players of your own faction, or switch to a max level alt, and make the griefer regret the day they flew into Goldshire.
Welcome to the Ultimate, Unofficial Classic WoW Horde Leveling Guide. With this guide, you'll save days off of your leveling time, getting you to 60 in the fastest time possible! This guide is designed for new players and veterans alike, and you'll need it when faced with the difficulty of the original World of Warcraft. This guide contains both an outline of leveling by questing area and character level, as well as tips, tricks, secrets, and advanced techniques to speed up your leveling! If you want to quickly get into level 60 raids and dungeons, you'll need this guide! Why “World of Warcraft Classic”? Like many of you, I have fond memories of the original WoW and its Burning Crusade Expansion. I remember a time before instant gratification, achievements, and cross-realm group finder, where your reputation, skill as a player, and social connections mattered. When faced with the challenges of Azeroth, we all had to make friends and work together. With the return of classic WoW, we can all have that again: friendships that last beyond the game, instead of gear that is recycled with each content patch. Classic Wow is about quality over quantity. I have nearly 200 mounts on regular WoW, yet none feel as rewarding as my original level 60 mount. With this series of Guides, you can become that legend again or become a new legend, in the most important MMORPG of our time.

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Once characters reach the level cap, gameplay turns from leveling to the end-game. This represents the culmination of the leveling process and the beginning of the deeper challenges awaiting max-level characters. While play prior to this point is oriented around accumulating experience and gaining new skills, the end-game represents the polished 'final destination' for players, at which characters are fully developed and ready to tackle the biggest challenges in the game, or to relax and make their own adventure.
There are several reasons why this may have happened. First, only a fraction of the players who interact with the auction house buy or sell WoW Tokens. While the value of both gold and commodities plunged relative to real money, the value of gold and commodities remained steady relative to each other. Players who didn’t interact with the Token market could buy the same number of flasks by doing the same amount of world quests, or selling the same number of gems or enchantments, so these sellers saw no reason to raise their prices.
With the most in-demand decks going for up to 20,000 Gold each, Basil believes that Darkmoon cards (12 of which when combined form a full deck) can earn scribes the highest possible WoW Gold. But he said that it takes intricate planning and logistics to really ramp up the Gold income from Darkmoon cards due to the constraints surrounding its crafting cooldown.
As Blizzard calls it stats were "squished," and now players are finding it harder to level with that same scaling system. It's a two-fold issue, and game director Ion Hazzikostas isn't quite sure how to fix it yet. In a massive forum post several days ago he plainly explains the issue from the start, noting that "the feel and pacing of the level-up experience is a top priority for the team."
Si vous êtes en train d'XP sur une autre spécialisation que celle que vous prévoyez de jouer (comme DPS alors que vous prévoyez de jouer Tank/Heal), vous recevrez au moins 2 pièces à chaque zone, puis 1 pièce en commençant la Campagne de Guerre, lorsque vous choisirez votre Main Spé. Choisissez alors les traits qui vous aideront à gagner de l'expérience rapidement.
Then 8.0 came along and turned everything on its head. Most of the techniques and shortcuts discovered, after 7.3.5 introduced scaling, were nerfed into oblivion. Many of the old techniques were confirmed by myself, first hand, to no longer work. I'm hoping that this thread can serve a similar purpose as the old thread, and gather as much data as possible on the fastest methods under the new system, and facilitate as many different perspectives and opinions on speed leveling with constructive discussion.

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