REALM FORUMS Defias Brotherhood / Ravenholdt et al. Shattered Halls / Sunstrider et al. Twilight's Hammer / Agamaggan et al. Aerie Peak / Bronzebeard Aggra / Grim Batol Aggramar / Hellscream Al'Akir / Skullcrusher / Xavius Alonsus / Anachronos / Kul Tiras Arathor / Hellfire Argent Dawn Aszune / Shadowsong Auchindoun / Dunemaul / Jaedenar Azjol-Nerub / Quel'Thalas Azuremyst / Stormrage Blade's Edge / Eonar / Vek'nilash Bladefist / Frostwhisper / Zenedar Bloodfeather / Burning Steppes / Executus / Kor’gall / Shattered Hand Bloodhoof / Khadgar Bronze Dragonflight / Nordrassil Burning Blade / Drak’thul Burning Legion Chamber of Aspects Darkmoon Faire / Earthen Ring Darksorrow / Genjuros / Neptulon Darkspear / Saurfang / Terokkar Doomhammer / Turalyon Draenor Dragonblight / Ghostlands Dragonmaw / Haomarush / Spinebreaker / Stormreaver / Vashj Emerald Dream / Terenas Frostmane Kazzak Kilrogg / Nagrand / Runetotem Lightbringer / Mazrigos Magtheridon Moonglade / Steamwheedle Cartel / The Sha'tar Outland Ragnaros Ravencrest Silvermoon Stormscale Sylvanas Tarren Mill / Dentarg The Maelstrom / Deathwing / Karazhan / Lightning's Blade Thunderhorn / Wildhammer Twisting Nether
As a trustworthy game services website, Mmogah provides professional 100% real player handwork WoW Boost and WoW Power Leveling. Generally grinding levels in game is hard work which can take days or weeks to achieve your goal. If you do not want to waste time on this hard work, MmoGah will do it for you at reasonable prices and top-quality services.
C C'Thun Alliance C'Thun Horde Chamber of Aspects Alliance Chamber of Aspects Horde Chants éternels Alliance Chants éternels Horde Cho'gall Alliance Cho'gall Horde Chromaggus Alliance Chromaggus Horde Colinas Pardas Alliance Colinas Pardas Horde Confrérie du Thorium Alliance Confrérie du Thorium Horde Conseil des Ombres Alliance Conseil des Ombres Horde Crushridge Alliance Crushridge Horde Culte de la Rive noire Alliance Culte de la Rive noire Horde 

Gold for riding training. Travel time is a SIGNIFICANT time sink while using quests to level. You don't want to wait to get it. In fact, while questing, the second you ding 40/60/70/80 you'll want to hearth and train it IMMEDIATELY! 10304 gold is the base cost, which will be modified by reputation. Also, make sure you're in a guild with the 10% riding speed bonus unless you're a class that already gets a mount-speed buff. 

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This level range opens a variety of zones from the Cataclysm expansion, which are spread across the game’s original continents, but it’s more efficient to head to the continent of Pandaria. You can spend the entirety of this level range exploring its uniquely themed zones and quests. The Jade Forest, Valley of the Four Winds, and Kun-Lai Summit are our picks, but all the zones are worth checking out.
“Dugi’s guides are the greatest thing that has happened to me in my whole time playing WoW. I have almost all of them now and they are so helpful and easy to use. It couldn’t be simpler to install them and start using them straight away. The waypoint arrows are spot on and each step of every guide is detailed with everything you need to know. They really are perfect and i have recommended them to all of my friends in-game.
I tell you my experience. I'm leveling a priest that it's 60 now and since I have also done some instances (and I have full heirloom set with 20% experience gain bonuses) and been very ahead of the guide, I skipped some zones since they were grey quest for me, well it was a real mess. Missing quests because I didn't to the previous to enable the following. Going in a zone then realizing that I couldn't do that quest because I didn't do the starting quest chain, very unconmfortable. In short what I suggest you it's not to skip areas, or make really sure that you do all the quests required (at least) and check carefully the previous zone you'll going to skip to make sure that you won't have problems with struggling finding where to start the quest chain to sync with the guide section.
A much smaller number of players are producing surplus quantities of those valuable goods and providing them to other players. And all the gold generated by the activities of those players who ignore the grindy professions and get what they need from the auction house is flowing to the players who are making all those goods available on demand to the rest of the community. Most of these auction house merchants are sitting on a lot of gold, but the number of people who want to make cash this way is relatively low.
I had multiple people ask me why I didn’t do blood or prot for leveling on DK/Pally and the god honest truth is the fact that I know how to play ret and unholy quite well and the limits of the class. I tried leveling as prot and good Christ it felt like I did no damage. If you take selfless healer and wake of ashes you should have 0 issues with leveling as Ret and it is significantly faster. As for Unholy if you take grip of the dead to kite a little, deathpact for healing, and keep up with your Dark Succor (spelling?) procs you will have no issues. I died once as DK and none as pally. The only classes I struggled with a little was WW and Shaman. WW because the aoe felt under-tuned at the time and shaman because they are trash imho.
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.

The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.
As you continue to push through end-game content and you raise your reputations with various groups, you unlock more quests that send you to the opposing faction's continent where you generally try to mess with them, gather intel on their movements, and, of course, kill a whole bunch of them. These quest lines are fun, but generally pretty short and don't actually propel you through much of the three opposing zones.
While the expansion kicks off with heavy references and scenes of this war, leveling through the Horde side of the new content it barely came up again. Except for all the times I had to mine Azerite to make sure my faction was the leader in the Azeroth version of a nuclear arms race. The Alliance side of things had some heavier references to to the war, at least in the portions I played, with one scenario in Stormsong Valley where a fleet of Horde aggressors bombed a town.
Enchants. I honestly wasn't 100% certain which enchants were best, since scaling has screwed up a lot of things. IMO, just pick the enchant for each armor slot that has the highest bonus without level restrictions. The exception is that you'll definitely want Mark of the Hidden Satyr for your neck piece, and probably Elemental Force for your weapon. Both of these proc consistently and strongly across all levels.
Congratulations on reaching Level 120! There are a myriad of new things to do. The first thing you should do is head to your faction hub ship where you have been doing your mission table quests and footholds to pick up and complete the quests necessary to unlock World Quests. World Quests will provide you an opportunity to grind reputation levels, acquire gear, and gather Azerite. There are tons of new things to do that we will cover in our Level 120 Battle Guide found here: Level 120 Battle Guide

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In the end leveling quickly in World of Warcraft is a lot about experience and leveling you 2nd or 3rd character will always be quicker than leveling your first one, no matter what leveling guide you use. We at FMG hope you find our World of Warcraft leveling guide useful and if you need help with anything or have comments about the guide, leave us a comment here and we’ll get back to you!
Full disclosure on my time with Battle for Azeroth thus far: I leveled a Horde character to 120 and completed all three Zandalar storylines plus put about 20 hours into end-game content. I have also leveled an Alliance character partway through Kul Tiras and completed portions of the Stormsong Valley and Tiragarde Sound storylines. My only experience in Drustavar has been through the eyes of the Horde thus far.

If you prospect your own Ores, usually you will get a lot of [Lesser Moonstone] too, but even if you don't prospect the Ores, sometimes 2 Lesser Moonstone is cheaper than one Moss Agate. So get the recipe [Design: Amulet of the Moon] and use up all your Lesser Moonstone. This recipe turns yellow at 140, you might need to make more than 30 of these.
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The zones in Battle for Azeroth are littered with treasures and rare spawns that give the same amount of XP as quests. With Zygor's Leveling guide these points of interest are displayed directly on your map and can be clicked at anytime to add them underneath your current guide step. The guide will then switch focus to the POI, direct you to its completion, and tell you how to complete it.
101+ At this point you'll start taking a penalty on quest/bonus objective experience for every level past 100. Treasures, however, remain worth their full value all the way through level 105, at which point they'll be worth something like 15% less, and then another 15% more when you ding 106. I recommend that you stop questing/gathering entirely, and collect all the treasures you can stomach, only avoiding any annoying to reach ones inside caves or behind elites/rares(where scaling does bizarro things).
Getting reputation for the new factions is going to be beneficial in different ways. Earning reputation towards the factions is going to help you unlock Pathfinder in Kul'Tiras and Zandalari. Pathfinder is nothing new so i decided to include it in here. Pathfinder will give your character increased mount speed and its account wide. Also gaining reputation will allow your character to buy gear, from a vendor, equal to Heroic dungeon quality.
Special mention is the Darkmoon Faire Top Hat and WHEE! buff. While not always available due to the DMF being inaccessible most of the month, if you happen to be leveling when the DMF is running, it might be worth your time to go and get these. AFAIK they do stack with heirlooms, although I have not personally tested it. Fair warning: These buffs do NOT stack with each other, and the hats disappear after the DMF goes away later in the month(unless you only log in when the faire is running).
Potions serve more utilitarian purposes, and it's up to you to decide whether to make use of them. The most common is the Swiftness Potion, which can provide you a handy boost in speed while going after annoying quest objectives indoors. These are generally MASSIVELY overpriced, because people know how useful they are. I opted not to spend the gold since Warriors are already fairly mobile, but slower classes may benefit greatly from these.
If the new Battle.net balance has given rich players a new incentive to liquidate, and the spiking prices are a result of them trying to sell all their gold at once? Prices for tokens could settle much lower once that stash of gold has been depleted. This seems likely, because there’s a compelling new reason to sell gold, but no new reason to buy it. Blizzard has a good way to drain those gold reserves from the market.

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Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.
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