To put that in perspective, the high-priced vanity mount released with Legion is a giant spider called the Bloodfang Widow. It costs 2 million gold. If you wanted to buy one with cash, using WoW tokens, it would have cost over $1,100 at the time Legion was released, in August 2016. If you wanted to do the same thing in July 2018, it would have cost less than $200.
In 2015, Blizzard started letting players buy gold from each other using WoW Tokens, to try to control the process and mitigate damage. “Time is money, friend — but sometimes one is harder to come by than the other,” Blizzard says on the official page. “Now World of Warcraft players can use the WoW Token in exchange for game time or Battle.net Balance!”
Update: The reason for less experience from gathering is due to how Blizzard revamped professions and broke them down by expansion. In order to get full exp from gathering you'll simply need to find a profession trainer for the relevant expansion. (WoD you just mine or herb the first one ypu come across and the game gives you a scroll for learning WoD gathering).

Taerar - Alliance Taerar - Horde Talnivarr - Alliance Talnivarr - Horde Tarren Mill - Alliance Tarren Mill - Horde Teldrassil - Alliance Teldrassil - Horde Temple noir - Alliance Temple noir - Horde Terenas - Alliance Terenas - Horde Terrordar - Alliance Terrordar - Horde The Maelstrom - Alliance The Maelstrom - Horde The Sha'tar - Alliance The Sha'tar - Horde The Venture Co. - Alliance The Venture Co. - Horde Theradras - Alliance Theradras - Horde Thrall - Alliance Thrall - Horde Throk'Feroth - Alliance Throk'Feroth - Horde Thunderhorn - Alliance Thunderhorn - Horde Tichondrius - Alliance Tichondrius - Horde Tirion - Alliance Tirion - Horde Todeswache - Alliance Todeswache - Horde Trollbane - Alliance Trollbane - Horde Turalyon - Alliance Turalyon - Horde Twilight's Hammer - Alli... Twilight's Hammer - Horde Twisting Nether - Alliance Twisting Nether - Horde Tyrande - Alliance Tyrande - Horde Terokkar - Alliance Terokkar - Horde Thermaplugg - Alliance Thermaplugg - Horde

After about two weeks, the extreme volatility of the first few days has subsided. Prices fluctuated between 87,000 and 91,000 gold over the Feb 18-20 weekend, but intraday price variance continues to be high relative to historical standards, and it's still unclear whether these prices are sustainable in the long term, or whether they reflect the temporary impact of a handful of players dumping lots of gold.
This is also the reason why when I read in WoW forums of people skipping guide sections, due to being too low level I'm not agree and start ranting about it: it'll be a mess syncronizing with the guide and I've seen many people complaining about missing quests or accusing the guide for being innacurate, but not realizing that was their fault since they're skipping and missing a lot of quest chain requirement. Of course this apply if you're following a guide, believe me, it's very frustrating when you remain stuck in a guide section due to the reasons I've mentioned, more than doing grey quests (but they allow to be perfectly in sync with the guide) and goiing here and there to get the pre-requisite quests.

In particular, between 2014 and 2016, it was possible for dedicated players to generate quantities of gold that were previously impossible to obtain, and have not been possible to obtain since. The Warlords of Draenor expansion was the first time the game included nonplayer character followers that players could send on missions to collect resources, items and other useful stuff, including gold.


I'm very, very interested in a guide that takes into the following: 1) Dungeon finder; and 2) Heirloom items. I've never helped with a guide before, but would be open to help in collaborating on the project. With the leveling guides I've used (primarily this one) I, too, find that I level at a rate that throws the pace of the guide way off (not its fault at all, I can't say enough good stuff about the guide) to the point that I get frustrated and just queue up for dungeons.
Addons Advanced Gold Making AH Auctionator Auction House Beginners Blog News Darkmoon Faire Dear Gold Queen economy Enchanting ethics Expertise Farming featured Fishing flipping Free Warcraft Gold Guides Fun Herbalism Inscription Jewelcrafting Leatherworking Legion mistakes Opportunity Cost Ore Other Blogs Pandaria Patch 4.3 Patches Pets Practical Guide Premium gold guides Professions Quick Screenshots series Snatch Lists Strategies Tailoring Tips Trade Skill Master Transmogrification Ultimate Warcraft Secrets
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Fourth: When the enemy faction controls the Warfront, you get access to 11 quests that allows you to trade materials for AP and honorbound rep. This is huge because you get 750 AP per turn in and 500 rep per turn in which gives you a total of 8250 AP and 5500 rep; that is a massive amount. All the material you got from scrapping all your leveling gear will come in handy here and I imagine that you will be able to trade other players for different turn ins. I highly recommend trying your best to do all 11. Also, this will be a great opportunity to make some serious cash for your profession because people will be buying the same items in bulk.
Professions have changed dramatically in Legion. While before you simply had to pay for recipes when you were in town, now the trainers as you to gather certain materials or defeat certain targets in order to unlock additional recipes. How can you profit from this new system? Well, to compensate players with the harder recipe unlocks, the developers have implemented a recipe rank system.

“I think [the levelling experience] is a pretty hotly debated topic internally, about how to handle that,” Dawson said in a recent interview with Gamesindustry.biz. “I think we recognize that we’re not giving new players as good an experience as we can, and we do want to focus on how to make that experience better. There’s 15 years of content that people should have the option to do if they want to, but we also want the ability for players to play with their friends quickly. That’s why we developed things like the boost [which automatically raises one character to an appropriate level for the current expansion], which you get if you purchase the game itself. The scaling tech was also a way to help us do that, and you can sort of choose your own path through expansions and story content.”
Before anyone asks - yes there are archived copies of old addon versions both on our github repository and on several of the addon sites we use, and these will continue to be available after Cataclysm comes out, so you'll be able to get those old files if you really want them. I'm not going to bother making these more easily accessible unless you give me a very good reason. "I'm on a private server and I need them since we didn't upgrade to Cataclysm" is a BAD reason - and it's illegal.
I've been having a lot of fun throughout World of Warcraft's Legion expansion, but I'm coming from the experience of having played it since the beginning with a heap of high-level characters to romp around with. For many Legion is their first crack at WoW (or their first MMO), and several changes to the leveling system have a lot of people up in arms.

Update: The reason for less experience from gathering is due to how Blizzard revamped professions and broke them down by expansion. In order to get full exp from gathering you'll simply need to find a profession trainer for the relevant expansion. (WoD you just mine or herb the first one ypu come across and the game gives you a scroll for learning WoD gathering).
Also note that power leveling is sometimes used to refer to paying someone else to level your character to cap as fast as possible (i.e. they power level for you); a distinction used by Blizzard is to refer to the paid leveling as "power leveling service." This behavior is against Blizzard's Terms of Service. Power leveling yourself, which this article covers, is perfectly acceptable.
REALM FORUMS Defias Brotherhood / Ravenholdt et al. Shattered Halls / Sunstrider et al. Twilight's Hammer / Agamaggan et al. Aerie Peak / Bronzebeard Aggra / Grim Batol Aggramar / Hellscream Al'Akir / Skullcrusher / Xavius Alonsus / Anachronos / Kul Tiras Arathor / Hellfire Argent Dawn Aszune / Shadowsong Auchindoun / Dunemaul / Jaedenar Azjol-Nerub / Quel'Thalas Azuremyst / Stormrage Blade's Edge / Eonar / Vek'nilash Bladefist / Frostwhisper / Zenedar Bloodfeather / Burning Steppes / Executus / Kor’gall / Shattered Hand Bloodhoof / Khadgar Bronze Dragonflight / Nordrassil Burning Blade / Drak’thul Burning Legion Chamber of Aspects Darkmoon Faire / Earthen Ring Darksorrow / Genjuros / Neptulon Darkspear / Saurfang / Terokkar Doomhammer / Turalyon Draenor Dragonblight / Ghostlands Dragonmaw / Haomarush / Spinebreaker / Stormreaver / Vashj Emerald Dream / Terenas Frostmane Kazzak Kilrogg / Nagrand / Runetotem Lightbringer / Mazrigos Magtheridon Moonglade / Steamwheedle Cartel / The Sha'tar Outland Ragnaros Ravencrest Silvermoon Stormscale Sylvanas Tarren Mill / Dentarg The Maelstrom / Deathwing / Karazhan / Lightning's Blade Thunderhorn / Wildhammer Twisting Nether
My side project is Super Castlevania IV, which I do stream it a few times a week for a few hours.  I talk a lot about WoW speedrunning on my channel, so feel free to follow and hang out to discuss vanilla WoW if you like.  Classic WoW will be my main focus for a long time.  Unfortunately I will have to wait until Classic WoW comes out before I start streaming it.
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The level cap represents the ultimate goal and culmination of the leveling process, with max-level characters having gained access to all class abilities and talents, and being able to access end-game content and equip the most powerful gear. By providing an equal limit for the progression of all characters, the level cap allows for competitive and balanced gameplay in both PvE and PvP.
Ever since Blizzard introduced the WoW Token, World of Warcraft's in-game gold has had a more direct comparison to real-world markets. WoW tokens can be bought with real money ($20) and then sold on the World of Warcraft auction house for gold. Players who buy a WoW token with gold get to redeem it for $15 on their Blizzard account, which is equal to one month of WoW playtime.
Garona - Alliance Garona - Horde Genjuros - Alliance Genjuros - Horde Ghostlands - Alliance Ghostlands - Horde Gilneas - Alliance Gilneas - Horde Gorgonnash - Alliance Gorgonnash - Horde Grim Batol - Alliance Grim Batol - Horde Gul'dan - Alliance Gul'dan - Horde Garrosh - Alliance Garrosh - Horde Galakrond - Alliance Galakrond - Horde Goldrinn - Alliance Goldrinn - Horde Gordunni - Alliance Gordunni - Horde Greymane - Alliance Greymane - Horde Grom - Alliance Grom - Horde
“We are seeing the same sort of discrepancies that folks in this thread and others have pointed out,” said Hazzikostas. “But we still have yet to pinpoint the exact aspect of scaling that we failed to account for. We want to understand why the numbers are off and fix the underlying cause: Were stats on gear reduced too much? Some aspect of creature armor or other combat calculations? Are our baseline values accurate, but the shape of the scaling curve wrong such that it’s particularly far off the mark in the 60-80 range?
Elixirs serve the same purpose as Flasks, but the buff expires if you die. You'll only use these between 1-70, generally speaking, until you can start buying Flasks which persist through death. Try not to die, and carry extras just in case. If you can't find an Elixir with the stat you want, look under scrolls, since they count as battle or guardian buffs as well.

Lastly: The zone order I recommend for Horde is Vol’dun- Zuldazar- Nazmir. Vol’dun is definitely the most challenging of the bunch and having the use of your Legion gear and leggos will smooth this zone out. Nazmir is the easiest of the bunch which is nice when things start to get a little grindy past 116. For Alliance, I recommend Drustvar- TS- Stormsong. Same logic as the Horde side, in my opinion Drustvar is the hardest and Stormsong is the easiest for when it gets grindy. I would recommend you waiting to do any of the War Campaign until you are capped because it just takes you out of the way. I also recommend not killing a single rare mob or picking up a single treasure because in my experience it is just not even remotely worth it. The gear scales up on the rare mobs so its smarter to keep them till 120 anyways. After you are done leveling, I do recommend taking the time to do all the quest at the Faction Outpost in your enemy territory. They do provide rep for the Honorbound which helps. Most of them are quite easy. If you do not level in Warmode, you will usually hit 114 from your first zone, 117 from your second, and cap 120 about 2/3 in your final zone.


You can skill up your fishing from 1 to 150 in any fishable water in Zandalar or Kul Tiras. Go to the nearest water, find the fishing skill icon in your spell book (P) at the profession tab, drag this icon to somewhere on your action bar. Stand in front of the lake/river and press the fishing button. Mouse over the lure in the water, and when it splashes, right click on it.
Something to keep in mind as well is that this will make enchanting materials more valuable, since it is likely most players will now simply scrap their boe greens instead of getting them disenchanted. Also redundant dungeon/raid gear can be scrapped rather than traded to the (guild) enchanter in the run. Less stuff gets disenchanted, meaning there will be less ecnhanting materials, meaning their value will rise. All the more reason to DE rather than scrap as an ecnhanter.
Again it breaks down to personal preference. I didn’t have an issue doing them at 120 on the toons I did them on. I felt like they took you out of the way when I just wanted to finish the zones. Too each his own. I liked it because I would finish the quest then be right there at the hubs for the quest on the new continent after I’ve finished all the quest on the first continent.

Was doing it at 52 on my lightforged paladin and it was easily the slowest zone out of the ones I'd done. Granted, I didn't have War Mode on so I didn't have any PVP talents, but it felt like about 40% of my time was spent waiting around for respawns or wandering around looking for mobs to kill to get a quest item that had like a 5% drop rate. Maybe I just got unlucky but I definitely won't be going to that zone again for future heritage armor runs.
Common methods of power leveling include doing only those quests which are most efficient in terms of experience over time, and analyzing the quests in a given zone so as to do them in the most efficient order possible. Remember, the idea of power leveling is speed and efficiency--you may wish to obtain an addon that will show you how much experience per hour you are gaining to test your techniques. Additionally, ensure your character's talent build is crafted for maximum endurance. You want as little downtime (walking, drinking, eating, crafting, typing, etc.) as possible.
Fourth: This is very important; do not vendor the gear you obtain while leveling. There is a new mechanic introduced in BFA called the Scrapper which allows you scrap your gear for trade goods which will be very important for rep and AP grinding (will talk about it more later). Usually after I clear a zone, I will head to the scrap bot and scrap all my greens/blues to clear my bag for the next zone.

Edit 20 It’s been a week since this post and a lot of people are still reaching out to me with questions which is fine. I have had a few different people reach out to me to help make YouTube videos based off this guide and more info in BFA which I’m more than willing to do. Whoever gets the videos up first I will link them here for you guys to enjoy.

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