Bags: This SHOULD be a no-brainer. The cheap-o version are Netherweave bags, but if you have the gold I recommend you get the largest bags you can afford, since it means you won't have to stop to clean them out as often. In fact, if you have an excess of gold, it's probably not even worth your time to stop and loot mobs that aren't quest objectives. This seems like a small thing, but over the course of 100+ levels, all those clicks to loot add up.
Bags: This SHOULD be a no-brainer. The cheap-o version are Netherweave bags, but if you have the gold I recommend you get the largest bags you can afford, since it means you won't have to stop to clean them out as often. In fact, if you have an excess of gold, it's probably not even worth your time to stop and loot mobs that aren't quest objectives. This seems like a small thing, but over the course of 100+ levels, all those clicks to loot add up.
Blizzard has taken steps in recent years to smooth out out the leveling experience — Legion allows players to immediately boost one character to level 100, for instance — but if you want to roll multiple characters without spending money on multiple level boosters, you’ll need to spend time leveling. Thankfully, with the right maneuvers, it’s possible to level a character to 110 in a relatively short time. Here are some pointers for leveling in World of Warcraft, so you can rush through old zones and explore the new.
Earthen Ring-Alliance-USEarthen Ring-Horde-USEcho Isles-Alliance-USEcho Isles-Horde-USEitrigg-Alliance-USEitrigg-Horde-USEldre'Thalas-Alliance-USEldre'Thalas-Horde-USElune-Alliance-USElune-Horde-USEmerald Dream-Alliance-USEmerald Dream-Horde-USEonar-Alliance-USEonar-Horde-USEredar-Alliance-USEredar-Horde-USExecutus-Alliance-USExecutus-Horde-USExodar-Alliance-USExodar-Horde-US
Level with a pet if you can because it will help keep you safe. If your pet is tanking all of the damage from the enemies you’re fighting, you won’t have to. The other reason is that pets are easier and cheaper to heal than you are. If you don’t have a pet, make sure you know how to use your defensive abilities. You can’t level quickly if you are dying all the time.

Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
The Horde 12-25 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.
When you have completed your third zone, you should be nearly max level, but you still have work to do! Head back to your faction hub and complete the last foothold quest to unlock your fourth mission table champion. After, you will want to do your newly available invasion missions for your faction. This quest chain is one that will be time gated by reputation levels earned with the 7th Legion for the Alliance and iThe Honorbound for the Horde. Complete as many quests as you can and then finish up your leveling with side quests you may have left in previous zones as necessary.
Gold-making blog Just My Two Copper suggests that enchanting will be quite the money making profession during the initial phase of Patch 5.3. This is because with players racking up new shield heirloom items and new PvP weapons and cloaks, and the tendency of PvP fans to max out every potential stat in their gear to win their matches, they will spend a pretty penny on Enchanting boosts. Just My Two Copper expects direct enchanting fees as well as the costs of Enchanting materials to rise during the start of the patch.
I do not recommend going for TBC, although I remember Hellfire peninsula to be decent, everything else is rather slow. Instead go for WotLK, Borean Thundra gets you levelled very fast, and then you can head straight for Icecrown at 67, which is also insanely fast, although admittedly has a few elite quests. You can go to Sholazar Basin alternatively. 2 zones should get you 60-80 no problem.
Buffs. Food/Flasks/Scrolls/Potions/Elixirs are a small, but noticeable, buff to your killing speed and survivability. If you have a max level character that can already supply you with cooking or alchemy, you'll be very well off, because the AH is a cesspool for this. I can't really give you specific foods or potions to look for, since each AH is going to have different supplies. Generally speaking, lower level foods are going to only last 15-20 minutes until you can buy the more powerful versions at 60+. Look for anything that adds versatility or your primary stat, and buy stacks for each level range(1-60/70/80/90/100)
You should equip new quest rewards when their item level starts beating out your previous set of gear. If you are currently wearing Tier 21 gear, it is best to let the quest rewards significantly beat your existing item level before using them. With that said, you will unlock Azerite pieces early on, which are worth using over Tier gear in most circumstances.
“I think [the levelling experience] is a pretty hotly debated topic internally, about how to handle that,” Dawson said in a recent interview with Gamesindustry.biz. “I think we recognize that we’re not giving new players as good an experience as we can, and we do want to focus on how to make that experience better. There’s 15 years of content that people should have the option to do if they want to, but we also want the ability for players to play with their friends quickly. That’s why we developed things like the boost [which automatically raises one character to an appropriate level for the current expansion], which you get if you purchase the game itself. The scaling tech was also a way to help us do that, and you can sort of choose your own path through expansions and story content.”
At Level 78, you unlock the stat Mastery, which increases your Shadow damage. When you unlock this stat you should switch your level 56 talent from All Will Serve to Clawing Shadows, as it benefits more from the Mastery. The mechanical change when using Clawing Shadows is that you will be able to pop Festering Wounds from a distance. If you want to attack multiple targets with Clawing Shadows using Death and Decay's cleave effect, make sure you play the Death and Decay below your own feet instead of the target.
Fifth: As for Azerite Armor, I recommend getting the Chest first from Magini and if you do Vol'dun first, the first piece you can get will be a Head and the final piece from the zone with be Shoulders. That will give you all 3 pieces of Azerite Armor when you leave the first zone which will help out. If you are leveling a different spec from what you plan on playing, (i.e leveling as a dps when you plan to heal/tank) you will receive at least 2 pieces from every zone then 1 piece from starting the War Campaign that you can choose your Main Spec trait for. Pick the traits that will help you level the fastest.
Heirloom experience should be boosted, now that zones scale. If a zone scales along with me, it shouldn't matter if it gives me 20 levels instead of 10. I'm still enjoying the experience, even as a veteran player. I don't need to see every zone on every character again; that's the point of heirlooms. I can still enjoy the leveling experience, and the scaling, and the full outdoor experience of the zones -- and still get to the end game content I enjoy in a somewhat reasonable time as an employed adult. And the change wouldn't affect new players.
Also note that power leveling is sometimes used to refer to paying someone else to level your character to cap as fast as possible (i.e. they power level for you); a distinction used by Blizzard is to refer to the paid leveling as "power leveling service." This behavior is against Blizzard's Terms of Service. Power leveling yourself, which this article covers, is perfectly acceptable.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
Ravager – Ravager replaces Bladestorm and does about an Execute amount of damage less than Bladestorm. That may seem like a lot. However, one thing people forget is while Ravager is active you get to use other spells at the same time. Where as with Bladestorm all you can do is Bladestorm. So, while Ravager is active you can turn on Sweeping Strikes and use a Colossus Smash, Mortal Strike, and Execute by the time your Bladestorm would have ended. In the end, you will do thousands of damage more.

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Madmortem - Alliance Madmortem - Horde Magtheridon - Alliance Magtheridon - Horde Mal Ganis - Alliance Mal Ganis - Horde Malfurion - Alliance Malfurion - Horde Malygos - Alliance Malygos - Horde Mannoroth - Alliance Mannoroth - Horde Marécage de Zangar - All... Marécage de Zangar - Horde Mazrigos - Alliance Mazrigos - Horde Medivh - Alliance Medivh - Horde Minahonda - Alliance Minahonda - Horde Moonglade - Alliance Moonglade - Horde Mug'thol - Alliance Mug'thol - Horde Malorne - Alliance Malorne - Horde

Avatar – Avatar over Deadly Calm. Deadly Calm seems great until you use it and realize the spells you would like to spam either have cooldowns or don’t even cost rage. It mainly allows you to spam Slam for 6 seconds but I usually have enough rage to spam Slam anyways. On the other hand, Avatar’s 20% increased damage is always reliable and useful at anytime.


There are also numerous gold-making guides available for World of Warcraft players. Currently mmobux recommends Killer Guides' World of Warcraft Gold Guide, which covers a broad range from daily quests and professions to making gold while leveling and auction house trading. 'Standard' farming spots are covered as well, making it an interesting resource for bots as well. Yielding up to 500 gold per hour, the strategies are suitable for players of all skill levels. If Killer Guides keeps the guide up to date, it probably will become a valuable resource for professional farmers as well. There also seems to be a German-language version available: WoW Gold Guide (German)

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Si vous êtes en train d'XP sur une autre spécialisation que celle que vous prévoyez de jouer (comme DPS alors que vous prévoyez de jouer Tank/Heal), vous recevrez au moins 2 pièces à chaque zone, puis 1 pièce en commençant la Campagne de Guerre, lorsque vous choisirez votre Main Spé. Choisissez alors les traits qui vous aideront à gagner de l'expérience rapidement.
All the things that kept trade goods cheap while the value of gold was falling are no longer true in the new expansion. Most players are working on gearing up their main characters right now, and it will be a while before people earn the levels and reputations on secondary characters to serve the markets for high-end trade goods, so there are fewer crafters competing with each other to serve a community that is swollen with returning players.
You should try and quest efficiently - pulling several mobs if you can handle it, using your burst cooldowns while questing to kill everything faster. Many people would think that a 10-minute cooldown like Bloodlust is useless in open world, but you can do a "kill-15-mobs" quest in like 30 seconds if you pull a lot and use it. A free quest every 10 minutes is not that bad.
Grinding mobs is tedious and slow. Questing is much faster since you get the massive quest experience in addition to the monster's experience. There is no grinding in this guide - you can go through every single level by simply questing! There is minimal traveling time as the guide leads you visually through maps so you can quickly rack up quest experience.
Sargeras-Alliance-USSargeras-Horde-USSaurfang-A-USSaurfang-H-USScarlet Crusade-Alliance-USScarlet Crusade-Horde-USScilla-Alliance-USScilla-Horde-USSen'Jin-Alliance-USSen'Jin-Horde-USSentinels-Alliance-USSentinels-Horde-USShadow Council-Alliance-USShadow Council-Horde-USShadow Moon-Alliance-USShadow Moon-Horde-USShadowsong-Alliance-USShadowsong-Horde-USShandris-Alliance-USShandris-Horde-USShattered Halls-Alliance-USShattered Halls-Horde-USShattered Hand-Alliance-USShattered Hand-Horde-USShu'halo-Alliance-USShu'halo-Horde-USSilver Hand-Alliance-USSilver Hand-Horde-USSilvermoon-Alliance-USSilvermoon-Horde-USSisters of Elune-Alliance-USSisters of Elune-Horde-USSkullcrusher-Alliance-USSkullcrusher-Horde-USSkywall-Alliance-USSkywall-Horde-USSmolderthorn-Alliance-USSmolderthorn-Horde-USSpinebreaker-Alliance-USSpinebreaker-Horde-USSpirestone-Alliance-USSpirestone-Horde-USStaghelm-Alliance-USStaghelm-Horde-USSteamwheedle Cartel-Alliance-USSteamwheedle Cartel-Horde-USStonemaul-Alliance-USStonemaul-Horde-USStormrage-Alliance-USStormrage-Horde-USStormreaver-Alliance-USStormreaver-Horde-USStormscale-Alliance-USStormscale-Horde-USSuramar-Alliance-USSuramar-Horde-US
There are several reasons why this may have happened. First, only a fraction of the players who interact with the auction house buy or sell WoW Tokens. While the value of both gold and commodities plunged relative to real money, the value of gold and commodities remained steady relative to each other. Players who didn’t interact with the Token market could buy the same number of flasks by doing the same amount of world quests, or selling the same number of gems or enchantments, so these sellers saw no reason to raise their prices.

To give you some perspective I leveled both a LF Ret Paladin and BE Rogue (so one started from level 20 and the other from level 1). I focused on getting the achievements I was missing for the Loremaster, so not the most efficient route by any means. I was using full enchanted heirlooms (minus the ring) and the WoW-Pro addon though, as well as having War Mode turned on all the way.

After about two weeks, the extreme volatility of the first few days has subsided. Prices fluctuated between 87,000 and 91,000 gold over the Feb 18-20 weekend, but intraday price variance continues to be high relative to historical standards, and it's still unclear whether these prices are sustainable in the long term, or whether they reflect the temporary impact of a handful of players dumping lots of gold.
With 8.0, Blizzard introduced World of Warcraft’s second ever stat squish — where all the numbers in the game are lowered across the board for clarity. While it may make the game easier to read, it has caused some serious in-game problems. Since the patch, Blizzard has been throwing out hotfixes each day, fixing things that the stat squish either forgot to alter or simply broke.
The Horde vs Alliance rivalry continues in Battle for Azeroth and the conflict behind now get more opportunities to a head. Well, a good news for all fans fond of WoW gameplay: Popular Kronos Gold 3 Packages are now available for the Kronos 3 server by Twinster. Here raiditem.com will give you some details. We also welcome you to buy WoW gold with no risk and with fast delivery guaranteed at our site.
Professions: This may seem strange for a leveling guide, but the first opportunity you get, pick up both the Mining and Herbalism gathering professions. Not only will this allow you to track many various quest objectives on your map, but you also get a fair amount of experience whenever you gather. I'd put it at around 10% of a quest turn-in per gather. Since most of your wasted time in WoW is travel time, stopping to gather ore or herbs can keep your exp/h rolling as long as you don't go too far out of your way. You should only gather if it's convenient, and on the way to an actual quest objective. Don't make gathering your priority.
The Escalation patch has introduced several new scenarios with respective heroic modes that provide shiny new loot. It is still too early to predict which of these will demand the highest prices at the auction house or AH, since it can take weeks for players to work through the content and determine the value of the new drops compared to the existing items. Many expect the rarest and most prized drops to start commanding handsome prices starting June, so just keep your eyes peeled for popular WTB requests in general chat and high-selling items at the AH.

Try to gather up all quests for a dungeon before trying to queue up for it. Preferably pick up dungeon quests as soon as they are available to avoid getting them when you are over leveled. Dungeons themselves reward a good amount of experience due to the grouping of mobs, but the quests on top of that reward great experience and decent questing gear.
Guild Banners. The Banner of Cooperation and Battle Standard of Coordination will increase the experience from kills. They both have a 10 minute cooldown, but when you use one, the other is only locked out for 2 minutes. I was very bad about using these, so it might be worth using a macro to drop them on your first attack against an enemy. Keep in mind you must have reputation with your guild before being able to buy these, so new character may have a bit of a wait before picking them up.

Kael'thas - Alliance Kael'thas - Horde Karazhan - Alliance Karazhan - Horde Kargath - Alliance Kargath - Horde Kazzak - Alliance Kazzak - Horde Kel'Thuzad - Alliance Kel'Thuzad - Horde Khadgar - Alliance Khadgar - Horde Khaz Modan - Alliance Khaz Modan - Horde Khaz'goroth - Alliance Khaz'goroth - Horde Kil'jaeden - Alliance Kil'jaeden - Horde Kilrogg - Alliance Kilrogg - Horde Kirin Tor - Alliance Kirin Tor - Horde Kor'gall - Alliance Kor'gall - Horde Krag'jin - Alliance Krag'jin - Horde Krasus - Alliance Krasus - Horde Kul Tiras - Alliance Kul Tiras - Horde Kult der Verdammten - Al... Kult der Verdammten - Horde


Most BfA Alchemy recipes have 3 ranks. Rank 2 reduce the materials required to create a recipe, and Rank 3 have a chance to create multiple potions/flask etc. Higher rank recipes also give skill points much longer, so it will be a lot cheaper to level Alchemy if you first get Revered with the new BfA factions, because you can use cheaper recipes for longer.
Recipe ranks basically make you more efficient at making stuff, either by letting you craft the same number of items for fewer materials or getting a higher yield from the same amount of materials. As an example, having a one-star rank recipe lets you craft items at a relatively inefficient way, but when you acquire two-star or even three-star recipes, it can almost feel like you are crafting items out of thin air because of the low amount of materials required for each craft.
Before anyone asks - yes there are archived copies of old addon versions both on our github repository and on several of the addon sites we use, and these will continue to be available after Cataclysm comes out, so you'll be able to get those old files if you really want them. I'm not going to bother making these more easily accessible unless you give me a very good reason. "I'm on a private server and I need them since we didn't upgrade to Cataclysm" is a BAD reason - and it's illegal.
The zone you start in isn't under your control, in as much as it's pre-selected for you based on your race. But for leveling purposes we want to make scaling work for us as much as possible. That means sticking to the lower level zones. Even though scaling will increase the level of the quests and mobs in those zones, the layout and design of them is built for a player with no mount. So you'll blaze through them and gain more exp/hour than higher level zones which assume you DO have a mount.
On top of that, after several expansions of making trade goods more plentiful, Blizzard is making components for common consumables scarce again in Battle for Azeroth. The new flasks require a rare herb called Anchor Weed, which spawns randomly in place of other herbs, so it’s not plentiful anywhere and is difficult to farm in quantity. It’s much more precious than any commodity that herbalists have seen in several expansions.
Getting reputation for the new factions is going to be beneficial in different ways. Earning reputation towards the factions is going to help you unlock Pathfinder in Kul'Tiras and Zandalari. Pathfinder is nothing new so i decided to include it in here. Pathfinder will give your character increased mount speed and its account wide. Also gaining reputation will allow your character to buy gear, from a vendor, equal to Heroic dungeon quality.
My second least-favorite part: leveling ranges. Zones are divided into leveling ranges; some are for levels 10-60, others for levels 58-80, and so on. On the surface, that appears to make sense; while there are odd moments where you're presented with the content from two expansions at once, it does mean that you're more or less going through content in order, at least by expansion if not by level.
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