14 Nov A Classic Story Once upon a time, I dinged level 80... I remember it being cold as i was in Northrend. Not to my surprise, I started receiving mail in my inbox. The mail was sent from many of my guild members and non-guild friends on my server. I received Cupcakes, Cakes, Fireworks and even some Beers to congratulate me on reaching max level. I must have receive at least 25 messages all within 15 minutes. The next day my Guild Master suggested that all members of the guild collect Borean Leather to help build my armour. It took us approximately a week to collect and my Armor was complete; I was ready for raiding! As I walked through Stormwind (my main was Alliance at the time.) many people approached me in awe of my achievement and congratulated me on receiving my armour set. These we're people i knew, people that we're always around, they we're people I had made memories with. I made many friends during the golden years of wow, in fact I still talk to many of them via social media today. We created a bond that was based on memories, trust, reliability and friendship. Sadly none of them play the game anymore, and in honesty; i don't think they ever will again..... ------- The above is a true story that wow players will sadly never experience today. ------- Something happened after Cataclysm that started the decline of the world we once knew. To make things clear, It wasn't the fact that the world was now broken. Somehow, Blizzard got the idea that the heart of Warcraft was its story.... The truth is, most of us already knew the story. I myself, had been playing warcraft back in the day on DOS. The RTS version of warcraft was always the best medium to tell the story, while world of warcraft was an opportunity for us to create our own stories, our own legends and legacy’s. ------ In hindsight, it would have been so much better if Blizzard released an RTS alongside it's expansion, this would have given them the opportunity to tell the story while allowing player to live in the same world via WOW. Saying the above, I am truly grateful for classic wow, however I think they've missed the mark. Firstly, it baffles me that people believe vanilla wow players do not want better graphic or animations. Vanilla player always welcomed a better-looking game as we regularly upgraded our hardware for it. I truly believe this is because (New) Blizzard have no idea what the actual heart of wow is anymore. Assuming it's aesthetics and possibly the nostalgia from start zones, the music etc.... This is far from the truth... ------ The heart of Vanilla wow is within the story above, and it hurts me to accept and admit this but the truth is, the heart of wow is dying because (New) Blizzard have lost sight of it. Yes, vanilla wow was a pain in the backside, but that's what made it great. Walking for 30 minutes with a group of 40 members to a raid was a priceless experience. The fact that you know every member of the party, and every member was important to the group as a whole, including yourself, where every member was valued; some more than others, but valued none the less. ------ In its current state, levelling has become a chore, while the end game has become a marathon, with a bunch of non-sense thrown in between that you'll most likely solo as you can't progress without them. ------ (New) Blizzard, we've given you our support and time from day one... I've deleted my account once, and I’m reaching that point again.... Please start listening, before you lose the last of us! Take care...Taurnimator0 14 Nov
So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.
Now that you know to loot everything (see tip #1), you’ll have a lot of items in your bags. Any item that is white quality or greater may sell on the Auction House. How do you know what will sell well on the auction house? Trade goods and green quality (or better) items will almost always sell on the Auction House. See our Auction House guide (coming soon!) for more information.

Where to get materials and reagents you may ask? Buy for cheap off farmers in bulk or track Auction House lots. Get in touch with most big sellers. Communication is important here, send a whisper or write them a letter. It would be good for both of you to establish business relationships. Constant suppliers and buyers is convenient for both parties to save the time and effort.
Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15
Nov 7, 2017 Welcome - Please Read! Welcome to the Classic Discussion forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft: Classic with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Getting the Most Out of the Forums: http://us.battle.net/wow/en/forum/topic/2016792409 Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Ornyx1 Nov 7, 2017
Nov 15 NO CHANGES. Change it, we won't play. NO server cap above 2500 NO further restrictions towards addon APIs NO sharding NO increased/decreased XP rate NO loot trading NO CRZ NO phasing NO connected realms NO dynamic respawn NO LFD/LFR NO new models NO dual talents NO wow token NO character boost NO shop NO transmog NO achievement NO heirlooms NO arena NO bfa character customization NO esports NO rated BG NO raid re-tuning NO class re-balancing NO personal loot NO flying NO mythic keystone dungeon NO multiple difficulties NO aoe-looting NO Death Knight NO Monk NO Demon Hunter NO blood elf NO draenei NO playable worgen/goblin NO allied races NO pandas No anti-cheat that blocks wall climbing (I want to see mount hyjal) YES to CRBG in the final patch. NO to any other cross realm technology These changes are unacceptable. Sorry I am speaking the truth. BTW. NO "NO CHANGES, BUT ..."Castradys254 Nov 15
Gold in World of Warcraft: Classic can be earned with a bit of luck too. By killing and looting mobs you might find some truly rare items. Some of them might be usable by you but others might not. Don’t just sell that piece of rare equipment to the nearest vendor as it can earn you quite a bit in the auction house. Especially if it’s an item for a level 50+ character.

It is also worth noting that World of Warcraft Classic isn't exactly an archive from 2006. It has been rebuilt from patch 1.12, using modern data architecture and reaps the benefits of the modern engine. This means a lot of non-controversial quality-of-life features will still be present and it is possible to run WoW Classic servers on modern server architecture. As you can imagine, much has changed in the last 13 years in the tech space. That's before smartphones were even a thing. The modern engine no longer allows certain behaviours that could be used to get out of bounds, also adds widescreen monitor support and accessibility options! However, it does have the disadvantage of not being able to run on 32-bit systems which isn't that kind to older systems considering the game is from 2006.
To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net Account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community.
This is the first faction exclusive class available only for the Alliance players. Paladins in World of Warcraft: Classic end-game were considered as one of the best single target healers around. However, other Paladin specs were not that popular. While Protection Paladins found their spot with tanking groups of mobs across the dungeons, Retribution Paladins weren’t very popular in the end-game. However, Paladins were amazing levelers and World PvP participants due to their amazing utility skills and ‘oh shit’ buttons such as Lay on Hands or Bubble.
15 Nov I made more friends in this demo than I have ever done in BFA. I can't wait for Classic to fully launch, I absolutely fell in love with the demo and can't wait for the full release, a fond memory was grouping up for certain quests with strangers and upon completion we pondered if we could massacre the entire coastal Murloc population. We triumphed of course, barely. To those I met along the way, thanks for making the experience so enjoyable and I can't wait to play with you, and everyone else we are yet to meet on the launch of Classic.Xeio18 15 Nov

Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
Nov 15 You Absolutely Cannot Have Sharding This will not work well with a classic experience. Myself and the vast majority of my friends plan on coming back for classic. None of them want sharding. I know I don't speak for everyone but this mechanic will completely ruin the experience. Just voicing my opinion as I am incredibly excited about this project.Wurmknight82 Nov 15
14 Nov What we know about Classic so far Release date: Summer 2019. Patch version source: 1.12 - Drums of War ("because it represents the most complete version of the classic experience."). The client is based on a reverse-engineer of the 7.3.5 Legion client. Classic patch version: 1.13 Subscription cost: Included in the current Battle for Azeroth WoW subscription. No separate (classic only) subscription announced. ("We've talked about not wanting to split the community into "Classic" and "Live,") Release roll-out stages: Stage 1: Azuregos, Lord Kazzak, Dire Maul, Molten Core, Onyxia's Lair. Stage 2: Battlegrounds and PvP rewards, Zul'Gurub, Blackwing Lair. Stage 3: Ahn'Quiraj and the opening of the Gates of Ahn'Quiraj event, Tier 0.5, Silithus content, Green Dragons Stage 4: Naxxramas an the Scourge invasion world event. Servers available: (preliminary) - Estimated at 20+ on launch (BlizzCon demo time-period had 20) Additional info: - No LFR/LFD tool. - No in-game shop. - No WoW Tokens purchasable for 'Classic' gold. - No achievements. - No unified server Auction Houses (Alliance+Horde). - No flying. - No phasing or cross-realm tech. - Sharding is not confirmed, although it is a possibility to help with server load during the initial launch. (see post 11 below for clarification on phasing ≠ sharding) - Old character models will be used. - Updated graphics (textures and lighting), however 2004 graphics will be available in the options menu. - Character services are not currently planned, but services like Realm Transfers could be added in the future. - If Realm Transfers are ever added in Classic, there will be no transfers between Classic and Modern WoW servers. - Transmog of Classic WoW drops on Modern WoW characters will not be available. - No instant email (1 hour delay) - Auto-completion of names or quickly clearing a mailbox have been left in. ("someone could create an add-on to do the very same thing") - 16 debuff limit. ("We don't want to mess with the 1.12 data, we don't want to mess with balance") - Improved loot trading stays, no more exploitative ninja looting from trade windows. ("we felt that was worth retaining for classic rather than creating a volume of support tickets that were wholly unnecessary to the experience") - Energy regeneration (such as Rogues) will follow the old method (20 energy p/ 2 seconds) instead of the current 1 energy every tenth of a second. - Colour blind mode from current retail will be available. - Right click reporting from current retail will be available. - Battle.net Integration, download and chat through the Blizzard launcher. - There are no former members of Nostalrius developers working in the WoW Classic project. - There are no plans to change the class balancing of that time. Add-ons: - Currently there's no 100% concrete solution. There won't be a full roll-back to the 1.12 add-on API as doing so would allow nearly complete automation of combat decision making (Bots), however the modern API offers some additional functionality for creating social features that could also undermine the authentic Classic experience. Developers are looking for a middle ground using community and add-on creators feedback. Don't forget to upvote if you find this useful. I'll keep this updated as more info comes in. Sources: - Dev Blog: https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic - Dev Blog: https://worldofwarcraft.com/en-us/news/22548005/dev-watercooler-inside-the-world-of-warcraft-classic-blizzcon-demo - Dev Blog: https://worldofwarcraft.com/en-gb/news/22646759 - Eurogamer: https://www.eurogamer.net/articles/2017-11-04-wow-classic-blizzard-answers-some-of-the-big-questions - Buffed.de: http://www.buffed.de/World-of-Warcraft-Spiel-42971/Specials/Classic-Interview-Server-Fraktionen-1268554/ - Blizzcon Classic panel: https://www.youtube.com/watch?v=hhKkP8LryYM - Gamestar.de: https://www.gamestar.de/artikel/world-of-warcraft-classic-leak-grafik-laesst-sich-per-knopfdruck-auf-retro-optik-umstellen,3336443.html - WoWHead: https://www.wowhead.com/news=288412/blizzcon-2018-wow-classic-interview-with-brian-birmingham-and-john-hight - Spidersweb.pl: https://www.spidersweb.pl/2018/11/world-of-warcraft-classic-blizzcon.htmlKallila11 14 Nov
14 Nov What we know about Classic so far Release date: Summer 2019. Patch version source: 1.12 - Drums of War ("because it represents the most complete version of the classic experience."). The client is based on a reverse-engineer of the 7.3.5 Legion client. Classic patch version: 1.13 Subscription cost: Included in the current Battle for Azeroth WoW subscription. No separate (classic only) subscription announced. ("We've talked about not wanting to split the community into "Classic" and "Live,") Release roll-out stages: Stage 1: Azuregos, Lord Kazzak, Dire Maul, Molten Core, Onyxia's Lair. Stage 2: Battlegrounds and PvP rewards, Zul'Gurub, Blackwing Lair. Stage 3: Ahn'Quiraj and the opening of the Gates of Ahn'Quiraj event, Tier 0.5, Silithus content, Green Dragons Stage 4: Naxxramas an the Scourge invasion world event. Servers available: (preliminary) - Estimated at 20+ on launch (BlizzCon demo time-period had 20) Additional info: - No LFR/LFD tool. - No in-game shop. - No WoW Tokens purchasable for 'Classic' gold. - No achievements. - No unified server Auction Houses (Alliance+Horde). - No flying. - No phasing or cross-realm tech. - Sharding is not confirmed, although it is a possibility to help with server load during the initial launch. (see post 11 below for clarification on phasing ≠ sharding) - Old character models will be used. - Updated graphics (textures and lighting), however 2004 graphics will be available in the options menu. - Character services are not currently planned, but services like Realm Transfers could be added in the future. - If Realm Transfers are ever added in Classic, there will be no transfers between Classic and Modern WoW servers. - Transmog of Classic WoW drops on Modern WoW characters will not be available. - No instant email (1 hour delay) - Auto-completion of names or quickly clearing a mailbox have been left in. ("someone could create an add-on to do the very same thing") - 16 debuff limit. ("We don't want to mess with the 1.12 data, we don't want to mess with balance") - Improved loot trading stays, no more exploitative ninja looting from trade windows. ("we felt that was worth retaining for classic rather than creating a volume of support tickets that were wholly unnecessary to the experience") - Energy regeneration (such as Rogues) will follow the old method (20 energy p/ 2 seconds) instead of the current 1 energy every tenth of a second. - Colour blind mode from current retail will be available. - Right click reporting from current retail will be available. - Battle.net Integration, download and chat through the Blizzard launcher. - There are no former members of Nostalrius developers working in the WoW Classic project. - There are no plans to change the class balancing of that time. Add-ons: - Currently there's no 100% concrete solution. There won't be a full roll-back to the 1.12 add-on API as doing so would allow nearly complete automation of combat decision making (Bots), however the modern API offers some additional functionality for creating social features that could also undermine the authentic Classic experience. Developers are looking for a middle ground using community and add-on creators feedback. Don't forget to upvote if you find this useful. I'll keep this updated as more info comes in. Sources: - Dev Blog: https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic - Dev Blog: https://worldofwarcraft.com/en-us/news/22548005/dev-watercooler-inside-the-world-of-warcraft-classic-blizzcon-demo - Dev Blog: https://worldofwarcraft.com/en-gb/news/22646759 - Eurogamer: https://www.eurogamer.net/articles/2017-11-04-wow-classic-blizzard-answers-some-of-the-big-questions - Buffed.de: http://www.buffed.de/World-of-Warcraft-Spiel-42971/Specials/Classic-Interview-Server-Fraktionen-1268554/ - Blizzcon Classic panel: https://www.youtube.com/watch?v=hhKkP8LryYM - Gamestar.de: https://www.gamestar.de/artikel/world-of-warcraft-classic-leak-grafik-laesst-sich-per-knopfdruck-auf-retro-optik-umstellen,3336443.html - WoWHead: https://www.wowhead.com/news=288412/blizzcon-2018-wow-classic-interview-with-brian-birmingham-and-john-hight - Spidersweb.pl: https://www.spidersweb.pl/2018/11/world-of-warcraft-classic-blizzcon.htmlKallila11 14 Nov
Notez cependant, que les développeurs ont précisé que le nombre de personnes qui rejoindront la bêta fermée sera beaucoup moins important que pour une bêta ordinaire. Il ne s'agit pas ici d'équilibrer le jeu, mais de corriger des bugs et des problèmes qui pourraient apparaître. Afin d'y avoir une chance de participer, vous devez vous inscrire via le site www.wowclassic.com.
In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years.
Raiditem owns a top-class raid team who has over 10 years' experience of helping WoW gamers get all the WoW items they want. At Blizzcon 2017 Blizzard unveiled their plan on the development of WoW classic vanilla server, check out the official announcement video on YouTube for more details. As the most trustworthy site, raiditem.com will offer possibly the cheapest WOW Classic items including WoW Vanilla server gold, WoW Classic mounts, WoW legacy servers boe items, and other WoW Classic server service once the Vanilla WoW server officially releases.

Arms: Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec. Fury: Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Protection: Thunderstruck - Thunder Clap roots all targets for 1 sec. You can find a list of all Essences available in Rise of Azshara here.
This is for those who want to own a piece of Vanilla WoW history!  This tier requires your physical mailing address so I can mail you the printed paperback binded mini leveling guide/book.  By default I will sign "Joana" on each book!  If you wish for me to write something else out (such as my real name) you can request that as well.  And finally, thank you for the support and I will continue to make the best leveling guides for WoW!
In OSRS, before bonds (their equivalent of tokens) were released, there was a strong gold industry, but most people who bought gold did so by buying bonds on the main game, then finding a dedicated 'swapper' who'd exchange their RS3 gold for an appropriate amount of OSRS gold (taking a cut for themselves, of course). I wonder if a similar system will pop up in classic wow
Nov 15 The most hardcore thing you can do. In vanilla? I have a few things that could be it. Playing on a perma death PvP server and kill kel'thuzad. Without dying even once. Being able to kill a mage/rogue/warlock/pally in all BiS gear Soloing a high end dungeon boss like rivendare or dark master gandling. Leveling to 60 with no gear or weapons or pet of any kind. That is by far the most hardcore, life threatening thing you can do in vanilla wowHavell7 Nov 15

As many of you know, leveling a Warrior in Classic is not easy - it’s almost like playing the game on hard mode. Despite having low mobility, low sustain, and the highest gear dependance in the game, Warriors are by far the most played class in Vanilla. There is a sort of masochistic appeal to leveling the hardest class in the game. To some, this epic challenge provides the purest Vanilla experience, and watching an expert pilot this class with finesse is like watching an artist at work.

14 Nov At least in 1 thing we all agree? Blizzard made "haste" decision and terrible decision,by opening Demo without even completing or making "Classic" authentic to "Vanilla we all remember from 2005/2006". They didn't even inform or request "Public Opinion" before they released Demo with changes like "Sharp,Loot Share,Graphic".Killerduki7 14 Nov


Earning gold in World of Warcraft: Classic is all about optimizing your spendings. Back in the day, your character’s skills were acquired from a trainer, using money. Don’t just buy everything he or she offers! Read the skill descriptions and be mindful about them. Quite a few characters can live through the levelling process without learning some of their utility or damage spells. These won’t go anywhere and you’ll be able to learn them later on.

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