14 Nov What we know about Classic so far Release date: Summer 2019. Patch version source: 1.12 - Drums of War ("because it represents the most complete version of the classic experience."). The client is based on a reverse-engineer of the 7.3.5 Legion client. Classic patch version: 1.13 Subscription cost: Included in the current Battle for Azeroth WoW subscription. No separate (classic only) subscription announced. ("We've talked about not wanting to split the community into "Classic" and "Live,") Release roll-out stages: Stage 1: Azuregos, Lord Kazzak, Dire Maul, Molten Core, Onyxia's Lair. Stage 2: Battlegrounds and PvP rewards, Zul'Gurub, Blackwing Lair. Stage 3: Ahn'Quiraj and the opening of the Gates of Ahn'Quiraj event, Tier 0.5, Silithus content, Green Dragons Stage 4: Naxxramas an the Scourge invasion world event. Servers available: (preliminary) - Estimated at 20+ on launch (BlizzCon demo time-period had 20) Additional info: - No LFR/LFD tool. - No in-game shop. - No WoW Tokens purchasable for 'Classic' gold. - No achievements. - No unified server Auction Houses (Alliance+Horde). - No flying. - No phasing or cross-realm tech. - Sharding is not confirmed, although it is a possibility to help with server load during the initial launch. (see post 11 below for clarification on phasing ≠ sharding) - Old character models will be used. - Updated graphics (textures and lighting), however 2004 graphics will be available in the options menu. - Character services are not currently planned, but services like Realm Transfers could be added in the future. - If Realm Transfers are ever added in Classic, there will be no transfers between Classic and Modern WoW servers. - Transmog of Classic WoW drops on Modern WoW characters will not be available. - No instant email (1 hour delay) - Auto-completion of names or quickly clearing a mailbox have been left in. ("someone could create an add-on to do the very same thing") - 16 debuff limit. ("We don't want to mess with the 1.12 data, we don't want to mess with balance") - Improved loot trading stays, no more exploitative ninja looting from trade windows. ("we felt that was worth retaining for classic rather than creating a volume of support tickets that were wholly unnecessary to the experience") - Energy regeneration (such as Rogues) will follow the old method (20 energy p/ 2 seconds) instead of the current 1 energy every tenth of a second. - Colour blind mode from current retail will be available. - Right click reporting from current retail will be available. - Battle.net Integration, download and chat through the Blizzard launcher. - There are no former members of Nostalrius developers working in the WoW Classic project. - There are no plans to change the class balancing of that time. Add-ons: - Currently there's no 100% concrete solution. There won't be a full roll-back to the 1.12 add-on API as doing so would allow nearly complete automation of combat decision making (Bots), however the modern API offers some additional functionality for creating social features that could also undermine the authentic Classic experience. Developers are looking for a middle ground using community and add-on creators feedback. Don't forget to upvote if you find this useful. I'll keep this updated as more info comes in. Sources: - Dev Blog: https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic - Dev Blog: https://worldofwarcraft.com/en-us/news/22548005/dev-watercooler-inside-the-world-of-warcraft-classic-blizzcon-demo - Dev Blog: https://worldofwarcraft.com/en-gb/news/22646759 - Eurogamer: https://www.eurogamer.net/articles/2017-11-04-wow-classic-blizzard-answers-some-of-the-big-questions - Buffed.de: http://www.buffed.de/World-of-Warcraft-Spiel-42971/Specials/Classic-Interview-Server-Fraktionen-1268554/ - Blizzcon Classic panel: https://www.youtube.com/watch?v=hhKkP8LryYM - Gamestar.de: https://www.gamestar.de/artikel/world-of-warcraft-classic-leak-grafik-laesst-sich-per-knopfdruck-auf-retro-optik-umstellen,3336443.html - WoWHead: https://www.wowhead.com/news=288412/blizzcon-2018-wow-classic-interview-with-brian-birmingham-and-john-hight - Spidersweb.pl: https://www.spidersweb.pl/2018/11/world-of-warcraft-classic-blizzcon.htmlKallila11 14 Nov
World of Warcraft Classic is currently in beta, which means some players are getting a chance to experience a much older version of the MMO ahead of its release. WoW Classic is based on how WoW played in August 2006, back around update 1.12. Back then, things were different. Tauren hitboxes were much larger, sitting could cause certain combat effects to not trigger and completed quests were marked with dots and not question marks. Strange days.
14 Nov Slow or fast? Class? All of us have a dream or plan for Classic. I'm curious to know, how do you fellow forum members feel about the lvling experience in Classic? Do you want to speed lvl and get to end game as soon as possible or take your time? What class will you choose? The fastest lvler? The most self sufficient? The team specialist? Myself I'm so happy about feeling absolutely no need to rush and I look so much forward to slow laidback lvling, this time not a totally clueless virgin noob. I plan to be human, just like my very first char. Then rediscovering everything and also taking part of what I missed because I didn't start playing until mid TBC. Like the opening of AQ, such a glorious event! :D Hopefully Blizzard isn't patching too fast for me to take part. I'll be taking my time to read the quests and not use any questhelper. Stopping here and there to do some fishing. Inviting people to group up for questing whenever I can. I'm planning to be a mage, partly because of the social aspect. I'm sure I'll be asked for portals and food/water by randoms and that's perfectly fine, a chance to get to know many players and sort out leechers. Will they offer tip, ask if i need any help, trade me something they don't need etc or just take it and leave without even saying "thank you"? Maybe I'll take tailoring + some gathering profession, not decided yet. I want to do something that's useful not only to myself but to others, make some G on the process. As a mage I count on dying a lot... Doing dungeons the old way I really look forward to. Slow, no mindless silent killing squads in Vanilla. CC. Careful pulls. Group coordination necessary. No LFG or random kicks so people will rather stay until it's completed and we're doing it right, even if there are wipes. And finally, in some distant future, I'll hopefully get to raiding. By then hopefully with a full list of friendly players and in a good guild with like minded people. 40 man raids, so amazing! Correct me if I'm wrong, but mages would be needed in MC because of decurse and strong aoe, so there would be a spot for me. Counting on the vendor machine cooking but what the heck, making food and drink out of thin air is kind of cool. :)Eulalia35 14 Nov
Nov 15 NO CHANGES. Change it, we won't play. NO server cap above 2500 NO further restrictions towards addon APIs NO sharding NO increased/decreased XP rate NO loot trading NO CRZ NO phasing NO connected realms NO dynamic respawn NO LFD/LFR NO new models NO dual talents NO wow token NO character boost NO shop NO transmog NO achievement NO heirlooms NO arena NO bfa character customization NO esports NO rated BG NO raid re-tuning NO class re-balancing NO personal loot NO flying NO mythic keystone dungeon NO multiple difficulties NO aoe-looting NO Death Knight NO Monk NO Demon Hunter NO blood elf NO draenei NO playable worgen/goblin NO allied races NO pandas No anti-cheat that blocks wall climbing (I want to see mount hyjal) YES to CRBG in the final patch. NO to any other cross realm technology These changes are unacceptable. Sorry I am speaking the truth. BTW. NO "NO CHANGES, BUT ..."Castradys254 Nov 15
And for talent builds. I prefer to make my own talent builds. But I've been playing RPGs since the 8bit days so half the fun is building my own characters up. I already made and bookmarked 1 deep fire mage build, 2 elemental mage builds, and 2 deep frost mage builds. And I might remake them tomorrow if I read up on any good talent choices I left out my 1st 5 times lol. And I have multiple builds for the other classes I play too.
When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].
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It was the first time in a decade that I wasn't gunning for the end game, pillaging the beta test to determine the fastest way to level and get to the "good stuff," and tweaking my add-ons to skip as much content as I could to get there. I even read a quest or two, though I admit to using the option (still available, even in vanilla) to turn off the line-by-line scrolling of quest text.
For some weird reason Warlock used to be underrepresented in vanilla WoW. However, the least popular doesn’t mean that they were bad. Warlocks had amazing damage and some truly unique utility abilities allowing them to summon players or create Healthstones for the whole group. Similarly to Hunters, Warlocks were amazing for solo players with the ability to summon various demons to help them.
For some weird reason Warlock used to be underrepresented in vanilla WoW. However, the least popular doesn’t mean that they were bad. Warlocks had amazing damage and some truly unique utility abilities allowing them to summon players or create Healthstones for the whole group. Similarly to Hunters, Warlocks were amazing for solo players with the ability to summon various demons to help them.
Arms: Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec. Fury: Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Protection: Thunderstruck - Thunder Clap roots all targets for 1 sec. You can find a list of all Essences available in Rise of Azshara here.
14 Nov Classic WoW alternate timeline Hi, I'd love to hear some players opinion on the following: WoW Classic to be an alternate timeline. Players stay at level 60 and further content will be developed. Like different Raids, Dragon Isles, that weird Snail-Like-Building for possible old god content, Mount Hyjal, Dead Wind pass. Devs could implement all the old stuff that was planned for Vanilla wow. Deathwing... Azshara Battleground. Or staggering release of Expansions until Wrath of the Lich King? (Personally I wouldn't like that.. I'd rather stay in Vanilla forever... like until I'm a old man in my 80s dying while goldfarming or something.) Or just straight staying on the Naxx Patch forever? My favourite would be having a long time for the Naxx patch so more ppl can kill Kel'thuzad and then developing this unplanned content sounds like a very very awesome Idea for me. Having a level 60 alternate timeline to current wow would make it even better. Greetings Dandin (name of my first char ever :) )Payneprime34 14 Nov
All the work we’re doing will ultimately allow us to recreate an authentic classic experience on a platform that is much more optimized and stable, helping us avoid latency and stability issues. Additional improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience.
Since WoW Classic server has been announced at Blizzcon 2017, there is not much info about the server revealed. It is known that the upcoming expansion Battle for Azeroth pre-order has been available at blizzard shop, and the system requirements of Mac and Windows has been unveiled Recently, Forbes has an interview with J. Allen Brack and Jeremy Feasel about the project and some of the vision that developers have.
Wait, /sit to trigger crits is p-server thing? I distinctly remember people saying that if you sit, you will be crit when I played 1.12 Vanilla. On top of that - there’s that pally that one shot Kazzak in early Vanilla because he stacked a shitload of reckoning when it didn’t have a limit - it’s not inconceivable that he did it without /sit to trigger crits, but it would take him so, SO long to do that without /sit.
Mobs out in the open world generally have higher movement speed and higher attack speed than you. If you were to stand still and trade hits with a mob back and forth you may end up trading 1 of your Auto attacks for 2+ of theirs. If executed properly, The Hamstring Method allows you to trade 1 hit for 1 hit with a target, drastically reducing your damage taken while not reducing your damage at all since you are monitoring your natural auto attacks with the swing timer.
Nov 15 The most hardcore thing you can do. In vanilla? I have a few things that could be it. Playing on a perma death PvP server and kill kel'thuzad. Without dying even once. Being able to kill a mage/rogue/warlock/pally in all BiS gear Soloing a high end dungeon boss like rivendare or dark master gandling. Leveling to 60 with no gear or weapons or pet of any kind. That is by far the most hardcore, life threatening thing you can do in vanilla wowHavell7 Nov 15
It is also worth noting that World of Warcraft Classic isn't exactly an archive from 2006. It has been rebuilt from patch 1.12, using modern data architecture and reaps the benefits of the modern engine. This means a lot of non-controversial quality-of-life features will still be present and it is possible to run WoW Classic servers on modern server architecture. As you can imagine, much has changed in the last 13 years in the tech space. That's before smartphones were even a thing. The modern engine no longer allows certain behaviours that could be used to get out of bounds, also adds widescreen monitor support and accessibility options! However, it does have the disadvantage of not being able to run on 32-bit systems which isn't that kind to older systems considering the game is from 2006.
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