Finally: Gearing happens in a pretty linear way for BFA. Once you hit 120, normal dungeons drop 310 and you need 305 item level to start heroics. Heroics drop 325 and I recommend doing Mythic at around 320. Mythic drops 340 and I highly recommend clearing every single mythic dungeon to give you the highest item level going into week 2. On launch, you will have access to 9 Mythic dungeons and there will be 1 dungeon that is gated behind honor bound rep; Siege of Boralus is gated for the Horde and King’s Rest is gated for the Alliance. I am not 100% sure on this, but I do not believe you will be able to obtain enough Honorbound rep to unlock those dungeons with the first week. Either way, its important to get a clear of all 9 dungeons first week to give you the most chances at loot. If PvP is more your thing gear starts at 280 and I am not 100 percent sure how PvP gear works for BFA. I will do more research and fill this in the best I can.
Welcome to the Ultimate, Unofficial Classic WoW Horde Leveling Guide. With this guide, you'll save days off of your leveling time, getting you to 60 in the fastest time possible! This guide is designed for new players and veterans alike, and you'll need it when faced with the difficulty of the original World of Warcraft. This guide contains both an outline of leveling by questing area and character level, as well as tips, tricks, secrets, and advanced techniques to speed up your leveling! If you want to quickly get into level 60 raids and dungeons, you'll need this guide! Why “World of Warcraft Classic”? Like many of you, I have fond memories of the original WoW and its Burning Crusade Expansion. I remember a time before instant gratification, achievements, and cross-realm group finder, where your reputation, skill as a player, and social connections mattered. When faced with the challenges of Azeroth, we all had to make friends and work together. With the return of classic WoW, we can all have that again: friendships that last beyond the game, instead of gear that is recycled with each content patch. Classic Wow is about quality over quantity. I have nearly 200 mounts on regular WoW, yet none feel as rewarding as my original level 60 mount. With this series of Guides, you can become that legend again or become a new legend, in the most important MMORPG of our time.

After about two weeks, the extreme volatility of the first few days has subsided. Prices fluctuated between 87,000 and 91,000 gold over the Feb 18-20 weekend, but intraday price variance continues to be high relative to historical standards, and it's still unclear whether these prices are sustainable in the long term, or whether they reflect the temporary impact of a handful of players dumping lots of gold.

For the 2nd week of BFA, M+, Raids, and Rated PvP are still not open so there isn’t that much that you have to do. Do your Island Expos to level up your Heart of Azeroth, do WQs for rewards, do Warfronts and the 11 weekly quest turn ins, and run your Mythic Dungeons again to try to get the most gear before reset. I personally will be spending a lot of Week 2 farming mats for consumables for M+ and Raids but whatever you choose to do is up to you.
Selling gold for cash was, for a long time, against the game’s rules. But that didn’t stop large, sophisticated operations from springing up to take advantage of the opportunity to make real-world cash. The outfits that sold gold to players started out by paying foreign workers very low wages to endlessly grind the game, but they later started procuring their gold through quicker and more disruptive methods.

Something to keep in mind as well is that this will make enchanting materials more valuable, since it is likely most players will now simply scrap their boe greens instead of getting them disenchanted. Also redundant dungeon/raid gear can be scrapped rather than traded to the (guild) enchanter in the run. Less stuff gets disenchanted, meaning there will be less ecnhanting materials, meaning their value will rise. All the more reason to DE rather than scrap as an ecnhanter.
"'Going big' increases your production and decreases your waste. How does one make a lot of cards, though? Since they're tied to a daily cooldown, the options are to buy the cooldown from other scribes, or to have multiple scribes... If you plan to step it up and make decks, though, you'll need to either develop a network of scribes willing to sell you their daily cooldown, or make a bunch of alts into scribes."
Take breaks. Unless you're straight up no-lifing it over a weekend or something, this leveling process is going to take ~40 hours. But any time you do need to step away, log out. That tiny little bit of rested exp is insignificant...but you never know when something might come up and you'll have to leave for a longer period of time than you expected. Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. Plus, you'll need to stretch, eat, shower, and maybe sleep. XD
Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group. 

The community was apparently frustrated with Blizzard for a lack of communication concerning the issue, but it looks like that was due to the fact that their heads were down as they worked to understand the problem. It was explained that they didn't want to just roll out a quick bandage, as that would likely cause unforeseen issues down the road. Instead, they're crunching the numbers and digging into the code in the hopes of discovering a legitimate source of the problem.
As Blizzard calls it stats were "squished," and now players are finding it harder to level with that same scaling system. It's a two-fold issue, and game director Ion Hazzikostas isn't quite sure how to fix it yet. In a massive forum post several days ago he plainly explains the issue from the start, noting that "the feel and pacing of the level-up experience is a top priority for the team."
My toon was a monk, a class that gets extra experience for an hour at a time. I picked at it more than I have in the past, so I benefitted more from the 150 percent "rested" experience bonus. If I wanted to run a dungeon for quests, I fired up a high-level character on a second account and dragged my little toon through them. And having leveled dozens of characters to 100 and 110, I knew every zone and every objective.
A Aegwynn Alliance Aegwynn Horde Aerie Peak Alliance Aerie Peak Horde Agamaggan Alliance Agamaggan Horde Aggramar Alliance Aggramar Horde Ahn'Qiraj Alliance Ahn'Qiraj Horde Al'Akir Alliance Al'Akir Horde Alexstrasza Alliance Alexstrasza Horde Alleria Alliance Alleria Horde Alonsus Alliance Alonsus Horde Aman'Thul Alliance Aman'Thul Horde Ambossar Alliance Ambossar Horde Anachronos Alliance Anachronos Horde Anetheron Alliance Anetheron Horde Antonidas Alliance Antonidas Horde Anub'arak Alliance Anub'arak Horde Arak-arahm Alliance Arak-arahm Horde Arathi Alliance Arathi Horde Arathor Alliance Arathor Horde Archimonde Alliance Archimonde Horde Area 52 Alliance Area 52 Horde Argent Dawn Alliance Argent Dawn Horde Arthas Alliance Arthas Horde Arygos Alliance Arygos Horde Aszune Alliance Aszune Horde Auchindoun Alliance Auchindoun Horde Azjol-Nerub Alliance Azjol-Nerub Horde Azshara Alliance Azshara Horde Azuremyst Alliance Azuremyst Horde
Players have ever thought that Warfront are one of the most important and anticipated feature. Warfronts are a 20-man, PvE, large-scale cooperative mode meant to represent the large-scale war on the homefront, as members of each faction fight for control of a location critical to their war efforts. But now the Warfronts seem less worth players' attention.
Was doing it at 52 on my lightforged paladin and it was easily the slowest zone out of the ones I'd done. Granted, I didn't have War Mode on so I didn't have any PVP talents, but it felt like about 40% of my time was spent waiting around for respawns or wandering around looking for mobs to kill to get a quest item that had like a 5% drop rate. Maybe I just got unlucky but I definitely won't be going to that zone again for future heritage armor runs.

S Sanguino Alliance Sanguino Horde Sargeras Alliance Sargeras Horde Saurfang Alliance Saurfang Horde Scarshield Legion Alliance Scarshield Legion Horde Sen'jin Alliance Sen'jin Horde Shadowsong Alliance Shadowsong Horde Shattered Halls Alliance Shattered Halls Horde Shattered Hand Alliance Shattered Hand Horde Shattrath Alliance Shattrath Horde Shen'dralar Alliance Shen'dralar Horde Silvermoon Alliance Silvermoon Horde Sinstralis Alliance Sinstralis Horde Skullcrusher Alliance Skullcrusher Horde Spinebreaker Alliance Spinebreaker Horde Sporeggar Alliance Sporeggar Horde Steamwheedle Cartel Alliance Steamwheedle Cartel Horde Stormrage Alliance Stormrage Horde Stormreaver Alliance Stormreaver Horde Stormscale Alliance Stormscale Horde Sunstrider Alliance Sunstrider Horde Suramar Alliance Suramar Horde Sylvanas Alliance Sylvanas Horde
Fully rested experience (this is the blue color your experience bar takes instead of purple) grants 200% more experience per kill. Quest experience does not work the same as mob experience. Instead of just using the rested bonus, quest experience pushes the bar further upwards extending the rested bonus. Say if half your experience bar is blue. If you turn in 10 quests all at one the normal experience from them all could boost a character a full level. Unlike mobs where the experience gain will use up said bonus - the quests merely 'push' the bar further. Doing this could net you a level and still have the 200% bonus for mob kills applying to milk the rest bonus.
Like most of those experienced players, I had all the benefits, including a full set of heirloom armor, which helps to boost the experience my character would get (though that bump was reduced at the same time the other changes were made.) I had a guild, the ability to fly in every zone, and pets and toys that made a pile of things more convenient. My new character started at level 20, as all allied races do.

Professions: This may seem strange for a leveling guide, but the first opportunity you get, pick up both the Mining and Herbalism gathering professions. Not only will this allow you to track many various quest objectives on your map, but you also get a fair amount of experience whenever you gather. I'd put it at around 10% of a quest turn-in per gather. Since most of your wasted time in WoW is travel time, stopping to gather ore or herbs can keep your exp/h rolling as long as you don't go too far out of your way. You should only gather if it's convenient, and on the way to an actual quest objective. Don't make gathering your priority.
I do not recommend going for TBC, although I remember Hellfire peninsula to be decent, everything else is rather slow. Instead go for WotLK, Borean Thundra gets you levelled very fast, and then you can head straight for Icecrown at 67, which is also insanely fast, although admittedly has a few elite quests. You can go to Sholazar Basin alternatively. 2 zones should get you 60-80 no problem.
The problem with using your gold to pay other players to do WoW’s busy work is that you have to get the gold to pay them, and the way you get gold is mostly busy work. Many WoW players just want to buy their gold from other players with cash — preferably, amounts of cash that are fairly trivial relative to the perceived value of the time and effort required to obtain the gold legitimately.
There are also numerous gold-making guides available for World of Warcraft players. Currently mmobux recommends Killer Guides' World of Warcraft Gold Guide, which covers a broad range from daily quests and professions to making gold while leveling and auction house trading. 'Standard' farming spots are covered as well, making it an interesting resource for bots as well. Yielding up to 500 gold per hour, the strategies are suitable for players of all skill levels. If Killer Guides keeps the guide up to date, it probably will become a valuable resource for professional farmers as well. There also seems to be a German-language version available: WoW Gold Guide (German)
The Hearthstone has a cooldown of 30 minutes, but there’s a guild perk called Hasty Hearth that shaves the time by half, giving you a strong incentive to join a guild. Yes, even if it’s some random guild that invites you without warning. It may feel odd to join people you don’t know, but if they have Hasty Hearth (and most guilds do), joining can save you a lot of legwork.
Welcome to the Ultimate, Unofficial Classic WoW Horde Leveling Guide. With this guide, you'll save days off of your leveling time, getting you to 60 in the fastest time possible! This guide is designed for new players and veterans alike, and you'll need it when faced with the difficulty of the original World of Warcraft. This guide contains both an outline of leveling by questing area and character level, as well as tips, tricks, secrets, and advanced techniques to speed up your leveling! If you want to quickly get into level 60 raids and dungeons, you'll need this guide! Why “World of Warcraft Classic”? Like many of you, I have fond memories of the original WoW and its Burning Crusade Expansion. I remember a time before instant gratification, achievements, and cross-realm group finder, where your reputation, skill as a player, and social connections mattered. When faced with the challenges of Azeroth, we all had to make friends and work together. With the return of classic WoW, we can all have that again: friendships that last beyond the game, instead of gear that is recycled with each content patch. Classic Wow is about quality over quantity. I have nearly 200 mounts on regular WoW, yet none feel as rewarding as my original level 60 mount. With this series of Guides, you can become that legend again or become a new legend, in the most important MMORPG of our time.
“I’ve been a WoW player now since Beta and had a few toons that I always max leveled and played on a regular basis. I loved my other toons (have 1 of each class) but the quest/level grinds were beginning to get to me and soon they fell by the wayside of my play time. I started with Dailies and Events guide and once I started seeing how good the app was, I’ve never turned back and picked up all the Alliance mods. I’m now almost fully level 85’s with all my toons. Only 1 level on my hunter and 4 levels on my warrior until I’m done.
For scribes who can't and won't go all in with crafting Darkmoon Cards, an attractive alternative is to also dip into the other "odds and ends" inscription items. Particularly popular and profitable are BoE shoulder enchants (both blue and purple rarity), Runescrolls of Fortitude and the pair of companion kites. And if players had to choose only one of these, BoE should enchants are "easily one of the best money makers, in terms of gold per hour" because of their consistent demand and persistently solid wow gold price
Résumé des informations (TL;DR) : Spoil Terminez toutes les quêtes disponibles, récupérez un maximum de Puissance d'Azerite, faites le Front de Guerre une fois niveau 120 pour récupérer un loot 370 ilvl et accéder aux quêtes, faites le Front de Guerre chaque semaine pour la réputation et l'AP, faites les World Quests pour la Rep/AP/Émisaires, trouvez de l'équipement grâce aux donjons et assurez vous de faire les 9 disponibles en difficulté mythique.
By using the Company's web sites, you acknowledge that you have read this Privacy Policy and you consent to the practices described herein with respect to the Company's collection, use ,store, share and disclosure the Personal data provided by you to us. We reserve the right to change this Privacy Policy in accordance with the terms herein at any time, which is why we encourage you to visit this page often, review this Privacy Policy frequently, and remain informed about any changes to it.

If you level with friends Prot would probably be the way to go so you could pull and face tank the packs. I leveled 2 pallies both ret on beta and had 0 issues. Selfless healer and wake of ashes work absolute wonders. I leveled a bit as prot and just felt like I did 0 damage. I leveled solo so I don’t know about the xp fall off but I would assume it’s the same as legion.
Hey guys. So as the title suggests im new to wow. Im currently leveling my first character, a fury warrior, and was just wondering are there any guides out there for leveling your first character ? Ive seen a bunch of leveling guides but most of them are made for people who already have a max level character and can be confusing. So I was just wondering is there a guide out there that can show me how to level my first character ? Thanks beforehand I appreciate it!

On top of that, after several expansions of making trade goods more plentiful, Blizzard is making components for common consumables scarce again in Battle for Azeroth. The new flasks require a rare herb called Anchor Weed, which spawns randomly in place of other herbs, so it’s not plentiful anywhere and is difficult to farm in quantity. It’s much more precious than any commodity that herbalists have seen in several expansions.
From my understanding, the world boss is always there when your faction controls the Warfront. Like other world bosses you can only get gear from him once a week. There are other world bosses in the zones outside the warfront and 1 spawns a week just like Legion. I’m not 100% sure that the warfront will be available on launch but I have yet to read anything that says otherwise. The quest also reset once a week as well. Think of Warfronts like old Tol-Barad

These two expansions are virtually identical in terms of exp/h. I personally favor Mount Hyjal, and think it's very slightly faster. But if you know Jade Forest well you can just as easily keep up there. Ultimately you'll end up doing both anyway, so it's mostly academic. Every time I've tested Valley of Four Winds or Deepholme, or any other zone in MOP/CATA's level range, they were worse exp/h. You should not even need to complete both zones to ding 91, so it's more important to just pick one and go.


You should equip new quest rewards when their item level starts beating out your previous set of gear. If you are currently wearing Tier 21 gear, it is best to let the quest rewards significantly beat your existing item level before using them. With that said, you will unlock Azerite pieces early on, which are worth using over Tier gear in most circumstances.
In addition to questing and running dungeons in the Broken Isles, players should also remember to visit their class hall, which is like the garrisons from Draenor, but themed around your character’s class.The quest lines in your hall provide valuable experience and open up important features, like artifact weapon upgrades, that will drastically up your character’s power.
×