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In the end leveling quickly in World of Warcraft is a lot about experience and leveling you 2nd or 3rd character will always be quicker than leveling your first one, no matter what leveling guide you use. We at FMG hope you find our World of Warcraft leveling guide useful and if you need help with anything or have comments about the guide, leave us a comment here and we’ll get back to you!
Obtaining Items from the Black Market Auction House Everything about the Black Market Auction House, including unique items for sale, how to place bids, and where to find the Auction House. Professions in Battle for Azeroth Professions in Battle for Azeroth, the next WoW expansion after Legion, have received a significant update, with many new recipes as well as a significant skill squish. In this overview, we'll highlight the major recipes, reagents, and useful items each profession offers. Obtaining Blizzard Shop and BlizzCon Vanity Items How to purchase and collect all of the mounts and pets from the in-game Blizzard Shop and special promotional events like BlizzCon. Obtaining All the WoW Trading Card Game Items Learn all about the quirky Trading Card Game items, from spectral mounts to weather machines, as well as look-alike items that are easier to obtain.
Many people have asked whether we recommend leveling as Enhancement or Elemental. There’s no definitive answer here; it depends entirely on your comfort, your gear options, and if you’re in a group or solo. Enhancement benefits more from Honor Talents in open world leveling, and Elemental has stronger AOE damage for mass pulling. Feel free to experiment with both specs.
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Selling gold for cash was, for a long time, against the game’s rules. But that didn’t stop large, sophisticated operations from springing up to take advantage of the opportunity to make real-world cash. The outfits that sold gold to players started out by paying foreign workers very low wages to endlessly grind the game, but they later started procuring their gold through quicker and more disruptive methods.
Players have ever thought that Warfront are one of the most important and anticipated feature. Warfronts are a 20-man, PvE, large-scale cooperative mode meant to represent the large-scale war on the homefront, as members of each faction fight for control of a location critical to their war efforts. But now the Warfronts seem less worth players' attention.
Since the Battle for Azeroth was released in mid-August, it has received both possive and passive voice. Actually, bugs and issues are there and Blizzard keeps making further improvements. And patch 8.1 show some of Blizzard's sincerity. It brings the faction war back into focus and some big improvements to core systems are coming along too. With these efforts, will players come back and will they spend money to buy WoW gold for fixed content? Follow Raiditem to know what Blizzard have done in patch 8.1
Another problem is that gold isn’t a finite resource; the game is constantly creating more of it. Gold is created every time someone completes a quest, kills an enemy or sells trash to a vendor. Some gold is siphoned back out of the game economy by repair bills, flight paths and a “tax” on auction house sales. Occasionally, a lot of gold is destroyed when someone buys a pricey vanity mount from a vendor. But gold is created quicker than it is destroyed, and it becomes less valuable as it becomes less scarce.
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Stormheim is the zone you want to start it. For some reason Legion treasures are not worth any experience like they are in WoD...except in Stormheim. I haven't been able to find out any reason for this, and it's possible it may get fixed/nerfed at a later date. But for the time being you REALLY want to jump from treasure to treasure to augment your quest experience.
It's not an enchantment, but you should buy or craft an iLVL 100+ belt, gloves, or boots with a gem socket for use with the new 5% bonus experience gem: Insightful Rubellite. I used a vendor-bought belt from the legacy valor vendor in Orgrimmar, since it was convenient and met the minimum ilvl bonus. Keep these in your bags until you can equip them, which should be just in time for treasure collections in WoD content. I didn't ever replace the belt until I dinged 110, since I didn't feel the stats from later upgraded belt drops made enough of a difference to outweigh the 5% bonus. This is explained below, in the WoD treasure section.
Fourth, beginning in Mists of Pandaria with the Halfhill farm, and continuing in Warlords of Draenor with various garrison buildings that produced resources, Blizzard has been making trade goods more plentiful and easier to obtain. In Legion, herbs, fish and enchanting materials were so abundant that a very small population of gatherers could supply more raw materials than the economy could consume.
As you're leveling, I generally recommend you just follow the natural flow of the progression through each zone. They're laid out fairly reasonably. But don't be afraid to hop around, especially if you're near a quest objective. You shouldn't actually need ALL of the zones listed to reach 62. Pick the ones you like best. It's much more important to simply be as focused as possible and flow from one quest to the next.
With the level cap being raised in each expansion, new players are faced with a rather long and dated leveling experience until new level cap is reached. Blizzard already implemented stat squishes through the Battle for Azeroth 8.0 pre-patch last month, and has further lowered the amount of experience required to level, but even Blizzard believes that new players aren’t getting the leveling experience they deserve.
Fish, meanwhile, were significantly devalued by the Underlight Angler, an artifact-quality Legion fishing pole that made fishing so productive that a very small number of fishermen could supply an entire server with materials for cooking. At current rates, fishing in Battle for Azeroth is more time-consuming, which means less food to go around, and higher prices at the auction house. Of course, Blizzard could change spawn rates in a future patch, but as of now, signs point to an economy in which common necessities will be much more scarce.
My toon was a monk, a class that gets extra experience for an hour at a time. I picked at it more than I have in the past, so I benefitted more from the 150 percent "rested" experience bonus. If I wanted to run a dungeon for quests, I fired up a high-level character on a second account and dragged my little toon through them. And having leveled dozens of characters to 100 and 110, I knew every zone and every objective.