Take breaks. Unless you're straight up no-lifing it over a weekend or something, this leveling process is going to take ~40 hours. But any time you do need to step away, log out. That tiny little bit of rested exp is insignificant...but you never know when something might come up and you'll have to leave for a longer period of time than you expected. Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. Plus, you'll need to stretch, eat, shower, and maybe sleep. XD
With the excitement of becoming Level 120 comes a lot of new activities to do. However, it is particularly important to note that you should continue to complete the story mode quests. You will undoubtedly achieve Level 120 before completing your third zone, so be sure to head back and finish the story quests as they are important to unlocking game content as well as pushing your reputation levels even higher. Each zone comes with a lot of side quests that can be ignored at first as you push your item level up, complete emissaries, and do dungeons, but when you have some time, be sure to wrap up all of the quest lines in each zone to maximize your reputation potential. Reputation is the gateway to all things in Battle for Azeroth, so quest away! Be sure to use our Quest Completion Checker tool here at Icy Veins to see if there are any missed quests in any of the zones for you to go back and complete!
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I made one for my guildies but its for the Horde leveling process. One tip that goes for both factions is that you dont need to do all 3 zones to hit 120. I did like 1 and than three quarters of another. But once your 120 you need friendly with all 3 of your factions new reps to unlock world quests so make sure you hit at least friendly with all 3 while your leveling.
The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.

The level cap represents the ultimate goal and culmination of the leveling process, with max-level characters having gained access to all class abilities and talents, and being able to access end-game content and equip the most powerful gear. By providing an equal limit for the progression of all characters, the level cap allows for competitive and balanced gameplay in both PvE and PvP.
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The WoW token is very simple: You pay Blizzard $20 for a token, and then you can sell the token on the in-game auction house. A player with gold can buy a token and redeem it for a month of WoW subscription time or for $15 of Battle.net balance, which is like a gift card credit that can be redeemed in WoW or other Blizzard games such as Hearthstone and Overwatch. You get their gold; they get your cash, or at least most of it.
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How many hours will players grind for a token now worth $15? On the Chinese and European servers — which include Eastern European countries where minimum wages are less than the equivalent of $2 per hour — there are plenty of people willing to sell their time for these prices. There is more of a question of relative value in North America, where players tend to value their time more highly relative to subscription costs.
Try to gather up all quests for a dungeon before trying to queue up for it. Preferably pick up dungeon quests as soon as they are available to avoid getting them when you are over leveled. Dungeons themselves reward a good amount of experience due to the grouping of mobs, but the quests on top of that reward great experience and decent questing gear.
Dungeons still give too much experience. Yes, I'll get some hate mail for this. But due to the way dungeons -- especially at some levels -- scale, along with experience buffs, the fastest way from 1-110 now involves grinding one dungeon over and over and over again. It's the equivalent of the South Park "Make Love, Not Warcraft" episode, only instead of killing boars, you're killing endless worms in Ragefire Chasm or gnolls in The Stockades.
War Mode, enabled and disabled in Stormwind, gives 15% bonus experience for quests and kills in any zone. whether you're a fan of pvp or not, this might be smart to turn on as Alliance starts on Kul'Tiras and the Horde are on Zandalar. Most horde are going to only be on our island for max level world quests. If you dont like PvP, my advice would be to turn Warmode on for the first few levels, then disable it around 112.
Heirlooms are special pieces of armor that level up with your character, so they have stats that are always respectable for your character’s level (up to level 110). Heirlooms that fit the head, shoulder, chest, legs, and back armor slot offer an experience bonus. The total bonus is 45 percent if you have them all. It’s also possible to acquire a ring that adds another 5 percent, but you must win a fishing contest acquire it, and that can take some time.
As the biggest expansion of WoW, Battle For Azeroth absolutely swept across the whole Internet since it's released. There are so many new features in this brand new expansion. And you may find out that leveling up is more difficult than your imagination. Therefore, raiditem.com want to share a leveling guide with you. You can use this guide to upgrade quickly and get the wow mounts you fancy. Then, you may enjoy the glory to complete a noble quest.
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Also get the Heirloom Mount. Being able to have basic riding speed from the beginning will save you a lot of time if you're starting from level 1. Allied races start at 20, so this is a non-issue for them. It's important to note that Pandaren can not use this mount until they finish their starting zone and pick a faction. Being Horde or Alliance is a requirement of the mount.

Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.
Players have ever thought that Warfront are one of the most important and anticipated feature. Warfronts are a 20-man, PvE, large-scale cooperative mode meant to represent the large-scale war on the homefront, as members of each faction fight for control of a location critical to their war efforts. But now the Warfronts seem less worth players' attention.
In Legion, some of the dungeons include the Black Rook Hold, a max-level dungeon in Val’Sharah that once served as an elven fortress but has been corrupted by a malevolent force. If you decide to quest in Stormheim, you can also try to clear the Halls of Valor, which lets you take on the Vrykul God-King and vanquish the pure Val’kyr that are superior to those found in Northrend.

I had multiple people ask me why I didn’t do blood or prot for leveling on DK/Pally and the god honest truth is the fact that I know how to play ret and unholy quite well and the limits of the class. I tried leveling as prot and good Christ it felt like I did no damage. If you take selfless healer and wake of ashes you should have 0 issues with leveling as Ret and it is significantly faster. As for Unholy if you take grip of the dead to kite a little, deathpact for healing, and keep up with your Dark Succor (spelling?) procs you will have no issues. I died once as DK and none as pally. The only classes I struggled with a little was WW and Shaman. WW because the aoe felt under-tuned at the time and shaman because they are trash imho.

You can skill up your fishing from 1 to 150 in any fishable water in Zandalar or Kul Tiras. Go to the nearest water, find the fishing skill icon in your spell book (P) at the profession tab, drag this icon to somewhere on your action bar. Stand in front of the lake/river and press the fishing button. Mouse over the lure in the water, and when it splashes, right click on it.
Ever since Blizzard introduced the WoW Token, World of Warcraft's in-game gold has had a more direct comparison to real-world markets. WoW tokens can be bought with real money ($20) and then sold on the World of Warcraft auction house for gold. Players who buy a WoW token with gold get to redeem it for $15 on their Blizzard account, which is equal to one month of WoW playtime.
Take breaks. Unless you're straight up no-lifing it over a weekend or something, this leveling process is going to take ~40 hours. But any time you do need to step away, log out. That tiny little bit of rested exp is insignificant...but you never know when something might come up and you'll have to leave for a longer period of time than you expected. Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. Plus, you'll need to stretch, eat, shower, and maybe sleep. XD
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5% was admittedly an exaggeration, just felt that low. I'd say it was probably closer to the 30-40% range. It was Artifacts of the Blacksilt, spent a good 10-15 minutes killing Blacksilt Seers to get two damn idols to drop. A quest that had me killing Elder Brown Bears for bear flanks also took quite a while, though that was less due to drop rate and more due to how spread out they were.
So this is all from my understanding but with the scrapper it seems to be that you get materials based on the type of gear that you are scrapping. I.E I got more ore from scrapping plate gear and more cloth from scrapping cloth gear. Trinkets, weapons, and rings give different types of material and I don’t quite know the layout for that. Personally I would just DE everything as an enchanter. I stressed how important it is to trade with other players to get the materials needed to do all 11 warfront quest and you will obviously have more materials to create the enchantment that is necessary for the turn in to make trades with.
The problem currently is that a previous patch introduced a much smoother paced leveling system, though it was definitely slower. Many actually enjoyed the tweak to the overall progression system but ever since patch 8.0 went live, many MMORPG lovers are reported that is unnecessarily difficult to level through some of the older content drops, which was an unintended side affect according to Blizzard.

Dungeons still give too much experience. Yes, I'll get some hate mail for this. But due to the way dungeons -- especially at some levels -- scale, along with experience buffs, the fastest way from 1-110 now involves grinding one dungeon over and over and over again. It's the equivalent of the South Park "Make Love, Not Warcraft" episode, only instead of killing boars, you're killing endless worms in Ragefire Chasm or gnolls in The Stockades.

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Azeroth Auto Pilot est un formidable addon pour ceux qui veulent juste voir leur phase de pexing réduit au minimum et ont un intérêt minimal à lire les textes et regarder les cinématiques. De nombreux retours ont été faits aux développeurs au cours de sa création, et après avoir utilisé l'addon du côté de la Horde et de l'Alliance, nous pouvons désormais fortement vous en recommander l'utilisation.
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