On top of that, after several expansions of making trade goods more plentiful, Blizzard is making components for common consumables scarce again in Battle for Azeroth. The new flasks require a rare herb called Anchor Weed, which spawns randomly in place of other herbs, so it’s not plentiful anywhere and is difficult to farm in quantity. It’s much more precious than any commodity that herbalists have seen in several expansions.
Literally just do quests as efficiently as you can. The difference between picking a perfect route and just doing whatever is like an hour, tops. I've already leveled 7 characters in bets because I won't be playing at launch (baby due in aug) and I've been under 12 hours on all but the first. I actually broke 10 on DH, but that's bcuz war mode and DH leech is OP, not because of a special route.

Was doing it at 52 on my lightforged paladin and it was easily the slowest zone out of the ones I'd done. Granted, I didn't have War Mode on so I didn't have any PVP talents, but it felt like about 40% of my time was spent waiting around for respawns or wandering around looking for mobs to kill to get a quest item that had like a 5% drop rate. Maybe I just got unlucky but I definitely won't be going to that zone again for future heritage armor runs.
There are various upsides to this imbalance. Max level players are able to complete lower level content with ease, allowing them to swiftly complete missed quests and achievements in earlier zones, and can travel through zones without being constantly attacked, since mobs will only attack players several levels higher than them if walked directly into. Max level also makes it possible to solo earlier group content such as dungeons and even raids, making farming loot such as mounts far easier, and for those interested in a challenge opening up a new subtype of play at slightly higher levels.

In 2015, Blizzard started letting players buy gold from each other using WoW Tokens, to try to control the process and mitigate damage. “Time is money, friend — but sometimes one is harder to come by than the other,” Blizzard says on the official page. “Now World of Warcraft players can use the WoW Token in exchange for game time or Battle.net Balance!”
Kael'thas - Alliance Kael'thas - Horde Karazhan - Alliance Karazhan - Horde Kargath - Alliance Kargath - Horde Kazzak - Alliance Kazzak - Horde Kel'Thuzad - Alliance Kel'Thuzad - Horde Khadgar - Alliance Khadgar - Horde Khaz Modan - Alliance Khaz Modan - Horde Khaz'goroth - Alliance Khaz'goroth - Horde Kil'jaeden - Alliance Kil'jaeden - Horde Kilrogg - Alliance Kilrogg - Horde Kirin Tor - Alliance Kirin Tor - Horde Kor'gall - Alliance Kor'gall - Horde Krag'jin - Alliance Krag'jin - Horde Krasus - Alliance Krasus - Horde Kul Tiras - Alliance Kul Tiras - Horde Kult der Verdammten - Al... Kult der Verdammten - Horde 

Kael'thas-Alliance-USKael'thas-Horde-USKalecgos-Alliance-USKalecgos-Horde-USKargath-Alliance-USKargath-Horde-USKel'Thuzad-Alliance-USKel'Thuzad-Horde-USKhadgar-Alliance-USKhadgar-Horde-USKhaz Modan-Alliance-USKhaz Modan-Horde-USKhaz'goroth-Alliance-USKhaz'goroth-Horde-USKil'jaeden-Alliance-USKil'jaeden-Horde-USKilrogg-Alliance-USKilrogg-Horde-USKirin Tor-Alliance-USKirin Tor-Horde-USKorgath-Alliance-USKorgath-Horde-USKorialstrasz-Alliance-USKorialstrasz-Horde-USKul Tiras-Alliance-USKul Tiras-Horde-US

The level cap represents the ultimate goal and culmination of the leveling process, with max-level characters having gained access to all class abilities and talents, and being able to access end-game content and equip the most powerful gear. By providing an equal limit for the progression of all characters, the level cap allows for competitive and balanced gameplay in both PvE and PvP.


101+ At this point you'll start taking a penalty on quest/bonus objective experience for every level past 100. Treasures, however, remain worth their full value all the way through level 105, at which point they'll be worth something like 15% less, and then another 15% more when you ding 106. I recommend that you stop questing/gathering entirely, and collect all the treasures you can stomach, only avoiding any annoying to reach ones inside caves or behind elites/rares(where scaling does bizarro things).
Once characters reach the level cap, gameplay turns from leveling to the end-game. This represents the culmination of the leveling process and the beginning of the deeper challenges awaiting max-level characters. While play prior to this point is oriented around accumulating experience and gaining new skills, the end-game represents the polished 'final destination' for players, at which characters are fully developed and ready to tackle the biggest challenges in the game, or to relax and make their own adventure.

But when it comes time to level another character for any reason, this pace is going to make me think twice. And that's a shame. I'm not someone who gets any particular joy out of instant-boosting a character to max level. There are dozens of zones -- no exaggeration -- that I wouldn't mind experiencing again, if I could do a few of them at a time and feel like I was making meaningful progress on another level-110 in the process.


In 2015, Blizzard started letting players buy gold from each other using WoW Tokens, to try to control the process and mitigate damage. “Time is money, friend — but sometimes one is harder to come by than the other,” Blizzard says on the official page. “Now World of Warcraft players can use the WoW Token in exchange for game time or Battle.net Balance!”

Do quests and complete the story of your first chosen area before returning to your capital to scrap all of the equipment items you acquired. You should be around Level 113 by the time you complete your first area. Before selecting your second zone, head to your faction hub ship to acquire your introductory quests to the mission table and your champions. Complete this introduction and then pick up the quest to establish your first foothold in enemy territory.
Many people have asked whether we recommend leveling as Enhancement or Elemental. There’s no definitive answer here; it depends entirely on your comfort, your gear options, and if you’re in a group or solo. Enhancement benefits more from Honor Talents in open world leveling, and Elemental has stronger AOE damage for mass pulling. Feel free to experiment with both specs.
Baelgun - Alliance Baelgun - Horde Balnazzar - Alliance Balnazzar - Horde Blackhand - Alliance Blackhand - Horde Blackmoore - Alliance Blackmoore - Horde Blackrock - Alliance Blackrock - Horde Blackscar - Alliance Blackscar - Horde Bloodfeather - Alliance Bloodfeather - Horde Bloodhoof - Alliance Bloodhoof - Horde Bloodscalp - Alliance Bloodscalp - Horde Blutkessel - Alliance Blutkessel - Horde Boulderfist - Alliance Boulderfist - Horde Bronze Dragonflight - Al... Bronze Dragonflight - Horde Bronzebeard - Alliance Bronzebeard - Horde Burning Blade - Alliance Burning Blade - Horde Burning Legion - Alliance Burning Legion - Horde Burning Steppes - Alliance Burning Steppes - Horde Bladefist - Alliance Bladefist - Horde Blade's Edge - Alliance Blade's Edge - Horde Booty Bay - Alliance Booty Bay - Horde Borean Tundra - Alliance Borean Tundra - Horde
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