If the new Battle.net balance has given rich players a new incentive to liquidate, and the spiking prices are a result of them trying to sell all their gold at once? Prices for tokens could settle much lower once that stash of gold has been depleted. This seems likely, because there’s a compelling new reason to sell gold, but no new reason to buy it. Blizzard has a good way to drain those gold reserves from the market.

For the 2nd week of BFA, M+, Raids, and Rated PvP are still not open so there isn’t that much that you have to do. Do your Island Expos to level up your Heart of Azeroth, do WQs for rewards, do Warfronts and the 11 weekly quest turn ins, and run your Mythic Dungeons again to try to get the most gear before reset. I personally will be spending a lot of Week 2 farming mats for consumables for M+ and Raids but whatever you choose to do is up to you.

The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
Island Expeditions are a new idea that digs into the island vibe brought in by Battle for Azeroth and allows players to team up in groups of three to venture out onto various islands to gather all-important Azerite while fighting against enemies on the island and completing quests. The twist is that Island Expeditions are also a race against the opposite faction — whether it's three AI characters or three real players is up to you — but you may have to do a little player vs. player (or fake PvP) if you happen to run into them.
We’ve got precedent for what happens to commodity prices at the beginning of an expansion: They skyrocket. In early Legion, flasks went for between 1,500 and 2,000 gold, which was about the equivalent of a dollar and change. If the cash value of flasks holds with current gold pricing, Battle for Azeroth flasks could be selling for an unprecedented 7,500 to 10,000 gold in September.
Some people have made arguments that quest blues can sometimes be more powerful than heirlooms, especially with sockets. I'm not convinced. The simple fact that you never have to even look at quest rewards will save a non-insignificant amount of time over the course of leveling. Also of consideration is the value of enchanted gear never having to be re-enchanted.
From my understanding, the world boss is always there when your faction controls the Warfront. Like other world bosses you can only get gear from him once a week. There are other world bosses in the zones outside the warfront and 1 spawns a week just like Legion. I’m not 100% sure that the warfront will be available on launch but I have yet to read anything that says otherwise. The quest also reset once a week as well. Think of Warfronts like old Tol-Barad
Ever since Blizzard introduced the WoW Token, World of Warcraft's in-game gold has had a more direct comparison to real-world markets. WoW tokens can be bought with real money ($20) and then sold on the World of Warcraft auction house for gold. Players who buy a WoW token with gold get to redeem it for $15 on their Blizzard account, which is equal to one month of WoW playtime.
Prior to update 7.3.5 it was far too easy to level up a new character. The experience needed to advance from one level to the next was too low, resulting in players out-leveling the story quests in each zone, moving on before getting the full experience. With low monster health and high player power (especially when players were outfitted in ridiculously powerful heirloom gear), creatures dropped like flies. Combined with easy experience gained by joining parties in the dungeon finder, the first 60 levels in the game flew by.
If the new Battle.net balance has given rich players a new incentive to liquidate, and the spiking prices are a result of them trying to sell all their gold at once? Prices for tokens could settle much lower once that stash of gold has been depleted. This seems likely, because there’s a compelling new reason to sell gold, but no new reason to buy it. Blizzard has a good way to drain those gold reserves from the market. 

It's not an enchantment, but you should buy or craft an iLVL 100+ belt, gloves, or boots with a gem socket for use with the new 5% bonus experience gem: Insightful Rubellite. I used a vendor-bought belt from the legacy valor vendor in Orgrimmar, since it was convenient and met the minimum ilvl bonus. Keep these in your bags until you can equip them, which should be just in time for treasure collections in WoD content. I didn't ever replace the belt until I dinged 110, since I didn't feel the stats from later upgraded belt drops made enough of a difference to outweigh the 5% bonus. This is explained below, in the WoD treasure section.
The reason for this is simple: Most players don’t need a lot of gold or care very much about it. An active player might earn an income of a few thousand gold per week from sending followers on missions and doing World Quests that award gold. They might then spend most of that money at the auction house buying things like flasks and stat-buffing food to do raids and Mythic+ dungeons. Gold just isn’t a big deal for them.

If you prospect your own Ores, usually you will get a lot of [Lesser Moonstone] too, but even if you don't prospect the Ores, sometimes 2 Lesser Moonstone is cheaper than one Moss Agate. So get the recipe [Design: Amulet of the Moon] and use up all your Lesser Moonstone. This recipe turns yellow at 140, you might need to make more than 30 of these.


One useful data point is the cost of gold from illicit services. The WoW Token has taken a bite from their business, but these people are still out there, botting trade goods and stealing and pillaging accounts despite Blizzard’s continuing attempts to ban cheating accounts and confiscate illegal gold. The going rate for gold from these outfits is about $15 per 100,000 gold.
Congratulations on reaching Level 120! There are a myriad of new things to do. The first thing you should do is head to your faction hub ship where you have been doing your mission table quests and footholds to pick up and complete the quests necessary to unlock World Quests. World Quests will provide you an opportunity to grind reputation levels, acquire gear, and gather Azerite. There are tons of new things to do that we will cover in our Level 120 Battle Guide found here: Level 120 Battle Guide
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