Players have ever thought that Warfront are one of the most important and anticipated feature. Warfronts are a 20-man, PvE, large-scale cooperative mode meant to represent the large-scale war on the homefront, as members of each faction fight for control of a location critical to their war efforts. But now the Warfronts seem less worth players' attention.

After completing your island expedition and second foothold, head back out to your third and final zone to quest in. Note that any legendaries you were using to level have become inactive and are merely stat sticks now. Feel free to replace them with quest gear as you obtain it. Before heading out, feel free to send your three champions out on new missions!

I dont know if this exist already, if it does I couldnt find one, but it would be nice to have a guide with the location of all daily quest broken down by Alliance, Horde, Faction, Neutral, etc. I know there can be variable quest for things like Fishing and Cooking but just having the location for those quest givers would be great. If it were a stand alone addon that would be even better!
Nous vous conseillons également de choisir le métier Joaillier au lancement de Battle for Azeroth afin de pouvoir fabriquer très rapidement des Rubellite de perspicacité qui vous ferons gagner +5% d'expérience une fois enchâssée dans votre panoplie ! Vous pourrez bien entendu également conserver vos métiers actuels et acheter ces gemmes à l'Hôtel des ventes, cependant nous ne pouvons vous garantir que les prix ne seront pas exhorbitant les premières heures, le temps que le marché soit envahi de ces gemmes. Soyez donc patient, riche, ou sur un serveur peuplé afin d'en profiter rapidement.
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Before anyone asks - yes there are archived copies of old addon versions both on our github repository and on several of the addon sites we use, and these will continue to be available after Cataclysm comes out, so you'll be able to get those old files if you really want them. I'm not going to bother making these more easily accessible unless you give me a very good reason. "I'm on a private server and I need them since we didn't upgrade to Cataclysm" is a BAD reason - and it's illegal.
Battle for Azeroth’s War Mode puts you into PvP mode and grants you 10 percent extra experience. But since the two factions will mostly level in separate zones entirely, you should almost definitely have this on when you’re leveling. That said, if you start getting killed by random PvP players consistently, stop using it. Although 10 percent is nice, it’s not worth dying every few minutes for.
Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.
Our deliveryman buys the object you put on sale in the auction house in the game to perform the delivery. After placing your order on IGVault, if you “Auction house” as delivery method, you must also choose one of the objects that you are about to put on sale in the game as well as its quantity. (To find the object rapidly and to accelerate the delivery, we have put some common objects in the menu for your choice)

In recent weeks, players have been giving Blizzard an earful concerning experience gains and leveling in World of Warcraft. It looks like a couple of issues are at the heart of these problems, including time to kill certain baddies and the time it takes to level up between levels 60 and 80. While Blizzard is still trying to figure out why some baddies are taking too long to kill, the hope is that a hotfix launched this week will address the problem of leveling.
Was doing it at 52 on my lightforged paladin and it was easily the slowest zone out of the ones I'd done. Granted, I didn't have War Mode on so I didn't have any PVP talents, but it felt like about 40% of my time was spent waiting around for respawns or wandering around looking for mobs to kill to get a quest item that had like a 5% drop rate. Maybe I just got unlucky but I definitely won't be going to that zone again for future heritage armor runs.
The problem currently is that a previous patch introduced a much smoother paced leveling system, though it was definitely slower. Many actually enjoyed the tweak to the overall progression system but ever since patch 8.0 went live, many MMORPG lovers are reported that is unnecessarily difficult to level through some of the older content drops, which was an unintended side affect according to Blizzard.
You should equip new quest rewards when their item level starts beating out your previous set of gear. If you are currently wearing Tier 21 gear, it is best to let the quest rewards significantly beat your existing item level before using them. With that said, you will unlock Azerite pieces early on, which are worth using over Tier gear in most circumstances.
Un très court paragraphe pour vous dire de ne pas perdre de temps avec les élites rares. Ceux-ci peuvent bien évidemment éveiller votre curiosité et droppent peut être des objets intéressants, mais l'heure n'est pas à l'affabulation pour le moment, mais à l'optimisation, et les élites rares ne donnent pas assez d'XP pour daigner que l'on s'arrête pour eux !
The problem with using your gold to pay other players to do WoW’s busy work is that you have to get the gold to pay them, and the way you get gold is mostly busy work. Many WoW players just want to buy their gold from other players with cash — preferably, amounts of cash that are fairly trivial relative to the perceived value of the time and effort required to obtain the gold legitimately.
Madoran-Alliance-USMadoran-Horde-USMaelstrom-Alliance-USMaelstrom-Horde-USMagtheridon-Alliance-USMagtheridon-Horde-USMaiev-Alliance-USMaiev-Horde-USMal'Ganis-Alliance-USMal'Ganis-Horde-USMalfurion-Alliance-USMalfurion-Horde-USMalorne-Alliance-USMalorne-Horde-USMalygos-Alliance-USMalygos-Horde-USMannoroth-Alliance-USMannoroth-Horde-USMedivh-Alliance-USMedivh-Horde-USMisha-Alliance-USMisha-Horde-USMok'Nathal-Alliance-USMok'Nathal-Horde-USMoon Guard-Alliance-USMoon Guard-Horde-USMoonrunner-Alliance-USMoonrunner-Horde-USMug'thol-Alliance-USMug'thol-Horde-USMuradin-Alliance-USMuradin-Horde-US
Patch 5.3, like all new updates, is attracting a throng of returning players, many of which will be undergeared and willing to spend Gold to catch up with the rest. While the profits might not be as lucrative as with the new items, there may be less competition here. The key here is scanning the market for in-demand leveling gear and producing the right amount to avoid getting stuck with an unsellable stack of outdated items.
En ce qui concerne la pièce d'armure contenant les améliorations d'Azerite, nous vous recommandons de prendre le Torse de Magni en premier. Si vous choisissez de commencer par Vol'dun, la première pièce que vous pourrez trouver sera un Casque, tandis que la dernière pièce seront des Épaulières. Cela vous donnera donc 3 pièces d'armure d'Azerite en quittant la première zone, ce qui vous sera d'une certaine aide.
This level range opens a variety of zones from the Cataclysm expansion, which are spread across the game’s original continents, but it’s more efficient to head to the continent of Pandaria. You can spend the entirety of this level range exploring its uniquely themed zones and quests. The Jade Forest, Valley of the Four Winds, and Kun-Lai Summit are our picks, but all the zones are worth checking out.
This so much. I hate that this happens because I love Prot so much. I can pull so much stuff and not die, which comes in handy when you don't have Legion Loremaster (I re-joined recently, been trying to get it done but y'all know it's not quick). Basically that's the only reason I keep my guy in Prot. I only go Ret when there is a significantly better tank in the group or in PvP.
In that expansion, NPC followers could get an ability called “treasure hunter” that doubled any gold rewards they earned from a quest. And “treasure hunter” perks stacked, so it was possible to get a few thousand gold per day, per garrison. Many casual players who had never had significant amounts of money before earned hundreds of thousands of gold during Warlords of Draenor. Players could sock away millions, since each character could earn roughly the same amount of gold from their garrisons, and you can have as many as 10 characters on a server.
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Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.
According to Game Director Ion Hazzikostas “We are seeing the same sort of discrepancies that folks in this thread and others have pointed out,” said Hazzikostas. “But we still have yet to pinpoint the exact aspect of scaling that we failed to account for. We want to understand why the numbers are off and fix the underlying cause: Were stats on gear reduced too much? Some aspect of creature armor or other combat calculations? Are our baseline values accurate, but the shape of the scaling curve wrong such that it’s particularly far off the mark in the 60-80 range?
If you already have a high-level character and want to quickly level up a new one, by far the best tools for the job are the items labeled “heirloom gear.” These pieces of gear have two very special properties — they bind to your account, so any character you own can use them, and they grant bonus experience. Their stats also scale with your character’s level up to a certain point, so you can equip a fresh character with heirloom gear and power through much of the game.

Heirlooms can certainly be used with our guides! You may find yourself getting ahead of the guide. If you start doing gray quests, just skip ahead to a later zone. The guide is just that - a *GUIDE* not a rule, as many people seem to think. Feel free to skip parts! Watch out for quest chains, though, especially in the last part of the 50-60 section. Hopefully we'll have some awesome features in our new addon that will make it easier to skip around!


Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.
And more people are buying gold with the expansion turnover; token prices fell from around 207,000 gold in mid-July to around 185,000 gold right before Battle for Azeroth launched. They’ve fallen to around 150,000 gold in the first few days of the expansion. That’s still five times as much as they were worth two years ago, but it’s a 25 percent drop from where they once were. This means that significantly more people are interested in buying gold now than a few weeks ago.
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Sargeras - Alliance Sargeras - Horde Scarshield Legion - Alli... Scarshield Legion - Horde Sen'jin - Alliance Sen'jin - Horde Shadowsong - Alliance Shadowsong - Horde Shattered Halls - Alliance Shattered Halls - Horde Shattered Hand - Alliance Shattered Hand - Horde Shattrath - Alliance Shattrath - Horde Shen'dralar - Alliance Shen'dralar - Horde Silvermoon - Alliance Silvermoon - Horde Sinstralis - Alliance Sinstralis - Horde Skullcrusher - Alliance Skullcrusher - Horde Spinebreaker - Alliance Spinebreaker - Horde Sporeggar - Alliance Sporeggar - Horde Steamwheedle Cartel - Al... Steamwheedle Cartel - Horde Stormrage - Alliance Stormrage - Horde Stormreaver - Alliance Stormreaver - Horde Stormscale - Alliance Stormscale - Horde Sunstrider - Alliance Sunstrider - Horde Suramar - Alliance Suramar - Horde Sylvanas - Alliance Sylvanas - Horde Sanguino - Alliance Sanguino - Horde Saurfang - Alliance Saurfang - Horde Soulflayer - Alliance Soulflayer - Horde
Battle for Azeroth’s War Mode puts you into PvP mode and grants you 10 percent extra experience. But since the two factions will mostly level in separate zones entirely, you should almost definitely have this on when you’re leveling. That said, if you start getting killed by random PvP players consistently, stop using it. Although 10 percent is nice, it’s not worth dying every few minutes for.
Blizzard upping the health of creatures in those early zones has had a profound effect on how low my health bar gets. Even decked out in a full set of heirloom gear, my little fury warrior hasn’t one-shot much of anything in her 22 levels. Mobs that survive longer hit more often, hence my dangerously low health in the screenshot below. Players have to be a little more mindful now. That’s a good thing.
Take breaks. Unless you're straight up no-lifing it over a weekend or something, this leveling process is going to take ~40 hours. But any time you do need to step away, log out. That tiny little bit of rested exp is insignificant...but you never know when something might come up and you'll have to leave for a longer period of time than you expected. Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. Plus, you'll need to stretch, eat, shower, and maybe sleep. XD
Fifth: As for Azerite Armor, I recommend getting the Chest first from Magini and if you do Vol'dun first, the first piece you can get will be a Head and the final piece from the zone with be Shoulders. That will give you all 3 pieces of Azerite Armor when you leave the first zone which will help out. If you are leveling a different spec from what you plan on playing, (i.e leveling as a dps when you plan to heal/tank) you will receive at least 2 pieces from every zone then 1 piece from starting the War Campaign that you can choose your Main Spec trait for. Pick the traits that will help you level the fastest.
We’ve got precedent for what happens to commodity prices at the beginning of an expansion: They skyrocket. In early Legion, flasks went for between 1,500 and 2,000 gold, which was about the equivalent of a dollar and change. If the cash value of flasks holds with current gold pricing, Battle for Azeroth flasks could be selling for an unprecedented 7,500 to 10,000 gold in September.
Once characters reach the level cap, gameplay turns from leveling to the end-game. This represents the culmination of the leveling process and the beginning of the deeper challenges awaiting max-level characters. While play prior to this point is oriented around accumulating experience and gaining new skills, the end-game represents the polished 'final destination' for players, at which characters are fully developed and ready to tackle the biggest challenges in the game, or to relax and make their own adventure.
Blizzard will release the World of Warcraft's new expansion: Battle for Azeroth with the next four days. It is said that BFA will launch all regions at the same time and the specific time for different countries has been leaked out. BFA's coming means that Legion will finally say goodbye to its fans. Here, let's follow raiditem.com to review some important changes in WoW's history.
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.
Our deliveryman buys the object you put on sale in the auction house in the game to perform the delivery. After placing your order on IGVault, if you “Auction house” as delivery method, you must also choose one of the objects that you are about to put on sale in the game as well as its quantity. (To find the object rapidly and to accelerate the delivery, we have put some common objects in the menu for your choice)

The additional recipe ranks can be obtained either by exploring the outdoor Broken Isles zones or as rewards when you dive into the dungeons of the region. If you’re feeling up to the challenge, you can aim to hit skill level 100 and player level 100 to open up profession world quests, which rewards higher rank recipes for your Legion gold making operation.
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Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
Sargeras - Alliance Sargeras - Horde Scarshield Legion - Alli... Scarshield Legion - Horde Sen'jin - Alliance Sen'jin - Horde Shadowsong - Alliance Shadowsong - Horde Shattered Halls - Alliance Shattered Halls - Horde Shattered Hand - Alliance Shattered Hand - Horde Shattrath - Alliance Shattrath - Horde Shen'dralar - Alliance Shen'dralar - Horde Silvermoon - Alliance Silvermoon - Horde Sinstralis - Alliance Sinstralis - Horde Skullcrusher - Alliance Skullcrusher - Horde Spinebreaker - Alliance Spinebreaker - Horde Sporeggar - Alliance Sporeggar - Horde Steamwheedle Cartel - Al... Steamwheedle Cartel - Horde Stormrage - Alliance Stormrage - Horde Stormreaver - Alliance Stormreaver - Horde Stormscale - Alliance Stormscale - Horde Sunstrider - Alliance Sunstrider - Horde Suramar - Alliance Suramar - Horde Sylvanas - Alliance Sylvanas - Horde Sanguino - Alliance Sanguino - Horde Saurfang - Alliance Saurfang - Horde Soulflayer - Alliance Soulflayer - Horde
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