You can’t go wrong with a mage. In fact, Mage was the most popular class in World of Warcraft: Classic due to their ability to farm with ease. Back in the day, the player majority even leveled mages as alts in order to gather gold quickly. In addition to their monstrous ranged DPS, mages also have tons of useful utility. As a mage, you’ll be able to conjure food and water, place portals to the major cities, and even earn gold from doing so.
14 Nov What we know about Classic so far Release date: Summer 2019. Patch version source: 1.12 - Drums of War ("because it represents the most complete version of the classic experience."). The client is based on a reverse-engineer of the 7.3.5 Legion client. Classic patch version: 1.13 Subscription cost: Included in the current Battle for Azeroth WoW subscription. No separate (classic only) subscription announced. ("We've talked about not wanting to split the community into "Classic" and "Live,") Release roll-out stages: Stage 1: Azuregos, Lord Kazzak, Dire Maul, Molten Core, Onyxia's Lair. Stage 2: Battlegrounds and PvP rewards, Zul'Gurub, Blackwing Lair. Stage 3: Ahn'Quiraj and the opening of the Gates of Ahn'Quiraj event, Tier 0.5, Silithus content, Green Dragons Stage 4: Naxxramas an the Scourge invasion world event. Servers available: (preliminary) - Estimated at 20+ on launch (BlizzCon demo time-period had 20) Additional info: - No LFR/LFD tool. - No in-game shop. - No WoW Tokens purchasable for 'Classic' gold. - No achievements. - No unified server Auction Houses (Alliance+Horde). - No flying. - No phasing or cross-realm tech. - Sharding is not confirmed, although it is a possibility to help with server load during the initial launch. (see post 11 below for clarification on phasing ≠ sharding) - Old character models will be used. - Updated graphics (textures and lighting), however 2004 graphics will be available in the options menu. - Character services are not currently planned, but services like Realm Transfers could be added in the future. - If Realm Transfers are ever added in Classic, there will be no transfers between Classic and Modern WoW servers. - Transmog of Classic WoW drops on Modern WoW characters will not be available. - No instant email (1 hour delay) - Auto-completion of names or quickly clearing a mailbox have been left in. ("someone could create an add-on to do the very same thing") - 16 debuff limit. ("We don't want to mess with the 1.12 data, we don't want to mess with balance") - Improved loot trading stays, no more exploitative ninja looting from trade windows. ("we felt that was worth retaining for classic rather than creating a volume of support tickets that were wholly unnecessary to the experience") - Energy regeneration (such as Rogues) will follow the old method (20 energy p/ 2 seconds) instead of the current 1 energy every tenth of a second. - Colour blind mode from current retail will be available. - Right click reporting from current retail will be available. - Battle.net Integration, download and chat through the Blizzard launcher. - There are no former members of Nostalrius developers working in the WoW Classic project. - There are no plans to change the class balancing of that time. Add-ons: - Currently there's no 100% concrete solution. There won't be a full roll-back to the 1.12 add-on API as doing so would allow nearly complete automation of combat decision making (Bots), however the modern API offers some additional functionality for creating social features that could also undermine the authentic Classic experience. Developers are looking for a middle ground using community and add-on creators feedback. Don't forget to upvote if you find this useful. I'll keep this updated as more info comes in. Sources: - Dev Blog: https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic - Dev Blog: https://worldofwarcraft.com/en-us/news/22548005/dev-watercooler-inside-the-world-of-warcraft-classic-blizzcon-demo - Dev Blog: https://worldofwarcraft.com/en-gb/news/22646759 - Eurogamer: https://www.eurogamer.net/articles/2017-11-04-wow-classic-blizzard-answers-some-of-the-big-questions - Buffed.de: http://www.buffed.de/World-of-Warcraft-Spiel-42971/Specials/Classic-Interview-Server-Fraktionen-1268554/ - Blizzcon Classic panel: https://www.youtube.com/watch?v=hhKkP8LryYM - Gamestar.de: https://www.gamestar.de/artikel/world-of-warcraft-classic-leak-grafik-laesst-sich-per-knopfdruck-auf-retro-optik-umstellen,3336443.html - WoWHead: https://www.wowhead.com/news=288412/blizzcon-2018-wow-classic-interview-with-brian-birmingham-and-john-hight - Spidersweb.pl: https://www.spidersweb.pl/2018/11/world-of-warcraft-classic-blizzcon.htmlKallila11 14 Nov
Wait, /sit to trigger crits is p-server thing? I distinctly remember people saying that if you sit, you will be crit when I played 1.12 Vanilla. On top of that - there’s that pally that one shot Kazzak in early Vanilla because he stacked a shitload of reckoning when it didn’t have a limit - it’s not inconceivable that he did it without /sit to trigger crits, but it would take him so, SO long to do that without /sit.
For some weird reason Warlock used to be underrepresented in vanilla WoW. However, the least popular doesn’t mean that they were bad. Warlocks had amazing damage and some truly unique utility abilities allowing them to summon players or create Healthstones for the whole group. Similarly to Hunters, Warlocks were amazing for solo players with the ability to summon various demons to help them.
15 Nov Wall jump and moonwalk in classic It's been reported by demo players that you currently can't "moonwalk" or wall jump in classic wow, along with many other non-vanilla like mechanics. This isn't a big surprise since the game is based off of the BFA client and is far from being done, but it brings up some concerns. As said on the classic wow panel, they're trying to get "as close as possible" to vanilla. This might be good enough when it comes to things like graphics or zones configuration, but not when it comes to things like player movement. I'm worried that the game is always gonna feel like an imitation of vanilla rather than the real thing because of the BFA base. Are there any plans to make sure things like wall jumping and moonwalking are in the game?Ruftvess29 15 Nov
You can also make good gold for opening lockboxes, park yourself in a public place like Ironforge Commons or Orgrimmar near the Auction House, and let Trade Chat know you’re available.  You can even make gold by offering to stealth in and pick the Shadowforge Lock open in Blackrock Depths!  You’ll need to level up your lockpicking though, so work hard on it like any other profession. Try Redridge, Wetlands, and near the coastal nagas in Ashenvale.
Notez cependant, que les développeurs ont précisé que le nombre de personnes qui rejoindront la bêta fermée sera beaucoup moins important que pour une bêta ordinaire. Il ne s'agit pas ici d'équilibrer le jeu, mais de corriger des bugs et des problèmes qui pourraient apparaître. Afin d'y avoir une chance de participer, vous devez vous inscrire via le site www.wowclassic.com.
14 Nov Classic was hard for casuals I think with all this comparing between difficulty in retail and classic going on, we should just say how it is/ was. Classic was hard for the casuals , while retail is difficult for the hardcore player. With this one sentence we can give both games the credit they deserve , without always having to do low blows against one game.Kappador63 14 Nov
Travel Time is what you will be doing the most of, thus talents or abilities that increase movement speed will likely have the highest impact on leveling speed.The more important concept is this: Shaving off seconds of downtime between pulls is equally valuable to shaving off seconds of In Combat Time. When you think about it this way, Damage Mitigation and Regenerative talents / abilities / stats have almost offensive properties and should potentially be valued equally to stats that increase damage.
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.

We have no idea what implications this might have and whether or not it even indicates anything, since Patch 8.2 is still in testing and a Tuesday launch is more than unlikely due to Essence tuning and Azshara's Eternal Palace, which is supposedly coming shortly after launch. Blizzard said they wouldn't be delaying the new raid like they did with Battle of Dazar'alor.


As I wrote in my preview, World of Warcraft Classic has much more to offer than just nostalgia. The world is filled to the brim with abstruse and challenging elements that coerce you to make and maintain relationships with other players if you want to succeed. As a result, I believe that WoW Classic’s MMO ecosystem offers an experience that can’t be found anywhere else in 2019. And, it would appear I’m not the only one who sees something special in the more-than-decade-old game. Just last week more than 100,000 viewers congregated in the chat of popular streamer “Asmongold” to watch him successfully fell Edwin Van Cleef in the classic Deadmines. A vindicating spectacle that would have been impossible to witness without Blizzard overcoming certain technical hurdles. 
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