Daggerspine - Alliance Daggerspine - Horde Dalaran - Alliance Dalaran - Horde Dalvengyr - Alliance Dalvengyr - Horde Darkmoon Faire - Alliance Darkmoon Faire - Horde Darksorrow - Alliance Darksorrow - Horde Darkspear - Alliance Darkspear - Horde Das Konsortium - Alliance Das Konsortium - Horde Das Syndikat - Alliance Das Syndikat - Horde Deathwing - Alliance Deathwing - Horde Defias Brotherhood - All... Defias Brotherhood - Horde Dentarg - Alliance Dentarg - Horde Der Mithrilorden - Alliance Der Mithrilorden - Horde Der Rat von Dalaran - Al... Der Rat von Dalaran - Horde Destromath - Alliance Destromath - Horde Dethecus - Alliance Dethecus - Horde Die Aldor - Alliance Die Aldor - Horde Die Arguswacht - Alliance Die Arguswacht - Horde Die ewige Wacht - Alliance Die ewige Wacht - Horde Die Nachtwache - Alliance Die Nachtwache - Horde Die Silberne Hand - Alli... Die Silberne Hand - Horde Die Todeskrallen - Alliance Die Todeskrallen - Horde Doomhammer - Alliance Doomhammer - Horde Draenor - Alliance Draenor - Horde Dragonblight - Alliance Dragonblight - Horde Dragonmaw - Alliance Dragonmaw - Horde Drak'thul - Alliance Drak'thul - Horde Drek'Thar - Alliance Drek'Thar - Horde Dun Modr - Alliance Dun Modr - Horde Dun Morogh - Alliance Dun Morogh - Horde Dunemaul - Alliance Dunemaul - Horde Durotan - Alliance Durotan - Horde Deathguard - Alliance Deathguard - Horde Deathweaver - Alliance Deathweaver - Horde Deepholm - Alliance Deepholm - Horde Der abyssische Rat - All... Der abyssische Rat - Horde
Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.
Another problem is that gold isn’t a finite resource; the game is constantly creating more of it. Gold is created every time someone completes a quest, kills an enemy or sells trash to a vendor. Some gold is siphoned back out of the game economy by repair bills, flight paths and a “tax” on auction house sales. Occasionally, a lot of gold is destroyed when someone buys a pricey vanity mount from a vendor. But gold is created quicker than it is destroyed, and it becomes less valuable as it becomes less scarce.
It's not an enchantment, but you should buy or craft an iLVL 100+ belt, gloves, or boots with a gem socket for use with the new 5% bonus experience gem: Insightful Rubellite. I used a vendor-bought belt from the legacy valor vendor in Orgrimmar, since it was convenient and met the minimum ilvl bonus. Keep these in your bags until you can equip them, which should be just in time for treasure collections in WoD content. I didn't ever replace the belt until I dinged 110, since I didn't feel the stats from later upgraded belt drops made enough of a difference to outweigh the 5% bonus. This is explained below, in the WoD treasure section.

I now have a Patreon Page where you guys can support me while I work on Vanilla WoW leveling guides every day.  I appreciate all of you who support me on there, it means a lot to me right now.  Doing this full time is taxing on my financial situation.  My goal is to make the best Vanilla WoW leveling guides on the web and the donations keep me going at it healthfully.  There is also cool rewards you get in return for donating.  Thanks!
But when it comes time to level another character for any reason, this pace is going to make me think twice. And that's a shame. I'm not someone who gets any particular joy out of instant-boosting a character to max level. There are dozens of zones -- no exaggeration -- that I wouldn't mind experiencing again, if I could do a few of them at a time and feel like I was making meaningful progress on another level-110 in the process.
There are professions you can train in to make money in the game. You can be an herbalist to pick useful plants; an alchemist to make potions; a miner to mine ore; a blacksmith to craft armor; a jewelcrafter, who can cut gems that can be socketed into certain items to augment them; or an enchanter, who can enchant items to have bonus stats or effects.
For scribes who can't and won't go all in with crafting Darkmoon Cards, an attractive alternative is to also dip into the other "odds and ends" inscription items. Particularly popular and profitable are BoE shoulder enchants (both blue and purple rarity), Runescrolls of Fortitude and the pair of companion kites. And if players had to choose only one of these, BoE should enchants are "easily one of the best money makers, in terms of gold per hour" because of their consistent demand and persistently solid wow gold price
Galakrond-Alliance-USGalakrond-H-USGarithos-Alliance-USGarithos-Horde-USGarona-Alliance-USGarona-Horde-USGarrosh-Alliance-USGarrosh-Horde-USGhostlands-Alliance-USGhostlands-Horde-USGilneas-Alliance-USGilneas-Horde-USGnomeregan-Alliance-USGnomeregan-Horde-USGorefiend-Alliance-USGorefiend-Horde-USGorgonnash-Alliance-USGorgonnash-Horde-USGreymane-Alliance-USGreymane-Horde-USGrizzly Hills-Alliance-USGrizzly Hills-Horde-USGul'dan-Alliance-USGul'dan-Horde-USGundrak-Alliance-USGundrak-Horde-USGurubashi-Alliance-USGurubashi-Horde-USGallywix-Alliance-USGallywix-Horde-USGoldrinn-Alliance-USGoldrinn-Horde-US

Hey guys. So as the title suggests im new to wow. Im currently leveling my first character, a fury warrior, and was just wondering are there any guides out there for leveling your first character ? Ive seen a bunch of leveling guides but most of them are made for people who already have a max level character and can be confusing. So I was just wondering is there a guide out there that can show me how to level my first character ? Thanks beforehand I appreciate it!
Zygor's Leveling and Loremaster guide is the ultimate tool for players who want to level up quickly and earn the coveted Loremaster achievement. This guide will lead you quest by quest through every zone, telling you exactly where you need to go, how to complete objectives, and everything else required to reach level 120 in the fastest time possible.

Once characters reach the level cap, gameplay turns from leveling to the end-game. This represents the culmination of the leveling process and the beginning of the deeper challenges awaiting max-level characters. While play prior to this point is oriented around accumulating experience and gaining new skills, the end-game represents the polished 'final destination' for players, at which characters are fully developed and ready to tackle the biggest challenges in the game, or to relax and make their own adventure.


Recipe ranks basically make you more efficient at making stuff, either by letting you craft the same number of items for fewer materials or getting a higher yield from the same amount of materials. As an example, having a one-star rank recipe lets you craft items at a relatively inefficient way, but when you acquire two-star or even three-star recipes, it can almost feel like you are crafting items out of thin air because of the low amount of materials required for each craft.
Skinning is a good money maker as throughout your travels you will fight many beasts. It also won't take much time, only 1-5 seconds after every beast. Miners and herbalists have to travel all the way to the nodes. Skinning also provides the passive bonus Master of Anatomy, increasing critical strike (which is especially helpful for agility-based characters who take it with Leatherworking).
Aegwynn - Alliance Aegwynn - Horde Aerie Peak - Alliance Aerie Peak - Horde Agamaggan - Alliance Agamaggan - Horde Aggramar - Alliance Aggramar - Horde Ahn'Qiraj - Alliance Ahn'Qiraj - Horde Al'Akir - Alliance Al'Akir - Horde Alexstrasza - Alliance Alexstrasza - Horde Alleria - Alliance Alleria - Horde Alonsus - Alliance Alonsus - Horde Aman'Thul - Alliance Aman'Thul - Horde Ambossar - Alliance Ambossar - Horde Anachronos - Alliance Anachronos - Horde Anetheron - Alliance Anetheron - Horde Antonidas - Alliance Antonidas - Horde Anub'arak - Alliance Anub'arak - Horde Arak arahm - Alliance Arak arahm - Horde Arathi - Alliance Arathi - Horde Arathor - Alliance Arathor - Horde Archimonde - Alliance Archimonde - Horde Argent Dawn - Alliance Argent Dawn - Horde Arthas - Alliance Arthas - Horde Arygos - Alliance Arygos - Horde Aszune - Alliance Aszune - Horde Auchindoun - Alliance Auchindoun - Horde Azjol Nerub - Alliance Azjol Nerub - Horde Azshara - Alliance Azshara - Horde Aggra (Português) - Alli... Aggra (Português) - Horde Azuregos - Alliance Azuregos - Horde Area 52 - Alliance Area 52 - Horde Azuremyst - Alliance Azuremyst - Horde Ashenvale - Alliance Ashenvale - Horde
Fishing requires much time and does not yield much profit until its later levels. Unless you enjoy it for its own sake, avoid seriously delving into fishing until your level limit. It is not a bad idea to do a little when starting out a new character on a new server, though - the gray items you fish up sell for good money to a starter, which can help you out with your other tradeskills.
World of Warcraft Gold (US) is a currency used in the US server as a medium of trade. WoW Gold, items are rewarded after killing the enemies. WoW gold is a limited resource and is hard to come by even though gold can be earned by various ways. It is still time intensive for any player to gather the gold needed to get better gears which make advancing easier. Because of the enormous need for WoW Gold, it has attracted many exploiters such as dupers and gold farmers. Arguing that they ruin other people's experience and enjoyment of the game, Blizzard has put up a strong fight to combat these exploiters by banning large number of accounts involved in the activities. However, there are as many players who would not want to invest their time and are willing to pay the extra money to get through the game. Generally, the price of WoW Gold in the EU servers are more expensive than those in the US.

"'Going big' increases your production and decreases your waste. How does one make a lot of cards, though? Since they're tied to a daily cooldown, the options are to buy the cooldown from other scribes, or to have multiple scribes... If you plan to step it up and make decks, though, you'll need to either develop a network of scribes willing to sell you their daily cooldown, or make a bunch of alts into scribes."

Gold in World of Warcraft is a currency that is awarded in small quantities for completing quests and missions, defeating enemies, and selling unwanted items to vendors. It is used in the game to purchase things like armor repairs, crafting reagents and the use of flight paths that ferry players to various locations. It is also the currency of exchange on WoW’s auction house.
Again it breaks down to personal preference. I didn’t have an issue doing them at 120 on the toons I did them on. I felt like they took you out of the way when I just wanted to finish the zones. Too each his own. I liked it because I would finish the quest then be right there at the hubs for the quest on the new continent after I’ve finished all the quest on the first continent.
A: There’s no deposit, and the Auction House does not take a cut of the gold for WoW Token sales. The standard deposit is designed to dissuade players from spamming the auction house with items that aren’t selling, and the standard cut is designed to dissuade players from buying and reselling items for minuscule markups. These issues don’t apply to the WoW Token, so there’s no need for a deposit or cut.
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Aegwynn - Alliance Aegwynn - Horde Aerie Peak - Alliance Aerie Peak - Horde Agamaggan - Alliance Agamaggan - Horde Aggramar - Alliance Aggramar - Horde Ahn'Qiraj - Alliance Ahn'Qiraj - Horde Al'Akir - Alliance Al'Akir - Horde Alexstrasza - Alliance Alexstrasza - Horde Alleria - Alliance Alleria - Horde Alonsus - Alliance Alonsus - Horde Aman'Thul - Alliance Aman'Thul - Horde Ambossar - Alliance Ambossar - Horde Anachronos - Alliance Anachronos - Horde Anetheron - Alliance Anetheron - Horde Antonidas - Alliance Antonidas - Horde Anub'arak - Alliance Anub'arak - Horde Arak arahm - Alliance Arak arahm - Horde Arathi - Alliance Arathi - Horde Arathor - Alliance Arathor - Horde Archimonde - Alliance Archimonde - Horde Argent Dawn - Alliance Argent Dawn - Horde Arthas - Alliance Arthas - Horde Arygos - Alliance Arygos - Horde Aszune - Alliance Aszune - Horde Auchindoun - Alliance Auchindoun - Horde Azjol Nerub - Alliance Azjol Nerub - Horde Azshara - Alliance Azshara - Horde Aggra (Português) - Alli... Aggra (Português) - Horde Azuregos - Alliance Azuregos - Horde Area 52 - Alliance Area 52 - Horde Azuremyst - Alliance Azuremyst - Horde Ashenvale - Alliance Ashenvale - Horde
Guild Banners. The Banner of Cooperation and Battle Standard of Coordination will increase the experience from kills. They both have a 10 minute cooldown, but when you use one, the other is only locked out for 2 minutes. I was very bad about using these, so it might be worth using a macro to drop them on your first attack against an enemy. Keep in mind you must have reputation with your guild before being able to buy these, so new character may have a bit of a wait before picking them up.
Players have ever thought that Warfront are one of the most important and anticipated feature. Warfronts are a 20-man, PvE, large-scale cooperative mode meant to represent the large-scale war on the homefront, as members of each faction fight for control of a location critical to their war efforts. But now the Warfronts seem less worth players' attention.
One useful data point is the cost of gold from illicit services. The WoW Token has taken a bite from their business, but these people are still out there, botting trade goods and stealing and pillaging accounts despite Blizzard’s continuing attempts to ban cheating accounts and confiscate illegal gold. The going rate for gold from these outfits is about $15 per 100,000 gold.
Aegwynn - Alliance Aegwynn - Horde Aerie Peak - Alliance Aerie Peak - Horde Agamaggan - Alliance Agamaggan - Horde Aggramar - Alliance Aggramar - Horde Ahn'Qiraj - Alliance Ahn'Qiraj - Horde Al'Akir - Alliance Al'Akir - Horde Alexstrasza - Alliance Alexstrasza - Horde Alleria - Alliance Alleria - Horde Alonsus - Alliance Alonsus - Horde Aman'Thul - Alliance Aman'Thul - Horde Ambossar - Alliance Ambossar - Horde Anachronos - Alliance Anachronos - Horde Anetheron - Alliance Anetheron - Horde Antonidas - Alliance Antonidas - Horde Anub'arak - Alliance Anub'arak - Horde Arak arahm - Alliance Arak arahm - Horde Arathi - Alliance Arathi - Horde Arathor - Alliance Arathor - Horde Archimonde - Alliance Archimonde - Horde Argent Dawn - Alliance Argent Dawn - Horde Arthas - Alliance Arthas - Horde Arygos - Alliance Arygos - Horde Aszune - Alliance Aszune - Horde Auchindoun - Alliance Auchindoun - Horde Azjol Nerub - Alliance Azjol Nerub - Horde Azshara - Alliance Azshara - Horde Aggra (Português) - Alli... Aggra (Português) - Horde Azuregos - Alliance Azuregos - Horde Area 52 - Alliance Area 52 - Horde Azuremyst - Alliance Azuremyst - Horde Ashenvale - Alliance Ashenvale - Horde
Quests from the Tortollans, a race of turtle people, can be mind-numbingly dumb and slow. One of the standards that you'll see is one of those matching games arranged in a grid where you can only turn over two items at once to see if they match. Another, and the worst of all the quests I've done in 13 years with World of Warcraft, is a turtle "maze" where you slowly guide a slow-ass turtle through a slow-ass grid for seemingly no reason other than to get a reward at the end.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
It's not an enchantment, but you should buy or craft an iLVL 100+ belt, gloves, or boots with a gem socket for use with the new 5% bonus experience gem: Insightful Rubellite. I used a vendor-bought belt from the legacy valor vendor in Orgrimmar, since it was convenient and met the minimum ilvl bonus. Keep these in your bags until you can equip them, which should be just in time for treasure collections in WoD content. I didn't ever replace the belt until I dinged 110, since I didn't feel the stats from later upgraded belt drops made enough of a difference to outweigh the 5% bonus. This is explained below, in the WoD treasure section. 

Avatar – Avatar over Deadly Calm. Deadly Calm seems great until you use it and realize the spells you would like to spam either have cooldowns or don’t even cost rage. It mainly allows you to spam Slam for 6 seconds but I usually have enough rage to spam Slam anyways. On the other hand, Avatar’s 20% increased damage is always reliable and useful at anytime.
Potions serve more utilitarian purposes, and it's up to you to decide whether to make use of them. The most common is the Swiftness Potion, which can provide you a handy boost in speed while going after annoying quest objectives indoors. These are generally MASSIVELY overpriced, because people know how useful they are. I opted not to spend the gold since Warriors are already fairly mobile, but slower classes may benefit greatly from these.
For future reference, it is a great option to purchase mounts and pets as a long-term investment. Not only do their prices scale well even when a new expansion drops, but there is always a demand for them. The only drawback to this strategy is you would need a hefty amount of initial wow gold investment and also maybe have to go through the motions of spending for a guild bank.
I remember time when I was at teenage and I used to spend real money for wow gold from some suspicious "hacker" site from China or Korean what ever(note: I didnt spend much). And now I have realized how foolishly I did even I didnt about real money problems in there. Now that I have grown up I have also realized that I was one of those that caused playing problems for those young boys, that they had to play like 24/7 to farm gold for us lazy people.
Make sure you have the two Flight-Path toys purchased, as this can save you time. It won't have EVERY flight path, but will have major locations for faster travel if you need to switch zones entirely(which you will). If you buy the toys on one faction, it unlocks for the other faction as well. So don't spend double the gold! These toys can be found at the heirloom vendor(Undercity for Horde, Ironforge for Alliance)
How does it work? Afterhaving placed your order on IGVault, please contact us via our 24/7 Livesupport to provide us with the information and the quantity of the object youare selling at the Auction House (In order to quickly find the object and speedup the delivery, we have put in our checkout page a list of some common objectsfor you to choose ), so that we can correctly localize it and purchase it.
Lastly: The zone order I recommend for Horde is Vol’dun- Zuldazar- Nazmir. Vol’dun is definitely the most challenging of the bunch and having the use of your Legion gear and leggos will smooth this zone out. Nazmir is the easiest of the bunch which is nice when things start to get a little grindy past 116. For Alliance, I recommend Drustvar- TS- Stormsong. Same logic as the Horde side, in my opinion Drustvar is the hardest and Stormsong is the easiest for when it gets grindy. I would recommend you waiting to do any of the War Campaign until you are capped because it just takes you out of the way. I also recommend not killing a single rare mob or picking up a single treasure because in my experience it is just not even remotely worth it. The gear scales up on the rare mobs so its smarter to keep them till 120 anyways. After you are done leveling, I do recommend taking the time to do all the quest at the Faction Outpost in your enemy territory. They do provide rep for the Honorbound which helps. Most of them are quite easy. If you do not level in Warmode, you will usually hit 114 from your first zone, 117 from your second, and cap 120 about 2/3 in your final zone.
A: The WoW Token feature is designed to facilitate the exchange of gold and game time between players in as secure, convenient, and fair a way as possible, and without making players feel like they’re playing a game with their hard-earned money. Having a set current market price and a straightforward exchange system is the best way to achieve that—you don’t need to worry about whether your Token will sell or not due to being undercut or the market shifting, and everyone receives exactly the amount of gold they were quoted.
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I just decided that I would simply finish leveling my hunter the hard way, but when i can get heirlooms ill make a warrior and follow your guide to 80. I definitly want an 80 warrior for cataclysm... seeing as worgen warrior is going to be a crazy tank! By the way, is using heirlooms with your guides ok? And what class should I be for a tank? I will obviously be switching to worgen anyway but i would prefer best tanking until then. Thanks Jame!
If you level with friends Prot would probably be the way to go so you could pull and face tank the packs. I leveled 2 pallies both ret on beta and had 0 issues. Selfless healer and wake of ashes work absolute wonders. I leveled a bit as prot and just felt like I did 0 damage. I leveled solo so I don’t know about the xp fall off but I would assume it’s the same as legion.
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