14 Nov A Classic Story Once upon a time, I dinged level 80... I remember it being cold as i was in Northrend. Not to my surprise, I started receiving mail in my inbox. The mail was sent from many of my guild members and non-guild friends on my server. I received Cupcakes, Cakes, Fireworks and even some Beers to congratulate me on reaching max level. I must have receive at least 25 messages all within 15 minutes. The next day my Guild Master suggested that all members of the guild collect Borean Leather to help build my armour. It took us approximately a week to collect and my Armor was complete; I was ready for raiding! As I walked through Stormwind (my main was Alliance at the time.) many people approached me in awe of my achievement and congratulated me on receiving my armour set. These we're people i knew, people that we're always around, they we're people I had made memories with. I made many friends during the golden years of wow, in fact I still talk to many of them via social media today. We created a bond that was based on memories, trust, reliability and friendship. Sadly none of them play the game anymore, and in honesty; i don't think they ever will again..... ------- The above is a true story that wow players will sadly never experience today. ------- Something happened after Cataclysm that started the decline of the world we once knew. To make things clear, It wasn't the fact that the world was now broken. Somehow, Blizzard got the idea that the heart of Warcraft was its story.... The truth is, most of us already knew the story. I myself, had been playing warcraft back in the day on DOS. The RTS version of warcraft was always the best medium to tell the story, while world of warcraft was an opportunity for us to create our own stories, our own legends and legacy’s. ------ In hindsight, it would have been so much better if Blizzard released an RTS alongside it's expansion, this would have given them the opportunity to tell the story while allowing player to live in the same world via WOW. Saying the above, I am truly grateful for classic wow, however I think they've missed the mark. Firstly, it baffles me that people believe vanilla wow players do not want better graphic or animations. Vanilla player always welcomed a better-looking game as we regularly upgraded our hardware for it. I truly believe this is because (New) Blizzard have no idea what the actual heart of wow is anymore. Assuming it's aesthetics and possibly the nostalgia from start zones, the music etc.... This is far from the truth... ------ The heart of Vanilla wow is within the story above, and it hurts me to accept and admit this but the truth is, the heart of wow is dying because (New) Blizzard have lost sight of it. Yes, vanilla wow was a pain in the backside, but that's what made it great. Walking for 30 minutes with a group of 40 members to a raid was a priceless experience. The fact that you know every member of the party, and every member was important to the group as a whole, including yourself, where every member was valued; some more than others, but valued none the less. ------ In its current state, levelling has become a chore, while the end game has become a marathon, with a bunch of non-sense thrown in between that you'll most likely solo as you can't progress without them. ------ (New) Blizzard, we've given you our support and time from day one... I've deleted my account once, and I’m reaching that point again.... Please start listening, before you lose the last of us! Take care...Taurnimator0 14 Nov
Furthermore, we highly recommend you plan in advance regarding the class that you want to play. In the Classic WoW, there were no class specs. Every talent point spent couldn’t be changed without first resetting all of them and the talent point reset was a costly practice. If you already know what you want to play as in the end game – try to develop your talent tree accordingly. This way you’ll be able to save a lot of gold in advance.
Wait, /sit to trigger crits is p-server thing? I distinctly remember people saying that if you sit, you will be crit when I played 1.12 Vanilla. On top of that - there’s that pally that one shot Kazzak in early Vanilla because he stacked a shitload of reckoning when it didn’t have a limit - it’s not inconceivable that he did it without /sit to trigger crits, but it would take him so, SO long to do that without /sit.
Another way to make gold. This option works well at level 60 when you have some good gear already. Obviously, you should have some gold ready to buy reagents. Be ready for expenses up to 225 skill points in any profession: items below that are not worth much. You will get first income after 225 skill points in Leatherworking, Blacksmithing, Alchemy or Tailoring. Unfortunately, Engineering and Enchanting will still require some investments. The only way to make gold with enchanting is disenchanting skill (we talked about it).
You create a meta where you're constantly buying gold. Gold is very important in vanilla consumables are the difference between being a hardcore raider and being a casual. The notion that wow token doesn't create inflation is incorrect. By giving every player the ability to buy gold you're increasing how much gold your average player will have. the 1% rich player who has the ingame gold to buy these tokens was not trading with that gold. But now they buy ingame time and the gold that was sitting in their pocket is now being used to trade, buy items, herbs, etc. now there's more gold in circulation. Now everything costs a little bit more gold. And if you're a player who's not buying wow tokens with real life money you have to farm just a little bit longer to compete. That's why wow token is bad.
It is also worth noting that World of Warcraft Classic isn't exactly an archive from 2006. It has been rebuilt from patch 1.12, using modern data architecture and reaps the benefits of the modern engine. This means a lot of non-controversial quality-of-life features will still be present and it is possible to run WoW Classic servers on modern server architecture. As you can imagine, much has changed in the last 13 years in the tech space. That's before smartphones were even a thing. The modern engine no longer allows certain behaviours that could be used to get out of bounds, also adds widescreen monitor support and accessibility options! However, it does have the disadvantage of not being able to run on 32-bit systems which isn't that kind to older systems considering the game is from 2006.