Possible solutions: nerf dungeon experience unless there are five people in the group. Drastically nerf experience if there's a high level character along. More importantly, fix the pacing of outdoor content so that people won't get frustrated and turn to cheesy methods like this -- even hardcore, Mythic-raiding, altaholic Day-1 Warcraft players like myself.
Une autre manière d'améliorer grandement votre expérience gagnée par heure de jeu sera de faire l'acquisition de la monture Trotteur aquatique azur auprès de Nat Pagle, en Pandarie, grâce à la faction Les Hameçonneurs. Une fois Exalté auprès de ces derniers, vous pourrez acheter cette monture contre 1250 Po, qui vous permettra alors de vous déplacer aisément sur l'eau, vous faisant gagner ainsi de précieuses secondes. Si vous n'êtes pas encore exalté auprès d'eux, mettez-vous y le plus tôt possible : 15 jours de 3 quêtes journalières avec des bonus de gain de réputation devraient être suffisant !

The Hearthstone has a cooldown of 30 minutes, but there’s a guild perk called Hasty Hearth that shaves the time by half, giving you a strong incentive to join a guild. Yes, even if it’s some random guild that invites you without warning. It may feel odd to join people you don’t know, but if they have Hasty Hearth (and most guilds do), joining can save you a lot of legwork.
Though related, this is no longer true. You can now purchase a lvl 90 character boost. Some power levelers have hoped for a day when you could use real money to buy individual items in-game, some times called "micro-transactions." At a Game Developers Conference 2008, Rob Pardo gave a strong indication, Blizzard would not ever go this route with World of Warcraft.
If you want to spend as little time on your alt as possible - just do Legion Invasions. You can use sites like (https://wow.gameinfo.io/invasions) to track when the next invasion will be. Log in, fly to the closest world quest, and once there - right-click on the quest's name in your quest log and "Find Group". Sign up for some group, or if there's none - just start your own immediately, and people will come to you. It is 10 times faster to do invasion quests in a group. Once that particular quest is complete - leave the group, and fly to the next one, where you should find another group. Don't expect the group from one world quest to follow you to the next. Then you simply log out until next invasion. You can do 1-2 invasions a day, and each invasion will give you about a level or 1.5 of experience, if you have full heirloom gear. Each invasion will take about 20 minutes.

If you want to spend as little time on your alt as possible - just do Legion Invasions. You can use sites like (https://wow.gameinfo.io/invasions) to track when the next invasion will be. Log in, fly to the closest world quest, and once there - right-click on the quest's name in your quest log and "Find Group". Sign up for some group, or if there's none - just start your own immediately, and people will come to you. It is 10 times faster to do invasion quests in a group. Once that particular quest is complete - leave the group, and fly to the next one, where you should find another group. Don't expect the group from one world quest to follow you to the next. Then you simply log out until next invasion. You can do 1-2 invasions a day, and each invasion will give you about a level or 1.5 of experience, if you have full heirloom gear. Each invasion will take about 20 minutes.
This so much. I hate that this happens because I love Prot so much. I can pull so much stuff and not die, which comes in handy when you don't have Legion Loremaster (I re-joined recently, been trying to get it done but y'all know it's not quick). Basically that's the only reason I keep my guy in Prot. I only go Ret when there is a significantly better tank in the group or in PvP.
Then 8.0 came along and turned everything on its head. Most of the techniques and shortcuts discovered, after 7.3.5 introduced scaling, were nerfed into oblivion. Many of the old techniques were confirmed by myself, first hand, to no longer work. I'm hoping that this thread can serve a similar purpose as the old thread, and gather as much data as possible on the fastest methods under the new system, and facilitate as many different perspectives and opinions on speed leveling with constructive discussion.
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The community was apparently frustrated with Blizzard for a lack of communication concerning the issue, but it looks like that was due to the fact that their heads were down as they worked to understand the problem. It was explained that they didn't want to just roll out a quick bandage, as that would likely cause unforeseen issues down the road. Instead, they're crunching the numbers and digging into the code in the hopes of discovering a legitimate source of the problem.
In addition to questing and running dungeons in the Broken Isles, players should also remember to visit their class hall, which is like the garrisons from Draenor, but themed around your character’s class.The quest lines in your hall provide valuable experience and open up important features, like artifact weapon upgrades, that will drastically up your character’s power.
The Hearthstone has a cooldown of 30 minutes, but there’s a guild perk called Hasty Hearth that shaves the time by half, giving you a strong incentive to join a guild. Yes, even if it’s some random guild that invites you without warning. It may feel odd to join people you don’t know, but if they have Hasty Hearth (and most guilds do), joining can save you a lot of legwork.

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The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system. The Token will be making its debut in an upcoming patch—in the meantime, check out the FAQ below for details on how it works.


B Baelgun Alliance Baelgun Horde Balnazzar Alliance Balnazzar Horde Blackhand Alliance Blackhand Horde Blackmoore Alliance Blackmoore Horde Blackrock Alliance Blackrock Horde Blade's Edge Alliance Blade's Edge Horde Bladefist Alliance Bladefist Horde Bloodfeather Alliance Bloodfeather Horde Bloodhoof Alliance Bloodhoof Horde Bloodscalp Alliance Bloodscalp Horde Blutkessel Alliance Blutkessel Horde Boulderfist Alliance Boulderfist Horde Bronze Dragonflight Alliance Bronze Dragonflight Horde Bronzebeard Alliance Bronzebeard Horde Burning Blade Alliance Burning Blade Horde Burning Legion Alliance Burning Legion Horde Burning Steppes Alliance Burning Steppes Horde
Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.

Many people have asked whether we recommend leveling as Enhancement or Elemental. There’s no definitive answer here; it depends entirely on your comfort, your gear options, and if you’re in a group or solo. Enhancement benefits more from Honor Talents in open world leveling, and Elemental has stronger AOE damage for mass pulling. Feel free to experiment with both specs.


There are several reasons why this may have happened. First, only a fraction of the players who interact with the auction house buy or sell WoW Tokens. While the value of both gold and commodities plunged relative to real money, the value of gold and commodities remained steady relative to each other. Players who didn’t interact with the Token market could buy the same number of flasks by doing the same amount of world quests, or selling the same number of gems or enchantments, so these sellers saw no reason to raise their prices.
Also get the Heirloom Mount. Being able to have basic riding speed from the beginning will save you a lot of time if you're starting from level 1. Allied races start at 20, so this is a non-issue for them. It's important to note that Pandaren can not use this mount until they finish their starting zone and pick a faction. Being Horde or Alliance is a requirement of the mount.
Quite possibly the greatest source of information in regards to leveling I have seen for a new expansion. Bravo. Me and my friend are having a week long lan party at my house so we plan on leveling our mains to 120, doing all the week 1 shit and then starting at least another toon to get 120 as an alt (I personally am an altoholic, its bad, send help)
While Leveling your characters in BfA you'll also need to complete the new War Campaign quests in order to unlock world quests and the ability to venture to the other factions contintent. We cover all of this in our War Campaign guides and with out new Guide Tabs feature you can have both Leveling and War Campaign guides loaded at the same time to easily switch between them.
N Nagrand Alliance Nagrand Horde Nathrezim Alliance Nathrezim Horde Naxxramas Alliance Naxxramas Horde Nazjatar Alliance Nazjatar Horde Nefarian Alliance Nefarian Horde Nemesis Alliance Nemesis Horde Neptulon Alliance Neptulon Horde Ner'zhul Alliance Ner'zhul Horde Nera'thor Alliance Nera'thor Horde Nethersturm Alliance Nethersturm Horde Nordrassil Alliance Nordrassil Horde Norgannon Alliance Norgannon Horde Nozdormu Alliance Nozdormu Horde
Une autre manière d'améliorer grandement votre expérience gagnée par heure de jeu sera de faire l'acquisition de la monture Trotteur aquatique azur auprès de Nat Pagle, en Pandarie, grâce à la faction Les Hameçonneurs. Une fois Exalté auprès de ces derniers, vous pourrez acheter cette monture contre 1250 Po, qui vous permettra alors de vous déplacer aisément sur l'eau, vous faisant gagner ainsi de précieuses secondes. Si vous n'êtes pas encore exalté auprès d'eux, mettez-vous y le plus tôt possible : 15 jours de 3 quêtes journalières avec des bonus de gain de réputation devraient être suffisant !
I highly recommend actually staying in the 20-60 range zones until you ding 62. The reason for this is that despite getting a slight penalty in experience for being over-level, the advantage of having flight will more than offset this. That, and WOTLK and TBC zones are the slowest part of the leveling process. Minimizing your time there as much as possible is worthwhile.
"The way the glyph market works on most realms is that there are a couple of people willing to put in the long hours who will have every available glyph posted profitably, and undercut within minutes of being undercut. They all reduce the price very minimally when undercutting, and the "competition" isn't about price, it's about who can relist more frequently.
jame, addon version or your guide is F$%&ING AWESOME, THANK YOU. there is a part in the first section of the guide where im instructed to take shindrell's not to kayneth stillwind, but there is no instruction to pick up that quest on the way through astranaar, if i find anything else like this ill let you know, love your guide, thanks for taking the time to put it together!!
At 96 the standard wisdom is to immediately drop what you're doing and proceed to Spires of Arak and do the quests to unlock the Inn, granting a further 20% experience bonus while in that zone. You'll want to do that eventually anyway, but I'm not sure it outweighs the quest experience from Gorgrond. However, if you decided to go to Spires immediately at 96, restrict yourself only to bonus objectives and again leave Treasures until you're 100+. Make certain that when you being the quests to unlock the inn, you speak with the quest NPC to also learn Archaeology, since it's required to collect several of the treasures in Spires.
Heirloom experience should be boosted, now that zones scale. If a zone scales along with me, it shouldn't matter if it gives me 20 levels instead of 10. I'm still enjoying the experience, even as a veteran player. I don't need to see every zone on every character again; that's the point of heirlooms. I can still enjoy the leveling experience, and the scaling, and the full outdoor experience of the zones -- and still get to the end game content I enjoy in a somewhat reasonable time as an employed adult. And the change wouldn't affect new players.
With 8.0, Blizzard introduced World of Warcraft’s second ever stat squish — where all the numbers in the game are lowered across the board for clarity. While it may make the game easier to read, it has caused some serious in-game problems. Since the patch, Blizzard has been throwing out hotfixes each day, fixing things that the stat squish either forgot to alter or simply broke.
The community was apparently frustrated with Blizzard for a lack of communication concerning the issue, but it looks like that was due to the fact that their heads were down as they worked to understand the problem. It was explained that they didn't want to just roll out a quick bandage, as that would likely cause unforeseen issues down the road. Instead, they're crunching the numbers and digging into the code in the hopes of discovering a legitimate source of the problem.
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