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My second least-favorite part: leveling ranges. Zones are divided into leveling ranges; some are for levels 10-60, others for levels 58-80, and so on. On the surface, that appears to make sense; while there are odd moments where you're presented with the content from two expansions at once, it does mean that you're more or less going through content in order, at least by expansion if not by level.
I personally wouldn't recommend Bloodmyst Isle. There's a ton of quests but a lot of those quests have absolutely horrible drop rates on their items. A lot of the quest mobs also have very slow and/or spread out spawns so if there's other people there you're gonna be waiting for respawns or spending a lot of time traveling between spawn areas quite a bit. Overall it's just an incredibly slow zone as far as EXP goes.
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The value of World of Warcraft gold has plunged relative to the value of real money in the past two years, but a series of events in the game have kept that fact from impacting the economy for players who don’t spend money on gold. That could be changing, however, and you might see some shocking prices in the auction house over the next several months if you’re playing Battle for Azeroth.
Something to keep in mind as well is that this will make enchanting materials more valuable, since it is likely most players will now simply scrap their boe greens instead of getting them disenchanted. Also redundant dungeon/raid gear can be scrapped rather than traded to the (guild) enchanter in the run. Less stuff gets disenchanted, meaning there will be less ecnhanting materials, meaning their value will rise. All the more reason to DE rather than scrap as an ecnhanter.