Also note that power leveling is sometimes used to refer to paying someone else to level your character to cap as fast as possible (i.e. they power level for you); a distinction used by Blizzard is to refer to the paid leveling as "power leveling service." This behavior is against Blizzard's Terms of Service. Power leveling yourself, which this article covers, is perfectly acceptable.
First of all let me say i Love the Addon but running into an issue i have the auto equip feature turned off and its still switching gear on me which can get a little annoying  when it keeps unquipping my shield during a fight lol. i play a pally tank but its syill changing my gear. it also does this on my other toons as well if i have a pice of gear that it thinks is better it switches even though i have the auto equip best un checked . am i doing something wrong or what?other than that no issues it works great and between you and sexy maps this is a great replacement for carbonite which they dont keep up with anymore.
Tycoon is a shady company that is simply trying to get people to buy an addon that is a 'lite' version of a free addon that is actually better (TSM). The company behind it buys dislikes on YouTube videos from other 'gold-makers', refuses to offer support if, for example, your computer crashes and you lose your addon (you'll have to buy it again), and pays random people to praise Tycoon on YouTube with no personal use of it at all. Overall, just stay clear of Tycoon and any of its affiliates.
It is a wonder how this is even a debate; Zygor WoW Guides has clearly got the best product going.  Seeing as they have a lot invested in the WoW leveling guides community; they are here to stay.  You won’t have to worry about their guides going obsolete or out of date, as they are literally a company that has put a lot of hard work and dedication into their products.  Dugi’s WoW guide is not terrible and many many people love this product..  However, with free 3rd party addons as a part of their lvling guide system; I wonder how stable their product is in the long run. Nonetheless…

Battle for Azeroth’s War Mode puts you into PvP mode and grants you 10 percent extra experience. But since the two factions will mostly level in separate zones entirely, you should almost definitely have this on when you’re leveling. That said, if you start getting killed by random PvP players consistently, stop using it. Although 10 percent is nice, it’s not worth dying every few minutes for.


Balance: Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times. Feral: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. Guardian: Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec. Restoration: Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target. Hunter

I remember when World of Warcraft first came out, and it was actually fun to do some quests, and discover new territories, and kill a couple hundred bears or murlocs or what have you, and get all excited when you got a new level and got to pick new skills or talents, or finally got to wear a wizard hat or get a mount. But come on, how many times can you really do that before it gets old. No one is fooled, Blizzard. There are like 5 quests that get repeated over and over, just with different beasts to kill, items to gather, etc. I just made my Death Knight, and I played for only a couple hours, doing some quests, testing my spells, before already getting bored with the leveling process. And this is with a brand new expansion and an obvious effort by Blizzard to make the quests interesting, like the Eye of Acherus and the stealing the horse ones. Yeah those quests were kind of cool. Enough to make me want to quest for hours and days until I get from level 55 to 80? Nope.


Like with addons in the current game, you just need to drop any of these addons into the addons folder — find it under /Interface/AddOns/ in the Classic beta folder, which is in your World of Warcraft folder by default. Then once you log on to the game, you’ll want to make sure that the addons are enabled via the menu option on the character screen. 

Heirlooms are special pieces of armor that level up with your character, so they have stats that are always respectable for your character’s level (up to level 110). Heirlooms that fit the head, shoulder, chest, legs, and back armor slot offer an experience bonus. The total bonus is 45 percent if you have them all. It’s also possible to acquire a ring that adds another 5 percent, but you must win a fishing contest acquire it, and that can take some time.


Common methods of power leveling include doing only those quests which are most efficient in terms of experience over time, and analyzing the quests in a given zone so as to do them in the most efficient order possible. Remember, the idea of power leveling is speed and efficiency--you may wish to obtain an addon that will show you how much experience per hour you are gaining to test your techniques. Additionally, ensure your character's talent build is crafted for maximum endurance. You want as little downtime (walking, drinking, eating, crafting, typing, etc.) as possible.
Also note that power leveling is sometimes used to refer to paying someone else to level your character to cap as fast as possible (i.e. they power level for you); a distinction used by Blizzard is to refer to the paid leveling as "power leveling service." This behavior is against Blizzard's Terms of Service. Power leveling yourself, which this article covers, is perfectly acceptable.
I used to use his profession guides they really did help in the pre cata days (before WoW professions site was around) It's really up to you he does keeps his guides up to date and he does he homework (I still get emails) Their are some free leveling power leveling add ons to help you level much like the paid guides. Keep im mind I think he moved to a sub based plan and not a one time payment

Functionality is the heart of these guides, what you are really paying for.  There are a lot of aspects I could look at with regards to functionality such as; questing path; quest progression; addon user interface; bugs; performance and many more.  All that we are concerned with are questing path (speed) & user interface.  All the other aspects aren’t worth comparing as both wow guides are light in terms of system usage, both have very few bugs, and both update your quest progress in real time.
Before I go ahead and settled this debate for good; I spent most hours surfing the .net to get an idea of what others were saying; if you have done the same you will probably find similar results ~ that in the general publics eyes, WoW Dugi Guide vs  WoW Zygor Guides is pretty much even.  U also probably found that a few opinions were biased towards the guide they owned.  These findings aren’t very helpful in finding an outright winner however; they help show the fact that with what ever guide you end up choosing zygor and dugi guides, you will should be very satisfied!
I'd rather not have to manually re-do all the settings for all my addons in-game unless it's absolutely necessary (since I don't have memorized what the exact settings are I use, so I'd have to take screenshots of them all and then remake the settings to match the screenshots). So I'd rather get some more input about this problem before I try troubleshooting it that way.

As late as possible. Early on, you’ll want to follow the missions in Battle for Azeroth right up until you get the option to send a follower on a two-hour long quest. As soon as you get there, stop doing the War Campaign missions. You can come back to them once you have reached something like 119 and a half and finish leveling with those if you want. If you don’t use these missions to cap off your leveling journey, then they’re the first thing you’ll want to do once you reach max level.
If you're looking for simple, just get actionator. Set it to undercut everything you post for 1c and alt click from your bags. It will place the item on the ah window, do a scan for that item and autoset the price for how much you told to undercut (you can change it accordingly if you feel like it). It will remember if you do stacks for which items and replicate it everytime.
Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.
“Power leveling” is a term used to describe getting a character to max level in a short amount of time. Essentially, someone who is power leveling wants their character’s level maxed ASAP so that they can move on to “end game”—gameplay intended to challenge max level players. This is an appealing practice for seasoned World of Warcraft players due to the fact that characters are required to reach level 100 to participate in a number of the more intriguing game play options. In addition to helping a player achieve max level more quickly, power leveling differs from traditional leveling due to its focus on boosting experience points through the use of special items, promotions, and gear. Also, while traditional leveling tends to be quest-heavy, power leveling often relies on running instances rather than simply moving from quest hub to quest hub. There are several different ways to power level, and many of them can be used in combination with others for a truly speedy leveling experience.
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I used to be looking for a quality WoW guide for a while but most of the guides I discovered just centered on one specific thing. You can find gold guides and levelling guides, PVP focused guides as well as guides that merely cover different professions in WoW. Because Dugi’s Ultimate WoW Guide combines every one of the information for those specific guides into one powerful package, Personally i think like I acquired the best deal for my money. Dugi’s Ultimate WoW Guide has sections you could purchase separately too, in the event you only need area of the information.
Functionality is the heart of these guides, what you are really paying for.  There are a lot of aspects I could look at with regards to functionality such as; questing path; quest progression; addon user interface; bugs; performance and many more.  All that we are concerned with are questing path (speed) & user interface.  All the other aspects aren’t worth comparing as both wow guides are light in terms of system usage, both have very few bugs, and both update your quest progress in real time.
As the first major content release of Battle for Azeroth, patch 8.1: Tides of Vengeance is adding a number of new ways to gear up, as well as increasing the item level of rewards from existing activities. Tides of Vengeance goes live on December 11th and will add most of the new content, but Mythic+ and PvP Season 2 will not start until the new raid, Battle of Dazar'alor, releases in January, at which time the item level thresholds will increase to the new Titanforge cap of 425.

Blood: Unholy Command -  Your Death Grip has two charges. Frost: Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. Unholy: Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing recieved. Demon Hunter

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