Starting on the afternoon of May 24, we will be enabling the PvP Honor System and the Warsong Gulch Battleground in the WoW Classic Beta realms. Beta players are invited to queue for Warsong Gulch from 12:00 p.m. PDT to 4:00 p.m. PDT on Saturday, May 25 and Sunday, May 26 as we try to spin up as many instances of the battleground as possible. While we’re targeting that timeframe to help capture data, players who are logged into the beta will be able to queue for Warsong Gulch at the Warsong Gulch battlemaster in capital cities at any time throughout the weekend.
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You earn a large rested experience bonus when you log out in this rest areas. This gives you a massive 200-percent bonus to experience gain from most actions (though experience from quests isn’t included). The amount of rested experience you earn increases the longer you’re logged off, and your experience bar will be blue (instead of purple) while you have the bonus.
Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.
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Drustvar is far and away the hardest Alliance zone, which is exactly why you want to do it first. If you have legendary items, they’ll still be usable, and if you don’t, this zone will still be easier early on than it will be later. Drustvar is also extremely fast and will let you jump out ahead of your competition in other zones, which means fewer players around to take your quest objectives.
    As it goes with almost any MMORPG, World of Warcraft is a very grindy game. In it, you’ll have to pump your character to the maximum available level before you can get to the end-game content which all players are so used to. And the problem is – the process of going through all the expansions just to get yourself one new class to be playable in raids is very time consuming. Even if you have a vanilla WoW leveling guide at your disposal, you still have to do all the boring quests or clear those repetitive dungeons over and over again. This pattern affects almost every activity in this online world. At the end of your day, you need to really dedicate your time to playing the game or you will get nowhere.
I've used WoW-Pro for years and in WoD, Legion and now BfA it's been awesome for just going on auto-pilot and working your way through a zone. It has 3 levels of depth you can set, so you can set it to just do 1) the main story, main points of interest and rare mobs and treasure that aren't far off the beaten path; 2) every quest with a more thorough dive into the side stuff; 3) absolutely everything.
As the first major content release of Battle for Azeroth, patch 8.1: Tides of Vengeance is adding a number of new ways to gear up, as well as increasing the item level of rewards from existing activities. Tides of Vengeance goes live on December 11th and will add most of the new content, but Mythic+ and PvP Season 2 will not start until the new raid, Battle of Dazar'alor, releases in January, at which time the item level thresholds will increase to the new Titanforge cap of 425.
I used to be looking for a quality WoW guide for a while but most of the guides I discovered just centered on one specific thing. You can find gold guides and levelling guides, PVP focused guides as well as guides that merely cover different professions in WoW. Because Dugi’s Ultimate WoW Guide combines every one of the information for those specific guides into one powerful package, Personally i think like I acquired the best deal for my money. Dugi’s Ultimate WoW Guide has sections you could purchase separately too, in the event you only need area of the information.

The Hearthstone has a cooldown of 30 minutes, but there’s a guild perk called Hasty Hearth that shaves the time by half, giving you a strong incentive to join a guild. Yes, even if it’s some random guild that invites you without warning. It may feel odd to join people you don’t know, but if they have Hasty Hearth (and most guilds do), joining can save you a lot of legwork.
    The process is very simple - you can contact our online support via special messenger integrated in our website: with him, you can discuss the service which you are looking for and the operator will quickly help you to find it. After completing the purchase of the service, all you have to do is give the operator your account’s login and password. After that he’ll assign a booster that will begin the World of Warcraft leveling boost on your account. The process is completely safe because we won’t ask you any additional information than required to start the service – that is our guarantee that your account will not be stolen by some random guy. And if you’re worried about your account getting banned – we use VPN to make it look like the booster is playing from your city’s IP address, so you will not be banned by the game masters and, after the boost is completed, you will be free to enjoy the game with all the tasks you wanted completed.
Determine the gear stats and armor type you need for your new character. For example, a paladin requires Strength as their main stat, and heavy armor (the armor type) will scale as the character scales if they are initially unable to wear heavy armor due to being a lower level. Your optimal heirloom gear set will feature the same main stat as your starting gear.
Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.
A: We chose to go with the subscription-based model instead of that approach. We've taken the approach that we want players to feel like it's a level playing field once they're in WoW. Outside resources don't play into it -- no gold buying, etc. We take a hard line stance against it. What you get out of microtransactions is kind of the same thing and I think our player base would feel betrayed by it. I think that's something else you have to decide on up-front instead of implementing later.

 Hey. This time I tried seeing if it is there without setting a waypoint, with waypoint set and arrow disabled in the settings, and with waypoint set and arrow enabled. All 3 times "GPSArrowTab" is there and blocks right clicks. It's also nowhere near where I actually have the arrow as you can see in the screenshot :/ https://i.imgur.com/3BcdCWb.jpg


Research instances appropriate for your level online. Running instanced content is the single most important thing you can do, at least up through level 85. Instead of focusing on questing, focus on dungeons. A quick search for “WoW dungeons by level” or similar will help you find the right instances for your level. Keep in mind too that many instances are faction specific, so make sure to check Horde or Alliance specific lists!

Blood: Unholy Command -  Your Death Grip has two charges. Frost: Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. Unholy: Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing recieved. Demon Hunter
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