The primary goal of Conflict and Strife is to provide an interesting choice in PvP by allowing access to an extra PvP Talent. It’s not necessarily going to be a strong option for PvE. The acquisition of this Essence is via PvP, and is totally optional for PvE-focused players. While there may be interesting PvE uses for some of the choices, it is not expected to be a strong competitor on usual PvE criteria (like total throughput) on every spec.
Affliction: Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec. Demonology: Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. Destruction: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%. Warrior
Before there was ingame WoW leveling guides, there was just eBook PDF leveling guides & what you paid for was the questing path. As far asWoW leveling guides have come with fancy ingame user interfaces, the questing path is still the core. Both WoW guides spend endless hours researching their questing path to find the fastest way to reach lvl cap. It is pretty hard to deem one faster than the other as both produce extremely fast lvling times. The reason I wanted to touch on this area is to confirm that both are really well planned and have seemingly very little difference.
Bartender permet de personnaliser directement vos barres d'actions ainsi que les éléments de l'interface de WoW. Il est par exemple possible de rendre certains boutons plus gros voire même de déplacer des pans entiers de l'interface. L'objectif est de vous permettre de personnaliser l'interface à votre convenance, en fonction des informations dont vous avez besoin pour jouer.