If we think we come up with a smart “guide” this way, we might even be allowed to submit it to “dugiGuides” as well, for their review – and if approved, it might even be added to next update of the guide? Maybe in a new “custom” division of the guide? – ofc. if we are allowed to expand on this, we might even be allowed to write some text for the coordinates too? – or run a macro to check for a “quest flagged” If we submit it back to “dugi” – ofc. legal stuff will have to make sure they run into no trouble.
Before there was ingame WoW leveling guides, there was just eBook PDF leveling guides & what you paid for was the questing path.  As far asWoW leveling guides have come with fancy ingame user interfaces, the questing path is still the core.  Both WoW guides spend endless hours researching their questing path to find the fastest way to reach lvl cap.  It is pretty hard to deem one faster than the other as both produce extremely fast lvling times.  The reason I wanted to touch on this area is to confirm that both are really well planned and have seemingly very little difference.
Bonz has the upper hand, as his Zombie-Type monsters gain a 30% ATK and DEF bonus because of the Graveyard Field, and when they are destroyed, they just regenerate, and become even stronger from "Call of the Haunted". However, when Yugi and the gang arrive, Joey manages to figure out the Zombie's main weakness and that is their DEF is 0. Using "Shield & Sword" to switch their ATK and DEF values, Joey wins the Duel. Bandit Keith then locks the gang in, double crosses his three companions, and enters the Duelist Kingdom Finals after taking Zygor and Sid's five Star Chips by force.
I'd rather not have to manually re-do all the settings for all my addons in-game unless it's absolutely necessary (since I don't have memorized what the exact settings are I use, so I'd have to take screenshots of them all and then remake the settings to match the screenshots). So I'd rather get some more input about this problem before I try troubleshooting it that way.
If we think we come up with a smart “guide” this way, we might even be allowed to submit it to “dugiGuides” as well, for their review – and if approved, it might even be added to next update of the guide? Maybe in a new “custom” division of the guide? – ofc. if we are allowed to expand on this, we might even be allowed to write some text for the coordinates too? – or run a macro to check for a “quest flagged” If we submit it back to “dugi” – ofc. legal stuff will have to make sure they run into no trouble.
I used to be looking for a quality WoW guide for a while but most of the guides I discovered just centered on one specific thing. You can find gold guides and levelling guides, PVP focused guides as well as guides that merely cover different professions in WoW. Because Dugi’s Ultimate WoW Guide combines every one of the information for those specific guides into one powerful package, Personally i think like I acquired the best deal for my money. Dugi’s Ultimate WoW Guide has sections you could purchase separately too, in the event you only need area of the information.
Affliction: Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec. Demonology: Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. Destruction: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%. Warrior

We have no idea what implications this might have and whether or not it even indicates anything, since Patch 8.2 is still in testing and a Tuesday launch is more than unlikely due to Essence tuning and Azshara's Eternal Palace, which is supposedly coming shortly after launch. Blizzard said they wouldn't be delaying the new raid like they did with Battle of Dazar'alor.
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