Dugi’s Guide has released their Cataclysm bonus which is an in game talent advisor.  Finally and actual bonus worth talking about; or so I thought.  Once on the inside of  Dugi’s Guide members area the truth was revealed.  The talent advisor bonus is just the 3rd party addon “Talenteds”!  Using TomTom add on for navigation is already a large negative in my books, now offering a free addons as a bonus.  Dugi, Dugi, Dugi.. – not cool.  I’m tempted to take another point away from Dugi but that would be my personal opinion.
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In the Duelist Kingdom tournament, Bonz, Sid and Zygor met Bandit Keith, who agreed to coach them through the tournament, so all four of them would advance to Pegasus Castle. Keith wanted revenge against Maximillion Pegasus for humiliating him in the final match of the Intercontinental Championship. While helping them win Duels the first day of the tournament, Keith secretly intends to use them for their Star Chips. When Keith finds out about Yugi Muto, Joey Wheeler, and the rest of the gang, he plans to get in their way and eliminate them.
One of my favorite features is the Smart Injection System, which automatically determines the optimal place for your character to get started with the guides, based on your level and quest history. In other words, it doesn’t matter what level you are currently, you can jump right in and continue seamlessly with the guides. It also means that you don’t have to be a slave to the guides, they work perfectly even if you’re also leveling in instances, battlegrounds, using heirlooms or rested EXP. If your level ever gets ahead of the guide, just use the built-in feature to skip to the right place again. Very cool.
Anyway, there are no more shortcuts. There are no more "Tricks". It's just straight questing now since Blizzard nerfed other methods of leveling. You can still do dungeon spam, it just won't be as fast. You can still do BGs, it just won't be as fast. Just about the only alternative way to level that rivals questing is Pet Battles(which makes ZERO sense).

Recently the new essence received from PvP which gives you access to an extra PvP talent, that also works in PvE situations, has made waves and there are plenty of threads about it on the forums. One in particular got a blue response which clarified just how powerful and how relevant the essence is supposed to be for PvE-focused players. Each spec gets a specific PvP talent added and some of them currently selected on the PTR are a little too powerful and feel mandatory for PvE, such as Moonkin Aura for Boomkins and Leader of the Pack for Feral Druids, but Blizzard clarified it is not their intention to have must-have talents for PvE available through the essence, as its primary goal is to add additional choice for PvP players.  

J'utilise pas d'addon , pas besoin de savoir combien de dégats je fais si je vois mon adversaire mort , je traque les mobs rare avec seulement mon instinct , une bonne carte et une paire de jambes pour courir et laisser les autres faire le sale boulot a ma place (technique très utilisé a mop pour les world boss avec leurs cris qu'ont entend à100km a la ronde) , je fouille mes sacs comme un aventurier en regardant un par un chaque sac , je regarde pas les récompenses des quètes ou des expéditions , je le fait et seul les remerciements me sont suffisants "Une tortue a atteint l'océan !"
Discipline: Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec. Holy: Rapid Mending - Prayer of Mending is now instant cast, and its jump range is increased by 10 yards. Shadow: Void Origins - Void Eruption is now instant cast. Rogue  
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